Max Reimann

dblp:224/0569 · DBLP profile ↗
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11ranked-venue papers
5as first author
9since 2021 · last 2025
0000-0003-2146-4229ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 5 first-author · 8 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Controlling Human Shape and Pose in Text-to-Image Diffusion Models via Domain Adaptation
abstract
We present a methodology for conditional control of human shape and pose in pretrained text-to-image diffusion models using a 3D human parametric model (SMPL). Fine-tuning these diffusion models to adhere to new conditions requires large datasets and high-quality annotations, which can be more cost-effectively acquired through synthetic data generation rather than real-world data. However, the domain gap and low scene diversity of synthetic data can compromise the pretrained model's visual fidelity. We propose a domain-adaptation technique that maintains image quality by isolating synthetically trained conditional information in the classifier-free guidance vector and composing it with another control network to adapt the generated images to the input domain. To achieve SMPL control, we fine-tune a ControlNet-based architecture on the synthetic SURREAL dataset of rendered humans and apply our domain adaptation at generation time. Experiments demonstrate that our model achieves greater shape and pose diversity than the 2d pose-based ControlNet, while maintaining the visual fidelity and improving stability, proving its usefulness for downstream tasks such as human animation. Our code is available at: https://ivpg.github.io/humanLDM.
Benito Buchheim, Max Reimann, Jürgen Döllner
WACV2
2025 Artistic style decomposition for texture and shape editing
abstract
Abstract While methods for generative image synthesis and example-based stylization produce impressive results, their black-box style representation intertwines shape, texture, and color aspects, limiting precise stylistic control and editing of artistic images. We introduce a novel method for decomposing the style of an artistic image that enables interactive geometric shape abstraction and texture control. We spatially decompose the input image into geometric shapes and an overlaying parametric texture representation, facilitating independent manipulation of color and texture. The parameters in this texture representation, comprising the image’s high-frequency details, control painterly attributes in a series of differentiable stylization filters. Shape decomposition is achieved using either segmentation or stroke-based neural rendering techniques. We demonstrate that our shape and texture decoupling enables diverse stylistic edits, including adjustments in shape, stroke, and painterly attributes such as contours and surface relief. Moreover, we demonstrate shape and texture style transfer in the parametric space using both reference images and text prompts and accelerate these by training networks for single- and arbitrary-style parameter prediction.
Max Reimann, Martin Büßemeyer, Benito Buchheim, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001
Vis. Comput.1
2023 Controlling Geometric Abstraction and Texture for Artistic Images
abstract
We present a novel method for the interactive control of geometric abstraction and texture in artistic images. Previous example-based stylization methods often entangle shape, texture, and color, while generative methods for image synthesis generally either make assumptions about the input image, such as only allowing faces or do not offer precise editing controls. By contrast, our holistic approach spatially decomposes the input into shapes and a parametric representation of high-frequency details comprising the image’s texture, thus enabling independent control of color and texture. Each parameter in this representation controls painterly attributes of a pipeline of differentiable stylization filters. The proposed decoupling of shape and texture enables various options for stylistic editing, including interactive global and local adjustments of shape, stroke, and painterly attributes such as surface relief and contours. Additionally, we demonstrate optimization-based texture style-transfer in the parametric space using reference images and text prompts, as well as the training of single- and arbitrary style parameter prediction networks for real-time texture decomposition.
Martin Büßemeyer, Max Reimann, Benito Buchheim, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001
CW2
2023 Interactive Control over Temporal Consistency while Stylizing Video Streams
abstract
Abstract Image stylization has seen significant advancement and widespread interest over the years, leading to the development of a multitude of techniques. Extending these stylization techniques, such as Neural Style Transfer (NST), to videos is often achieved by applying them on a per‐frame basis. However, per‐frame stylization usually lacks temporal consistency, expressed by undesirable flickering artifacts. Most of the existing approaches for enforcing temporal consistency suffer from one or more of the following drawbacks: They (1) are only suitable for a limited range of techniques, (2) do not support online processing as they require the complete video as input, (3) cannot provide consistency for the task of stylization, or (4) do not provide interactive consistency control. Domain‐agnostic techniques for temporal consistency aim to eradicate flickering completely but typically disregard aesthetic aspects. For stylization tasks, however, consistency control is an essential requirement as a certain amount of flickering adds to the artistic look and feel. Moreover, making this control interactive is paramount from a usability perspective. To achieve the above requirements, we propose an approach that stylizes video streams in real‐time at full HD resolutions while providing interactive consistency control. We develop a lite optical‐flow network that operates at 80 Frames per second (FPS) on desktop systems with sufficient accuracy. Further, we employ an adaptive combination of local and global consistency features and enable interactive selection between them. Objective and subjective evaluations demonstrate that our method is superior to state‐of‐the‐art video consistency approaches. maxreimann.github.io/stream‐consistency
Sumit Shekhar 0001, Max Reimann, Moritz Hilscher, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001
Comput. Graph. Forum2
2022 WISE: Whitebox Image Stylization by Example-Based Learning
Winfried Lötzsch, Max Reimann, Martin Büßemeyer, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001
ECCV (17)2
2022 Towards the Classification of TCP Throughput Changes
abstract
Analyzing throughput limitations of TCP connections has been a frequently studied topic. While existing approaches determine throughput limitations for whole connections or specific segments of connections, this paper surveys whether such approaches can also be used to classify individual changes in the throughput of a connection.In this paper, we introduce an approach to classify changes in TCP throughput based on their coincide with changes between TCP transfer periods. We evaluate different change point detection methods with generated TCP traffic providing ground truth data regarding throughput changes. Further, we survey the matching between throughput change points and transfer periods in passively captured Internet traffic. We conclude that the classification of TCP throughput changes with TCP transfer periods is feasible for a significant share of changes and observe significant differences in matching results depending on the used change point detection method.
Benedikt Jaeger, Max Reimann, Jonas Fromm, Georg Carle
NOMS3
2022 Controlling strokes in fast neural style transfer using content transforms
abstract
Abstract Fast style transfer methods have recently gained popularity in art-related applications as they make a generalized real-time stylization of images practicable. However, they are mostly limited to one-shot stylizations concerning the interactive adjustment of style elements. In particular, the expressive control over stroke sizes or stroke orientations remains an open challenge. To this end, we propose a novel stroke-adjustable fast style transfer network that enables simultaneous control over the stroke size and intensity, and allows a wider range of expressive editing than current approaches by utilizing the scale-variance of convolutional neural networks. Furthermore, we introduce a network-agnostic approach for style-element editing by applying reversible input transformations that can adjust strokes in the stylized output. At this, stroke orientations can be adjusted, and warping-based effects can be applied to stylistic elements, such as swirls or waves. To demonstrate the real-world applicability of our approach, we present StyleTune, a mobile app for interactive editing of neural style transfers at multiple levels of control. Our app allows stroke adjustments on a global and local level. It furthermore implements an on-device patch-based upsampling step that enables users to achieve results with high output fidelity and resolutions of more than 20 megapixels. Our approach allows users to art-direct their creations and achieve results that are not possible with current style transfer applications.
Max Reimann, Benito Buchheim, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001
Vis. Comput.1
2021 Interactive Multi-level Stroke Control for Neural Style Transfer
abstract
We present StyleTune, a mobile app for interactive multi-level control of neural style transfers that facilitates creative adjustments of style elements and enables high output fidelity. In contrast to current mobile neural style transfer apps, StyleTune supports users to adjust both the size and orientation of style elements, such as brushstrokes and texture patches, on a global as well as local level. To this end, we propose a novel stroke-adaptive feed-forward style transfer network, that enables control over stroke size and intensity and allows a larger range of edits than current approaches. For additional level-of-control, we propose a network-agnostic method for stroke-orientation adjustment by utilizing the rotation-variance of Convolutional Neural Networks (CNNs). To achieve high output fidelity, we further add a patch-based style transfer method that enables users to obtain output resolutions of more than 20 Megapixel (Mpix). Our approach empowers users to create many novel results that are not possible with current mobile neural style transfer apps.
Max Reimann, Benito Buchheim, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001
CW1
2021 Interactive Photo Editing on Smartphones via Intrinsic Decomposition
abstract
Abstract Intrinsic decomposition refers to the problem of estimating scene characteristics, such as albedo and shading, when one view or multiple views of a scene are provided. The inverse problem setting, where multiple unknowns are solved given a single known pixel‐value, is highly under‐constrained. When provided with correlating image and depth data, intrinsic scene decomposition can be facilitated using depth‐based priors, which nowadays is easy to acquire with high‐end smartphones by utilizing their depth sensors. In this work, we present a system for intrinsic decomposition of RGB‐D images on smartphones and the algorithmic as well as design choices therein. Unlike state‐of‐the‐art methods that assume only diffuse reflectance, we consider both diffuse and specular pixels. For this purpose, we present a novel specularity extraction algorithm based on a multi‐scale intensity decomposition and chroma inpainting. At this, the diffuse component is further decomposed into albedo and shading components. We use an inertial proximal algorithm for non‐convex optimization (iPiano) to ensure albedo sparsity. Our GPU‐based visual processing is implemented on iOS via the Metal API and enables interactive performance on an iPhone 11 Pro. Further, a qualitative evaluation shows that we are able to obtain high‐quality outputs. Furthermore, our proposed approach for specularity removal outperforms state‐of‐the‐art approaches for real‐world images, while our albedo and shading layer decomposition is faster than the prior work at a comparable output quality. Manifold applications such as recoloring, retexturing, relighting, appearance editing, and stylization are shown, each using the intrinsic layers obtained with our method and/or the corresponding depth data.
Sumit Shekhar 0001, Max Reimann, Maximilian Mayer, Amir Semmo, Sebastian Pasewaldt, Jürgen Döllner, Matthias Trapp 0001
Comput. Graph. Forum2
2019 Locally controllable neural style transfer on mobile devices
Max Reimann, Mandy Klingbeil, Sebastian Pasewaldt, Amir Semmo, Matthias Trapp 0001, Jürgen Döllner
Vis. Comput.1
2018 MaeSTrO: A Mobile App for Style Transfer Orchestration Using Neural Networks
abstract
Mobile expressive rendering gained increasing popularity among users seeking casual creativity by image stylization and supports the development of mobile artists as a new user group. In particular, neural style transfer has advanced as a core technology to emulate characteristics of manifold artistic styles. However, when it comes to creative expression, the technology still faces inherent limitations in providing low-level controls for localized image stylization. This work enhances state-of-the-art neural style transfer techniques by a generalized user interface with interactive tools to facilitate a creative and localized editing process. Thereby, we first propose a problem characterization representing trade-offs between visual quality, run-time performance, and user control. We then present MaeSTrO, a mobile app for orchestration of neural style transfer techniques using iterative, multi-style generative and adaptive neural networks that can be locally controlled by on-screen painting metaphors. At this, first user tests indicate different levels of satisfaction for the implemented techniques and interaction design.
Max Reimann, Mandy Klingbeil, Sebastian Pasewaldt, Amir Semmo, Matthias Trapp 0001, Jürgen Döllner
CW1