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Tomás Skrivan

dblp:224/0664 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 62% Computer animation and physical simulation · 38%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
0.822020
Wave curves: simulating lagrangian water waves on dynamically deforming surfaces · ACM Trans. Graph. 2020
Water surface wavelets · ACM Trans. Graph. 2018
Rendering
monte carlo rendering
0.822019
Optimal multiple importance sampling · ACM Trans. Graph. 2019
MIS compensation: optimizing sampling techniques in multiple importance sampling · ACM Trans. Graph. 2019
Rendering › sampling
multiple importance sampling
0.822019
Optimal multiple importance sampling · ACM Trans. Graph. 2019
MIS compensation: optimizing sampling techniques in multiple importance sampling · ACM Trans. Graph. 2019
Rendering
global illumination
0.412019
MIS compensation: optimizing sampling techniques in multiple importance sampling · ACM Trans. Graph. 2019
Rendering
light transport
0.412019
Optimal multiple importance sampling · ACM Trans. Graph. 2019
Rendering › light transport
path guiding
0.412019
MIS compensation: optimizing sampling techniques in multiple importance sampling · ACM Trans. Graph. 2019
Computer animation and physical simulation › fluid simulation › free-surface flow
water wave simulation
0.312018
Water surface wavelets · ACM Trans. Graph. 2018
Computer animation and physical simulation › fluid simulation
solid-fluid coupling
0.112018
Water surface wavelets · ACM Trans. Graph. 2018

Methods — techniques the papers use, named apart from their topics

spline curves · 0.4linear water wave theory · 0.4lagrangian wave packets · 0.4variance reduction · 0.4variance analysis · 0.4sampling density optimization · 0.4control variates · 0.4wavelet transformation · 0.3parallel summation · 0.3fourier methods · 0.3
YearPublicationVenuePosition
2020 Wave curves: simulating lagrangian water waves on dynamically deforming surfaces
abstract
We propose a method to enhance the visual detail of a water surface simulation. Our method works as a post-processing step which takes a simulation as input and increases its apparent resolution by simulating many detailed Lagrangian water waves on top of it. We extend linear water wave theory to work in non-planar domains which deform over time, and we discretize the theory using Lagrangian wave packets attached to spline curves. The method is numerically stable and trivially parallelizable, and it produces high frequency ripples with dispersive wave-like behaviors customized to the underlying fluid simulation.
Tomás Skrivan, Andreas Söderström, John Edholm, Christoph Sprenger 0003, Ken Museth, Christopher Wojtan
ACM Trans. Graph.1
2019 MIS compensation: optimizing sampling techniques in multiple importance sampling
abstract
Multiple importance sampling (MIS) has become an indispensable tool in Monte Carlo rendering, widely accepted as a near-optimal solution for combining different sampling techniques. But an MIS combination, using the common balance or power heuristics, often results in an overly defensive estimator, leading to high variance. We show that by generalizing the MIS framework, variance can be substantially reduced. Specifically, we optimize one of the combined sampling techniques so as to decrease the overall variance of the resulting MIS estimator. We apply the approach to the computation of direct illumination due to an HDR environment map and to the computation of global illumination using a path guiding algorithm. The implementation can be as simple as subtracting a constant value from the tabulated sampling density done entirely in a preprocessing step. This produces a consistent noise reduction in all our tests with no negative influence on run time, no artifacts or bias, and no failure cases.
Ondrej Karlik, Martin Sik, Petr Vévoda, Tomás Skrivan, Jaroslav Krivánek
ACM Trans. Graph.4
2019 Optimal multiple importance sampling
abstract
Multiple Importance Sampling (MIS) is a key technique for achieving robustness of Monte Carlo estimators in computer graphics and other fields. We derive optimal weighting functions for MIS that provably minimize the variance of an MIS estimator, given a set of sampling techniques. We show that the resulting variance reduction over the balance heuristic can be higher than predicted by the variance bounds derived by Veach and Guibas, who assumed only non-negative weights in their proof. We theoretically analyze the variance of the optimal MIS weights and show the relation to the variance of the balance heuristic. Furthermore, we establish a connection between the new weighting functions and control variates as previously applied to mixture sampling. We apply the new optimal weights to integration problems in light transport and show that they allow for new design considerations when choosing the appropriate sampling techniques for a given integration problem.
Ivo Kondapaneni, Petr Vévoda, Pascal Grittmann, Tomás Skrivan, Philipp Slusallek, Jaroslav Krivánek
ACM Trans. Graph.4
2018 Water surface wavelets
abstract
The current state of the art in real-time two-dimensional water wave simulation requires developers to choose between efficient Fourier-based methods, which lack interactions with moving obstacles, and finite-difference or finite element methods, which handle environmental interactions but are significantly more expensive. This paper attempts to bridge this long-standing gap between complexity and performance, by proposing a new wave simulation method that can faithfully simulate wave interactions with moving obstacles in real time while simultaneously preserving minute details and accommodating very large simulation domains. Previous methods for simulating 2D water waves directly compute the change in height of the water surface, a strategy which imposes limitations based on the CFL condition (fast moving waves require small time steps) and Nyquist's limit (small wave details require closely-spaced simulation variables). This paper proposes a novel wavelet transformation that discretizes the liquid motion in terms of amplitude-like functions that vary over space, frequency, and direction , effectively generalizing Fourier-based methods to handle local interactions. Because these new variables change much more slowly over space than the original water height function, our change of variables drastically reduces the limitations of the CFL condition and Nyquist limit, allowing us to simulate highly detailed water waves at very large visual resolutions. Our discretization is amenable to fast summation and easy to parallelize. We also present basic extensions like pre-computed wave paths and two-way solid fluid coupling. Finally, we argue that our discretization provides a convenient set of variables for artistic manipulation, which we illustrate with a novel wave-painting interface.
Stefan Jeschke, Tomás Skrivan, Matthias Müller 0001, Nuttapong Chentanez, Miles Macklin, Christopher Wojtan
ACM Trans. Graph.2