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Nahum Farchi

dblp:224/0666 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › vector field analysis › directional fields
cross field computation
0.312018
Integer-only cross field computation · ACM Trans. Graph. 2018
Geometric modeling and processing
mesh processing
0.112018
Integer-only cross field computation · ACM Trans. Graph. 2018

Methods — techniques the papers use, named apart from their topics

iterative optimization · 0.3grid search · 0.3graph-theoretical resistance distance approximation · 0.3
YearPublicationVenuePosition
2018 Integer-only cross field computation
abstract
We propose a new iterative algorithm for computing smooth cross fields on triangle meshes that is simple, easily parallelizable on the GPU, and finds solutions with lower energy and fewer cone singularities than state-of-the-art methods. Our approach is based on a formal equivalence, which we prove, between two formulations of the optimization problem. This equivalence allows us to eliminate the real variables and design an efficient grid search algorithm for the cone singularities. We leverage a recent graph-theoretical approximation of the resistance distance matrix of the triangle mesh to speed up the computation and enable a trade-off between the computation time and the smoothness of the output.
Nahum Farchi, Mirela Ben-Chen
ACM Trans. Graph.1