EDBT 2026 Demo / reviewers in the wild / expert
Alon Grinshpoon
dblp:224/0672
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 92% Immersive interaction · 8% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 62% Visual content generation and editing · 38% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
hands-free interaction |
0.7 | 2 | 2019 | Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach · ISMAR 2019 Hands-Free Interaction for Augmented Reality in Vascular Interventions · VR 2018 |
Visual content generation and editing › 3d content editing
3d object manipulation |
0.4 | 1 | 2019 | Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach · ISMAR 2019 |
Virtual and augmented reality
immersive interaction |
0.4 | 1 | 2019 | Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach · ISMAR 2019 |
Interaction techniques and input › input device
head-based interaction |
0.4 | 1 | 2019 | Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach · ISMAR 2019 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2019 | Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach · ISMAR 2019 |
Virtual and augmented reality › augmented reality › medical augmented reality
surgical augmented reality |
0.1 | 1 | 2019 | Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach · ISMAR 2019 |
Immersive interaction
augmented reality |
0.1 | 1 | 2018 | Hands-Free Interaction for Augmented Reality in Vascular Interventions · VR 2018 |
Methods — techniques the papers use, named apart from their topics
within-subject user study · 0.8voice commands · 0.8zero-order control · 0.3voice input · 0.3head tracking · 0.3first-order control · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual ApproachabstractMany AR and VR task domains involve manipulating virtual objects; for example, to perform 3D geometric transformations. These operations are typically accomplished with tracked hands or hand-held controllers. However, there are some activities in which the user's hands are already busy with another task, requiring the user to temporarily stop what they are doing to perform the second task, while also taking time to disengage and reengage with the original task (e.g., putting down and picking up tools). To avoid the need to overload the user's hands this way in an AR system for guiding a physician performing a surgical procedure, we developed a hands-free approach to performing 3D transformations on patient-specific virtual organ models. Our approach uses small head motions to accomplish first-order and zero-order control, in conjunction with voice commands to establish the type of transformation. To show the effectiveness of this approach for translating, scaling, and rotating 3D virtual models, we conducted a within-subject study comparing the hands-free approach with one based on conventional manual techniques, both running on a Microsoft HoloLens and using the same voice commands to specify transformation type. Independent of any additional time to transition between tasks, users were significantly faster overall using the hands-free approach, significantly faster for hands-free translation and scaling, and faster (although not significantly) for hands-free rotation. Shirin Sadri, Shalva Kohen, Carmine Elvezio, Shawn Sun, Alon Grinshpoon, Gabrielle J. Loeb, Naomi Basu, Steven K. Feiner |
ISMAR | 5 |
| 2018 | Hands-Free Interaction for Augmented Reality in Vascular InterventionsabstractVascular interventions are minimally invasive surgical procedures in which a physician navigates a catheter through a patient's vasculature to a desired destination in the patient's body. Since perception of relevant patient anatomy is limited in procedures of this sort, virtual reality and augmented reality systems have been developed to assist in 3D navigation. These systems often require user interaction, yet both of the physician's hands may already be busy performing the procedure. To address this need, we demonstrate hands-free interaction techniques that use voice and head tracking to allow the physician to interact with 3D virtual content on a head-worn display while making both hands available intraoperatively. Our approach supports rotation and scaling of 3D anatomical models that appear to reside in the surrounding environment through small head rotations using first-order control, and rigid body transformation of those models using zero-order control. This allows the physician to easily manipulate a model while it stays close to the center of their field of view. Alon Grinshpoon, Shirin Sadri, Gabrielle J. Loeb, Carmine Elvezio, Steven K. Feiner |
VR | 1 |