Demo Data from EDBT 2026 / reviewers in the wild / expert
Muzaffer Akbay
dblp:224/0701
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Virtual and augmented reality · 53% Computer animation and physical simulation · 47% | |
| Artificial intelligence
1 paper |
Face, body and person analysis · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive interaction
hand tracking |
1.0 | 2 | 2022 | UmeTrack: Unified multi-view end-to-end hand tracking for VR · SIGGRAPH Asia 2022 MEgATrack: monochrome egocentric articulated hand-tracking for virtual reality · ACM Trans. Graph. 2020 |
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation |
0.6 | 1 | 2022 | UmeTrack: Unified multi-view end-to-end hand tracking for VR · SIGGRAPH Asia 2022 |
Virtual and augmented reality › immersive interaction
VR interaction |
0.6 | 1 | 2022 | UmeTrack: Unified multi-view end-to-end hand tracking for VR · SIGGRAPH Asia 2022 |
Computer animation and physical simulation
character animation |
0.4 | 1 | 2020 | MEgATrack: monochrome egocentric articulated hand-tracking for virtual reality · ACM Trans. Graph. 2020 |
Computer animation and physical simulation
fluid simulation |
0.3 | 1 | 2018 | An extended partitioned method for conservative solid-fluid coupling · ACM Trans. Graph. 2018 |
Computer animation and physical simulation › fluid simulation › particle-based fluid simulation
smoothed particle hydrodynamics |
0.3 | 1 | 2018 | An extended partitioned method for conservative solid-fluid coupling · ACM Trans. Graph. 2018 |
Computer animation and physical simulation › fluid simulation
solid-fluid coupling |
0.3 | 1 | 2018 | An extended partitioned method for conservative solid-fluid coupling · ACM Trans. Graph. 2018 |
Interaction techniques and input
gesture input |
0.2 | 1 | 2022 | UmeTrack: Unified multi-view end-to-end hand tracking for VR · SIGGRAPH Asia 2022 |
Methods — techniques the papers use, named apart from their topics
neural network · 2.2end-to-end differentiable framework · 1.7keypoint estimation · 0.4detection-by-tracking · 0.4reduced-order monolithic system · 0.3impulse-based interaction · 0.3boundary pressure projection · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | UmeTrack: Unified multi-view end-to-end hand tracking for VRabstractReal-time tracking of 3D hand pose in world space is a challenging problem and plays an important role in VR interaction. Existing work in this space are limited to either producing root-relative (versus world space) 3D pose or rely on multiple stages such as generating heatmaps and kinematic optimization to obtain 3D pose. Moreover, the typical VR scenario, which involves multi-view tracking from wide field of view (FOV) cameras is seldom addressed by these methods. In this paper, we present a unified end-to-end differentiable framework for multi-view, multi-frame hand tracking that directly predicts 3D hand pose in world space. We demonstrate the benefits of end-to-end differentiabilty by extending our framework with downstream tasks such as jitter reduction and pinch prediction. To demonstrate the efficacy of our model, we further present a new large-scale egocentric hand pose dataset that consists of both real and synthetic data. Experiments show that our system trained on this dataset handles various challenging interactive motions, and has been successfully applied to real-time VR applications. Shangchen Han, Po-Chen Wu, Linguang Zhang, Weiguang Si, Peizhao Zhang, Yujun Cai, Tomas Hodan, Randi Cabezas, Luan Tran, Muzaffer Akbay, Tsz-Ho Yu, Cem Keskin, Robert Wang 0002 |
SIGGRAPH Asia | 13 |
| 2020 | MEgATrack: monochrome egocentric articulated hand-tracking for virtual realityabstractWe present a system for real-time hand-tracking to drive virtual and augmented reality (VR/AR) experiences. Using four fisheye monochrome cameras, our system generates accurate and low-jitter 3D hand motion across a large working volume for a diverse set of users. We achieve this by proposing neural network architectures for detecting hands and estimating hand keypoint locations. Our hand detection network robustly handles a variety of real world environments. The keypoint estimation network leverages tracking history to produce spatially and temporally consistent poses. We design scalable, semi-automated mechanisms to collect a large and diverse set of ground truth data using a combination of manual annotation and automated tracking. Additionally, we introduce a detection-by-tracking method that increases smoothness while reducing the computational cost; the optimized system runs at 60Hz on PC and 30Hz on a mobile processor. Together, these contributions yield a practical system for capturing a user's hands and is the default feature on the Oculus Quest VR headset powering input and social presence. Shangchen Han, Randi Cabezas, Christopher D. Twigg, Peizhao Zhang, Jeff Petkau, Tsz-Ho Yu, Chun-Jung Tai, Muzaffer Akbay, Asaf Nitzan, Gang Dong, Yuting Ye, Lingling Tao, Chengde Wan, Robert Wang 0002 |
ACM Trans. Graph. | 9 |
| 2018 | An extended partitioned method for conservative solid-fluid couplingabstractWe present a novel extended partitioned method for two-way solid-fluid coupling, where the fluid and solid solvers are treated as black boxes with limited exposed interfaces, facilitating modularity and code reusability. Our method achieves improved stability and extended range of applicability over standard partitioned approaches through three techniques. First, we couple the black-box solvers through a small, reduced-order monolithic system, which is constructed on the fly from input/output pairs generated by the solid and fluid solvers. Second, we use a conservative, impulse-based interaction term to couple the solid and fluid rather than typical pressure-based forces. We show that both of these techniques significantly improve stability and reduce the number of iterations needed for convergence. Finally, we propose a novel boundary pressure projection method that allows for the partitioned simulation of a fully enclosed fluid coupled to a dynamic solid, a scenario that has been problematic for partitioned methods. We demonstrate the benefits of our extended partitioned method by coupling Eulerian fluid solvers for smoke and water to Lagrangian solid solvers for volumetric and thin deformable and rigid objects in a variety of challenging scenarios. We further demonstrate our method by coupling a Lagrangian SPH fluid solver to a rigid body solver. Muzaffer Akbay, Nicholas Nobles, Victor B. Zordan, Tamar Shinar |
ACM Trans. Graph. | 1 |