Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Shirin Sadri

dblp:224/0722 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 92% Immersive interaction · 8%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 62% Visual content generation and editing · 38%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
hands-free interaction
0.722019
Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach · ISMAR 2019
Hands-Free Interaction for Augmented Reality in Vascular Interventions · VR 2018
Visual content generation and editing › 3d content editing
3d object manipulation
0.412019
Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach · ISMAR 2019
Virtual and augmented reality
immersive interaction
0.412019
Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach · ISMAR 2019
Interaction techniques and input › input device
head-based interaction
0.412019
Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach · ISMAR 2019
Virtual and augmented reality
augmented reality
0.112019
Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach · ISMAR 2019
Virtual and augmented reality › augmented reality › medical augmented reality
surgical augmented reality
0.112019
Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach · ISMAR 2019
Immersive interaction
augmented reality
0.112018
Hands-Free Interaction for Augmented Reality in Vascular Interventions · VR 2018

Methods — techniques the papers use, named apart from their topics

within-subject user study · 0.8voice commands · 0.8zero-order control · 0.3voice input · 0.3head tracking · 0.3first-order control · 0.3
YearPublicationVenuePosition
2021 Measurement of clinical documentation burden among physicians and nurses using electronic health records: a scoping review
abstract
BACKGROUND: . OBJECTIVE: Electronic health records (EHRs) are linked with documentation burden resulting in clinician burnout. While clear classifications and validated measures of burnout exist, documentation burden remains ill-defined and inconsistently measured. We aim to conduct a scoping review focused on identifying approaches to documentation burden measurement and their characteristics. MATERIALS AND METHODS: Based on Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) Extension for Scoping Reviews (ScR) guidelines, we conducted a scoping review assessing MEDLINE, Embase, Web of Science, and CINAHL from inception to April 2020 for studies investigating documentation burden among physicians and nurses in ambulatory or inpatient settings. Two reviewers evaluated each potentially relevant study for inclusion/exclusion criteria. RESULTS: Of the 3482 articles retrieved, 35 studies met inclusion criteria. We identified 15 measurement characteristics, including 7 effort constructs: EHR usage and workload, clinical documentation/review, EHR work after hours and remotely, administrative tasks, cognitively cumbersome work, fragmentation of workflow, and patient interaction. We uncovered 4 time constructs: average time, proportion of time, timeliness of completion, activity rate, and 11 units of analysis. Only 45.0% of studies assessed the impact of EHRs on clinicians and/or patients and 40.0% mentioned clinician burnout. DISCUSSION: Standard and validated measures of documentation burden are lacking. While time and effort were the core concepts measured, there appears to be no consensus on the best approach nor degree of rigor to study documentation burden. CONCLUSION: Further research is needed to reliably operationalize the concept of documentation burden, explore best practices for measurement, and standardize its use.
Amanda J. Moy, Jessica Schwartz-Dillard, Shirin Sadri, Eugene Lucas, Kenrick Cato, Sarah Collins Rossetti
J. Am. Medical Informatics Assoc.4
2019 Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach
abstract
Many AR and VR task domains involve manipulating virtual objects; for example, to perform 3D geometric transformations. These operations are typically accomplished with tracked hands or hand-held controllers. However, there are some activities in which the user's hands are already busy with another task, requiring the user to temporarily stop what they are doing to perform the second task, while also taking time to disengage and reengage with the original task (e.g., putting down and picking up tools). To avoid the need to overload the user's hands this way in an AR system for guiding a physician performing a surgical procedure, we developed a hands-free approach to performing 3D transformations on patient-specific virtual organ models. Our approach uses small head motions to accomplish first-order and zero-order control, in conjunction with voice commands to establish the type of transformation. To show the effectiveness of this approach for translating, scaling, and rotating 3D virtual models, we conducted a within-subject study comparing the hands-free approach with one based on conventional manual techniques, both running on a Microsoft HoloLens and using the same voice commands to specify transformation type. Independent of any additional time to transition between tasks, users were significantly faster overall using the hands-free approach, significantly faster for hands-free translation and scaling, and faster (although not significantly) for hands-free rotation.
Shirin Sadri, Shalva Kohen, Carmine Elvezio, Shawn Sun, Alon Grinshpoon, Gabrielle J. Loeb, Naomi Basu, Steven K. Feiner
ISMAR1
2018 Hands-Free Interaction for Augmented Reality in Vascular Interventions
abstract
Vascular interventions are minimally invasive surgical procedures in which a physician navigates a catheter through a patient's vasculature to a desired destination in the patient's body. Since perception of relevant patient anatomy is limited in procedures of this sort, virtual reality and augmented reality systems have been developed to assist in 3D navigation. These systems often require user interaction, yet both of the physician's hands may already be busy performing the procedure. To address this need, we demonstrate hands-free interaction techniques that use voice and head tracking to allow the physician to interact with 3D virtual content on a head-worn display while making both hands available intraoperatively. Our approach supports rotation and scaling of 3D anatomical models that appear to reside in the surrounding environment through small head rotations using first-order control, and rigid body transformation of those models using zero-order control. This allows the physician to easily manipulate a model while it stays close to the center of their field of view.
Alon Grinshpoon, Shirin Sadri, Gabrielle J. Loeb, Carmine Elvezio, Steven K. Feiner
VR2