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Filippo A. Fanni

dblp:224/3038 · also Filippo Andrea Fanni · DBLP profile ↗
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4ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0002-1737-9876ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational fabrication · 77% Geometric modeling and processing · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational fabrication › appearance fabrication
surface decoration
0.612022
PAVEL: Decorative Patterns with Packed Volumetric Elements · ACM Trans. Graph. 2022
Geometric modeling and processing › deformable models
implicit deformable model
0.212022
PAVEL: Decorative Patterns with Packed Volumetric Elements · ACM Trans. Graph. 2022

Methods — techniques the papers use, named apart from their topics

overlap removal · 0.6implicit deformable model · 0.6
YearPublicationVenuePosition
2023 FloralSurf: Space-Filling Geodesic Ornaments
Valerio Albano, Filippo A. Fanni, Andrea Giachetti 0001, Fabio Pellacini
EGSR (ST)2
2022 PAVEL: Decorative Patterns with Packed Volumetric Elements
abstract
Many real-world hand-crafted objects are decorated with elements that are packed onto the object’s surface and deformed to cover it as much as possible. Examples are artisanal ceramics and metal jewelry. Inspired by these objects, we present a method to enrich surfaces with packed volumetric decorations. Our algorithm works by first determining the locations in which to add the decorative elements and then removing the non-physical overlap between them while preserving the decoration volume. For the placement, we support several strategies depending on the desired overall motif. To remove the overlap, we use an approach based on implicit deformable models creating the qualitative effect of plastic warping while avoiding expensive and hard-to-control physical simulations. Our decorative elements can be used to enhance virtual surfaces, as well as 3D-printed pieces, by assembling the decorations onto real surfaces to obtain tangible reproductions.
Filippo A. Fanni, Fabio Pellacini, Riccardo Scateni, Andrea Giachetti 0001
ACM Trans. Graph.1
2020 Neural reflectance transformation imaging
abstract
Abstract Reflectance transformation imaging (RTI) is a computational photography technique widely used in the cultural heritage and material science domains to characterize relieved surfaces. It basically consists of capturing multiple images from a fixed viewpoint with varying lights. Handling the potentially huge amount of information stored in an RTI acquisition that consists typically of 50–100 RGB values per pixel, allowing data exchange, interactive visualization, and material analysis, is not easy. The solution used in practical applications consists of creating “relightable images” by approximating the pixel information with a function of the light direction, encoded with a small number of parameters. This encoding allows the estimation of images relighted from novel, arbitrary lights, with a quality that, however, is not always satisfactory. In this paper, we present NeuralRTI, a framework for pixel-based encoding and relighting of RTI data. Using a simple autoencoder architecture, we show that it is possible to obtain a highly compressed representation that better preserves the original information and provides increased quality of virtual images relighted from novel directions, especially in the case of challenging glossy materials. We also address the problem of validating the relight quality on different surfaces, proposing a specific benchmark, SynthRTI, including image collections synthetically created with physical-based rendering and featuring objects with different materials and geometric complexity. On this dataset and as well on a collection of real acquisitions performed on heterogeneous surfaces, we demonstrate the advantages of the proposed relightable image encoding.
Tinsae Dulecha, Filippo A. Fanni, Federico Ponchio, Fabio Pellacini, Andrea Giachetti 0001
Vis. Comput.2
2018 Fabrication oriented shape decomposition using polycube mapping
Filippo A. Fanni, Gianmarco Cherchi, Alessandro Muntoni, Alessandro Tola, Riccardo Scateni
Comput. Graph.1