EDBT 2026 Demo / reviewers in the wild / expert
Haimin Hu
dblp:224/8581
· DBLP profile ↗
3ranked-venue papers
3as first author
3since 2021 · last 2025
0000-0002-4217-4776ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Multi-agent systems · 46% Robot navigation and mapping · 23% Motion planning and robot control · 23% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems
opinion dynamics |
0.9 | 1 | 2025 | Think Deep and Fast: Learning Neural Nonlinear Opinion Dynamics from Inverse Dynamic Games for Split-Second Interactions · ICRA 2025 |
Robotics › Motion planning and robot control
robot learning |
0.9 | 1 | 2025 | From Gambits to Assurances: Game-Theoretic Integration of Safety and Learning for Interactive Robotics · AAAI 2025 |
Robotics › Robot navigation and mapping › mobile robot navigation
safe navigation |
0.9 | 1 | 2025 | From Gambits to Assurances: Game-Theoretic Integration of Safety and Learning for Interactive Robotics · AAAI 2025 |
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
0.3 | 1 | 2025 | Think Deep and Fast: Learning Neural Nonlinear Opinion Dynamics from Inverse Dynamic Games for Split-Second Interactions · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
game theory · 1.7uncertainty estimation · 0.9runtime learning · 0.9neural nonlinear opinion dynamics · 0.9learning from demonstration · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | From Gambits to Assurances: Game-Theoretic Integration of Safety and Learning for Interactive RoboticsabstractAutonomous robots are becoming more versatile and widespread in our daily lives. From autonomous vehicles to companion robots for senior care, these human-centric systems must demonstrate a high degree of reliability in order to build trust and, ultimately, deliver social value. How safe is safe enough for robots to be wholeheartedly trusted by society? Is it sufficient if an autonomous vehicle can avoid hitting a fallen cyclist 99.9% of the time? What if this rate can only be achieved by the vehicle always stopping and waiting for the human to move out of the way? I argue that, for trustworthy deployment of robots in human-populated space, we need to complement standard statistical methods with clear-cut robust safety assurances under a vetted set of operation conditions. We need runtime learning to minimize the robot’s performance loss during safety-enforcing maneuvers by reducing its inherent uncertainty induced by its human peers, for example, their intent (does a human driver want to merge, cut behind, or stay in the lane?) or response (if the robot comes closer, how will the human react?). We need to close the loop between the robot’s learning and decision-making so that it can optimize efficiency by anticipating how its ongoing interaction with the human may affect the evolving uncertainty, and ultimately, its long-term performance. Haimin Hu |
AAAI | 1 |
| 2025 | Think Deep and Fast: Learning Neural Nonlinear Opinion Dynamics from Inverse Dynamic Games for Split-Second InteractionsabstractNon-cooperative interactions commonly occur in multi-agent scenarios such as car racing, where an ego vehicle can choose to overtake the rival, or stay behind it until a safe overtaking “corridor” opens. While an expert human can do well at making such time-sensitive decisions, autonomous agents are incapable of rapidly reasoning about complex, potentially conflicting options, leading to suboptimal behaviors such as deadlocks. Recently, the nonlinear opinion dynamics (NOD) model has proven to exhibit fast opinion formation and avoidance of decision deadlocks. However, NOD modeling parameters are oftentimes assumed fixed, limiting their applicability in complex and dynamic environments. It remains an open challenge to determine such parameters automatically and adaptively, accounting for the ever-changing environment. In this work, we propose for the first time a learning-based and game-theoretic approach to synthesize a Neural NOD model from expert demonstrations, given as a dataset containing (possibly incomplete) state and action trajectories of interacting agents. We demonstrate Neural NOD's ability to make fast and deadlock-free decisions in a simulated autonomous racing example. We find that Neural NOD consistently outperforms the state-of-the-art data-driven inverse game baseline in terms of safety and overtaking performance. Haimin Hu, Jaime Fernández Fisac, Naomi Ehrich Leonard, Deepak Edakkattil Gopinath, Jonathan A. DeCastro, Guy Rosman |
ICRA | 1 |
| 2022 | Active Uncertainty Reduction for Human-Robot Interaction: An Implicit Dual Control Approach
Haimin Hu, Jaime Fernández Fisac |
WAFR | 1 |