Demo Data from EDBT 2026 / reviewers in the wild / expert
Xiaoyu Zhan
dblp:225/0123
· DBLP profile ↗
6ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 61% Vision and language · 17% Knowledge representation and reasoning · 17% | |
| Computer graphics and multimedia
2 papers |
Rendering · 52% Visual content generation and editing · 48% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
texture synthesis |
1.6 | 2 | 2025 | Make PBR Materials Tileable With Latent Diffusion Inpainting · IEEE Trans. Vis. Comput. Graph. 2025 Semantic Human Mesh Reconstruction with Textures · CVPR 2024 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.9 | 1 | 2025 | Actial: Activate Spatial Reasoning Ability of Multimodal Large Language Models · NeurIPS 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning |
0.9 | 1 | 2025 | Actial: Activate Spatial Reasoning Ability of Multimodal Large Language Models · NeurIPS 2025 |
Rendering › appearance acquisition
material acquisition |
0.9 | 1 | 2025 | Make PBR Materials Tileable With Latent Diffusion Inpainting · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
physically based rendering |
0.9 | 1 | 2025 | Make PBR Materials Tileable With Latent Diffusion Inpainting · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer vision › 3D vision
3d scene understanding |
0.8 | 1 | 2024 | LiDAR-Net: A Real-Scanned 3D Point Cloud Dataset for Indoor Scenes · CVPR 2024 |
Computer vision › 3D vision
human mesh recovery |
0.8 | 1 | 2024 | Semantic Human Mesh Reconstruction with Textures · CVPR 2024 |
Computer vision › 3D vision
point cloud |
0.8 | 1 | 2024 | LiDAR-Net: A Real-Scanned 3D Point Cloud Dataset for Indoor Scenes · CVPR 2024 |
Computer vision › 3D vision › 3d scene understanding
point cloud scene understanding |
0.8 | 1 | 2024 | LiDAR-Net: A Real-Scanned 3D Point Cloud Dataset for Indoor Scenes · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.2 | 1 | 2024 | Semantic Human Mesh Reconstruction with Textures · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
texture diffusion model · 1.5self-supervised completion · 1.5triangular blending · 0.9supervised fine-tuning · 0.9reinforcement learning · 0.9latent diffusion inpainting · 0.9gamma correction · 0.9GRPO · 0.9deep learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Actial: Activate Spatial Reasoning Ability of Multimodal Large Language ModelsabstractRecent advances in Multimodal Large Language Models (MLLMs) have significantly improved 2D visual understanding, prompting interest in their application to complex 3D reasoning tasks. However, it remains unclear whether these models can effectively capture the detailed spatial information required for robust real-world performance, especially cross-view consistency, a key requirement for accurate 3D reasoning. Considering this issue, we introduce Viewpoint Learning, a task designed to evaluate and improve the spatial reasoning capabilities of MLLMs. We present the Viewpoint-100K dataset, consisting of 100K object-centric image pairs with diverse viewpoints and corresponding question-answer pairs. Our approach employs a two-stage fine-tuning strategy: first, foundational knowledge is injected to the baseline MLLM via Supervised Fine-Tuning (SFT) on Viewpoint-100K, resulting in significant improvements across multiple tasks; second, generalization is enhanced through Reinforcement Learning using the Group Relative Policy Optimization (GRPO) algorithm on a broader set of questions. Additionally, we introduce a hybrid cold-start initialization method designed to simultaneously learn viewpoint representations and maintain coherent reasoning thinking. Experimental results show that our approach significantly activates the spatial reasoning ability of MLLM, improving performance on both in-domain and out-of-domain reasoning tasks. Our findings highlight the value of developing foundational spatial skills in MLLMs, supporting future progress in robotics, autonomous systems, and 3D scene understanding. Xiaoyu Zhan, Wenxuan Huang 0001, Xinyu Fu 0009, Changfeng Ma, Shaosheng Cao, Bohan Jia, Shaohui Lin, Zhenfei Yin, Lei Bai 0001, Wanli Ouyang, Yuanqi Li, Jie Guo 0001, Yanwen Guo 0001 |
NeurIPS | 1 |
| 2025 | Make PBR Materials Tileable With Latent Diffusion InpaintingabstractPhysically-based-rendering (PBR) materials are crucial in modern rendering pipelines, and many studies have focused on acquiring these materials from reality or images. However, existing methods may result in non-tileable results, since the realistic inputs usually have seams. Compared to non-tileable materials, tileable PBR materials have more universal application scenarios. To address this issue, we introduce MaTi, a novel pipeline that converts non-tileable PBR materials into tileable ones with minimal distortion. MaTi rearranges material patches to align boundaries at the center of the image, and then uses a diffusion model to inpaint the seams. We use scaled gamma correction to reduce the occurrence of collapse when processing special material maps. The color correction and triangular blending are adopt to preserve the original material information. Additionally, we design a division and blending strategy to efficiently handle high resolution materials. Our experiments demonstrate that MaTi can seamlessly modify PBR materials while preserving the original information, outperforming existing synthesis methods. Xiaoyu Zhan, Jianxin Yang, Jun Wang 0039, Yuanqi Li, Jie Guo 0001, Yanwen Guo 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | LiDAR-Net: A Real-Scanned 3D Point Cloud Dataset for Indoor ScenesabstractIn this paper, we present LiDAR-Net, a new real-scanned indoor point cloud dataset, containing nearly 3.6 billion precisely point-level annotated points, covering an expansive area of 30,000m2. It encompasses three prevalent daily environments, including learning scenes, working scenes, and living scenes. LiDAR-Net is characterized by its non-uniform point distribution, e.g., scanning holes and scanning lines. Additionally, it meticulously records and an-notates scanning anomalies, including reflection noise and ghost. These anomalies stem from specular reflections on glass or metal, as well as distortions due to moving persons. LiDAR-Net's realistic representation of non-uniform distribution and anomalies significantly enhances the training of deep learning models, leading to improved generalization in practical applications. We thoroughly evaluate the performance of state-of-the-art algorithms on LiDAR-Net and provide a detailed analysis of the results. Crucially, our research identifies several fundamental challenges in understanding indoor point clouds, contributing essential insights to future explorations in this field. Our dataset can be found online: http://lidar-net.njumeta.com. Yanwen Guo 0001, Yuanqi Li, Dayong Ren, Xiaohong Zhang 0009, Liang Pu, Changfeng Ma, Xiaoyu Zhan, Jie Guo 0001, Mingqiang Wei, Yan Zhang 0057, Piaopiao Yu, Shuangyu Yang, Donghao Ji, Huisheng Ye |
CVPR | 8 |
| 2024 | Semantic Human Mesh Reconstruction with TexturesabstractThe field of 3D detailed human mesh reconstruction has made significant progress in recent years. However, current methods still face challenges when used in industrial applications due to unstable results, low-quality meshes, and a lack of UV unwrapping and skinning weights. In this paper, we present SHERT, a novel pipeline that can reconstruct semantic human meshes with textures and high-precision details. SHERT applies semantic- and normal-based sampling between the detailed surface (e.g. mesh and SDF) and the corresponding SMPL-X model to obtain a partially sampled semantic mesh and then generates the complete semantic mesh by our specifically designed self-supervised completion and refinement networks. Using the complete semantic mesh as a basis, we employ a texture diffusion model to create human textures that are driven by both images and texts. Our reconstructed meshes have stable UV unwrapping, high-quality triangle meshes, and consistent semantic information. The given SMPL-X model provides semantic information and shape priors, allowing SHERT to perform well even with incorrect and incomplete inputs. The semantic information also makes it easy to substitute and animate different body parts such as the face, body, and hands. Quantitative and qualitative experiments demonstrate that SHERT is capable of producing high-fidelity and robust semantic meshes that outperform state-of-the-art methods. Xiaoyu Zhan, Jianxin Yang, Yuanqi Li, Jie Guo 0001, Yanwen Guo 0001, Wenping Wang 0001 |
CVPR | 1 |
| 2020 | Joint discriminative attributes and similarity embeddings modeling for zero-shot recognition
Min Meng 0001, Xiaoyu Zhan, Jigang Wu |
Neurocomputing | 2 |
| 2018 | Zero-Shot Learning via Low-Rank-Representation Based Manifold RegularizationabstractIn this letter, we propose a novel low-rank-representation (LRR) based manifold-regularization approach for zero-shot learning (ZSL). Most existing regularization-based ZSL approaches perform the alignment between visual feature space and semantic space based on the affinity matrix constructed from the test instances. The affinity matrix plays a significant role in exploiting the manifold structures of visual feature space, hence we propose to use the LRR to guide the affinity-matrix construction by exploring the subspace structures of data. Considering the locality and similarity information among data, we incorporate a Laplacian regularization term to the LRR framework to ensure that the learned affinity matrix can capture the local geometric structures in data. We also explicitly impose the nonnegative sparse constraint on the affinity matrix to facilitate the learning of local manifold structures. Moreover, we use an effective manifold-regularization methodology to learn discriminative semantic representations of test instances, leading to significant improvements in classification performance over the unseen classes. Extensive experiments on three benchmark datasets demonstrate that the proposed approach outperforms the state of the arts. Min Meng 0001, Xiaoyu Zhan |
IEEE Signal Process. Lett. | 2 |