EDBT 2026 Demo / reviewers in the wild / expert
Swann Legras
dblp:225/2513
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Theory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithms and data structures · 77% Mathematical optimization · 23% | |
| Artificial intelligence
1 paper |
Planning, search and constraint satisfaction · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › probabilistic search
monte carlo search |
1.0 | 1 | 2026 | Nested Depth Search · AAAI 2026 |
Algorithms and data structures
search algorithms |
1.0 | 1 | 2026 | Nested Depth Search · AAAI 2026 |
Mathematical optimization
combinatorial optimization |
0.3 | 1 | 2026 | Nested Depth Search · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
nested depth search · 2.0monte carlo search · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Nested Depth SearchabstractNested Monte Carlo Search (NMCS) has numerous applications, ranging from chemical retrosynthesis to quantum circuit design. We propose a generalization of NMCS that we named Nested Depth Search (NDS), in which a fixed depth search is used during a higher-level playout to generate the states sent to lower-level exploration. We establish the runtime of NDS and provide algorithms to compute the exact probability distribution of sequences generated by NDS. Experiments with the Set Cover problem and the Multiple Sequence Alignment problem show that NDS outperforms NMCS with the same time budget. Junkang Li, Tristan Cazenave, Swann Legras, Arthur Queffelec, Véronique Ventos |
AAAI | 3 |
| 2021 | Optimizing αµabstractαµ is a search algorithm which repairs two defaults of Perfect Information Monte Carlo search: strategy fusion and non locality. In this paper we optimize αµ for the game of Bridge, avoiding useless computations. The proposed optimizations are general and apply to other imperfect information turn-based games. We define multiple optimizations involving Pareto fronts, and show that these optimizations speed up the search. Some of these optimizations are cuts that stop the search at a node, while others keep track of which possible worlds have become redundant, avoiding unnecessary, costly evaluations. We also measure the benefits of parallelizing the double dummy searches at the leaves of the αµ search tree. Tristan Cazenave, Swann Legras, Véronique Ventos |
CoG | 2 |
| 2018 | The Game of Bridge: A Challenge for ILP
Swann Legras, Céline Rouveirol, Véronique Ventos |
ILP | 1 |