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Swann Legras

dblp:225/2513 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithms and data structures · 77% Mathematical optimization · 23%
Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › probabilistic search
monte carlo search
1.012026
Nested Depth Search · AAAI 2026
Algorithms and data structures
search algorithms
1.012026
Nested Depth Search · AAAI 2026
Mathematical optimization
combinatorial optimization
0.312026
Nested Depth Search · AAAI 2026

Methods — techniques the papers use, named apart from their topics

nested depth search · 2.0monte carlo search · 2.0
YearPublicationVenuePosition
2026 Nested Depth Search
abstract
Nested Monte Carlo Search (NMCS) has numerous applications, ranging from chemical retrosynthesis to quantum circuit design. We propose a generalization of NMCS that we named Nested Depth Search (NDS), in which a fixed depth search is used during a higher-level playout to generate the states sent to lower-level exploration. We establish the runtime of NDS and provide algorithms to compute the exact probability distribution of sequences generated by NDS. Experiments with the Set Cover problem and the Multiple Sequence Alignment problem show that NDS outperforms NMCS with the same time budget.
Junkang Li, Tristan Cazenave, Swann Legras, Arthur Queffelec, Véronique Ventos
AAAI3
2021 Optimizing αµ
abstract
αµ is a search algorithm which repairs two defaults of Perfect Information Monte Carlo search: strategy fusion and non locality. In this paper we optimize αµ for the game of Bridge, avoiding useless computations. The proposed optimizations are general and apply to other imperfect information turn-based games. We define multiple optimizations involving Pareto fronts, and show that these optimizations speed up the search. Some of these optimizations are cuts that stop the search at a node, while others keep track of which possible worlds have become redundant, avoiding unnecessary, costly evaluations. We also measure the benefits of parallelizing the double dummy searches at the leaves of the αµ search tree.
Tristan Cazenave, Swann Legras, Véronique Ventos
CoG2
2018 The Game of Bridge: A Challenge for ILP
Swann Legras, Céline Rouveirol, Véronique Ventos
ILP1