Demo Data from EDBT 2026 / reviewers in the wild / expert
Johanna Wald
dblp:225/5471
· DBLP profile ↗
7ranked-venue papers
4as first author
3since 2021 · last 2025
0000-0002-8117-682XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 4 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
3D vision · 89% Graph learning · 7% Segmentation and scene understanding · 3% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
2.8 | 5 | 2025 | RelationField: Relate Anything in Radiance Fields · CVPR 2025 Learning 3D Semantic Scene Graphs with Instance Embeddings · Int. J. Comput. Vis. 2022 SceneGraphFusion: Incremental 3D Scene Graph Prediction From RGB-D Sequences · CVPR 2021 |
Computer vision › 3D vision › 3d scene understanding
3d scene graph |
2.4 | 4 | 2025 | RelationField: Relate Anything in Radiance Fields · CVPR 2025 Learning 3D Semantic Scene Graphs with Instance Embeddings · Int. J. Comput. Vis. 2022 SceneGraphFusion: Incremental 3D Scene Graph Prediction From RGB-D Sequences · CVPR 2021 |
Computer vision › 3D vision
neural radiance field |
0.9 | 1 | 2025 | RelationField: Relate Anything in Radiance Fields · CVPR 2025 |
Computer vision › 3D vision › 3d scene understanding › 3d scene graph
open-vocabulary 3d scene graph |
0.9 | 1 | 2025 | RelationField: Relate Anything in Radiance Fields · CVPR 2025 |
Machine learning › Graph learning
graph neural network |
0.5 | 1 | 2021 | SceneGraphFusion: Incremental 3D Scene Graph Prediction From RGB-D Sequences · CVPR 2021 |
Computer vision › 3D vision › visual localization
camera relocalization |
0.4 | 1 | 2020 | Beyond Controlled Environments: 3D Camera Re-localization in Changing Indoor Scenes · ECCV (7) 2020 |
Computer vision › 3D vision › object pose estimation
6d object pose estimation |
0.4 | 1 | 2019 | RIO: 3D Object Instance Re-Localization in Changing Indoor Environments · ICCV 2019 |
Computer vision › 3D vision › image registration › multimodal registration
RGB-D registration |
0.4 | 1 | 2019 | RIO: 3D Object Instance Re-Localization in Changing Indoor Environments · ICCV 2019 |
Computer vision › 3D vision › geometric deep learning
point cloud network |
0.3 | 1 | 2018 | Fully-Convolutional Point Networks for Large-Scale Point Clouds · ECCV (4) 2018 |
Computer vision › 3D vision
point cloud processing |
0.3 | 1 | 2018 | Fully-Convolutional Point Networks for Large-Scale Point Clouds · ECCV (4) 2018 |
Machine learning › Graph learning
graph representation learning |
0.2 | 1 | 2022 | Learning 3D Semantic Scene Graphs with Instance Embeddings · Int. J. Comput. Vis. 2022 |
Computer vision › Video understanding and tracking
instance embedding |
0.2 | 1 | 2022 | Learning 3D Semantic Scene Graphs with Instance Embeddings · Int. J. Comput. Vis. 2022 |
Computer vision › Segmentation and scene understanding
panoptic segmentation |
0.1 | 1 | 2021 | SceneGraphFusion: Incremental 3D Scene Graph Prediction From RGB-D Sequences · CVPR 2021 |
Computer vision › 3D vision
visual localization |
0.1 | 1 | 2020 | Beyond Controlled Environments: 3D Camera Re-localization in Changing Indoor Scenes · ECCV (7) 2020 |
Computer vision › Segmentation and scene understanding
instance segmentation |
0.1 | 1 | 2019 | RIO: 3D Object Instance Re-Localization in Changing Indoor Environments · ICCV 2019 |
Methods — techniques the papers use, named apart from their topics
pointnet · 1.4multimodal large language model · 0.9knowledge distillation · 0.9graph convolutional network · 0.9neural network · 0.6instance embeddings · 0.6graph neural network · 0.5attention mechanism · 0.53d camera relocalization · 0.46dof pose optimization · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RelationField: Relate Anything in Radiance FieldsabstractNeural radiance fields are an emerging 3D scene representation and recently even been extended to learn features for scene understanding by distilling open-vocabulary features from vision-language models. However, current method primarily focus on object-centric representations, supporting object segmentation or detection, while understanding semantic relationships between objects remains largely unexplored. To address this gap, we propose RelationField, the first method to extract inter-object relationships directly from neural radiance fields. RelationField represents relationships between objects as pairs of rays within a neural radiance field, effectively extending its formulation to include implicit relationship queries. To teach RelationField complex, open-vocabulary relationships, relationship knowledge is distilled from multi-modal LLMs. To evaluate RelationField, we solve open-vocabulary 3D scene graph generation tasks and relationship-guided instance segmentation, achieving state-of-the-art performance in both tasks. See the project website at relationfield.github.io. Johanna Wald, Mirco Colosi, Narunas Vaskevicius, Pedro Hermosilla, Federico Tombari, Timo Ropinski |
CVPR | 2 |
| 2022 | Learning 3D Semantic Scene Graphs with Instance EmbeddingsabstractAbstract A 3D scene is more than the geometry and classes of the objects it comprises. An essential aspect beyond object-level perception is the scene context, described as a dense semantic network of interconnected nodes. Scene graphs have become a common representation to encode the semantic richness of images, where nodes in the graph are object entities connected by edges, so-called relationships. Such graphs have been shown to be useful in achieving state-of-the-art performance in image captioning, visual question answering and image generation or editing. While scene graph prediction methods so far focused on images, we propose instead a novel neural network architecture for 3D data, where the aim is to learn to regress semantic graphs from a given 3D scene. With this work, we go beyond object-level perception, by exploring relations between object entities. Our method learns instance embeddings alongside a scene segmentation and is able to predict semantics for object nodes and edges. We leverage 3DSSG, a large scale dataset based on 3RScan that features scene graphs of changing 3D scenes. Finally, we show the effectiveness of graphs as an intermediate representation on a retrieval task. Johanna Wald, Nassir Navab, Federico Tombari |
Int. J. Comput. Vis. | 1 |
| 2021 | SceneGraphFusion: Incremental 3D Scene Graph Prediction From RGB-D SequencesabstractScene graphs are a compact and explicit representation successfully used in a variety of 2D scene understanding tasks. This work proposes a method to incrementally build up semantic scene graphs from a 3D environment given a sequence of RGB-D frames. To this end, we aggregate PointNet features from primitive scene components by means of a graph neural network. We also propose a novel attention mechanism well suited for partial and missing graph data present in such an incremental reconstruction scenario. Although our proposed method is designed to run on submaps of the scene, we show it also transfers to entire 3D scenes. Experiments show that our approach outperforms 3D scene graph prediction methods by a large margin and its accuracy is on par with other 3D semantic and panoptic segmentation methods while running at 35Hz. Johanna Wald, Keisuke Tateno, Nassir Navab, Federico Tombari |
CVPR | 2 |
| 2020 | Learning 3D Semantic Scene Graphs From 3D Indoor ReconstructionsabstractScene understanding has been of high interest in computer vision. It encompasses not only identifying objects in a scene, but also their relationships within the given context. With this goal, a recent line of works tackles 3D semantic segmentation and scene layout prediction. In our work we focus on scene graphs, a data structure that organizes the entities of a scene in a graph, where objects are nodes and their relationships modeled as edges. We leverage inference on scene graphs as a way to carry out 3D scene understanding, mapping objects and their relationships. In particular, we propose a learned method that regresses a scene graph from the point cloud of a scene. Our novel architecture is based on PointNet and Graph Convolutional Networks (GCN). In addition, we introduce 3DSSG, a semiautomatically generated dataset, that contains semantically rich scene graphs of 3D scenes. We show the application of our method in a domain-agnostic retrieval task, where graphs serve as an intermediate representation for 3D-3D and 2D-3D matching. Johanna Wald, Helisa Dhamo, Nassir Navab, Federico Tombari |
CVPR | 1 |
| 2020 | Beyond Controlled Environments: 3D Camera Re-localization in Changing Indoor Scenes
Johanna Wald, Torsten Sattler, Stuart Golodetz, Tommaso Cavallari, Federico Tombari |
ECCV (7) | 1 |
| 2019 | RIO: 3D Object Instance Re-Localization in Changing Indoor EnvironmentsabstractIn this work, we introduce the task of 3D object instance re-localization (RIO): given one or multiple objects in an RGB-D scan, we want to estimate their corresponding 6DoF poses in another 3D scan of the same environment taken at a later point in time. We consider RIO a particularly important task in 3D vision since it enables a wide range of practical applications, including AI-assistants or robots that are asked to find a specific object in a 3D scene. To address this problem, we first introduce 3RScan, a novel dataset and benchmark, which features 1482 RGB-D scans of 478 environments across multiple time steps. Each scene includes several objects whose positions change over time, together with ground truth annotations of object instances and their respective 6DoF mappings among re-scans. Automatically finding 6DoF object poses leads to a particular challenging feature matching task due to varying partial observations and changes in the surrounding context. To this end, we introduce a new data-driven approach that efficiently finds matching features using a fully-convolutional 3D correspondence network operating on multiple spatial scales. Combined with a 6DoF pose optimization, our method outperforms state-of-the-art baselines on our newly-established benchmark, achieving an accuracy of 30.58%. Johanna Wald, Armen Avetisyan, Nassir Navab, Federico Tombari, Matthias Nießner |
ICCV | 1 |
| 2018 | Fully-Convolutional Point Networks for Large-Scale Point Clouds
Dario Rethage, Johanna Wald, Jürgen Sturm, Nassir Navab, Federico Tombari |
ECCV (4) | 2 |