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Eadom Dessalene

dblp:225/6679 · DBLP profile ↗
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5ranked-venue papers
4as first author
4since 2021 · last 2024
0000-0003-3505-6760ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Video understanding and tracking · 57% 3D vision · 28% Robot manipulation · 11%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
action anticipation
1.322023
Forecasting Action Through Contact Representations From First Person Video · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Therbligs in Action: Video Understanding through Motion Primitives · CVPR 2023
Computer vision › Video understanding and tracking
action recognition
0.712023
Therbligs in Action: Video Understanding through Motion Primitives · CVPR 2023
Computer vision › Video understanding and tracking
action segmentation
0.712023
Therbligs in Action: Video Understanding through Motion Primitives · CVPR 2023
Computer vision › 3D vision
mid-level vision
0.712023
Mid-Vision Feedback · ICLR 2023
Robotics › Robot manipulation › grasping
grasp representation
0.412019
Using Geometric Features to Represent Near-Contact Behavior in Robotic Grasping · ICRA 2019
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems › rule-based systems
rule-based reasoning
0.212023
Therbligs in Action: Video Understanding through Motion Primitives · CVPR 2023
Robotics › Robot manipulation › grasping › grasp quality evaluation
grasp success prediction
0.112019
Using Geometric Features to Represent Near-Contact Behavior in Robotic Grasping · ICRA 2019

Methods — techniques the papers use, named apart from their topics

therblig motion primitives · 0.7segmentation · 0.7graph modeling · 0.7differentiable rule-based reasoning · 0.7machine learning for images · 0.4
YearPublicationVenuePosition
2024 Context in Human Action through Motion Complementarity
abstract
Motivated by Goldman’s Theory of Human Action - a framework in which action decomposes into 1) base physical movements, and 2) the context in which they occur - we propose a novel learning formulation for motion and context, where context is derived as the complement to motion. More specifically, we model physical movement through the adoption of Therbligs, a set of elemental physical motions centered around object manipulation. Context is modeled through the use of a contrastive mutual information loss that formulates context information as the action information not contained within movement information. We empirically prove the utility brought by this separation of representation, showing sizable improvements in action recognition and action anticipation accuracies for a variety of models. We present results over two object manipulation datasets: EPIC Kitchens 100, and 50 Salads.
Eadom Dessalene, Michael Maynord, Cornelia Fermüller, Yiannis Aloimonos
WACV1
2023 Therbligs in Action: Video Understanding through Motion Primitives
abstract
In this paper we introduce a rule-based, compositional, and hierarchical modeling of action using Therbligs as our atoms. Introducing these atoms provides us with a consistent, expressive, contact-centered representation of action. Over the atoms we introduce a differentiable method of rule-based reasoning to regularize for logical consistency. Our approach is complementary to other approaches in that the Therblig-based representations produced by our architecture augment rather than replace existing architectures' representations. We release the first Therblig-centered an-notations over two popular video datasets - EPIC Kitchens 100 and 50-Salads. We also broadly demonstrate benefits to adopting Therblig representations through evaluation on the following tasks: action segmentation, action anticipation, and action recognition - observing an average 10.5%/7.53%/6.5% relative improvement, respectively, over EPIC Kitchens and an average 8.9%/6.63%/4.8% relative improvement, respectively, over 50 Salads. Code and data will be made publicly available.
Eadom Dessalene, Michael Maynord, Cornelia Fermüller, Yiannis Aloimonos
CVPR1
2023 Mid-Vision Feedback
Michael Maynord, Eadom Dessalene, Cornelia Fermüller, Yiannis Aloimonos
ICLR2
2023 Forecasting Action Through Contact Representations From First Person Video
abstract
Human actions involving hand manipulations are structured according to the making and breaking of hand-object contact, and human visual understanding of action is reliant on anticipation of contact as is demonstrated by pioneering work in cognitive science. Taking inspiration from this, we introduce representations and models centered on contact, which we then use in action prediction and anticipation. We annotate a subset of the EPIC Kitchens dataset to include time-to-contact between hands and objects, as well as segmentations of hands and objects. Using these annotations we train the Anticipation Module, a module producing Contact Anticipation Maps and Next Active Object Segmentations - novel low-level representations providing temporal and spatial characteristics of anticipated near future action. On top of the Anticipation Module we apply Egocentric Object Manipulation Graphs (Ego-OMG), a framework for action anticipation and prediction. Ego-OMG models longer term temporal semantic relations through the use of a graph modeling transitions between contact delineated action states. Use of the Anticipation Module within Ego-OMG produces state-of-the-art results, achieving 1st and 2 place on the unseen and seen test sets, respectively, of the EPIC Kitchens Action Anticipation Challenge, and achieving state-of-the-art results on the tasks of action anticipation and action prediction over EPIC Kitchens. We perform ablation studies over characteristics of the Anticipation Module to evaluate their utility.
Eadom Dessalene, Chinmaya Devaraj, Michael Maynord, Cornelia Fermüller, Yiannis Aloimonos
IEEE Trans. Pattern Anal. Mach. Intell.1
2019 Using Geometric Features to Represent Near-Contact Behavior in Robotic Grasping
abstract
In this paper we define two feature representations for grasping. These representations capture hand-object geometric relationships at the near-contact stage - before the fingers close around the object. Their benefits are: 1) They are stable under noise in both joint and pose variation. 2) They are largely hand and object agnostic, enabling direct comparison across different hand morphologies. 3) Their format makes them suitable for direct application of machine learning techniques developed for images. We validate the representations by: 1) Demonstrating that they can accurately predict the distribution of ε-metric values generated by kinematic noise. I.e., they capture much of the information inherent in contact points and force vectors without the corresponding instabilities. 2) Training a binary grasp success classifier on a real-world data set consisting of 588 grasps.
Eadom Dessalene, Yi Herng Ong, John Morrow, Ravi Balasubramanian, Cindy Grimm
ICRA1