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Cheol-Hui Min

dblp:225/6718 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2022
0000-0002-2275-1564ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 57% Video understanding and tracking · 26% Learning paradigms · 9%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.612022
Neural Marionette: Unsupervised Learning of Motion Skeleton and Latent Dynamics from Volumetric Video · AAAI 2022
Computer animation and physical simulation
motion retargeting
0.612022
Neural Marionette: Unsupervised Learning of Motion Skeleton and Latent Dynamics from Volumetric Video · AAAI 2022
Computer animation and physical simulation
motion synthesis
0.612022
Neural Marionette: Unsupervised Learning of Motion Skeleton and Latent Dynamics from Volumetric Video · AAAI 2022
Computer vision › 3D vision › 3d scene modeling › scene representation
object-centric scene representation
0.512021
GATSBI: Generative Agent-Centric Spatio-Temporal Object Interaction · CVPR 2021
Computer vision › Video understanding and tracking
video prediction
0.512021
GATSBI: Generative Agent-Centric Spatio-Temporal Object Interaction · CVPR 2021
Machine learning › Learning paradigms › unsupervised learning
unsupervised structure learning
0.212022
Neural Marionette: Unsupervised Learning of Motion Skeleton and Latent Dynamics from Volumetric Video · AAAI 2022
Machine learning › Reinforcement learning
model-based reinforcement learning
0.112021
GATSBI: Generative Agent-Centric Spatio-Temporal Object Interaction · CVPR 2021

Methods — techniques the papers use, named apart from their topics

unsupervised learning · 1.1point cloud processing · 1.1latent dynamics · 1.1unsupervised representation learning · 0.5generative modeling · 0.5
YearPublicationVenuePosition
2022 Neural Marionette: Unsupervised Learning of Motion Skeleton and Latent Dynamics from Volumetric Video
abstract
We present Neural Marionette, an unsupervised approach that discovers the skeletal structure from a dynamic sequence and learns to generate diverse motions that are consistent with the observed motion dynamics. Given a video stream of point cloud observation of an articulated body under arbitrary motion, our approach discovers the unknown low-dimensional skeletal relationship that can effectively represent the movement. Then the discovered structure is utilized to encode the motion priors of dynamic sequences in a latent structure, which can be decoded to the relative joint rotations to represent the full skeletal motion. Our approach works without any prior knowledge of the underlying motion or skeletal structure, and we demonstrate that the discovered structure is even comparable to the hand-labeled ground truth skeleton in representing a 4D sequence of motion. The skeletal structure embeds the general semantics of possible motion space that can generate motions for diverse scenarios. We verify that the learned motion prior is generalizable to the multi-modal sequence generation, interpolation of two poses, and motion retargeting to a different skeletal structure.
Jinseok Bae, Hojun Jang, Cheol-Hui Min, Hyungun Choi, Young Min Kim 0001
AAAI3
2021 GATSBI: Generative Agent-Centric Spatio-Temporal Object Interaction
abstract
We present GATSBI, a generative model that can transform a sequence of raw observations into a structured latent representation that fully captures the spatiotemporal context of the agent’s actions. In vision-based decision making scenarios, an agent faces complex high-dimensional observations where multiple entities interact with each other. The agent requires a good scene representation of the visual observation that discerns essential components and consistently propagates along the time horizon. Our method, GATSBI, utilizes unsupervised object-centric scene representation learning to separate an active agent, static back-ground, and passive objects. GATSBI then models the interactions reflecting the causal relationships among decomposed entities and predicts physically plausible future states. Our model generalizes to a variety of environments where different types of robots and objects dynamically interact with each other. We show GATSBI achieves superior performance on scene decomposition and video prediction compared to its state-of-the-art counterparts.
Cheol-Hui Min, Jinseok Bae, Young Min Kim 0001
CVPR1