EDBT 2026 Demo / reviewers in the wild / expert
Na-Teng Hung
dblp:225/8281
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0002-0614-2849ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 44% Immersive interaction · 44% Health and well-being technologies · 13% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive interaction |
0.3 | 1 | 2018 | AirwayVR: Learning Endotracheal Intubation in Virtual Reality · VR 2018 |
Learning and educational technologies
medical training |
0.3 | 1 | 2018 | AirwayVR: Learning Endotracheal Intubation in Virtual Reality · VR 2018 |
Immersive interaction › virtual reality
virtual reality simulation |
0.3 | 1 | 2018 | AirwayVR: Learning Endotracheal Intubation in Virtual Reality · VR 2018 |
Methods — techniques the papers use, named apart from their topics
user survey · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | AirwayVR: Learning Endotracheal Intubation in Virtual RealityabstractEndotracheal intubation is a procedure in which a tube is passed through the mouth into the trachea (windpipe) to maintain an airway and provide artificial respiration. This lifesaving procedure, utilized in many clinical situations, requires complex psychomotor skills. Healthcare providers need significant training and experience to acquire skills necessary for a quick and atraumatic endotracheal intubation to prevent complications. However, medical professionals have limited training platforms and opportunities to be trained on this procedure. In this poster, we present a virtual reality-based simulation trainer for intubation training. This VR based intubation trainer provides an environment for healthcare professionals to assimilate these complex psychomotor skills while also allowing a safe place to practice swift and atraumatic intubation. User survey results are presented demonstrating that VR is a promising platform to train medical professionals effectively for this procedure. Pavithra Rajeswaran, Na-Teng Hung, Thenkurussi Kesavadas, John Vozenilek |
VR | 2 |