EDBT 2026 Demo / reviewers in the wild / expert
Jean Luca de Fraga
dblp:225/8285
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 3Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 67% Virtual and augmented reality · 33% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Computing education · 74% Environmental and earth informatics · 26% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
virtual reality |
0.4 | 1 | 2019 | MOSIS: Immersive Virtual Field Environments for Earth Sciences · VR 2019 |
Visualization and visual analytics › visual analytics
immersive analytics |
0.3 | 1 | 2018 | Immersive Virtual Fieldwork: Advances for the Petroleum Industry · VR 2018 |
Environmental and earth informatics › geoscience
geoscience visualization |
0.1 | 1 | 2019 | MOSIS: Immersive Virtual Field Environments for Earth Sciences · VR 2019 |
Virtual and augmented reality
immersive visualization |
0.1 | 1 | 2019 | MOSIS: Immersive Virtual Field Environments for Earth Sciences · VR 2019 |
Visualization and visual analytics
scientific visualization |
0.1 | 1 | 2018 | Immersive Virtual Fieldwork: Advances for the Petroleum Industry · VR 2018 |
Methods — techniques the papers use, named apart from their topics
immersive VR · 1.13d visualization · 1.1system usability scale · 0.7photogrammetry · 0.3laser scanning · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | MOSIS V2: Immersive Virtual Outcrop ModelsabstractThe virtual reality is becoming an important asset in the recent years bringing immersion to simple tasks as gaming, modeling, and learning. Following this trend, the MOSIS (Multi Outcrop Sharing and Interpretation System) was created to help earth scientists and other users to visualize and study outcrops, important sources of information to the Oil & Gas industry. Basing on the user's feedback some updates were identified to improve the user experience. Thus, a new version of the software (MOSIS V2) was developed, with updates in both, interface and toolset. New possibilities and the model scalability were introduced in the toolset. MOSIS V2 was well graded in SUS (System Usability Scale) [1] which has validated the changes that were made. Pedro Rossa, Julia Boesing, Luiz Gonzaga 0001, Maurício Roberto Veronez, Caroline Lessio Cazarin, Rafael Kenji Horota, Alysson Soares Aires, Ademir Marques Junior, Eniuce Menezes De Souza, Gabriel Lanzer Kannenberg, Jean Luca de Fraga, Leonardo Santana, Demetrius Nunes Alves |
IGARSS | 11 |
| 2019 | MOSIS: Immersive Virtual Field Environments for Earth SciencesabstractFor the past decades, environmental studies have been mostly a field activity, especially when concerning geosciences, where rock exposures could not be represented or taken into laboratories. Besides that, VR (Virtual Reality) is growing in many academic areas as an important technology to represent 3D objects, bringing immersion to the most simple tasks. Following that trend, MOSIS (Multi Outcrop Sharing and Interpretation System) was created to help earth scientists and other users to visualize and study VFEs (Virtual Field Environments) from all over the world in immersive virtual reality. Pedro Rossa, Rafael Kenji Horota, Ademir Marques Junior, Alysson Soares Aires, Eniuce Menezes De Souza, Gabriel Lanzer Kannenberg, Jean Luca de Fraga, Leonardo Gomes Santana, Demetrius Nunes Alves, Julia Boesing, Luiz Gonzaga 0001, Maurício Roberto Veronez, Caroline Lessio Cazarin |
VR | 7 |
| 2018 | Immersive Virtual Fieldwork: Advances for the Petroleum IndustryabstractLaser scanning and photogrammetry techniques have been broadly adopted by Oil&Gas industry for modeling petroleum reservoir analogues. Beyond the benefits of digital data itself, computer systems employed by geoscientists for interpretation and modeling tasks provide high quality rendering, point clouds surface meshes and photo-realistic textured models. But these systems, commonly, have used 2-D display, the 3-D models and information are projected on the screen, providing a limited visualization and restrictive toolset for interpretation. This work proposes to break this paradigm by developing a fully immersive system capable to virtually teleport the geoscientists to the fieldwork and provide a complete toolset for the outcrop's interpretation. Besides, the system has been evaluated and validated by geologists with different skills and it has emerged as an useful and attractive toolset for Oil&Gas industry. Luiz Gonzaga 0001, Maurício Roberto Veronez, Gabriel Lanzer Kannenberg, Demetrius Nunes Alves, Caroline Lessio Cazarin, Leonardo Gomes Santana, Jean Luca de Fraga, Leonardo Campos Inocencio, Lais V. de Souza, Fernando Marson, Fabiane Bordin, Francisco Manoel Wohnrath Tognoli |
VR | 7 |
| 2018 | RIDERS: Road Inspection & Driver SimulationabstractThe main goal of this paper was to evaluate the use of a low cost immersive driving simulator to improve the teaching learning process of the Transport Infrastructure undergraduate course. The driving simulator that was developed in a virtual reality environment to assist both the teaching of engineering and the research on road safety. An experiment was conducted in Transport Infrastructure 1 course for Civil Engineering students in a Brazilian university. The students developed a geometric design of a road that was posteriorly modeled in 3D and provided in simulator. Students piloted a vehicle in the immersive simulator in the same road that they designed. Subsequently the usability of the system was assessed by the SUS metric (System Usability Scale). We performed an evaluation with 52 users and the SUS metric that we found was of 73% assuring a degree of usability above average and demonstrating that the immersive system is good to be used as a complementary tool in the learning of transport infrastructure. Maurício Roberto Veronez, Luiz Gonzaga 0001, Fabiane Bordin, Lucas S. Kupssinskü, Gabriel Lanzer Kannenberg, Tiago Duarte, Leonardo Gomes Santana, Jean Luca de Fraga, Demetrius Nunes Alves, Fernando Marson |
VR | 8 |