Alexandre Audinot

dblp:225/8404 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
3d interaction
0.312018
Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction · VR 2018
Virtual and augmented reality
immersive interaction
0.312018
Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction · VR 2018
Virtual and augmented reality › immersive interaction
VR interaction
0.112018
Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction · VR 2018

Methods — techniques the papers use, named apart from their topics

interaction metaphor design · 0.3
YearPublicationVenuePosition
2018 Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction
abstract
This paper describes three novel 3D interaction metaphors conceived to fulfill the three tasks proposed in the current edition of the IEEE VR 3DUI Contest. We propose the VladdeR, a tangible interface for Virtual laddeR climbing, the FPDrone, a First Person Drone control flying interface, and the Dice Cup, a tangible interface for virtual object stacking. All three interactions take advantage of body proprioception and previous knowledge of real life interactions without the need of complex interaction mechanics: climbing a tangible ladder through arm and leg motions, control a drone like a child flies an imaginary plane by extending your arms or stacking objects as you will grab and stack dice with a dice cup.
Alexandre Audinot, Emeric Goga, Vincent Goupil, Carl-Johan Jorqensen, Adrien Reuzeau, Ferran Argelaguet
VR1