Demo Data from EDBT 2026 / reviewers in the wild / expert
Jayzon Flores Ty
dblp:225/8429 · also J. Flores Ty, Jayzon F. Ty
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual environment
immersive training |
0.3 | 1 | 2018 | Transferability of Spatial Maps: Augmented Versus Virtual Reality Training · VR 2018 |
Virtual and augmented reality
training transfer |
0.3 | 1 | 2018 | Transferability of Spatial Maps: Augmented Versus Virtual Reality Training · VR 2018 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2018 | Transferability of Spatial Maps: Augmented Versus Virtual Reality Training · VR 2018 |
Virtual and augmented reality › augmented reality › augmented reality applications
augmented reality training |
0.1 | 1 | 2018 | Transferability of Spatial Maps: Augmented Versus Virtual Reality Training · VR 2018 |
Human-robot interaction › cognitive human-robot interaction › spatial cognition
spatial memory |
0.1 | 1 | 2018 | Transferability of Spatial Maps: Augmented Versus Virtual Reality Training · VR 2018 |
Methods — techniques the papers use, named apart from their topics
within-subject study · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Design and Development of "Slow Art" Experience for Tapaya's Earthly Desires
Jayzon Flores Ty, Walfrido David A. Diy, Ma. Mercedes T. Rodrigo |
ICCE | 1 |
| 2018 | Transferability of Spatial Maps: Augmented Versus Virtual Reality TrainingabstractWork space simulations help trainees acquire skills necessary to perform their tasks efficiently without disrupting the workflow, forgetting important steps during a procedure, or the location of important information. This training can be conducted in Augmented and Virtual Reality (AR, VR) to enhance its effectiveness and speed. When the skills are transferred to the actual application, it is referred to as positive training transfer. However, thus far, it is unclear which training, AR or VR, achieves better results in terms of positive training transfer. We compare the effectiveness of AR and VR for spatial memory training in a control-room scenario, where users have to memorize the location of buttons and information displays in their surroundings. We conducted a within-subject study with 16 participants and evaluated the impact the training had on short-term and long-term memory. Results of our study show that VR outperformed AR when tested in the same medium after the training. In a memory transfer test conducted two days later AR outperformed VR. Our findings have implications on the design of future training scenarios and applications. Nicko R. Caluya, Alexander Plopski, Jayzon Flores Ty, Christian Sandor, Takafumi Taketomi, Hirokazu Kato 0001 |
VR | 3 |
| 2014 | Authoring Augmented Reality as Situated MultimediaabstractAugmented reality (AR) is an enabling technology for presenting information in relation to real objects or real environments. AR is situated multimedia or information that is positioned in authentic physical contexts. In this paper, we discuss how we address issues in creating AR content for educational settings. From the learning theory perspective, we explain that AR is a logical extension of multimedia learning theory. From the development perspective, we demonstrate how AR content can be created through our in situ authoring tool and our platform for handheld AR. Marc Ericson C. Santos, Jayzon Flores Ty, Arno in Wolde Lübke, Ma. Mercedes T. Rodrigo, Takafumi Taketomi, Goshiro Yamamoto, Christian Sandor, Hirokazu Kato 0001 |
ICCE | 2 |