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Manuel Dudczig

dblp:225/8444 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 88% Visualization and visual analytics · 12%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 77% Wearable and physiological sensing · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.412019
Virtual Reality for Virtual Commissioning of Automated Guided Vehicles · VR 2019
Human-robot interaction
human-robot collaboration
0.412019
Virtual Reality for Virtual Commissioning of Automated Guided Vehicles · VR 2019
Virtual and augmented reality › virtual reality
virtual reality applications
0.312018
360° Video - Light Design Experience · VR 2018
Wearable and physiological sensing
motion capture
0.112019
Virtual Reality for Virtual Commissioning of Automated Guided Vehicles · VR 2019
Visualization and visual analytics › 3d visualization
architectural visualization
0.112018
360° Video - Light Design Experience · VR 2018

Methods — techniques the papers use, named apart from their topics

smartwatch emulation · 0.8motion capturing · 0.8head-mounted display · 0.8360-degree video rendering · 0.3
YearPublicationVenuePosition
2019 Spatial Updating Based on Visually Signaled Self-motion in Virtual Reality
Georg Jahn, Manuel Dudczig, Philipp Klimant
CogSci2
2019 Virtual Reality for Virtual Commissioning of Automated Guided Vehicles
abstract
The development process of automated guided vehicles (AGV) can be supported by virtual commissioning, which comprises the validation of functionality using a simulation of the AGV. In case of collaborating AGVs, testing their functionalities require the simulation to contain not only the AGV but also a human and an interaction device. Therefore, this paper presents a setup, that integrates a human using motion capturing and emulates a smartwatch as interaction device. Furthermore, the simulation is visualized by a head-mounted display and provides additional information for the test case assessment and analysis. Thus, it enables the virtual commissioning of collaborative AGVs.
Christoph Allmacher, Manuel Dudczig, Sebastian Knopp, Philipp Klimant
VR2
2018 360° Video - Light Design Experience
abstract
The 360° video was created for a lighting design company (www.lichtliebe.de) by (www.vrendex.de) illustrating lamp prototypes in an architectural setting to experience their influence and ambience. Based on a virtual reality scene the video was rendered as camera flight through the building to give an ambient impression during daylight and night. Being able to show customers and architects what the lamps will look like - even before first prototypes are available is speeding up the feedback process of designing new customer influenced products. Virtual technologies are also capable of giving house builders an impression of how variants and positions of lights will influence their living space.
Manuel Dudczig
VR1