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Kishore Adimulam

dblp:225/8480 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 77% Geometric modeling and processing · 23%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › scientific visualization › geometric visualization
mesh visualization
0.312018
Tetrahedral Mesh Visualization in a Game Engine · VR 2018
Medical and health informatics › medical simulation
surgical simulation
0.112018
Tetrahedral Mesh Visualization in a Game Engine · VR 2018
Geometric modeling and processing › mesh generation
tetrahedral mesh
0.112018
Tetrahedral Mesh Visualization in a Game Engine · VR 2018

Methods — techniques the papers use, named apart from their topics

finite element analysis · 0.7
YearPublicationVenuePosition
2018 Tetrahedral Mesh Visualization in a Game Engine
abstract
A tetrahedral mesh is used to perform finite element analysis (FEA) of surgical cuts in a medical simulator. Visualization of a tetrahedral mesh is an important challenge in the process of constructing a realistic simulator. As game engines become increasingly popular, many companies are beginning to develop their own engines, or using existing engines for software development. However, game engines such as Unity and Unreal do not accept volume mesh. What is more, during the cutting process, the topology of tetrahedral mesh will change, resulting in progressively difficult visualization. In this paper, we present a procedure to prepare a tetrahedral mesh for a surgery simulator. We will also show an example of cutting a sphere by deleting tetrahedral elements.
Kuocheng Wang, Kishore Adimulam, Thenkurussi Kesavadas
VR2