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Tim Koglin

dblp:225/8697 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0002-7024-2246ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Theory of computation · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 92% Approximation and online algorithms · 8%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
congestion games
1.322024
Information Design for Congestion Games with Unknown Demand · AAAI 2024
Public Signals in Network Congestion Games · EC 2022
Algorithmic game theory and mechanism design › congestion games
network congestion game
1.322024
Information Design for Congestion Games with Unknown Demand · AAAI 2024
Public Signals in Network Congestion Games · EC 2022
Algorithmic game theory and mechanism design › mechanism design
information design
0.922024
Information Design for Congestion Games with Unknown Demand · AAAI 2024
Public Signals in Network Congestion Games · EC 2022
Algorithmic game theory and mechanism design › mechanism design › information design
signaling schemes
0.812024
Information Design for Congestion Games with Unknown Demand · AAAI 2024
Algorithmic game theory and mechanism design
price of anarchy
0.612022
Public Signals in Network Congestion Games · EC 2022
Approximation and online algorithms
approximation algorithms
0.212024
Information Design for Congestion Games with Unknown Demand · AAAI 2024
Approximation and online algorithms › approximation schemes
FPTAS
0.212024
Information Design for Congestion Games with Unknown Demand · AAAI 2024

Methods — techniques the papers use, named apart from their topics

wardrop equilibrium · 0.8FPTAS · 0.8game theory · 0.6
YearPublicationVenuePosition
2025 Persuading Agents in Opinion Formation Games
Martin Hoefer 0001, Tim Koglin, Tolga Tel
SAGT2
2024 Information Design for Congestion Games with Unknown Demand
abstract
We study a novel approach to information design in the standard traffic model of network congestion games. It captures the natural condition that the demand is unknown to the users of the network. A principal (e.g., a mobility service) commits to a signaling strategy, observes the realized demand and sends a (public) signal to agents (i.e., users of the network). Based on the induced belief about the demand, the users then form an equilibrium. We consider the algorithmic goal of the principal: Compute a signaling scheme that minimizes the expected total cost of the induced equilibrium. We concentrate on single-commodity networks and affine cost functions, for which we obtain the following results. First, we devise a fully polynomial-time approximation scheme (FPTAS) for the case that the demand can only take two values. It relies on several structural properties of the cost of the induced equilibrium as a function of the updated belief about the distribution of demands. We show that this function is piecewise linear for any number of demands, and monotonic for two demands. Second, we give a complete characterization of the graph structures for which it is optimal to fully reveal the information about the realized demand. This signaling scheme turns out to be optimal for all cost functions and probability distributions over demands if and only if the graph is series-parallel. Third, we propose an algorithm that computes the optimal signaling scheme for any number of demands whose time complexity is polynomial in the number of supports that occur in a Wardrop equilibrium for some demand. Finally, we conduct a computational study that tests this algorithm on real-world instances.
Svenja Griesbach, Martin Hoefer 0001, Max Klimm, Tim Koglin
AAAI4
2022 Public Signals in Network Congestion Games
abstract
It is a well-known fact that selfish behavior degrades the performance of traffic networks. Various measures have been proposed in the literature as a remedy for the inefficiency of traffic equilibria (such as road tolls or network design techniques). However, it often seems impractical and/or politically undesirable that these measures get implemented to a substantial extent.
Svenja Griesbach, Martin Hoefer 0001, Max Klimm, Tim Koglin
EC4