Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Nicholas Hoernle

dblp:226/0707 · also Nick Hoernle · DBLP profile ↗
← Back
9ranked-venue papers
5as first author
3since 2021 · last 2022
0000-0002-9199-7226ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 1 since 2021Databases, data management, data science and information retrieval · 3 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Trustworthy machine learning · 50% Knowledge representation and reasoning · 41% Probabilistic and Bayesian machine learning · 9%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%
Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning
interpretability
0.722022
MultiplexNet: Towards Fully Satisfied Logical Constraints in Neural Networks · AAAI 2022
Interpretable Models for Understanding Immersive Simulations · IJCAI 2020
Knowledge, reasoning and agents › Knowledge representation and reasoning
logical constraints
0.612022
MultiplexNet: Towards Fully Satisfied Logical Constraints in Neural Networks · AAAI 2022
Computational social science and digital humanities › social computing
online community analysis
0.412020
The Phantom Steering Effect in Q&A Websites · ICDM 2020
Computational social science and digital humanities › social computing
user behavior modeling
0.412020
The Phantom Steering Effect in Q&A Websites · ICDM 2020
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference
bayesian model selection
0.112020
Interpretable Models for Understanding Immersive Simulations · IJCAI 2020

Methods — techniques the papers use, named apart from their topics

unsupervised machine learning · 0.9bayesian modeling · 0.9latent categorical variable · 0.6deep learning · 0.6qualitative survey · 0.4probabilistic modeling · 0.4
YearPublicationVenuePosition
2022 MultiplexNet: Towards Fully Satisfied Logical Constraints in Neural Networks
abstract
We propose a novel way to incorporate expert knowledge into the training of deep neural networks. Many approaches encode domain constraints directly into the network architecture, requiring non-trivial or domain-specific engineering. In contrast, our approach, called MultiplexNet, represents domain knowledge as a quantifier-free logical formula in disjunctive normal form (DNF) which is easy to encode and to elicit from human experts. It introduces a latent Categorical variable that learns to choose which constraint term optimizes the error function of the network and it compiles the constraints directly into the output of existing learning algorithms. We demonstrate the efficacy of this approach empirically on several classical deep learning tasks, such as density estimation and classification in both supervised and unsupervised settings where prior knowledge about the domains was expressed as logical constraints. Our results show that the MultiplexNet approach learned to approximate unknown distributions well, often requiring fewer data samples than the alternative approaches. In some cases, MultiplexNet finds better solutions than the baselines; or solutions that could not be achieved with the alternative approaches. Our contribution is in encoding domain knowledge in a way that facilitates inference. We specifically focus on quantifier-free logical formulae that are specified over the output domain of a network. We show that this approach is both efficient and general; and critically, our approach guarantees 100% constraint satisfaction in a network's output.
Nicholas Hoernle, Rafael-Michael Karampatsis, Vaishak Belle, Kobi Gal
AAAI1
2022 The phantom steering effect in Q&A websites
abstract
Abstract Virtual rewards, such as badges, are commonly used in online platforms as incentives for promoting contributions from a userbase. It is widely accepted that such rewards “steer” people’s behaviour towards increasing their rate of contributions before obtaining the reward. This paper provides a new probabilistic model of user behaviour in the presence of threshold rewards, such a badges. We find, surprisingly, that while steering does affect a minority of the population, the majority of users do not change their behaviour around the achievement of these virtual rewards. In particular, we find that only approximately 5–30% of Stack Overflow users who achieve the rewards appear to respond to the incentives. This result is based on the analysis of thousands of users’ activity patterns before and after they achieve the reward. Our conclusion is that the phenomenon of steering is less common than has previously been claimed. We identify a statistical phenomenon, termed “Phantom Steering”, that can account for the interaction data of the users who do not respond to the reward. The presence of phantom steering may have contributed to some previous conclusions about the ubiquity of steering. We conduct a qualitative survey of the users on Stack Overflow which supports our results, suggesting that the motivating factors behind user behaviour are complex, and that some of the online incentives used in Stack Overflow may not be solely responsible for changes in users’ contribution rates.
Nicholas Hoernle, Gregory Kehne, Ariel D. Procaccia, Kobi Gal
Knowl. Inf. Syst.1
2021 One size does not fit all: A study of badge behavior in stack overflow
abstract
Abstract Badges are endemic to online interaction sites, from question and answer (Q&A) websites to ride sharing, as systems for rewarding participants for their contributions. This article studies how badge design affects people's contributions and behavior over time. Past work has shown that badges “steer” people's behavior toward substantially increasing the amount of contributions before obtaining the badge, and immediately decreasing their contributions thereafter, returning to their baseline contribution levels. In contrast, we find that the steering effect depends on the type of user, as modeled by the rate and intensity of the user's contributions. We use these measures to distinguish between different groups of user activity, including users who are not affected by the badge system despite being significant contributors to the site. We provide a predictive model of how users change their activity group over the course of their lifetime in the system. We demonstrate our approach empirically in three different Q&A sites on Stack Exchange with hundreds of thousands of users, for two types of activities (editing and voting on posts).
Stav Yanovsky, Nicholas Hoernle, Omer Lev, Kobi Gal
J. Assoc. Inf. Sci. Technol.2
2020 The Phantom Steering Effect in Q&A Websites
abstract
Badges are commonly used in online platforms as incentives for promoting contributions. It is widely accepted that badges “steer” people's behavior toward increasing their rate of contributions before obtaining the badge. This paper provides a new probabilistic model of user behavior in the presence of badges. By applying the model to data from thousands of users on the Q&A site Stack Overflow, we find that steering is not as widely applicable as was previously understood. Rather, the majority of users remain apathetic toward badges, while still providing a substantial number of contributions to the site. An interesting statistical phenomenon, termed “Phantom Steering,” accounts for the interaction data of these users and this may have contributed to some previous conclusions about steering. Our results suggest that a small population, approximately 20%, of users respond to the badge incentives. Moreover, we conduct a qualitative survey of the users on Stack Overflow which provides further evidence that the insights from the model reflect the true behavior of the community. We argue that while badges might contribute toward a suite of effective rewards in an online system, research into other aspects of reward systems, such as Stack Overflow's reputation points, should become a focus of the community.
Nicholas Hoernle, Gregory Kehne, Ariel D. Procaccia, Kobi Gal
ICDM1
2020 Interpretable Models for Understanding Immersive Simulations
abstract
This paper describes methods for comparative evaluation of the interpretability of models of high dimensional time series data inferred by unsupervised machine learning algorithms. The time series data used in this investigation were logs from an immersive simulation like those commonly used in education and healthcare training. The structures learnt by the models provide representations of participants' activities in the simulation which are intended to be meaningful to people's interpretation. To choose the model that induces the best representation, we designed two interpretability tests, each of which evaluates the extent to which a model’s output aligns with people’s expectations or intuitions of what has occurred in the simulation. We compared the performance of the models on these interpretability tests to their performance on statistical information criteria. We show that the models that optimize interpretability quality differ from those that optimize (statistical) information theoretic criteria. Furthermore, we found that a model using a fully Bayesian approach performed well on both the statistical and human-interpretability measures. The Bayesian approach is a good candidate for fully automated model selection, i.e., when direct empirical investigations of interpretability are costly or infeasible.
Nicholas Hoernle, Kobi Gal, Barbara J. Grosz, Leilah Lyons, Ada Ren, Andee Rubin
IJCAI1
2020 #Confused and beyond: detecting confusion in course forums using students' hashtags
abstract
Students' confusion is a barrier for learning, contributing to loss of motivation and to disengagement with course materials. However, detecting students' confusion in large-scale courses is both time and resource intensive. This paper provides a new approach for confusion detection in online forums that is based on harnessing the power of students' self-reported affective states (reported using a set of pre-defined hashtags). It presents a rule for labeling confusion, based on students' hashtags in their posts, that is shown to align with teachers' judgement. We use this labeling rule to inform the design of an automated classifier for confusion detection for the case when there are no self-reported hashtags present in the test set. We demonstrate this approach in a large scale Biology course using the Nota Bene annotation platform. This work lays the foundation to empower teachers with better support tools for detecting and alleviating confusion in online courses.
Shay A. Geller, Nicholas Hoernle, Kobi Gal, Avi Segal, Amy X. Zhang, David R. Karger, Marc T. Facciotti, Michele Igo
LAK2
2019 Detecting Creativity in an Open Ended Geometry Environment
Roi Shillo, Nicholas Hoernle, Kobi Gal
EDM2
2019 One Size Does Not Fit All: Badge Behavior in Q&A Sites
abstract
Badges are endemic to online interaction sites, from Question and Answer (Q&A) websites to ride sharing, as systems for rewarding participants for their contributions. This paper studies how badge design affects people's contributions and behavior over time. Past work has shown that badges "steer'' people's behavior toward substantially increasing the amount of contributions before obtaining the badge, and immediately decreasing their contributions thereafter, returning to their baseline contribution levels. In contrast, we find that the steering effect depends on the type of user, as modeled by the rate and intensity of the user's contributions. We use these measures to distinguish between different groups of user activity, including users who are not affected by the badge system despite being significant contributors to the site. We provide a predictive model of how users change their activity group over the course of their lifetime in the system. We demonstrate our approach empirically in three different Q&A sites on Stack Exchange with hundreds of thousands of users, and we discuss the implications for system designers.
Stav Yanovsky, Nicholas Hoernle, Omer Lev, Kobi Gal
UMAP2
2018 Modeling the Effects of Students' Interactions with Immersive Simulations using Markov Switching Systems
Nicholas Hoernle, Kobi Gal, Barbara J. Grosz, Pavlos Protopapas, Andee Rubin
EDM1