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Ju-Mi Kang

dblp:226/2660 · DBLP profile ↗
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5ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0002-0873-8558ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Computer graphics and multimedia
3 papers
Visual content generation and editing · 45% Computational photography and imaging · 39% Geometric modeling and processing · 16%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human reconstruction
1.422024
CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Images · ECCV (23) 2024
High-fidelity 3D Human Digitization from Single 2K Resolution Images · CVPR 2023
Computer vision › 3D vision › 3d reconstruction › object reconstruction
3d head reconstruction
0.912025
WarpHE4D: Dense 4D Head Map Toward Full Head Reconstruction · ICCV 2025
Visual content generation and editing › avatar generation
3d human avatar generation
0.812024
CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Images · ECCV (23) 2024
Computational photography and imaging
depth estimation
0.712023
High-fidelity 3D Human Digitization from Single 2K Resolution Images · CVPR 2023
Geometric modeling and processing
deformable models
0.312025
WarpHE4D: Dense 4D Head Map Toward Full Head Reconstruction · ICCV 2025

Methods — techniques the papers use, named apart from their topics

warping · 1.74d representation · 1.7neural radiance field · 1.5part-wise image-to-normal network · 1.3multi-resolution depth network · 1.3SMPL · 1.3
YearPublicationVenuePosition
2026 Towards robust 3D human reconstruction with uncertainty-aware low-rank adaptation
Inho Chang, Ju-Mi Kang, Yong-Hoon Kwon, Ju Hong Yoon, Min-Gyu Park
Comput. Vis. Image Underst.2
2025 WarpHE4D: Dense 4D Head Map Toward Full Head Reconstruction
Jong Seob Yun, Yong-Hoon Kwon, Min-Gyu Park, Ju-Mi Kang, Min-Ho Lee, Inho Chang, Ju Hong Yoon, Kuk-Jin Yoon
ICCV4
2024 CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Images
Jisu Shin 0002, Junmyeong Lee, Seongmin Lee 0009, Min-Gyu Park, Ju-Mi Kang, Ju Hong Yoon, Hae-Gon Jeon
ECCV (23)5
2023 High-fidelity 3D Human Digitization from Single 2K Resolution Images
abstract
High-quality 3D human body reconstruction requires high-fidelity and large-scale training data and appropriate network design that effectively exploits the high-resolution input images. To tackle these problems, we propose a simple yet effective 3D human digitization method called 2K2K, which constructs a large-scale 2K human dataset and infers 3D human models from 2K resolution images. The proposed method separately recovers the global shape of a human and its details. The low-resolution depth network predicts the global structure from a low-resolution image, and the part-wise image-to-normal network predicts the details of the 3D human body structure. The high-resolution depth network merges the global 3D shape and the detailed structures to infer the high-resolution front and back side depth maps. Finally, an off-the-shelf mesh generator reconstructs the full 3D human model, which are available at https://github.com/SangHunHan92/2K2K. In addition, we also provide 2,050 3D human models, including texture maps, 3D joints, and SMPL parameters for research purposes. In experiments, we demonstrate competitive performance over the recent works on various datasets.
Sang-Hun Han, Min-Gyu Park, Ju Hong Yoon, Ju-Mi Kang, Young-Jae Park, Hae-Gon Jeon
CVPR4
2018 Hierarchical Palette Extraction Based on Local Distinctiveness and Cluster Validation for Image Recoloring
abstract
Palette-based image recoloring is one of the popular color manipulation methods by transforming dominant scene colors into corresponding user-specific colors intuitively. Because conventional palette extraction methods are based only on global color distribution, they cannot deal with local distinctive colors, which can cause not only the degraded result of image recoloring, but also the limitation of user selection. In this paper, we propose a new palette extraction method by iterative palette partitioning based on cluster validation. To find candidate colors for palette partitioning, we compute patch uniformity for local patches. For image recoloring with extracted palette, we use a statistics-based color transfer method by considering the pixel-wise weight from palette colors. In the experiments, our automatic or user-specific palette extraction shows more plausible palette representation than previous methods. Furthermore, image recoloring results show the effectiveness of the proposed method in terms of quality of color transfer and user experience.
Ju-Mi Kang, Youngbae Hwang
ICIP1