EDBT 2026 Demo / reviewers in the wild / expert
Josh Kelle
dblp:226/2838
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Multi-agent systems · 56% Reinforcement learning · 44% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › multi-robot systems
robot soccer |
0.9 | 1 | 2025 | Reinforcement Learning Within the Classical Robotics Stack: A Case Study in Robot Soccer · ICRA 2025 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent decision making |
0.3 | 1 | 2025 | Reinforcement Learning Within the Classical Robotics Stack: A Case Study in Robot Soccer · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
sim2real · 0.9model-free reinforcement learning · 0.9behavior decomposition · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Reinforcement Learning Within the Classical Robotics Stack: A Case Study in Robot SoccerabstractRobot decision-making in partially observable, real-time, dynamic, and multi-agent environments remains a difficult and unsolved challenge. Model-free reinforcement learning (RL) is a promising approach to learning decisionmaking in such domains, however, end-to-end RL in complex environments is often intractable. To address this challenge in the RoboCup Standard Platform League (SPL) domain, we developed a novel architecture integrating RL within a classical robotics stack, while employing a multi-fidelity sim2real approach and decomposing behavior into learned sub-behaviors with heuristic selection. Our architecture led to victory in the 2024 RoboCup SPL Challenge Shield Division. In this work, we fully describe our system's architecture and empirically analyze key design decisions that contributed to its success. Our approach demonstrates how RL-based behaviors can be integrated into complete robot behavior architectures. Adam Labiosa, Zhihan Wang, Siddhant Agarwal, William Cong, Geethika Hemkumar, Abhinav Narayan Harish, Benjamin Hong, Josh Kelle, Zisen Shao, Peter Stone 0001, Josiah Hanna |
ICRA | 8 |
| 2017 | Fast and Precise Black and White Ball Detection for RoboCup Soccer
Jacob Menashe, Josh Kelle, Katie Genter, Josiah Hanna, Elad Liebman, Sanmit Narvekar, Peter Stone 0001 |
RoboCup | 2 |