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Arnab Debnath

dblp:226/4631 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0003-1928-240XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 44% Motion planning and robot control · 44% Reinforcement learning · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
social navigation
0.912025
A Hybrid Approach to Indoor Social Navigation: Integrating Reactive Local Planning and Proactive Global Planning · ICRA 2025
Machine learning › Reinforcement learning › deep reinforcement learning
deep reinforcement learning for navigation
0.312025
A Hybrid Approach to Indoor Social Navigation: Integrating Reactive Local Planning and Proactive Global Planning · ICRA 2025

Methods — techniques the papers use, named apart from their topics

reactive local planning · 0.9proactive global planning · 0.9deep reinforcement learning · 0.9
YearPublicationVenuePosition
2025 A Hybrid Approach to Indoor Social Navigation: Integrating Reactive Local Planning and Proactive Global Planning
abstract
We consider the problem of indoor building-scale social navigation, where the robot must reach a point goal as quickly as possible without colliding with humans who are freely moving around. Factors such as varying crowd densities, unpredictable human behavior, and the constraints of indoor spaces add significant complexity to the navigation task, necessitating a more advanced approach. We propose a modular navigation framework that leverages the strengths of both classical methods and deep reinforcement learning (DRL). Our approach employs a global planner to generate waypoints, assigning soft costs around anticipated pedestrian locations, encouraging caution around potential future positions of humans. Simultaneously, the local planner, powered by DRL, follows these waypoints while avoiding collisions. The combination of these planners enables the agent to perform complex maneuvers and effectively navigate crowded and constrained environments while improving reliability. Many existing studies on social navigation are conducted in simplistic or open environments, limiting the ability of trained models to perform well in complex, real-world settings. To advance research in this area, we introduce a new 2D benchmark designed to facilitate development and testing of social navigation strategies in indoor environments.22Simulator and code: https://github.com/arnabGMU/hybrid_social_nav We benchmark our method against traditional and RL-based navigation strategies, demonstrating that our approach outperforms both.
Arnab Debnath, Gregory J. Stein, Jana Kosecka
ICRA1
2023 Learning-Augmented Model-Based Planning for Visual Exploration
abstract
We consider the problem of time-limited robotic exploration in previously unseen environments where exploration is limited by a predefined amount of time. We propose a novel exploration approach using learning-augmented model-based planning. We generate a set of sub goals associated with frontiers on the current map and derive a Bellman Equation for exploration with these subgoals. Visual sensing and advances in semantic mapping of indoor scenes are exploited for training a deep convolutional neural network to estimate properties associated with each frontier: the expected unobserved area beyond the frontier and the expected time steps (discretized actions) required to explore it. The proposed model-based planner is guaranteed to explore the whole scene if time permits. We thoroughly evaluate our approach on a large-scale pseudo-realistic indoor dataset (Matterport3D) with the Habitat simulator. We compare our approach with classical and more recent RL-based exploration methods. Our approach surpasses the greedy strategies by 2.1% and the RL-based exploration methods by 8.4% in terms of coverage.
Arnab Debnath, Gregory J. Stein, Jana Kosecka
IROS2