EDBT 2026 Demo / reviewers in the wild / expert
Taira Tsuchiya
dblp:226/5536
· DBLP profile ↗
23ranked-venue papers
10as first author
21since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 9 first-author · 21 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin RegretabstractLearning to play zero-sum games is a fundamental problem in game theory and machine learning. While significant progress has been made in minimizing external regret in the self-play settings or with full-information feedback, real-world applications often force learners to play against unknown, arbitrary opponents and restrict learners to bandit feedback where only the reward of the realized action is observable. In such challenging settings, it is well-known that $\Omega(\sqrt T)$ external regret is unavoidable (where $T$ is the number of rounds). To overcome this barrier, we investigate adversarial learning in zero-sum games under bandit feedback, aiming to minimize the deficit against the maximin pure strategy — a metric we term Pure-Strategy Maximin Regret. We analyze this problem under two bandit feedback models: \emph{uninformed} (only the realized reward is revealed) and \emph{informed} (both the reward and the opponent’s action are revealed). For uninformed bandit learning of normal-form games, we show that the Tsallis-INF algorithm achieves $\mathcal{O}(c \log T)$ instance-dependent regret with a game-dependent parameter $c$. Crucially, we prove an information-theoretic lower bound showing that the dependence on $c$ is necessary. To overcome this hardness, we turn to the informed setting and introduce Maximin-UCB, which obtains another regret bound of the form $\mathcal{O}(c’ \log T)$ for a different game-dependent parameter $c’$ that could potentially be much smaller than $c$. Finally, we generalize both results to bilinear games over an arbitrary, large action set, proposing Tsallis-FTRL-SPM and Maximin-LinUCB for the uninformed and informed settings respectively and establishing similar game-dependent logarithmic regret bounds. Shinji Ito, Arnab Maiti, Taira Tsuchiya |
COLT | 4 |
| 2025 | Revisiting Online Learning Approach to Inverse Linear Optimization: A Fenchel-Young Loss Perspective and Gap-Dependent Regret AnalysisabstractThis paper revisits the online learning approach to inverse linear optimization studied by B{ä}rmann et al. (2017), where the goal is to infer an unknown linear objective function of an agent from sequential observations of the agent’s input-output pairs. First, we provide a simple understanding of the online learning approach through its connection to online convex optimization of \emph{Fenchel–Young losses}. As a byproduct, we present an offline guarantee on the \emph{suboptimality loss}, which measures how well predicted objective vectors explain the agent’s choices, without assuming the optimality of the agent’s choices. Second, assuming that there is a gap between optimal and suboptimal objective values in the agent’s decision problems, we obtain an upper bound independent of the time horizon $T$ on the sum of suboptimality and \emph{estimate losses}, where the latter measures the quality of solutions recommended by predicted objective vectors. Interestingly, our gap-dependent analysis achieves a faster rate than the standard $O(\sqrt{T})$ regret bound by exploiting structures specific to inverse linear optimization, even though neither the loss functions nor their domains possess desirable properties, such as strong convexity. Shinsaku Sakaue, Han Bao 0002, Taira Tsuchiya |
AISTATS | 3 |
| 2025 | Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit FeedbackabstractNo-regret self-play learning dynamics have become one of the premier ways to solve large-scale games in practice. Accelerating their convergence via improving the regret of the players over the naive $O(\sqrt{T})$ bound after $T$ rounds has been extensively studied in recent years, but almost all studies assume access to exact gradient feedback. We address the question of whether acceleration is possible under bandit feedback only and provide an affirmative answer for two-player zero-sum normal-form games. Specifically, we show that if both players apply the Tsallis-INF algorithm of Zimmert and Seldin (2021), then their regret is at most $O(c_1 \log T + \sqrt{c_2 T})$, where $c_1$ and $c_2$ are game-dependent constants that characterize the difficulty of learning $c_1$ resembles the complexity of learning a stochastic multi-armed bandit instance and depends inversely on some gap measures, while $c_2$ can be much smaller than the number of actions when the Nash equilibria have a small support or are close to the boundary. In particular, for the case when a pure strategy Nash equilibrium exists, $c_2$ becomes zero, leading to an optimal instance-dependent regret bound as we show. We additionally prove that in this case our algorithm also enjoys last-iterate convergence and can identify the pure strategy Nash equilibrium with near-optimal sample complexity. Shinji Ito, Taira Tsuchiya |
COLT | 3 |
| 2025 | Corrupted Learning Dynamics in GamesabstractLearning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. It is well known that an equilibrium can be computed at a fast rate of $O(1/T)$ when all players follow the optimistic follow-the-regularized-leader (OFTRL). However, this acceleration is limited to the \textit{honest regime}, in which all players fully adhere to a prescribed algorithm—a situation that may not be realistic in practice. To address this issue, we present \textit{corrupted learning dynamics} that adaptively find an equilibrium at a rate that depends on the extent to which each player deviates from the strategy suggested by the prescribed algorithm. First, in two-player zero-sum corrupted games, we provide learning dynamics for which the external regret of the $x$-player (and similarly for the $y$-player) is roughly bounded by $O(\log (m_x m_y) + \sqrt{\hat{C}_y} + \hat{C}_x)$, where $m_x$ and $m_y$ denote the number of actions of the $x$- and $y$-players, respectively, and $\hat{C}_x$ and $\hat{C}_y$ represent their cumulative deviations. We then extend our approach to multiplayer general-sum corrupted games, providing learning dynamics for which the swap regret of player $i$ is bounded by $O(\log T + \sqrt{\sum_{k} \hat{C}_k \log T} + \hat{C}_i)$ ignoring dependence on the number of players and actions, where $\hat{C}_i$ is the cumulative deviation of player $i$ from the prescribed algorithm. Our learning dynamics are agnostic to the levels of corruption. A key technical contribution is a new analysis that ensures the stability of a stationary distribution of a Markov chain under a new adaptive learning rate, thereby allowing us to achieve the desired bound in the corrupted regime while matching the best existing bound in the honest regime. Notably, our framework can be extended to address not only corruption in strategies but also corruption in the observed expected utilities, and we provide several matching lower bounds. Taira Tsuchiya, Shinji Ito |
COLT | 1 |
| 2025 | Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit FeedbackabstractWe study online learning in finite-horizon episodic Markov decision processes (MDPs) under the challenging \textit{aggregate bandit feedback} model,
where the learner observes only the cumulative loss incurred in each episode,
rather than individual losses at each state-action pair.
While prior work in this setting has focused exclusively on worst-case analysis,
we initiate the study of \textit{best-of-both-worlds} (BOBW) algorithms that achieve low regret in both stochastic and adversarial environments.
We propose the first BOBW algorithms for episodic tabular MDPs with aggregate bandit feedback.
In the case of known transitions,
our algorithms achieve $O(\log T)$ regret in stochastic settings and ${O}(\sqrt{T})$ regret in adversarial ones.
Importantly, we also establish matching lower bounds, showing the optimality of our algorithms in this setting.
We further extend our approach to unknown-transition settings by incorporating confidence-based techniques.
Our results rely on a combination of FTRL over occupancy measures,
self-bounding techniques,
and new loss estimators inspired by recent advances in online shortest path problems.
Along the way,
we also provide the first individual-gap-dependent lower bounds and demonstrate near-optimal BOBW algorithms for shortest path problems with bandit feedback. Shinji Ito, Kevin Jamieson 0001, Arnab Maiti, Taira Tsuchiya |
NeurIPS | 5 |
| 2025 | Online Inverse Linear Optimization: Efficient Logarithmic-Regret Algorithm, Robustness to Suboptimality, and Lower BoundabstractIn online inverse linear optimization, a learner observes time-varying sets of feasible actions and an agent's optimal actions, selected by solving linear optimization over the feasible actions. The learner sequentially makes predictions of the agent's true linear objective function, and their quality is measured by the *regret*, the cumulative gap between optimal objective values and those achieved by following the learner's predictions. A seminal work by Bärmann et al. (2017) obtained a regret bound of $O(\sqrt{T})$, where $T$ is the time horizon. Subsequently, the regret bound has been improved to $O(n^4 \ln T)$ by Besbes et al. (2021, 2025) and to $O(n \ln T)$ by Gollapudi et al. (2021), where $n$ is the dimension of the ambient space of objective vectors. However, these logarithmic-regret methods are highly inefficient when $T$ is large, as they need to maintain regions specified by $O(T)$ constraints, which represent possible locations of the true objective vector. In this paper, we present the first logarithmic-regret method whose per-round complexity is independent of $T$; indeed, it achieves the best-known bound of $O(n \ln T)$. Our method is strikingly simple: it applies the online Newton step (ONS) to appropriate exp-concave loss functions. Moreover, for the case where the agent's actions are possibly suboptimal, we establish a regret bound of $O(n\ln T + \sqrt{\Delta_T n\ln T})$, where $\Delta_T$ is the cumulative suboptimality of the agent's actions. This bound is achieved by using MetaGrad, which runs ONS with $\Theta(\ln T)$ different learning rates in parallel. We also present a lower bound of $\Omega(n)$, showing that the $O(n\ln T)$ bound is tight up to an $O(\ln T)$ factor. Shinsaku Sakaue, Taira Tsuchiya, Han Bao 0002, Taihei Oki |
NeurIPS | 2 |
| 2025 | Bandit and Delayed Feedback in Online Structured PredictionabstractOnline structured prediction is a task of sequentially predicting outputs with complex structures based on inputs and past observations, encompassing online classification. Recent studies showed that in the full-information setting, we can achieve finite bounds on the *surrogate regret*, *i.e.,* the extra target loss relative to the best possible surrogate loss. In practice, however, full-information feedback is often unrealistic as it requires immediate access to the whole structure of complex outputs. Motivated by this, we propose algorithms that work with less demanding feedback, *bandit* and *delayed* feedback. For bandit feedback, by using a standard inverse-weighted gradient estimator, we achieve a surrogate regret bound of $O(\sqrt{KT})$ for the time horizon $T$ and the size of the output set $K$. However, $K$ can be extremely large when outputs are highly complex, resulting in an undesirable bound. To address this issue, we propose another algorithm that achieves a surrogate regret bound of $O(T^{2/3})$, which is independent of $K$. This is achieved with a carefully designed pseudo-inverse matrix estimator. Furthermore, we numerically compare the performance of these algorithms, as well as existing ones. Regarding delayed feedback, we provide algorithms and regret analyses that cover various scenarios, including full-information and bandit feedback, as well as fixed and variable delays. Yuki Shibukawa, Taira Tsuchiya, Shinsaku Sakaue, Kenji Yamanishi |
NeurIPS | 2 |
| 2024 | Best-of-Both-Worlds Algorithms for Linear Contextual BanditsabstractWe study best-of-both-worlds algorithms for $K$-armed linear contextual bandits. Our algorithms deliver near-optimal regret bounds in both the adversarial and stochastic regimes, without prior knowledge about the environment. In the stochastic regime, we achieve the polylogarithmic rate $\frac{(dK)^2\mathrm{poly}\!\log(dKT)}{\Delta_{\min}}$, where $\Delta_{\min}$ is the minimum suboptimality gap over the $d$-dimensional context space. In the adversarial regime, we obtain either the first-order $\widetilde{\mathcal{O}}(dK\sqrt{L^*})$ bound, or the second-order $\widetilde{\mathcal{O}}(dK\sqrt{\Lambda^*})$ bound, where $L^*$ is the cumulative loss of the best action and $\Lambda^*$ is a notion of the cumulative second moment for the losses incurred by the algorithm. Moreover, we develop an algorithm based on FTRL with Shannon entropy regularizer that does not require the knowledge of the inverse of the covariance matrix, and achieves a polylogarithmic regret in the stochastic regime while obtaining $\widetilde{\mathcal{O}}\big(dK\sqrt{T}\big)$ regret bounds in the adversarial regime. Yuko Kuroki, Alberto Rumi, Taira Tsuchiya, Fabio Vitale, Nicolò Cesa-Bianchi |
AISTATS | 3 |
| 2024 | Adaptive Learning Rate for Follow-the-Regularized-Leader: Competitive Analysis and Best-of-Both-WorldsabstractFollow-The-Regularized-Leader (FTRL) is known as an effective and versatile approach in online learning, where appropriate choice of the learning rate is crucial for smaller regret. To this end, we formulate the problem of adjusting FTRL’s learning rate as a sequential decision-making problem and introduce the framework of competitive analysis. We establish a lower bound for the competitive ratio and propose update rules for the learning rate that achieves an upper bound within a constant factor of this lower bound. Specifically, we illustrate that the optimal competitive ratio is characterized by the (approximate) monotonicity of components of the penalty term, showing that a constant competitive ratio is achievable if the components of the penalty term form a monotone non-increasing sequence, and derive a tight competitive ratio when penalty terms are $\xi$-approximately monotone non-increasing. Our proposed update rule, referred to as \textit{stability-penalty matching}, also facilitates the construction of Best-Of-Both-Worlds (BOBW) algorithms for stochastic and adversarial environments. In these environments our results contribute to achieving tighter regret bound and broaden the applicability of algorithms for various settings such as multi-armed bandits, graph bandits, linear bandits, and contextual bandits. Shinji Ito, Taira Tsuchiya, Junya Honda |
COLT | 2 |
| 2024 | Online Structured Prediction with Fenchel-Young Losses and Improved Surrogate Regret for Online Multiclass Classification with Logistic LossabstractThis paper studies online structured prediction with full-information feedback. For online multiclass classification, Van der Hoeven (2020) established \emph{finite} surrogate regret bounds, which are independent of the time horizon, by introducing an elegant \emph{exploit-the-surrogate-gap} framework. However, this framework has been limited to multiclass classification primarily because it relies on a classification-specific procedure for converting estimated scores to outputs. We extend the exploit-the-surrogate-gap framework to online structured prediction with \emph{Fenchel–Young losses}, a large family of surrogate losses that includes the logistic loss for multiclass classification as a special case, obtaining finite surrogate regret bounds in various structured prediction problems. To this end, we propose and analyze \emph{randomized decoding}, which converts estimated scores to general structured outputs. Moreover, by applying our decoding to online multiclass classification with the logistic loss, we obtain a surrogate regret bound of $O(\| \bm{U} \|_\mathrm{F}^2)$, where $\bm{U}$ is the best offline linear estimator and $\| \cdot \|_\mathrm{F}$ denotes the Frobenius norm. This bound is tight up to logarithmic factors and improves the previous bound of $O(d\| \bm{U} \|_\mathrm{F}^2)$ due to Van der Hoeven (2020) by a factor of $d$, the number of classes. Shinsaku Sakaue, Han Bao 0002, Taira Tsuchiya, Taihei Oki |
COLT | 3 |
| 2024 | Exploration by Optimization with Hybrid Regularizers: Logarithmic Regret with Adversarial Robustness in Partial MonitoringabstractPartial monitoring is a generic framework of online decision-making problems with limited feedback. To make decisions from such limited feedback, it is necessary to find an appropriate distribution for exploration. Recently, a powerful approach for this purpose, exploration by optimization (ExO), was proposed, which achieves optimal bounds in adversarial environments with follow-the-regularized-leader for a wide range of online decision-making problems. However, a naive application of ExO in stochastic environments significantly degrades regret bounds. To resolve this issue in locally observable games, we first establish a new framework and analysis for ExO with a hybrid regularizer. This development allows us to significantly improve existing regret bounds of best-of-both-worlds (BOBW) algorithms, which achieves nearly optimal bounds both in stochastic and adversarial environments. In particular, we derive a stochastic regret bound of $O(\sum_{a \neq a^*} k^2 m^2 \log T / \Delta_a)$, where $k$, $m$, and $T$ are the numbers of actions, observations and rounds, $a^*$ is an optimal action, and $\Delta_a$ is the suboptimality gap for action $a$. This bound is roughly $\Theta(k^2 \log T)$ times smaller than existing BOBW bounds. In addition, for globally observable games, we provide a new BOBW algorithm with the first $O(\log T)$ stochastic bound. Taira Tsuchiya, Shinji Ito, Junya Honda |
ICML | 1 |
| 2024 | A Simple and Adaptive Learning Rate for FTRL in Online Learning with Minimax Regret of $\Theta(T^{2/3})$ and its Application to Best-of-Both-WorldsabstractFollow-the-Regularized-Leader (FTRL) is a powerful framework for various online learning problems. By designing its regularizer and learning rate to be adaptive to past observations, FTRL is known to work adaptively to various properties of an underlying environment. However, most existing adaptive learning rates are for online learning problems with a minimax regret of $\Theta(\sqrt{T})$ for the number of rounds $T$, and there are only a few studies on adaptive learning rates for problems with a minimax regret of $\Theta(T^{2/3})$, which include several important problems dealing with indirect feedback. To address this limitation, we establish a new adaptive learning rate framework for problems with a minimax regret of $\Theta(T^{2/3})$. Our learning rate is designed by matching the stability, penalty, and bias terms that naturally appear in regret upper bounds for problems with a minimax regret of $\Theta(T^{2/3})$. As applications of this framework, we consider three major problems with a minimax regret of $\Theta(T^{2/3})$: partial monitoring, graph bandits, and multi-armed bandits with paid observations. We show that FTRL with our learning rate and the Tsallis entropy regularizer improves existing Best-of-Both-Worlds (BOBW) regret upper bounds, which achieve simultaneous optimality in the stochastic and adversarial regimes. The resulting learning rate is surprisingly simple compared to the existing learning rates for BOBW algorithms for problems with a minimax regret of $\Theta(T^{2/3})$. Taira Tsuchiya, Shinji Ito |
NeurIPS | 1 |
| 2024 | Fast Rates in Stochastic Online Convex Optimization by Exploiting the Curvature of Feasible SetsabstractIn this work, we explore online convex optimization (OCO) and introduce a new condition and analysis that provides fast rates by exploiting the curvature of feasible sets. In online linear optimization, it is known that if the average gradient of loss functions exceeds a certain threshold, the curvature of feasible sets can be exploited by the follow-the-leader (FTL) algorithm to achieve a logarithmic regret. This study reveals that algorithms adaptive to the curvature of loss functions can also leverage the curvature of feasible sets. In particular, we first prove that if an optimal decision is on the boundary of a feasible set and the gradient of an underlying loss function is non-zero, then the algorithm achieves a regret bound of $O(\rho \log T)$ in stochastic environments. Here, $\rho > 0$ is the radius of the smallest sphere that includes the optimal decision and encloses the feasible set. Our approach, unlike existing ones, can work directly with convex loss functions, exploiting the curvature of loss functions simultaneously, and can achieve the logarithmic regret only with a local property of feasible sets. Additionally, the algorithm achieves an $O(\sqrt{T})$ regret even in adversarial environments, in which FTL suffers an $\Omega(T)$ regret, and achieves an $O(\rho \log T + \sqrt{C \rho \log T})$ regret in corrupted stochastic environments with corruption level $C$. Furthermore, by extending our analysis, we establish a matching regret upper bound of $O\Big(T^{\frac{q-2}{2(q-1)}} (\log T)^{\frac{q}{2(q-1)}}\Big)$ for $q$-uniformly convex feasible sets, where uniformly convex sets include strongly convex sets and $\ell_p$-balls for $p \in [2,\infty)$. This bound bridges the gap between the $O(\log T)$ bound for strongly convex sets~($q=2$) and the $O(\sqrt{T})$ bound for non-curved sets~($q\to\infty$). Taira Tsuchiya, Shinji Ito |
NeurIPS | 1 |
| 2023 | Further Adaptive Best-of-Both-Worlds Algorithm for Combinatorial Semi-BanditsabstractWe consider the combinatorial semi-bandit problem and present a new algorithm with a best-of-both-worlds regret guarantee; the regrets are bounded near-optimally in the stochastic and adversarial regimes. In the stochastic regime, we prove a variance-dependent regret bound depending on the tight suboptimality gap introduced by Kveton et al. (2015) with a good leading constant. In the adversarial regime, we show that the same algorithm simultaneously obtains various data-dependent regret bounds. Our algorithm is based on the follow-the-regularized-leader framework with a refined regularizer and adaptive learning rate. Finally, we numerically test the proposed algorithm and confirm its superior or competitive performance over existing algorithms, including Thompson sampling under most settings. Taira Tsuchiya, Shinji Ito, Junya Honda |
AISTATS | 1 |
| 2023 | Follow-the-Perturbed-Leader Achieves Best-of-Both-Worlds for Bandit ProblemsabstractThis paper discusses the adversarial and stochastic $K$-armed bandit problems. In the adversarial setting, the best possible regret is known to be $O(\sqrt{KT})$ for time horizon $T$. This bound can be achieved by several policies but they require to explicitly compute the arm-selection probabilities by solving optimization problems at each round, which becomes problematic in some settings. One promising candidate to avoid this issue is the Follow-The-Perturbed-Leader (FTPL) policy, which simply chooses the arm with the minimum cumulative estimated loss with a random perturbation. In particular, it has been conjectured that $O(\sqrt{KT})$ regret might be achieved by FTPL with a Fréchet-type perturbation. This paper affirmatively resolves this conjecture by showing that Fréchet perturbation indeed achieves this bound. We also show that FTPL achieves a logarithmic regret for the stochastic setting, meaning that FTPL achieves best-of-both-worlds regret bounds. The key to these bounds is the novel technique to evaluate the stability of the policy and to express the regret at each round in multiple forms depending on the estimated losses. Junya Honda, Shinji Ito, Taira Tsuchiya |
ALT | 3 |
| 2023 | Best-of-Both-Worlds Algorithms for Partial MonitoringabstractThis study considers the partial monitoring problem with $k$-actions and $d$-outcomes and provides the first best-of-both-worlds algorithms, whose regrets are favorably bounded both in the stochastic and adversarial regimes. In particular, we show that for non-degenerate locally observable games, the regret is $O(m^2 k^4 \log(T) \log(k_{\Pi} T) / \Delta_{\min})$ in the stochastic regime and $O(m k^{3/2} \sqrt{T \log(T) \log k_{\Pi}})$ in the adversarial regime, where $T$ is the number of rounds, $m$ is the maximum number of distinct observations per action, $\Delta_{\min}$ is the minimum suboptimality gap, and $k_{\Pi}$ is the number of Pareto optimal actions. Moreover, we show that for globally observable games, the regret is $O(c_{\mathcal{G}}^2 \log(T) \log(k_{\Pi} T) / \Delta_{\min}^2)$ in the stochastic regime and $O((c_{\mathcal{G}}^2 \log(T) \log(k_{\Pi} T))^{1/3} T^{2/3})$ in the adversarial regime, where $c_{\mathcal{G}}$ is a game-dependent constant. We also provide regret bounds for a stochastic regime with adversarial corruptions. Our algorithms are based on the follow-the-regularized-leader framework and are inspired by the approach of exploration by optimization and the adaptive learning rate in the field of online learning with feedback graphs. Taira Tsuchiya, Shinji Ito, Junya Honda |
ALT | 1 |
| 2023 | Stability-penalty-adaptive follow-the-regularized-leader: Sparsity, game-dependency, and best-of-both-worldsabstractAdaptivity to the difficulties of a problem is a key property in sequential decision-making problems to broaden the applicability of algorithms. Follow-the-regularized-leader (FTRL) has recently emerged as one of the most promising approaches for obtaining various types of adaptivity in bandit problems. Aiming to further generalize this adaptivity, we develop a generic adaptive learning rate, called stability-penalty-adaptive (SPA) learning rate for FTRL. This learning rate yields a regret bound jointly depending on stability and penalty of the algorithm, into which the regret of FTRL is typically decomposed. With this result, we establish several algorithms with three types of adaptivity: sparsity, game-dependency, and best-of-both-worlds (BOBW). Despite the fact that sparsity appears frequently in real problems, existing sparse multi-armed bandit algorithms with $k$-arms assume that the sparsity level $s \leq k$ is known in advance, which is often not the case in real-world scenarios. To address this issue, we first establish $s$-agnostic algorithms with regret bounds of $\tilde{O}(\sqrt{sT})$ in the adversarial regime for $T$ rounds, which matches the existing lower bound up to a logarithmic factor. Meanwhile, BOBW algorithms aim to achieve a near-optimal regret in both the stochastic and adversarial regimes. Leveraging the SPA learning rate and the technique for $s$-agnostic algorithms combined with a new analysis to bound the variation in FTRL output in response to changes in a regularizer, we establish the first BOBW algorithm with a sparsity-dependent bound. Additionally, we explore partial monitoring and demonstrate that the proposed SPA learning rate framework allows us to achieve a game-dependent bound and the BOBW simultaneously. Taira Tsuchiya, Shinji Ito, Junya Honda |
NeurIPS | 1 |
| 2022 | Adversarially Robust Multi-Armed Bandit Algorithm with Variance-Dependent Regret BoundsabstractThis paper considers the multi-armed bandit (MAB) problem and provides a new best-of-both-worlds (BOBW) algorithm that works nearly optimally in both stochastic and adversarial settings. In stochastic settings, some existing BOBW algorithms achieve tight gap-dependent regret bounds of $O(\sum_{i: \Delta_i>0} \frac{\log T}{\Delta_i})$ for suboptimality gap $\Delta_i$ of arm $i$ and time horizon $T$. On the other hand, it is shown in Audibert et al. (2007) that the regret bound can be tightened to $O(\sum_{i: \Delta_i>0} (\frac{\sigma_i^2}{\Delta_i} + 1) \log T )$ using the loss variance $\sigma_i^2$ of each arm $i$ in the stochastic environments. In this paper, we propose an algorithm based on the follow-the-regularized-leader method, which employs adaptive learning rates that depend on the empirical prediction error of the loss. This is the first BOBW algorithm with gap-variance-dependent bounds, showing that the variance information can be used even in the possibly adversarial environment. Further, the leading constant factor in our gap-variance dependent bound is only (almost) twice the value for the lower bound. In addition, the proposed algorithm enjoys multiple data-dependent regret bounds in adversarial settings and works well in stochastic settings with adversarial corruptions. Table 1 summarizes the achievable bounds in comparison with UCB-V Audibert et al. (2007), Tsallis-INF (Zimmert and Seldin, 2021) and LB-INF (Ito, 2021). Shinji Ito, Taira Tsuchiya, Junya Honda |
COLT | 2 |
| 2022 | Nearly Optimal Best-of-Both-Worlds Algorithms for Online Learning with Feedback GraphsabstractThis study considers online learning with general directed feedback graphs. For this problem, we present best-of-both-worlds algorithms that achieve nearly tight regret bounds for adversarial environments as well as poly-logarithmic regret bounds for stochastic environments. As Alon et al. [2015] have shown, tight regret bounds depend on the structure of the feedback graph: strongly observable graphs yield minimax regret of $\tilde{\Theta}( \alpha^{1/2} T^{1/2} )$, while weakly observable graphs induce minimax regret of $\tilde{\Theta}( \delta^{1/3} T^{2/3} )$, where $\alpha$ and $\delta$, respectively, represent the independence number of the graph and the domination number of a certain portion of the graph. Our proposed algorithm for strongly observable graphs has a regret bound of $\tilde{O}( \alpha^{1/2} T^{1/2} )$ for adversarial environments, as well as of $ {O} ( \frac{\alpha (\ln T)^3 }{\Delta_{\min}} ) $ for stochastic environments, where $\Delta_{\min}$ expresses the minimum suboptimality gap. This result resolves an open question raised by Erez and Koren [2021]. We also provide an algorithm for weakly observable graphs that achieves a regret bound of $\tilde{O}( \delta^{1/3}T^{2/3} )$ for adversarial environments and poly-logarithmic regret for stochastic environments. The proposed algorithms are based on the follow-the-regularized-leader approach combined with newly designed update rules for learning rates. Shinji Ito, Taira Tsuchiya, Junya Honda |
NeurIPS | 2 |
| 2022 | Minimax Optimal Algorithms for Fixed-Budget Best Arm IdentificationabstractWe consider the fixed-budget best arm identification problem where the goal is to find the arm of the largest mean with a fixed number of samples. It is known that the probability of misidentifying the best arm is exponentially small to the number of rounds. However, limited characterizations have been discussed on the rate (exponent) of this value. In this paper, we characterize the minimax optimal rate as a result of an optimization over all possible parameters. We introduce two rates, $R^{\mathrm{go}}$ and $R^{\mathrm{go}}_{\infty}$, corresponding to lower bounds on the probability of misidentification, each of which is associated with a proposed algorithm. The rate $R^{\mathrm{go}}$ is associated with $R^{\mathrm{go}}$-tracking, which can be efficiently implemented by a neural network and is shown to outperform existing algorithms. However, this rate requires a nontrivial condition to be achievable. To address this issue, we introduce the second rate $R^{\mathrm{go}}_\infty$. We show that this rate is indeed achievable by introducing a conceptual algorithm called delayed optimal tracking (DOT). Junpei Komiyama, Taira Tsuchiya, Junya Honda |
NeurIPS | 2 |
| 2021 | Semisupervised Ordinal Regression Based on Empirical Risk MinimizationabstractOrdinal regression is aimed at predicting an ordinal class label. In this letter, we consider its semisupervised formulation, in which we have unlabeled data along with ordinal-labeled data to train an ordinal regressor. There are several metrics to evaluate the performance of ordinal regression, such as the mean absolute error, mean zero-one error, and mean squared error. However, the existing studies do not take the evaluation metric into account, restrict model choice, and have no theoretical guarantee. To overcome these problems, we propose a novel generic framework for semisupervised ordinal regression based on the empirical risk minimization principle that is applicable to optimizing all of the metrics mentioned above. In addition, our framework has flexible choices of models, surrogate losses, and optimization algorithms without the common geometric assumption on unlabeled data such as the cluster assumption or manifold assumption. We provide an estimation error bound to show that our risk estimator is consistent. Finally, we conduct experiments to show the usefulness of our framework. Taira Tsuchiya, Nontawat Charoenphakdee, Issei Sato, Masashi Sugiyama |
Neural Comput. | 1 |
| 2020 | Analysis and Design of Thompson Sampling for Stochastic Partial MonitoringabstractWe investigate finite stochastic partial monitoring, which is a general model for sequential learning with limited feedback. While Thompson sampling is one of the most promising algorithms on a variety of online decision-making problems, its properties for stochastic partial monitoring have not been theoretically investigated, and the existing algorithm relies on a heuristic approximation of the posterior distribution. To mitigate these problems, we present a novel Thompson-sampling-based algorithm, which enables us to exactly sample the target parameter from the posterior distribution. Besides, we prove that the new algorithm achieves the logarithmic problem-dependent expected pseudo-regret $\mathsf{O}(\log T)$ for a linearized variant of the problem with local observability. This result is the first regret bound of Thompson sampling for partial monitoring, which also becomes the first logarithmic regret bound of Thompson sampling for linear bandits. Taira Tsuchiya, Junya Honda, Masashi Sugiyama |
NeurIPS | 1 |
| 2018 | Speaker Invariant Feature Extraction for Zero-Resource Languages with Adversarial LearningabstractWe introduce a novel type of representation learning to obtain a speaker invariant feature for zero-resource languages. Speaker adaptation is an important technique to build a robust acoustic model. For a zero-resource language, however, conventional model-dependent speaker adaptation methods such as constrained maximum likelihood linear regression are insufficient because the acoustic model of the target language is not accessible. Therefore, we introduce a model-independent feature extraction based on a neural network. Specifically, we introduce a multi-task learning to a bottleneck feature-based approach to make bottleneck feature invariant to a change of speakers. The proposed network simultaneously tackles two tasks: phoneme and speaker classifications. This network trains a feature extractor in an adversarial manner to allow it to map input data into a discriminative representation to predict phonemes, whereas it is difficult to predict speakers. We conduct phone discriminant experiments in Zero Resource Speech Challenge 2017. Experimental results showed that our multi-task network yielded more discriminative features eliminating the variety in speakers. Taira Tsuchiya, Naohiro Tawara, Tetsuji Ogawa, Tetsunori Kobayashi |
ICASSP | 1 |