EDBT 2026 Demo / reviewers in the wild / expert
Buzhen Huang
dblp:226/6095
· DBLP profile ↗
15ranked-venue papers
8as first author
14since 2021 · last 2025
0000-0002-0612-7489ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 7 first-author · 10 since 2021Artificial intelligence and machine learning · 10 · 5 first-author · 9 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Reconstructing Close Human Interaction with Appearance and Proxemics ReasoningabstractDue to visual ambiguities and inter-person occlusions, existing human pose estimation methods cannot recover plausible close interactions from in-the-wild videos. Even state-of-the-art large foundation models (e.g., SAM) cannot accurately distinguish human semantics in such challenging scenarios. In this work, we find that human appearance can provide a straightforward cue to address these obstacles. Based on this observation, we propose a dual-branch optimization framework to reconstruct accurate interactive motions with plausible body contacts constrained by human appearances, social proxemics, and physical laws. Specifically, we first train a diffusion model to learn the human proxemic behavior and pose prior knowledge. The trained network and two optimizable tensors are then incorporated into a dual-branch optimization framework to reconstruct human motions and appearances. Several constraints based on 3D Gaussians, 2D keypoints, and mesh penetrations are also designed to assist the optimization. With the proxemics prior and diverse constraints, our method is capable of estimating accurate interactions from in-the-wild videos captured in complex environments. We further build a dataset with pseudo ground-truth interaction annotations, which may promote future research on pose estimation and human behavior understanding. Experimental results on several benchmarks demonstrate that our method outperforms existing approaches. The code and data are available at https://www.buzhenhuang.com/works/CloseApp.html. Buzhen Huang, Chen Li 0038, Chongyang Xu, Dongyue Lu, Jinnan Chen, Yangang Wang 0001, Gim Hee Lee |
CVPR | 1 |
| 2025 | TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task TokenizationabstractSynthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods mainly focus on developing separate controllers, each specialized for a specific interaction task. This significantly hinders the ability to tackle a wide variety of challenging HSI tasks that require the integration of multiple skills, e.g. sitting down while carrying an object (see Fig. 1). To address this issue, we present TokenHSI, a single, unified transformer-based policy capable of multi-skill unification and flexible adaptation. The key insight is to model the humanoid proprioception as a separate shared token and combine it with distinct task tokens via a masking mechanism. Such a unified policy enables effective knowledge sharing across skills, thereby facilitating the multi-task training. Moreover, our policy architecture supports variable length inputs, enabling flexible adaptation of learned skills to new scenarios. By training additional task tokenizers, we can not only modify the geometries of interaction targets but also coordinate multiple skills to address complex tasks. The experiments demonstrate that our approach can significantly improve versatility, adaptability, and extensibility in various HSI tasks. Liang Pan, Zeshi Yang, Zhiyang Dou, Wenjia Wang 0009, Buzhen Huang, Bo Dai 0002, Taku Komura, Jingbo Wang 0003 |
CVPR | 5 |
| 2025 | Generalizable Human Gaussians from Single-View ImageabstractIn this work, we tackle the task of learning 3D human Gaussians from a single image, focusing on recovering detailed appearance and geometry including unobserved regions. We introduce a single-view generalizable Human Gaussian Model (HGM), which employs a novel generate-then-refine pipeline with the guidance from human body prior and diffusion prior. Our approach uses a ControlNet to refine rendered back-view images from coarse predicted human Gaussians, then uses the refined image along with the input image to reconstruct refined human Gaussians. To mitigate the potential generation of unrealistic human poses and shapes, we incorporate human priors from the SMPL-X model as a dual branch, propagating image features from the SMPL-X volume to the image Gaussians using sparse convolution and attention mechanisms. Given that the initial SMPL-X estimation might be inaccurate, we gradually refine it with our HGM model. We validate our approach on several publicly available datasets. Our method surpasses previous methods in both novel view synthesis and surface reconstruction. Our approach also exhibits strong generalization for cross-dataset evaluation and in-the-wild images. Jinnan Chen, Chen Li 0038, Lingting Zhu, Buzhen Huang, Gim Hee Lee |
ICLR | 5 |
| 2025 | Occlusion-Aware 6D Pose Estimation with Visual Observation Guided Diffusion ModelabstractCategory-level 6D pose estimation in cluttered and occluded environments is a challenging task. Most existing methods rely on deterministic point-based correspondences to estimate target poses, which cannot consider the uncertainty for occluded objects, and thus result in inferior performance. In this paper, we propose a diffusion model guided by occlusion-aware observations to adaptively refine the object poses in occluded and cluttered scenes. Specifically, we first extract various 2D and 3D features from an RGB-D image to construct the conditions of diffusion model. In the reverse diffusion process, the model is guided by implicit correspondences, perception distance, and occlusion relationships to refine the noisy pose sampled from a standard Gaussian distribution. With several denoising steps, our method can produce accurate results that are consistent with image observations in occluded scenarios. The experimental results show that the proposed method can outperform baseline methods in major metrics in occlusion scenarios. Furthermore, our approach can also be applied in robotic grasping and manipulation tasks through grasping experiments in a cluttered enviroment on a physical UR5 robot. Yanbin Xiong, Buzhen Huang |
IROS | 2 |
| 2025 | Cabin-HMR: Single-view Multi-person Human Mesh Estimation in Cabin SpacesabstractSevere occlusion remains a fundamental challenge in single-view human pose estimation, particularly in cabin environments where strong distortion further exacerbates the ill-posed nature of the problem. Leveraging the abundance of 2D pose data, we can impose structured modeling of the human body to infer plausible estimates for occluded regions, thereby guiding the reconstruction of a complete human body mesh. To address this issue, we propose Cabin-HMR, a novel method for multi-person 3D pose reconstruction from a single view. Our approach effectively incorporates human structural priors derived from 2D poses and sitting postures to infer the most plausible full-body pose under occlusion. Furthermore, by integrating depth information as a corrective signal for local image patches, our method significantly mitigates the impact of camera distortion in cabin environments. To enhance generalization to diverse and complex seated postures, we construct a large-scale dataset comprising paired 2D and 3D sitting pose annotations collected from synchronized multi-view camera systems in vehicle interiors. Experimental results demonstrate that Cabin-HMR achieves robust performance across various scenarios, particularly excelling in cabin environments where occlusion and distortion are prevalent. Zhengheng Rui, Buzhen Huang, Ziyazhuo Wang, Yangang Wang 0001 |
SMC | 2 |
| 2024 | Synthesizing Physically Plausible Human Motions in 3D ScenesabstractWe present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based methods mainly focus on single-object environments, resulting in limited applicability in realistic 3D scenes with multi-objects. To address such challenges, we propose a framework that enables physically simulated characters to perform long-term interaction tasks in diverse, cluttered, and unseen 3D scenes. The key idea is to decouple human-scene interactions into two fundamental processes, Interacting and Navigating, which motivates us to construct two reusable Controllers, namely InterCon and NavCon. Specifically, InterCon uses two complementary policies to enable characters to enter or leave the interacting state with a particular object (e.g., sitting on a chair or getting up). To realize navigation in cluttered environments, we introduce NavCon, where a trajectory following policy enables characters to track pre-planned collision-free paths. Benefiting from the divide and conquer strategy, we can train all policies in simple environments and directly apply them in complex multi-object scenes through coordination from a rule-based scheduler. Video and code are available at https://liangpan99.github.io/InterScene/. Liang Pan, Buzhen Huang, Yangang Wang 0001 |
3DV | 3 |
| 2024 | Closely Interactive Human Reconstruction with Proxemics and Physics-Guided AdaptionabstractExisting multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration, but overlook the modeling of close interactions. In this work, we tackle the task of reconstructing closely interactive humans from a monocular video. The main challenge of this task comes from insufficient visual information caused by depth ambiguity and severe inter-person occlusion. In view of this, we propose to leverage knowledge from proxemic behavior and physics to compensate the lack of visual information. This is based on the observation that human interaction has specific patterns following the social proxemics. Specifically, we first design a latent representation based on Vector Quantised-Variational AutoEncoder (VQ-VAE) to model human interaction. A proxemics and physics guided diffusion model is then introduced to denoise the initial distribution. We design the diffusion model as dual branch with each branch representing one individual such that the interaction can be modeled via cross attention. With the learned priors of VQ-VAE and physical constraint as the additional information, our proposed approach is capable of estimating accurate poses that are also proxemics and physics plausible. Experimental results on Hi4D, 3DPW, and CHI3D demonstrate that our method outperforms existing approaches. The code is available at https://github.com/boycehbz/HumanInteraction. Buzhen Huang, Chen Li 0038, Chongyang Xu, Liang Pan, Yangang Wang 0001, Gim Hee Lee |
CVPR | 1 |
| 2024 | Simultaneously Recovering Multi-Person Meshes and Multi-View Cameras With Human SemanticsabstractDynamic multi-person mesh recovery has broad applications in sports broadcasting, virtual reality, and video games. However, current multi-view frameworks rely on a time-consuming camera calibration procedure. In this work, we focus on multi-person motion capture with uncalibrated cameras, which mainly faces two challenges: one is that inter-person interactions and occlusions introduce inherent ambiguities for both camera calibration and motion capture; the other is that a lack of dense correspondences can be used to constrain sparse camera geometries in a dynamic multi-person scene. Our key idea is to incorporate motion prior knowledge to simultaneously estimate camera parameters and human meshes from noisy human semantics. We first utilize human information from 2D images to initialize intrinsic and extrinsic parameters. Thus, the approach does not rely on any other calibration tools or background features. Then, a pose-geometry consistency is introduced to associate the detected humans from different views. Finally, a latent motion prior is proposed to refine the camera parameters and human motions. Experimental results show that accurate camera parameters and human motions can be obtained through a one-step reconstruction. The code are publicly available at https://github.com/boycehbz/DMMR. Buzhen Huang, Jingyi Ju, Yuan Shu, Yangang Wang 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2023 | Reconstructing Groups of People with Hypergraph Relational ReasoningabstractDue to the mutual occlusion, severe scale variation, and complex spatial distribution, the current multi-person mesh recovery methods cannot produce accurate absolute body poses and shapes in large-scale crowded scenes. To address the obstacles, we fully exploit crowd features for reconstructing groups of people from a monocular image. A novel hypergraph relational reasoning network is proposed to formulate the complex and high-order relation correlations among individuals and groups in the crowd. We first extract compact human features and location information from the original high-resolution image. By conducting the relational reasoning on the extracted individual features, the underlying crowd collectiveness and interaction relationship can provide additional group information for the reconstruction. Finally, the updated individual features and the localization information are used to regress human meshes in camera coordinates. To facilitate the network training, we further build pseudo ground-truth on two crowd datasets, which may also promote future research on pose estimation and human behavior understanding in crowded scenes. The experimental results show that our approach outperforms other baseline methods both in crowded and common scenarios. The code and datasets are publicly available at https://github.com/boycehbz/GroupRec. Buzhen Huang, Jingyi Ju, Zhihao Li 0002, Yangang Wang 0001 |
ICCV | 1 |
| 2023 | Physics-Guided Human Motion Capture with Pose Probability ModelingabstractIncorporating physics in human motion capture to avoid artifacts like floating, foot sliding, and ground penetration is a promising direction. Existing solutions always adopt kinematic results as reference motions, and the physics is treated as a post-processing module. However, due to the depth ambiguity, monocular motion capture inevitably suffers from noises, and the noisy reference often leads to failure for physics-based tracking. To address the obstacles, our key-idea is to employ physics as denoising guidance in the reverse diffusion process to reconstruct physically plausible human motion from a modeled pose probability distribution. Specifically, we first train a latent gaussian model that encodes the uncertainty of 2D-to-3D lifting to facilitate reverse diffusion. Then, a physics module is constructed to track the motion sampled from the distribution. The discrepancies between the tracked motion and image observation are used to provide explicit guidance for the reverse diffusion model to refine the motion. With several iterations, the physics-based tracking and kinematic denoising promote each other to generate a physically plausible human motion. Experimental results show that our method outperforms previous physics-based methods in both joint accuracy and success rate. More information can be found at https://github.com/Me-Ditto/Physics-Guided-Mocap. Jingyi Ju, Buzhen Huang, Zhihao Li 0002, Yangang Wang 0001 |
IJCAI | 2 |
| 2023 | Object-Occluded Human Shape and Pose Estimation With Probabilistic Latent ConsistencyabstractOcclusions between human and objects, especially for the activities of human-object interactions, are very common in practical applications. However, most of the existing approaches for 3D human shape and pose estimation require that human bodies are well captured without occlusions or with minor self-occlusions. In this paper, we focus on the problem of directly estimating the object-occluded human shape and pose from single color images. Our key idea is to utilize a partial UV map to represent an object-occluded human body, and the full 3D human shape estimation is ultimately converted as an image inpainting problem. We propose a novel two-branch network architecture to train an end-to-end regressor via a latent distribution consistency, which also includes a novel visible feature sub-net to extract the human information from object-occluded color images. To supervise the network training, we further build a novel dataset named as 3DOH50K. Several experiments are conducted to reveal the effectiveness of the proposed method. Experimental results demonstrate that the proposed method achieves state-of-the-art compared with previous methods. The dataset and codes are publicly available at https://www.yangangwang.com/papers/ZHANG-OOH-2020-03.html. Buzhen Huang, Yangang Wang 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | Neural MoCon: Neural Motion Control for Physically Plausible Human Motion CaptureabstractDue to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting the high-precision and non-differentiable physics simulator to incorporate dynamical constraints in motion capture. Our key-idea is to use real physical supervisions to train a target pose distribution prior for sampling-based motion control to capture physically plausible human motion. To obtain accurate reference motion with terrain interactions for the sampling, we first introduce an interaction constraint based on SDF (Signed Distance Field) to enforce appropriate ground contact modeling. We then design a novel two-branch decoder to avoid stochastic error from pseudo ground-truth and train a distribution prior with the non-differentiable physics simulator. Finally, we regress the sampling distribution from the current state of the physical character with the trained prior and sample satisfied target poses to track the estimated reference motion. Qualitative and quantitative results show that we can obtain physically plausible human motion with complex terrain interactions, human shape variations, and diverse behaviors. More information can be found ar https://www.yangangwang.com/papers/HBZ-NM-2022-03.html Buzhen Huang, Liang Pan, Jingyi Ju, Yangang Wang 0001 |
CVPR | 1 |
| 2022 | Pose2UV: Single-Shot Multiperson Mesh Recovery With Deep UV PriorabstractIn this work, we focus on the task of multi-person mesh recovery from a single color image, where the key issue is to tackle the pixel-level ambiguities caused by inter-person occlusions. Overall, there are two main technical challenges when addressing the ambiguities: how to extract valid target features under occlusions and how to reconstruct reasonable human meshes with only a handful of body cues? To deal with these problems, our key idea is to utilize the predicted 2D poses to locate and separate the target person, and reconstruct them with a novel learning-based UV prior. Specifically, we propose a visible pose-mask module to help extract valid target features, then train a dense body mesh prior to promote reconstructing natural mesh represented by the UV position map. To evaluate the performance of our proposed method under occlusions, we further build an in-the-wild 3D multi-person benchmark named as 3DMPB. Experimental results demonstrate that our method achieves state-of-the-art compared with previous methods. The dataset, codes are publicly available on our website. Buzhen Huang, Yangang Wang 0001 |
IEEE Trans. Image Process. | 1 |
| 2021 | Dynamic Multi-Person Mesh Recovery From Uncalibrated Multi-View CamerasabstractDynamic multi-person mesh recovery has been a hot topic in 3D vision recently. However, few works focus on the multi-person motion capture from uncalibrated cameras, which mainly faces two challenges: the one is that inter-person interactions and occlusions introduce inherent ambiguities for both camera calibration and motion capture; The other is that a lack of dense correspondences can be used to constrain sparse camera geometries in a dynamic multi-person scene. Our key idea is incorporating motion prior knowledge into simultaneous optimization of extrinsic camera parameters and human meshes from noisy human semantics. First, we introduce a physics-geometry consistency to reduce the low and high frequency noises of the detected human semantics. Then a novel latent motion prior is proposed to simultaneously optimize extrinsic camera parameters and coherent human motions from slightly noisy inputs. Experimental results show that accurate camera parameters and human motions can be obtained through one-stage optimization. The codes will be publicly available at https://www.yangangwang.com. Buzhen Huang, Yuan Shu, Yangang Wang 0001 |
3DV | 1 |
| 2020 | Object-Occluded Human Shape and Pose Estimation From a Single Color ImageabstractOcclusions between human and objects, especially for the activities of human-object interactions, are very common in practical applications. However, most of the existing approaches for 3D human shape and pose estimation require human bodies are well captured without occlusions or with minor self-occlusions. In this paper, we focus on the problem of directly estimating the object-occluded human shape and pose from single color images. Our key idea is to utilize a partial UV map to represent an object-occluded human body, and the full 3D human shape estimation is ultimately converted as an image inpainting problem. We propose a novel two-branch network architecture to train an end-to-end regressor via the latent feature supervision, which also includes a novel saliency map sub-net to extract the human information from object-occluded color images. To supervise the network training, we further build a novel dataset named as 3DOH50K. Several experiments are conducted to reveal the effectiveness of the proposed method. Experimental results demonstrate that the proposed method achieves the state-of-the-art comparing with previous methods. The dataset, codes are publicly available at https://www.yangangwang.com. Buzhen Huang, Yangang Wang 0001 |
CVPR | 2 |