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Robert Pinsler

dblp:226/6250 · DBLP profile ↗
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5ranked-venue papers
3as first author
1since 2021 · last 2021
0000-0003-1454-188XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 1 since 2021Systems, architecture and hardware · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 48% Efficient and distributed learning · 16% Probabilistic and Bayesian machine learning · 16%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 87% Computational science and engineering · 13%

Topics — the 14 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
actor-critic methods
0.512021
Symmetry-Aware Actor-Critic for 3D Molecular Design · ICLR 2021
Machine learning › Generative modeling › molecular generation
molecular design
0.412020
Reinforcement Learning for Molecular Design Guided by Quantum Mechanics · ICML 2020
Bioinformatics and computational biology › drug discovery › drug design
de novo drug design
0.412020
Reinforcement Learning for Molecular Design Guided by Quantum Mechanics · ICML 2020
Bioinformatics and computational biology › molecular informatics
molecular design
0.412020
Reinforcement Learning for Molecular Design Guided by Quantum Mechanics · ICML 2020
Machine learning › Efficient and distributed learning
active learning
0.412019
Bayesian Batch Active Learning as Sparse Subset Approximation · NeurIPS 2019
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference
approximate bayesian inference
0.412019
Bayesian Batch Active Learning as Sparse Subset Approximation · NeurIPS 2019
Machine learning › Efficient and distributed learning › active learning
batch active learning
0.412019
Bayesian Batch Active Learning as Sparse Subset Approximation · NeurIPS 2019
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference
0.412019
Bayesian Batch Active Learning as Sparse Subset Approximation · NeurIPS 2019
Machine learning › Reinforcement learning › policy search
contextual policy search
0.412019
Factored Contextual Policy Search with Bayesian optimization · ICRA 2019
Machine learning › Reinforcement learning
policy search
0.412019
Factored Contextual Policy Search with Bayesian optimization · ICRA 2019
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.312018
Sample and Feedback Efficient Hierarchical Reinforcement Learning from Human Preferences · ICRA 2018
Machine learning › Reinforcement learning › reward learning
preference-based reward learning
0.312018
Sample and Feedback Efficient Hierarchical Reinforcement Learning from Human Preferences · ICRA 2018
Machine learning › Reinforcement learning
reward learning
0.312018
Sample and Feedback Efficient Hierarchical Reinforcement Learning from Human Preferences · ICRA 2018
Computational science and engineering › computational chemistry
quantum chemistry
0.112020
Reinforcement Learning for Molecular Design Guided by Quantum Mechanics · ICML 2020

Methods — techniques the papers use, named apart from their topics

quantum-chemical methods · 0.9deep reinforcement learning · 0.9equivariant neural network · 0.5sparse subset approximation · 0.4random projection · 0.4closed-form solution · 0.4bayesian optimization · 0.4active learning · 0.4preference-based reward learning · 0.3hierarchical reinforcement learning · 0.3
YearPublicationVenuePosition
2021 Symmetry-Aware Actor-Critic for 3D Molecular Design
Gregor N. C. Simm, Robert Pinsler, Gábor Csányi, José Miguel Hernández-Lobato
ICLR2
2020 Reinforcement Learning for Molecular Design Guided by Quantum Mechanics
abstract
Automating molecular design using deep reinforcement learning (RL) holds the promise of accelerating the discovery of new chemical compounds. Existing approaches work with molecular graphs and thus ignore the location of atoms in space, which restricts them to 1) generating single organic molecules and 2) heuristic reward functions. To address this, we present a novel RL formulation for molecular design in Cartesian coordinates, thereby extending the class of molecules that can be built. Our reward function is directly based on fundamental physical properties such as the energy, which we approximate via fast quantum-chemical methods. To enable progress towards de-novo molecular design, we introduce MolGym, an RL environment comprising several challenging molecular design tasks along with baselines. In our experiments, we show that our agent can efficiently learn to solve these tasks from scratch by working in a translation and rotation invariant state-action space.
Gregor N. C. Simm, Robert Pinsler, José Miguel Hernández-Lobato
ICML2
2019 Factored Contextual Policy Search with Bayesian optimization
abstract
Scarce data is a major challenge to scaling robot learning to truly complex tasks, as we need to generalize locally learned policies over different task contexts. Contextual policy search offers data-efficient learning and generalization by explicitly conditioning the policy on a parametric context space. In this paper, we further structure the contextual policy representation. We propose to factor contexts into two components: target contexts that describe the task objectives, e.g. target position for throwing a ball; and environment contexts that characterize the environment, e.g. initial position or mass of the ball. Our key observation is that experience can be directly generalized over target contexts. We show that this can be easily exploited in contextual policy search algorithms. In particular, we apply factorization to a Bayesian optimization approach to contextual policy search both in sampling-based and active learning settings. Our simulation results show faster learning and better generalization in various robotic domains. See our supplementary video: https://youtu.be/IIJTbBAOufDY.
Robert Pinsler, Péter Karkus, Andras Gabor Kupcsik, David Hsu, Wee Sun Lee
ICRA1
2019 Bayesian Batch Active Learning as Sparse Subset Approximation
abstract
Leveraging the wealth of unlabeled data produced in recent years provides great potential for improving supervised models. When the cost of acquiring labels is high, probabilistic active learning methods can be used to greedily select the most informative data points to be labeled. However, for many large-scale problems standard greedy procedures become computationally infeasible and suffer from negligible model change. In this paper, we introduce a novel Bayesian batch active learning approach that mitigates these issues. Our approach is motivated by approximating the complete data posterior of the model parameters. While naive batch construction methods result in correlated queries, our algorithm produces diverse batches that enable efficient active learning at scale. We derive interpretable closed-form solutions akin to existing active learning procedures for linear models, and generalize to arbitrary models using random projections. We demonstrate the benefits of our approach on several large-scale regression and classification tasks.
Robert Pinsler, Jonathan Gordon 0003, Eric T. Nalisnick, José Miguel Hernández-Lobato
NeurIPS1
2018 Sample and Feedback Efficient Hierarchical Reinforcement Learning from Human Preferences
abstract
While reinforcement learning has led to promising results in robotics, defining an informative reward function is challenging. Prior work considered including the human in the loop to jointly learn the reward function and the optimal policy. Generating samples from a physical robot and requesting human feedback are both taxing efforts for which efficiency is critical. We propose to learn reward functions from both the robot and the human perspectives to improve on both efficiency metrics. Learning a reward function from the human perspective increases feedback efficiency by assuming that humans rank trajectories according to a low-dimensional outcome space. Learning a reward function from the robot perspective circumvents the need for a dynamics model while retaining the sample efficiency of model-based approaches. We provide an algorithm that incorporates bi-perspective reward learning into a general hierarchical reinforcement learning framework and demonstrate the merits of our approach on a toy task and a simulated robot grasping task.
Robert Pinsler, Riad Akrour, Takayuki Osa, Jan Peters 0001, Gerhard Neumann
ICRA1