Demo Data from EDBT 2026 / reviewers in the wild / expert
Tim Seyde
dblp:226/6408
· DBLP profile ↗
7ranked-venue papers
5as first author
5since 2021 · last 2024
0000-0001-9592-4465ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 5 first-author · 5 since 2021Systems, architecture and hardware · 4 · 3 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 50% Motion planning and robot control · 38% Legged, aerial and field robots · 9% |
Topics — the 15 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
continuous control |
1.2 | 2 | 2023 | Solving Continuous Control via Q-learning · ICLR 2023 Is Bang-Bang Control All You Need? Solving Continuous Control with Bernoulli Policies · NeurIPS 2021 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.7 | 1 | 2023 | Gigastep - One Billion Steps per Second Multi-agent Reinforcement Learning · NeurIPS 2023 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning |
0.7 | 1 | 2023 | Solving Continuous Control via Q-learning · ICLR 2023 |
Machine learning › Reinforcement learning › reinforcement learning environment
simulation environment |
0.7 | 1 | 2023 | Gigastep - One Billion Steps per Second Multi-agent Reinforcement Learning · NeurIPS 2023 |
Robotics › Motion planning and robot control › robot control › optimal control
bang-bang control |
0.5 | 1 | 2021 | Is Bang-Bang Control All You Need? Solving Continuous Control with Bernoulli Policies · NeurIPS 2021 |
Machine learning › Reinforcement learning › policy learning
policy parameterization |
0.5 | 1 | 2021 | Is Bang-Bang Control All You Need? Solving Continuous Control with Bernoulli Policies · NeurIPS 2021 |
Robotics › Motion planning and robot control › task and motion planning
contact scheduling |
0.4 | 1 | 2019 | Locomotion Planning through a Hybrid Bayesian Trajectory Optimization · ICRA 2019 |
Robotics › Motion planning and robot control › trajectory optimization
hybrid trajectory optimization |
0.4 | 1 | 2019 | Locomotion Planning through a Hybrid Bayesian Trajectory Optimization · ICRA 2019 |
Robotics › Motion planning and robot control › motion planning
legged locomotion planning |
0.4 | 1 | 2019 | Locomotion Planning through a Hybrid Bayesian Trajectory Optimization · ICRA 2019 |
Robotics › Motion planning and robot control
motion planning |
0.4 | 1 | 2019 | Locomotion Planning through a Hybrid Bayesian Trajectory Optimization · ICRA 2019 |
Robotics › Motion planning and robot control
trajectory optimization |
0.4 | 1 | 2019 | Locomotion Planning through a Hybrid Bayesian Trajectory Optimization · ICRA 2019 |
Robotics › Legged, aerial and field robots › legged robots
bipedal walking |
0.3 | 1 | 2018 | Inclusion of Angular Momentum During Planning for Capture Point Based Walking · ICRA 2018 |
Robotics › Legged, aerial and field robots
legged robots |
0.3 | 1 | 2018 | Inclusion of Angular Momentum During Planning for Capture Point Based Walking · ICRA 2018 |
Robotics › Motion planning and robot control
trajectory planning |
0.3 | 1 | 2018 | Inclusion of Angular Momentum During Planning for Capture Point Based Walking · ICRA 2018 |
Machine learning › Efficient and distributed learning
hardware acceleration |
0.2 | 1 | 2023 | Gigastep - One Billion Steps per Second Multi-agent Reinforcement Learning · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
vectorization · 0.7q-learning · 0.7actor-critic · 0.7JAX · 0.7imitation learning · 0.5nonlinear programming · 0.4gaussian process · 0.4bayesian optimization · 0.4trajectory optimization · 0.3centroidal dynamics · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Competitive Multi-Team Behavior in Dynamic Flight ScenariosabstractEfficiently learning strategic multi-agent behavior remains a challenge for robotic systems deployed in real-world scenarios, especially when considering underactuated or dynamically unstable systems. Such systems demand an integrated approach that informs long-term strategic planning with constraints imposed by reactive control, and vice versa, to effectively accomplish task objectives in competitive scenarios. In this paper, we introduce a hierarchical control model to address this: a high-level controller synthesizes strategic guidance from aggregated team experiences, while a low-level controller formulates corresponding task-specific continuous controls. We apply this concept to coordination of competitive multi-team behavior in dynamic flight scenarios with F-16 aircraft. This work introduces a hierarchical reinforcement learning approach for multi-agent coordination, leveraging decoupled distributional value representations at the high-level together with goal-conditioned policy learning at the low-level, providing a control structure that integrates long-horizon strategic planning with short-horizon dynamic control. We further provide a parallel simulator for efficient learning with multi-agent F-16 dynamics. Tim Seyde, Mathias Lechner, Joshua Rountree, Daniela Rus |
IROS | 1 |
| 2023 | Solving Continuous Control via Q-learning
Tim Seyde, Peter Werner, Wilko Schwarting, Igor Gilitschenski, Martin A. Riedmiller, Daniela Rus, Markus Wulfmeier |
ICLR | 1 |
| 2023 | Towards Cooperative Flight Control Using Visual-AttentionabstractThe cooperation of a human pilot with an autonomous agent during flight control realizes parallel autonomy. We propose an air-guardian system that facilitates cooperation between a pilot with eye tracking and a parallel end-to-end neural control system. Our vision-based air-guardian system combines a causal continuous-depth neural network model with a cooperation layer to enable parallel autonomy between a pilot and a control system based on perceived differences in their attention profiles. The attention profiles for neural networks are obtained by computing the networks' saliency maps (feature importance) through the VisualBackProp algorithm, while the attention profiles for humans are either obtained by eye tracking of human pilots or saliency maps of networks trained to imitate human pilots. When the attention profile of the pilot and guardian agents align, the pilot makes control decisions. Otherwise, the air-guardian makes interventions and takes over the control of the aircraft. We show that our attention-based air-guardian system can balance the trade-off between its level of involvement in the flight and the pilot's expertise and attention. The guardian system is particularly effective in situations where the pilot was distracted due to information overload. We demonstrate the effectiveness of our method for navigating flight scenarios in simulation with a fixed-wing aircraft and on hardware with a quadrotor platform. Lianhao Yin, Makram Chahine, Tsun-Hsuan Wang, Tim Seyde, Chao Liu 0021, Mathias Lechner, Ramin M. Hasani, Daniela Rus |
IROS | 4 |
| 2023 | Gigastep - One Billion Steps per Second Multi-agent Reinforcement LearningabstractMulti-agent reinforcement learning (MARL) research is faced with a trade-off: it either uses complex environments requiring large compute resources, which makes it inaccessible to researchers with limited resources, or relies on simpler dynamics for faster execution, which makes the transferability of the results to more realistic tasks challenging. Motivated by these challenges, we present Gigastep, a fully vectorizable, MARL environment implemented in JAX, capable of executing up to one billion environment steps per second on consumer-grade hardware. Its design allows for comprehensive MARL experimentation, including a complex, high-dimensional space defined by 3D dynamics, stochasticity, and partial observations. Gigastep supports both collaborative and adversarial tasks, continuous and discrete action spaces, and provides RGB image and feature vector observations, allowing the evaluation of a wide range of MARL algorithms. We validate Gigastep's usability through an extensive set of experiments, underscoring its role in widening participation and promoting inclusivity in the MARL research community. Mathias Lechner, Lianhao Yin, Tim Seyde, Tsun-Hsuan Wang, Wei Xiao 0003, Ramin M. Hasani, Joshua Rountree, Daniela Rus |
NeurIPS | 3 |
| 2021 | Is Bang-Bang Control All You Need? Solving Continuous Control with Bernoulli PoliciesabstractReinforcement learning (RL) for continuous control typically employs distributions whose support covers the entire action space. In this work, we investigate the colloquially known phenomenon that trained agents often prefer actions at the boundaries of that space. We draw theoretical connections to the emergence of bang-bang behavior in optimal control, and provide extensive empirical evaluation across a variety of recent RL algorithms. We replace the normal Gaussian by a Bernoulli distribution that solely considers the extremes along each action dimension - a bang-bang controller. Surprisingly, this achieves state-of-the-art performance on several continuous control benchmarks - in contrast to robotic hardware, where energy and maintenance cost affect controller choices. Since exploration, learning, and the final solution are entangled in RL, we provide additional imitation learning experiments to reduce the impact of exploration on our analysis. Finally, we show that our observations generalize to environments that aim to model real-world challenges and evaluate factors to mitigate the emergence of bang-bang solutions. Our findings emphasise challenges for benchmarking continuous control algorithms, particularly in light of potential real-world applications. Tim Seyde, Igor Gilitschenski, Wilko Schwarting, Bartolomeo Stellato, Martin A. Riedmiller, Markus Wulfmeier, Daniela Rus |
NeurIPS | 1 |
| 2019 | Locomotion Planning through a Hybrid Bayesian Trajectory OptimizationabstractLocomotion planning for legged systems requires reasoning about suitable contact schedules. The contact sequence and timings constitute a hybrid dynamical system and prescribe a subset of achievable motions. State-of-the-art approaches cast motion planning as an optimal control problem. In order to decrease computational complexity, one common strategy separates footstep planning from motion optimization and plans contacts using heuristics. In this paper, we propose to learn contact schedule selection from high-level task descriptors using Bayesian Optimization. A bi-level optimization is defined in which a Gaussian Process model predicts the performance of trajectories generated by a motion planning nonlinear program. The agent, therefore, retains the ability to reason about suitable contact schedules, while explicit computation of the corresponding gradients is avoided. We delineate the algorithm in its general form and provide results for planning single-legged hopping. Our method is capable of learning contact schedule transitions that align with human intuition. It performs competitively against a heuristic baseline in predicting task appropriate contact schedules. Tim Seyde, Jan Carius, Ruben Grandia, Farbod Farshidian, Marco Hutter 0001 |
ICRA | 1 |
| 2018 | Inclusion of Angular Momentum During Planning for Capture Point Based WalkingabstractWhen walking at high speeds, the swing legs of robots produce a non-negligible angular momentum rate. To accommodate this, we provide a reference trajectory generator for bipedal walking that incorporates predicted centroidal angular momentum at the planning stage. This can be done efficiently as the Centroidal Moment Pivot (CMP), Instantaneous Capture Point (ICP) and the center of mass (CoM) all have closed-form trajectory solutions due to their linear dynamics. This is then used to produce smooth, continuous trajectories. We furthermore provide a lightweight model to estimate angular momentum as induced during leg swing of the gait cycle. Our proposed trajectory generator is tested thoroughly in simulation and has been shown to successfully operate on the real hardware. Tim Seyde, Apoorv Shrivastava, Johannes Englsberger, Sylvain Bertrand, Jerry E. Pratt, Robert J. Griffin |
ICRA | 1 |