Fengqi Liu

dblp:226/6755 · DBLP profile ↗
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13ranked-venue papers
2as first author
13since 2021 · last 2026
—ORCID · conflict

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Graphics, computer vision, multimedia, augmented reality and games · 11 · 2 first-author · 11 since 2021Artificial intelligence and machine learning · 7 · 7 since 2021
YearPublicationVenuePosition
2026 Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesis
abstract
Scene-aware motion synthesis has been widely researched recently due to its numerous applications. Prevailing methods rely heavily on paired motion-scene data, while it is difficult to generalize to diverse scenes when trained only on a few specific ones. Thus, we propose a unified framework, termed Diffusion Implicit Policy (DIP), for scene-aware motion synthesis, where paired motion-scene data are no longer necessary. In this paper, we disentangle human-scene interaction from motion synthesis during training, and then introduce an interaction-based implicit policy into motion diffusion during inference. Synthesized motion can be derived through iterative diffusion denoising and implicit policy optimization, thus motion naturalness and interaction plausibility can be maintained simultaneously. For long-term motion synthesis, we introduce motion blending in joint rotation power space. The proposed method is evaluated on synthesized scenes with ShapeNet furniture, and real scenes from PROX and Replica. Results show that our framework presents better motion naturalness and interaction plausibility than cutting-edge methods. This also indicates the feasibility of utilizing the DIP for motion synthesis in more general tasks and versatile scenes.
Jingyu Gong, Fengqi Liu, Qianyu Zhou 0001, Xin Tan 0002, Zhizhong Zhang 0001, Yuan Xie 0006
AAAI3
2025 PointDGMamba: Domain Generalization of Point Cloud Classification via Generalized State Space Model
abstract
Domain Generalization (DG) has been recently explored to improve the generalizability of point cloud classification (PCC) models toward unseen domains. However, they often suffer from limited receptive fields or quadratic complexity due to the use of convolution neural networks or vision Transformers. In this paper, we present the first work that studies the generalizability of state space models (SSMs) in DG PCC and find that directly applying SSMs into DG PCC will encounter several challenges: the inherent topology of the point cloud tends to be disrupted and leads to noise accumulation during the serialization stage. Besides, the lack of designs in domain-agnostic feature learning and data scanning will introduce unanticipated domain-specific information into the 3D sequence data. To this end, we propose a novel framework, PointDGMamba, that excels in strong generalizability toward unseen domains and has the advantages of global receptive fields and efficient linear complexity. PointDGMamba consists of three innovative components: Masked Sequence Denoising (MSD), Sequence-wise Cross-domain Feature Aggregation (SCFA), and Dual-level Domain Scanning (DDS). In particular, MSD selectively masks out the noised point tokens of the point cloud sequences, SCFA introduces cross-domain but same-class point cloud features to encourage the model to learn how to extract more generalized features. DDS includes intra-domain scanning and cross-domain scanning to facilitate information exchange between features. In addition, we propose a new and more challenging benchmark PointDG-3to1 for multi-domain generalization. Extensive experiments demonstrate the effectiveness and state-of-the-art performance of PointDGMamba.
Qianyu Zhou 0001, Haijia Sun, Xiangtai Li, Fengqi Liu, Xuequan Lu, Lizhuang Ma, Shuicheng Yan
AAAI5
2025 SIGMAN: Scaling 3D Human Gaussian Generation with Millions of Assets
abstract
3D human digitization has long been a highly pursued yet challenging task. Existing methods aim to generate high-quality 3D digital humans from single or multiple views, but remain primarily constrained by current paradigms and the scarcity of 3D human assets. Specifically, recent approaches fall into several paradigms: optimization-based and feed-forward (both single-view regression and multi-view generation with reconstruction). However, they are limited by slow speed, low quality, cascade reasoning, and ambiguity in mapping low-dimensional planes to high-dimensional space due to occlusion and invisibility, respectively. Furthermore, existing 3D human assets remain small-scale, insufficient for large-scale training. To address these challenges, we propose a latent space generation paradigm for 3D human digitization, which involves compressing multi-view images into Gaussians via a UV-structured VAE, along with DiT-based conditional generation, we transform the ill-posed low-to-high-dimensional mapping problem into a learnable distribution shift, which also supports end-to-end inference. In addition, we employ the multi-view optimization approach combined with synthetic data to construct the HGS-1M dataset, which contains $1$ million 3D Gaussian assets to support the large-scale training. Experimental results demonstrate that our paradigm, powered by large-scale training, produces high-quality 3D human Gaussians with intricate textures, facial details, and loose clothing deformation.
Yuhang Yang 0002, Fengqi Liu, Yixing Lu, Pingyu Wu, Wei Zhai, Ran Yi 0002, Yang Cao 0010, Lizhuang Ma, Zhengjun Zha, Junting Dong
ICCV2
2025 CloudMix: Dual Mixup Consistency for Unpaired Point Cloud Completion
abstract
Due to the unsatisfactory performance of supervised methods on unpaired real-world scans, point cloud completion via cross-domain adaptation has recently drawn growing attention. Nevertheless, previous approaches only focus on alleviating the distribution shift through domain alignment, resulting in massive information loss of real-world domain data. To tackle this issue, we propose a dual mixup-induced consistency regularization to integrate both source and target domain to improve robustness and generalization capability. Specifically, we mix up virtual and real-world shapes in the input and latent feature space respectively, and then regularize the completion network by forcing two kinds of mixed completion predictions to be consistent. To further adapt to each instance within the real-world domain, we design a novel density-aware refiner to utilize local context information to preserve the fine-grained details and remove noise or outliers for coarse completion. Extensive experiments on real-world scans and our synthetic unpaired datasets demonstrate the superiority of our method over existing state-of-the-art approaches.
Fengqi Liu, Jingyu Gong, Qianyu Zhou 0001, Xuequan Lu, Ran Yi 0002, Yuan Xie 0006, Lizhuang Ma
IEEE Trans. Vis. Comput. Graph.1
2025 Direct coherent ray generation for path tracing
Yiguo Lou, Fengqi Liu, Weilai Xiang, Lukun Hu
Vis. Comput.2
2024 Continuous Piecewise-Affine Based Motion Model for Image Animation
abstract
Image animation aims to bring static images to life according to driving videos and create engaging visual content that can be used for various purposes such as animation, entertainment, and education. Recent unsupervised methods utilize affine and thin-plate spline transformations based on keypoints to transfer the motion in driving frames to the source image. However, limited by the expressive power of the transformations used, these methods always produce poor results when the gap between the motion in the driving frame and the source image is large. To address this issue, we propose to model motion from the source image to the driving frame in highly-expressive diffeomorphism spaces. Firstly, we introduce Continuous Piecewise-Affine based (CPAB) transformation to model the motion and present a well-designed inference algorithm to generate CPAB transformation from control keypoints. Secondly, we propose a SAM-guided keypoint semantic loss to further constrain the keypoint extraction process and improve the semantic consistency between the corresponding keypoints on the source and driving images. Finally, we design a structure alignment loss to align the structure-related features extracted from driving and generated images, thus helping the generator generate results that are more consistent with the driving action. Extensive experiments on four datasets demonstrate the effectiveness of our method against state-of-the-art competitors quantitatively and qualitatively. Code will be publicly available at: https://github.com/DevilPG/AAAI2024-CPABMM.
Fengqi Liu, Qianyu Zhou 0001, Ran Yi 0002, Xin Tan 0002, Lizhuang Ma
AAAI2
2024 Emphasizing Semantic Consistency of Salient Posture for Speech-Driven Gesture Generation
abstract
Speech-driven gesture generation aims at synthesizing a gesture sequence synchronized with the input speech signal. Previous methods leverage neural networks to directly map a compact audio representation to the gesture sequence, ignoring the semantic association of different modalities and failing to deal with salient gestures. In this paper, we propose a novel speech-driven gesture generation method by emphasizing the semantic consistency of salient posture. Specifically, we first learn a joint manifold space for the individual representation of audio and body pose to exploit the inherent semantic association between two modalities, and propose to enforce semantic consistency via a consistency loss. Furthermore, we emphasize the semantic consistency of salient postures by introducing a weakly-supervised detector to identify salient postures, and reweighting the consistency loss to focus more on learning the correspondence between salient postures and the high-level semantics of speech content. In addition, we propose to extract audio features dedicated to facial expression and body gesture separately, and design separate branches for face and body gesture synthesis. Extensive experimental results demonstrate the superiority of our method over the state-of-the-art approaches.
Fengqi Liu, Jingyu Gong, Ran Yi 0002, Qianyu Zhou 0001, Xuequan Lu, Jiangbo Lu, Lizhuang Ma
ACM Multimedia1
2024 Faster Ray Tracing through Hierarchy Cut Code
abstract
Abstract We propose a novel ray reordering technique designed to accelerate the ray tracing process by encoding and sorting rays prior to traversal. Our method, called “hierarchy cut code”, involves encoding rays based on the cuts of the hierarchical acceleration structure, rather than relying solely on spatial coordinates. This approach allows for a more effective adaptation to the acceleration structure, resulting in a more reliable and efficient encoding outcome. Furthermore, our research identifies “bounding drift” as a major obstacle in achieving better acceleration effects using longer sorting keys in existing reordering methods. Fortunately, our hierarchy cut code successfully overcomes this issue, providing improved performance in ray tracing. Experimental results demonstrate the effectiveness of our approach, showing up to a 1.81 times faster secondary ray tracing compared to existing methods. These promising results highlight the potential for further enhancement in the acceleration effect of reordering techniques, warranting further exploration and research in this exciting field.
Weilai Xiang, Fengqi Liu, Zaonan Tan, Dan Li 0012, Pengzhan Xu, Meizhi Liu, Qilong Kou
Comput. Graph. Forum2
2023 Learning Torso Prior for Co-Speech Gesture Generation with Better Hand Shape
abstract
Co-speech gesture generation is the task of synthesizing gesture sequences synchronized with an input audio signal. Previous methods try to estimate upper body gesture as a whole, ignoring the different mapping relations between audio and different body parts, which leads to poor overall results especially bad hand shapes. In this paper, we propose a novel three-branch co-speech gesture generation framework to obtain better results. In particular, we propose a Torso2Hand Prior Learning module (T2HPL) to leverage torso information as an extra prior to enhance hand pose prediction, and carefully design a hand shape discriminator to improve the authenticity of generated hand shape. In addition, an arm orientation loss is designed to encourage the network to generate torso part with better semantic expressiveness. Experiments on dataset of four different speakers demonstrate the superiority of our method over the state-of-the-art approaches.
Fengqi Liu, Ran Yi 0002, Lizhuang Ma
ICIP2
2023 Knowledge reasoning of transmission line component detection using CRITIC and TOPSIS approaches
Fengqi Liu, Qiyun Tan
Soft Comput.4
2022 Optimization over Disentangled Encoding: Unsupervised Cross-Domain Point Cloud Completion via Occlusion Factor Manipulation
Jingyu Gong, Fengqi Liu, Min Wang 0024, Xin Tan 0002, Zhizhong Zhang 0001, Ran Yi 0002, Yuan Xie 0006, Lizhuang Ma
ECCV (2)2
2021 Semi-Supervised 3d Object Detection Via Adaptive Pseudo-Labeling
abstract
3D object detection is an important task in computer vision. Most existing methods require a large number of high-quality 3D annotations, which are expensive to collect. Especially for outdoor scenes, the problem becomes more severe due to the sparseness of the point cloud and the complexity of urban scenes. Semi-supervised learning is a promising technique to mitigate the data annotation issue. Inspired by this, we propose a novel semi-supervised framework based on pseudo-labeling for outdoor 3D object detection tasks. We design the Adaptive Class Confidence Selection module (ACCS) to generate high-quality pseudo-labels. Besides, we propose Holistic Point Cloud Augmentation (HPCA) for unlabeled data to improve robustness. Experiments on the KITTI benchmark demonstrate the effectiveness of our method. Code and supplementary material are available at https://github.com/tayson0825/SS3DOD.
Fengqi Liu, Qianyu Zhou 0001, Jinkun Hao, Zhijie Cao, Zhengyang Feng, Lizhuang Ma
ICIP2
2021 Use mean field theory to train a 200-layer vanilla GAN
abstract
Training a deep generative adversarial network (GAN) with hundreds or even thousands of layers is difficult. The backpropagation depth of generator is deeper than discriminator, leading it to occur vanishing/exploding gradients easily. This paper proposes a method to train deep vanilla GAN based on mean field theory. By adjusting the parameter variances and activation of the GAN, a 200-layer vanilla GAN can be trained steadily without adding any batch normalization layers or residual blocks. We demonstrate that deep GAN is very sensitive to the parameter variances $\sigma _w^2$ , $\sigma _b^2$ in the initialization scheme, and explain why hard tanh is more suitable than relu as an activation in a deep vanilla GAN. Experiments on the MNIST and Fashion-MNIST data sets validate that our method trains a deep vanilla GAN well and can produce high-quality images.
Dan Li 0012, Shuang Liu 0011, Zhengxin Lyu, Weilai Xiang, Fengqi Liu
ICTAI6