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Milan Mossé

dblp:227/2523 · DBLP profile ↗
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6ranked-venue papers
1as first author
5since 2021 · last 2026
0000-0002-7604-5470ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Theory of computation · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Multi-agent systems · 48% Representation and self-supervised learning · 28% Language models and text generation · 18%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 72% Automated reasoning and model checking · 28%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › social choice
computational social choice
1.012026
Stable Voting and the Splitting of Cycles · AAAI 2026
Knowledge, reasoning and agents › Multi-agent systems › social choice
voting methods
1.012026
Stable Voting and the Splitting of Cycles · AAAI 2026
Natural language and speech › Language models and text generation
alignment
0.812024
Position: Social Choice Should Guide AI Alignment in Dealing with Diverse Human Feedback · ICML 2024
Algorithmic game theory and mechanism design
social choice
0.812024
Position: Social Choice Should Guide AI Alignment in Dealing with Diverse Human Feedback · ICML 2024
Machine learning › Representation and self-supervised learning
contrastive learning
0.512021
Conditional Negative Sampling for Contrastive Learning of Visual Representations · ICLR 2021
Machine learning › Representation and self-supervised learning › contrastive learning
negative sampling
0.512021
Conditional Negative Sampling for Contrastive Learning of Visual Representations · ICLR 2021
Computing education › programming education
programming assignment feedback
0.412019
Zero Shot Learning for Code Education: Rubric Sampling with Deep Learning Inference · AAAI 2019
Automated reasoning and model checking › satisfiability
SAT solving
0.312026
Stable Voting and the Splitting of Cycles · AAAI 2026
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.212024
Position: Social Choice Should Guide AI Alignment in Dealing with Diverse Human Feedback · ICML 2024
Machine learning › Representation and self-supervised learning › representation learning
visual representation learning
0.112021
Conditional Negative Sampling for Contrastive Learning of Visual Representations · ICLR 2021

Methods — techniques the papers use, named apart from their topics

SAT solving · 2.0social choice theory · 1.5constitutional AI · 1.5contrastive learning · 0.5human-in-the-loop · 0.4deep learning inference · 0.4
YearPublicationVenuePosition
2026 Stable Voting and the Splitting of Cycles
abstract
Algorithms for resolving majority cycles in preference aggregation have been studied extensively in computational social choice. Several sophisticated cycle-resolving methods, including Tideman's Ranked Pairs, Schulze's Beat Path, and Heitzig's River, are refinements of the Split Cycle (SC) method that resolves majority cycles by discarding the weakest majority victories in each cycle. Recently, Holliday and Pacuit proposed a new refinement of Split Cycle, dubbed Stable Voting, and a simplification thereof, called Simple Stable Voting (SSV). They conjectured that SSV is a refinement of SC whenever no two majority victories are of the same size. In this paper, we prove the conjecture up to 6 alternatives and refute it for more than 6 alternatives. While our proof of the conjecture for up to 5 alternatives uses traditional mathematical reasoning, our 6-alternative proof and 7-alternative counterexample were obtained with the use of SAT solving. The SAT encoding underlying this proof and counterexample is applicable far beyond SC and SSV: it can be used to test properties of any voting method whose choice of winners depends only on the ordering of margins of victory by size.
Wesley H. Holliday, Milan Mossé, Chase Norman, Eric Pacuit, Cynthia Wang
AAAI2
2024 Position: Social Choice Should Guide AI Alignment in Dealing with Diverse Human Feedback
abstract
Foundation models such as GPT-4 are fine-tuned to avoid unsafe or otherwise problematic behavior, such as helping to commit crimes or producing racist text. One approach to fine-tuning, called reinforcement learning from human feedback, learns from humans’ expressed preferences over multiple outputs. Another approach is constitutional AI, in which the input from humans is a list of high-level principles. But how do we deal with potentially diverging input from humans? How can we aggregate the input into consistent data about “collective” preferences or otherwise use it to make collective choices about model behavior? In this paper, we argue that the field of social choice is well positioned to address these questions, and we discuss ways forward for this agenda, drawing on discussions in a recent workshop on Social Choice for AI Ethics and Safety held in Berkeley, CA, USA in December 2023.
Vincent Conitzer, Rachel Freedman, Jobst Heitzig, Wesley H. Holliday, Bob M. Jacobs, Nathan Lambert 0001, Milan Mossé, Eric Pacuit, Stuart Russell 0001, Hailey Schoelkopf, Emanuel Tewolde, William S. Zwicker
ICML7
2024 Probing the quantitative-qualitative divide in probabilistic reasoning
abstract
This paper explores the space of (propositional) probabilistic logical languages, ranging from a purely ‘qualitative’ comparative language to a highly ‘quantitative’ language involving arbitrary polynomials over probability terms. While talk of qualitative vs. quantitative may be suggestive, we identify a robust and meaningful boundary in the space by distinguishing systems that encode (at most) additive reasoning from those that encode additive and multiplicative reasoning. The latter includes not only languages with explicit multiplication but also languages expressing notions of dependence and conditionality. We show that the distinction tracks a divide in computational complexity: additive systems remain complete for NP, while multiplicative systems are robustly complete for ∃R. We also address axiomatic questions, offering several new completeness results as well as a proof of non-finite-axiomatizability for comparative probability. Repercussions of our results for conceptual and empirical questions are addressed, and open problems are discussed.
Duligur Ibeling, Thomas Icard, Krzysztof Mierzewski, Milan Mossé
Ann. Pure Appl. Log.4
2022 A Generalization of the Satisfiability Coding Lemma and Its Applications
Milan Mossé, Harry Sha, Li-Yang Tan
SAT1
2021 Conditional Negative Sampling for Contrastive Learning of Visual Representations
Mike Wu, Milan Mossé, Chengxu Zhuang, Dan Yamins, Noah D. Goodman
ICLR2
2019 Zero Shot Learning for Code Education: Rubric Sampling with Deep Learning Inference
abstract
In modern computer science education, massive open online courses (MOOCs) log thousands of hours of data about how students solve coding challenges. Being so rich in data, these platforms have garnered the interest of the machine learning community, with many new algorithms attempting to autonomously provide feedback to help future students learn. But what about those first hundred thousand students? In most educational contexts (i.e. classrooms), assignments do not have enough historical data for supervised learning. In this paper, we introduce a human-in-the-loop “rubric sampling” approach to tackle the “zero shot” feedback challenge. We are able to provide autonomous feedback for the first students working on an introductory programming assignment with accuracy that substantially outperforms data-hungry algorithms and approaches human level fidelity. Rubric sampling requires minimal teacher effort, can associate feedback with specific parts of a student’s solution and can articulate a student’s misconceptions in the language of the instructor. Deep learning inference enables rubric sampling to further improve as more assignment specific student data is acquired. We demonstrate our results on a novel dataset from Code.org, the world’s largest programming education platform.
Mike Wu, Milan Mossé, Noah D. Goodman, Chris Piech
AAAI2