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Xiufeng Huang

dblp:227/2717 · DBLP profile ↗
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10ranked-venue papers
9as first author
6since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 5 · 5 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
3 papers
Digital forensics and information hiding · 100%
Artificial intelligence
2 papers
3D vision · 54% Reinforcement learning · 46%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 43% Rendering · 30% Visual content generation and editing · 21%
Computer networks
1 paper
Wireless networking · 100%

Topics — the 17 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Digital forensics and information hiding
watermarking
2.432025
MarkSplatter: Generalizable Watermarking for 3D Gaussian Splatting Model via Splatter Image Structure · ACM Multimedia 2025
GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting · NeurIPS 2024
GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields · ECCV (9) 2024
Digital forensics and information hiding › watermarking
3d gaussian splatting watermarking
1.622025
MarkSplatter: Generalizable Watermarking for 3D Gaussian Splatting Model via Splatter Image Structure · ACM Multimedia 2025
GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting · NeurIPS 2024
Digital forensics and information hiding › watermarking
3d mesh watermarking
1.622025
MarkSplatter: Generalizable Watermarking for 3D Gaussian Splatting Model via Splatter Image Structure · ACM Multimedia 2025
GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting · NeurIPS 2024
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
3d gaussian reconstruction
0.912025
Stereo-GS: Multi-View Stereo Vision Model for Generalizable 3D Gaussian Splatting Reconstruction · ACM Multimedia 2025
Computer vision › 3D vision
3d reconstruction
0.912025
Stereo-GS: Multi-View Stereo Vision Model for Generalizable 3D Gaussian Splatting Reconstruction · ACM Multimedia 2025
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.912025
Stereo-GS: Multi-View Stereo Vision Model for Generalizable 3D Gaussian Splatting Reconstruction · ACM Multimedia 2025
Machine learning › Reinforcement learning › multi-agent reinforcement learning
decentralized multi-agent reinforcement learning
0.812024
QMNet: Importance-Aware Message Exchange for Decentralized Multi-Agent Reinforcement Learning · IEEE Trans. Mob. Comput. 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning
multi-agent communication
0.812024
QMNet: Importance-Aware Message Exchange for Decentralized Multi-Agent Reinforcement Learning · IEEE Trans. Mob. Comput. 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.812024
QMNet: Importance-Aware Message Exchange for Decentralized Multi-Agent Reinforcement Learning · IEEE Trans. Mob. Comput. 2024
Digital forensics and information hiding › watermarking
neural radiance field watermarking
0.812024
GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields · ECCV (9) 2024
Visual content generation and editing
3d content generation
0.312018
Video to fully automatic 3D hair model · ACM Trans. Graph. 2018
Geometric modeling and processing › shape modeling
3d hair modeling
0.312018
Video to fully automatic 3D hair model · ACM Trans. Graph. 2018
Geometric modeling and processing › shape modeling › 3d hair modeling
hair strand reconstruction
0.312018
Video to fully automatic 3D hair model · ACM Trans. Graph. 2018
Rendering
neural radiance fields
0.212024
GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields · ECCV (9) 2024
Rendering
neural rendering
0.212024
GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields · ECCV (9) 2024
Wireless networking
medium access control
0.212024
QMNet: Importance-Aware Message Exchange for Decentralized Multi-Agent Reinforcement Learning · IEEE Trans. Mob. Comput. 2024
Wireless networking
random access
0.212024
QMNet: Importance-Aware Message Exchange for Decentralized Multi-Agent Reinforcement Learning · IEEE Trans. Mob. Comput. 2024

Methods — techniques the papers use, named apart from their topics

ownership claim · 1.5message prediction · 1.5message importance metric · 1.5importance-aware scheduling · 1.5geometry-based watermarking · 1.5stereo vision backbone · 0.9segmentation-based extraction · 0.9neural rendering · 0.9global attention · 0.9gaussian prediction head · 0.9uncertainty-based perturbation · 0.8message decoding · 0.8hair strand estimation · 0.33d deformation · 0.3
YearPublicationVenuePosition
2025 Stereo-GS: Multi-View Stereo Vision Model for Generalizable 3D Gaussian Splatting Reconstruction
abstract
Generalizable 3D Gaussian Splatting reconstruction showcases advanced Image-to-3D content creation but requires substantial computational resources and large datasets, posing challenges to training models from scratch. Current methods usually entangle the prediction of 3D Gaussian geometry and appearance, which rely heavily on data-driven priors and result in slow regression speeds. To address this, we propose Stereo-GS, a disentangled framework for efficient 3D Gaussian prediction. Our method extracts features from local image pairs using a stereo vision backbone and fuses them via global attention blocks. Dedicated point and Gaussian prediction heads generate multi-view point-maps for geometry and Gaussian features for appearance, combined as GS-maps to represent the 3DGS object. A refinement network enhances these GSmaps for high-quality reconstruction. Unlike existing methods that depend on camera parameters, our approach achieves pose-free 3D reconstruction, improving robustness and practicality. By reducing resource demands while maintaining high-quality outputs, Stereo- GS provides an efficient, scalable solution for real-world 3D content generation. Project page: https://kevinhuangxf.github.io/stereo-gs.
Xiufeng Huang, Ka Chun Cheung, Runmin Cong, Simon See, Renjie Wan
ACM Multimedia1
2025 MarkSplatter: Generalizable Watermarking for 3D Gaussian Splatting Model via Splatter Image Structure
abstract
The growing popularity of 3D Gaussian Splatting (3DGS) has intensified the need for effective copyright protection. Current 3DGS watermarking methods rely on computationally expensive fine-tuning procedures for each predefined message. We propose the first generalizable watermarking framework that enables efficient protection of Splatter Image-based 3DGS models through a single forward pass. We introduce GaussianBridge that transforms unstructured 3D Gaussians into Splatter Image format, enabling direct neural processing for arbitrary message embedding. To ensure imperceptibility, we design a Gaussian-Uncertainty-Perceptual heatmap prediction strategy for preserving visual quality. For robust message recovery, we develop a dense segmentation-based extraction mechanism that maintains reliable extraction even when watermarked objects occupy minimal regions in rendered views. Project page: https://kevinhuangxf.github.io/marksplatter.
Xiufeng Huang, Ziyuan Luo, Qi Song 0003, Ruofei Wang, Renjie Wan
ACM Multimedia1
2024 GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields
Xiufeng Huang, Ka Chun Cheung, Simon See, Renjie Wan
ECCV (9)1
2024 GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting
abstract
3D Gaussian Splatting (3DGS) has become a crucial method for acquiring 3D assets. To protect the copyright of these assets, digital watermarking techniques can be applied to embed ownership information discreetly within 3DGS mod- els. However, existing watermarking methods for meshes, point clouds, and implicit radiance fields cannot be directly applied to 3DGS models, as 3DGS models use explicit 3D Gaussians with distinct structures and do not rely on neural networks. Naively embedding the watermark on a pre-trained 3DGS can cause obvious distortion in rendered images. In our work, we propose an uncertainty- based method that constrains the perturbation of model parameters to achieve invisible watermarking for 3DGS. At the message decoding stage, the copyright messages can be reliably extracted from both 3D Gaussians and 2D rendered im- ages even under various forms of 3D and 2D distortions. We conduct extensive experiments on the Blender, LLFF, and MipNeRF-360 datasets to validate the effectiveness of our proposed method, demonstrating state-of-the-art performance on both message decoding accuracy and view synthesis quality.
Xiufeng Huang, Yiu-Ming Cheung, Ka Chun Cheung, Simon See, Renjie Wan
NeurIPS1
2024 QMNet: Importance-Aware Message Exchange for Decentralized Multi-Agent Reinforcement Learning
abstract
To improve the performance of multi-agent reinforcement learning under the constraint of wireless resources, we propose a message importance metric and design an importance-aware scheduling policy to effectively exchange messages. The key insight is spending the precious communication resources on important messages. The message importance depends not only on the messages themselves, but also on the needs of agents who receive them. Accordingly, we propose a query-message-based architecture, called QMNet. Agents generate queries and messages with the environment observation. Sharing queries can help calculate message importance. Exchanging messages can help agents cooperate better. Besides, we exploit the message importance to deal with random access collisions in decentralized systems. Furthermore, a message prediction mechanism is proposed to compensate for messages that are not transmitted. Finally, we evaluate the proposed schemes in a traffic junction environment, where only a fraction of agents can send messages due to limited wireless resources. Results show that QMNet can extract valuable information to guarantee the system performance even when only 30% of agents can share messages. By exploiting message prediction, the system can further save 40% of wireless resources. The importance-aware decentralized multi-access mechanism can effectively avoid collisions, achieving almost the same performance as centralized scheduling.
Xiufeng Huang, Sheng Zhou 0001
IEEE Trans. Mob. Comput.1
2022 Importance-Aware Message Exchange and Prediction for Multi-Agent Reinforcement Learning
abstract
The cooperation among intelligent agents is the key to build smarter real-world intelligent systems. Recent researches have shown that wireless communication plays a vital role in multi-agent cooperation. However, limited wireless resources become the bottleneck of large-scale multi-agent cooperation. Therefore, we focus on how to improve the performance of multi-agent reinforcement learning under the constraint of communication resources. To share more valuable information among agents under resource constraint, we formulate the message importance and design a decentralized scheduling policy with query mechanism, so that agents can effectively exchange messages according to their message importance. We further design a message prediction mechanism to compensate for those messages that are not scheduled for transmission in the current round. Finally, we evaluate the performance of the proposed schemes in a traffic junction environment, where only a fraction of agents can broadcast their messages in each round due to limited wireless resources. Results show that the importance-aware message exchange can extract valuable information to guarantee the system performance even when less than half of agents can share their states. By exploiting message prediction, the system can further save 40% of communication resources while guaranteeing the system performance.
Xiufeng Huang, Sheng Zhou 0001
GLOBECOM1
2020 Adaptive Transmission for Edge Learning via Training Loss Estimation
abstract
With the large-scale deployment of intelligent Internet of things (IoT) devices and the increasing need for computation support in wireless access networks, edge computing plays a vital role in satisfying these merging needs. The deployment of machine learning algorithms as one of the key applications at the network edge requires efficient training, in order to adapt themselves in the changing environment. However, the transmission of the training dataset collected by edge devices requires huge wireless communication resources. To address this issue, we exploit the fact that data samples have different importance for training, and use the training loss of the target machine learning model to represent the importance of data samples. Based on the importance metric, we propose a data upload scheme combining data compression that removes unimportant information and data filtering for data selection. As a result, the number of data samples as well as the size of every data sample to be transmitted can be substantially reduced while keeping the good training performance. Experiments show that training a machine learning model via the proposed scheme can enjoy faster convergence under limited wireless resources, specifically, we get almost the same training performance with only 2.5% of communication resources in the experiments training on MNIST dataset.
Xiufeng Huang, Sheng Zhou 0001
ICC1
2020 Latency Guaranteed Edge Inference via Dynamic Compression Ratio Selection
abstract
With the development of intelligent Internet of things (IoT) devices, implementing machine learning algorithms at the network edge has become essential to many applications, such as autonomous driving, environment monitoring. However, the limited computation capability and energy constraint results in difficulties of running complex machine learning algorithms on edge devices subject to latency requirements, and one solution is to offload the computation tasks to the edge server. However, the wireless transmission of raw data from devices to the server is time consuming and may violate the latency requirement. To this end, lossy data compression can be helpful, but the information loss may lead to erroneous learning result, e.g., wrong classification. In this paper, we propose a transmission scheme with compression ratio selection for inference tasks with task completion latency guarantee. By dynamically selecting the optimal compression ratio with the awareness of the remaining latency budget, more tasks can be timely completed and get the correct inference results under the communication resource constraint. Furthermore, retransmitting less compressed data of tasks with erroneous inference results can potentially enhance the average accuracy. However, it is often hard to know whether the inference result is correct or not. We therefore use uncertainty to estimate the confidence of the results, and based on that, jointly optimize the retransmission and compression ratio selection.
Xiufeng Huang, Sheng Zhou 0001
WCNC1
2020 Dynamic Compression Ratio Selection for Edge Inference Systems With Hard Deadlines
abstract
Implementing machine learning algorithms on the Internet-of-Things (IoT) devices has become essential for emerging applications, such as autonomous driving and environment monitoring. But the limitations of computation capability and energy consumption make it difficult to run complex machine learning algorithms on IoT devices, especially when the latency deadline exists. One solution is to offload the computation-intensive tasks to the edge server. However, the wireless uploading of the raw data is time consuming and may lead to deadline violation. To reduce the communication cost, lossy data compression can be exploited for inference tasks but may bring more erroneous inference results. In this article, we propose a dynamic compression ratio selection scheme for edge inference system with hard deadlines. The key idea is to balance the tradeoff between the communication cost and inference accuracy. By dynamically selecting the optimal compression ratio with the remaining deadline budgets for queued tasks, more tasks can be timely completed with correct inference under limited communication resources. Furthermore, information augmentation that retransmits less compressed data of task with erroneous inference, is proposed to enhance the accuracy performance. While it is often hard to know the correctness of inference, we use uncertainty to estimate the confidence of the inference and based on that, jointly optimize the information augmentation and compression ratio selection. Finally, considering the wireless transmission errors, we further design a retransmission scheme to reduce performance degradation due to packet losses. The simulation results show the performance of the proposed schemes under different deadlines and task arrival rates.
Xiufeng Huang, Sheng Zhou 0001
IEEE Internet Things J.1
2018 Video to fully automatic 3D hair model
abstract
Imagine taking a selfie video with your mobile phone and getting as output a 3D model of your head (face and 3D hair strands) that can be later used in VR, AR, and any other domain. State of the art hair reconstruction methods allow either a single photo (thus compromising 3D quality) or multiple views, but they require manual user interaction (manual hair segmentation and capture of fixed camera views that span full 360°). In this paper, we describe a system that can completely automatically create a reconstruction from any video (even a selfie video), and we don't require specific views, since taking your -90°, 90°, and full back views is not feasible in a selfie capture. In the core of our system, in addition to the automatization components, hair strands are estimated and deformed in 3D (rather than 2D as in state of the art) thus enabling superior results. We provide qualitative, quantitative, and Mechanical Turk human studies that support the proposed system, and show results on a diverse variety of videos (8 different celebrity videos, 9 selfie mobile videos, spanning age, gender, hair length, type, and styling).
Shu Liang, Xiufeng Huang, Xianyu Meng, Kunyao Chen, Linda G. Shapiro, Ira Kemelmacher-Shlizerman
ACM Trans. Graph.2