Saeed Boorboor

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11ranked-venue papers
5as first author
10since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 5 first-author · 10 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2025 AuxiScope: Handheld Augmented Reality Tablet as an Auxiliary Display for Large-Scale Display Systems
abstract
We present AuxiScope, a novel AR-based system designed to enhance personalized data exploration on large wall displays (LWDs) by integrating handheld tablets as auxiliary visualization interfaces. While LWDs offer expanded visual real estate and intuitive embodied interaction, they pose challenges related to effective interfaces for data exploration and analysis, specifically in multi-user settings. AuxiScope addresses these by overlaying supplementary visualizations onto corresponding LWD content, enabling individualized exploration without interference with the visual data displayed on the LWD. To achieve this, we have designed a geometric alignment pipeline that synchronizes the auxiliary visualizations atop the virtual scene. Specifically, by leveraging AR technology, AuxiScope resolves the tablet physical localization, viewpoint computation, and user interaction translation into the virtual space. Subsequently, based on a client-server architecture, it employs remote rendering and delegates computational tasks to the LWD compute nodes in order to minimize memory load on portable devices. We demonstrate the potential of AuxiScope through multiple AR-based interaction techniques across information and scientific visualization scenarios, for both 2D and 3D contexts.
Matthew S. Castellana, Chahat Kalsi, Yoonsang Kim, Saeed Boorboor, Arie E. Kaufman
ISMAR4
2025 Silo: Half-Gigapixel Cylindrical Stereoscopic Immersive Display
abstract
We present the design and construction of the Silo, a fully immersive stereoscopic cylindrical tiled-display visualization facility. Comprising 168 high-density LCD displays, the facility provides an ultra-high-resolution image of 619 million pixels, and close to 360 horizontal field-of-regards (FoR), aiming to maximize visual acuity and completely engage the human visual sensorium and its periphery. In this article, we outline the motivations, design principles, hardware selection and software systems, and interaction modalities used in constructing the Silo. To address missing visual information due to the absence of a ceiling and floor, we have designed a method that utilizes conformal mapping and optimal mass transport to reproject the entire 360 volumetric FoR of the virtual scene to the available display real estate. We showcase several applications demonstrating the utility of the Silo and report the findings of our user studies that highlight the effectiveness of the Silo layout compared to curved mono and flat powerwall display facilities. Our user evaluations and studies have shown that the Silo supports natural exploration and enhanced visualization due to its capability to render surround ultra-high-resolution stereoscopic views.
Saeed Boorboor, Doris Gutiérrez-Rosales, Ahamed Shoaib, Chahat Kalsi, Yue Wang 0127, Yuyang Cao, Xianfeng Gu, Arie E. Kaufman
VR1
2025 Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics Framework
abstract
We present Explainable XR, an end-to-end framework for analyzing user behavior in diverse eXtended Reality (XR) environments by leveraging Large Language Models (LLMs) for data interpretation assistance. Existing XR user analytics frameworks face challenges in handling cross-virtuality - AR, VR, MR - transitions, multi-user collaborative application scenarios, and the complexity of multimodal data. Explainable XR addresses these challenges by providing a virtuality-agnostic solution for the collection, analysis, and visualization of immersive sessions. We propose three main components in our framework: (1) A novel user data recording schema, called User Action Descriptor (UAD), that can capture the users' multimodal actions, along with their intents and the contexts; (2) a platform-agnostic XR session recorder, and (3) a visual analytics interface that offers LLM-assisted insights tailored to the analysts' perspectives, facilitating the exploration and analysis of the recorded XR session data. We demonstrate the versatility of Explainable XR by demonstrating five use-case scenarios, in both individual and collaborative XR applications across virtualities. Our technical evaluation and user studies show that Explainable XR provides a highly usable analytics solution for understanding user actions and delivering multifaceted, actionable insights into user behaviors in immersive environments.
Yoonsang Kim, Zainab Aamir, Mithilesh Kumar Singh, Saeed Boorboor, Klaus Mueller 0001, Arie E. Kaufman
IEEE Trans. Vis. Comput. Graph.4
2024 VoxAR: Adaptive Visualization of Volume Rendered Objects in Optical See-Through Augmented Reality
abstract
We present VoxAR, a method to facilitate an effective visualization of volume-rendered objects in optical see-through head-mounted displays (OST-HMDs). The potential of augmented reality (AR) to integrate digital information into the physical world provides new opportunities for visualizing and interpreting scientific data. However, a limitation of OST-HMD technology is that rendered pixels of a virtual object can interfere with the colors of the real-world, making it challenging to perceive the augmented virtual information accurately. We address this challenge in a two-step approach. First, VoxAR determines an appropriate placement of the volume-rendered object in the real-world scene by evaluating a set of spatial and environmental objectives, managed as user-selected preferences and pre-defined constraints. We achieve a real-time solution by implementing the objectives using a GPU shader language. Next, VoxAR adjusts the colors of the input transfer function (TF) based on the real-world placement region. Specifically, we introduce a novel optimization method that adjusts the TF colors such that the resulting volume-rendered pixels are discernible against the background and the TF maintains the perceptual mapping between the colors and data intensity values. Finally, we present an assessment of our approach through objective evaluations and subjective user studies.
Saeed Boorboor, Matthew S. Castellana, Yoonsang Kim, Chen Zhu-Tian, Johanna Beyer, Hanspeter Pfister, Arie E. Kaufman
IEEE Trans. Vis. Comput. Graph.1
2024 Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies
abstract
We present Submerse, an end-to-end framework for visualizing flooding scenarios on large and immersive display ecologies. Specifically, we reconstruct a surface mesh from input flood simulation data and generate a to-scale 3D virtual scene by incorporating geographical data such as terrain, textures, buildings, and additional scene objects. To optimize computation and memory performance for large simulation datasets, we discretize the data on an adaptive grid using dynamic quadtrees and support level-of-detail based rendering. Moreover, to provide a perception of flooding direction for a time instance, we animate the surface mesh by synthesizing water waves. As interaction is key for effective decision-making and analysis, we introduce two novel techniques for flood visualization in immersive systems: (1) an automatic scene-navigation method using optimal camera viewpoints generated for marked points-of-interest based on the display layout, and (2) an AR-based focus+context technique using an aux display system. Submerse is developed in collaboration between computer scientists and atmospheric scientists. We evaluate the effectiveness of our system and application by conducting workshops with emergency managers, domain experts, and concerned stakeholders in the Stony Brook Reality Deck, an immersive gigapixel facility, to visualize a superstorm flooding scenario in New York City.
Saeed Boorboor, Yoonsang Kim, Ping Hu 0003, Josef M. Moses, Brian A. Colle, Arie E. Kaufman
IEEE Trans. Vis. Comput. Graph.1
2023 NeuRegenerate: A Framework for Visualizing Neurodegeneration
abstract
Recent advances in high-resolution microscopy have allowed scientists to better understand the underlying brain connectivity. However, due to the limitation that biological specimens can only be imaged at a single timepoint, studying changes to neural projections over time is limited to observations gathered using population analysis. In this article, we introduce NeuRegenerate, a novel end-to-end framework for the prediction and visualization of changes in neural fiber morphology within a subject across specified age-timepoints. To predict projections, we present neuReGANerator, a deep-learning network based on cycle-consistent generative adversarial network (GAN) that translates features of neuronal structures across age-timepoints for large brain microscopy volumes. We improve the reconstruction quality of the predicted neuronal structures by implementing a density multiplier and a new loss function, called the hallucination loss. Moreover, to alleviate artifacts that occur due to tiling of large input volumes, we introduce a spatial-consistency module in the training pipeline of neuReGANerator. Finally, to visualize the change in projections, predicted using neuReGANerator, NeuRegenerate offers two modes: (i) neuroCompare to simultaneously visualize the difference in the structures of the neuronal projections, from two age domains (using structural view and bounded view), and (ii) neuroMorph, a vesselness-based morphing technique to interactively visualize the transformation of the structures from one age-timepoint to the other. Our framework is designed specifically for volumes acquired using wide-field microscopy. We demonstrate our framework by visualizing the structural changes within the cholinergic system of the mouse brain between a young and old specimen.
Saeed Boorboor, Shawn Mathew, Mala Ananth 0001, David Talmage, Lorna Role, Arie E. Kaufman
IEEE Trans. Vis. Comput. Graph.1
2023 Geometry-Aware Planar Embedding of Treelike Structures
abstract
The growing complexity of spatial and structural information in 3D data makes data inspection and visualization a challenging task. We describe a method to create a planar embedding of 3D treelike structures using their skeleton representations. Our method maintains the original geometry, without overlaps, to the best extent possible, allowing exploration of the topology within a single view. We present a novel camera view generation method which maximizes the visible geometric attributes (segment shape and relative placement between segments). Camera views are created for individual segments and are used to determine local bending angles at each node by projecting them to 2D. The final embedding is generated by minimizing an energy function (the weights of which are user adjustable) based on branch length and the 2D angles, while avoiding intersections. The user can also interactively modify segment placement within the 2D embedding, and the overall embedding will update accordingly. A global to local interactive exploration is provided using hierarchical camera views that are created for subtrees within the structure. We evaluate our method both qualitatively and quantitatively and demonstrate our results by constructing planar visualizations of line data (traced neurons) and volume data (CT vascular and bronchial data).
Ping Hu 0003, Saeed Boorboor, Joseph Marino, Arie E. Kaufman
IEEE Trans. Vis. Comput. Graph.2
2022 A Survey of Visualization and Analysis in High-Resolution Connectomics
abstract
Abstract The field of connectomics aims to reconstruct the wiring diagram of Neurons and synapses to enable new insights into the workings of the brain. Reconstructing and analyzing the Neuronal connectivity, however, relies on many individual steps, starting from high‐resolution data acquisition to automated segmentation, proofreading, interactive data exploration, and circuit analysis. All of these steps have to handle large and complex datasets and rely on or benefit from integrated visualization methods. In this state‐of‐the‐art report, we describe visualization methods that can be applied throughout the connectomics pipeline, from data acquisition to circuit analysis. We first define the different steps of the pipeline and focus on how visualization is currently integrated into these steps. We also survey open science initiatives in connectomics, including usable open‐source tools and publicly available datasets. Finally, we discuss open challenges and possible future directions of this exciting research field.
Johanna Beyer, Jakob Troidl, Saeed Boorboor, Markus Hadwiger, Arie E. Kaufman, Hanspeter Pfister
Comput. Graph. Forum3
2022 NeuroConstruct: 3D Reconstruction and Visualization of Neurites in Optical Microscopy Brain Images
abstract
We introduce NeuroConstruct, a novel end-to-end application for the segmentation, registration, and visualization of brain volumes imaged using wide-field microscopy. NeuroConstruct offers a Segmentation Toolbox with various annotation helper functions that aid experts to effectively and precisely annotate micrometer resolution neurites. It also offers an automatic neurites segmentation using convolutional neuronal networks (CNN) trained by the Toolbox annotations and somas segmentation using thresholding. To visualize neurites in a given volume, NeuroConstruct offers a hybrid rendering by combining iso-surface rendering of high-confidence classified neurites, along with real-time rendering of raw volume using a 2D transfer function for voxel classification score versus voxel intensity value. For a complete reconstruction of the 3D neurites, we introduce a Registration Toolbox that provides automatic coarse-to-fine alignment of serially sectioned samples. The quantitative and qualitative analysis show that NeuroConstruct outperforms the state-of-the-art in all design aspects. NeuroConstruct was developed as a collaboration between computer scientists and neuroscientists, with an application to the study of cholinergic neurons, which are severely affected in Alzheimer's disease.
Parmida Ghahremani, Saeed Boorboor, Pooya Mirhosseini, Chetan Gudisagar, Mala Ananth 0001, David Talmage, Lorna Role, Arie E. Kaufman
IEEE Trans. Vis. Comput. Graph.2
2021 CMed: Crowd Analytics for Medical Imaging Data
abstract
We present a visual analytics framework, CMed, for exploring medical image data annotations acquired from crowdsourcing. CMed can be used to visualize, classify, and filter crowdsourced clinical data based on a number of different metrics such as detection rate, logged events, and clustering of the annotations. CMed provides several interactive linked visualization components to analyze the crowd annotation results for a particular video and the associated workers. Additionally, all results of an individual worker can be inspected using multiple linked views in our CMed framework. We allow a crowdsourcing application analyst to observe patterns and gather insights into the crowdsourced medical data, helping him/her design future crowdsourcing applications for optimal output from the workers. We demonstrate the efficacy of our framework with two medical crowdsourcing studies: polyp detection in virtual colonoscopy videos and lung nodule detection in CT thin-slab maximum intensity projection videos. We also provide experts' feedback to show the effectiveness of our framework. Lastly, we share the lessons we learned from our framework with suggestions for integrating our framework into a clinical workflow.
Ji Hwan Park, Saad Nadeem, Saeed Boorboor, Joseph Marino, Arie E. Kaufman
IEEE Trans. Vis. Comput. Graph.3
2019 Visualization of Neuronal Structures in Wide-Field Microscopy Brain Images
abstract
Wide-field microscopes are commonly used in neurobiology for experimental studies of brain samples. Available visualization tools are limited to electron, two-photon, and confocal microscopy datasets, and current volume rendering techniques do not yield effective results when used with wide-field data. We present a workflow for the visualization of neuronal structures in wide-field microscopy images of brain samples. We introduce a novel gradient-based distance transform that overcomes the out-of-focus blur caused by the inherent design of wide-field microscopes. This is followed by the extraction of the 3D structure of neurites using a multi-scale curvilinear filter and cell-bodies using a Hessian-based enhancement filter. The response from these filters is then applied as an opacity map to the raw data. Based on the visualization challenges faced by domain experts, our workflow provides multiple rendering modes to enable qualitative analysis of neuronal structures, which includes separation of cell-bodies from neurites and an intensity-based classification of the structures. Additionally, we evaluate our visualization results against both a standard image processing deconvolution technique and a confocal microscopy image of the same specimen. We show that our method is significantly faster and requires less computational resources, while producing high quality visualizations. We deploy our workflow in an immersive gigapixel facility as a paradigm for the processing and visualization of large, high-resolution, wide-field microscopy brain datasets.
Saeed Boorboor, Shreeraj Jadhav, Mala Ananth 0001, David Talmage, Lorna Role, Arie E. Kaufman
IEEE Trans. Vis. Comput. Graph.1