EDBT 2026 Demo / reviewers in the wild / expert
Nadav Merlis
dblp:227/2875
· DBLP profile ↗
18ranked-venue papers
7as first author
14since 2021 · last 2026
0000-0002-9906-0577ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 7 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Online Linear Regression with Paid Stochastic FeaturesabstractWe study an online linear regression setting in which the observed feature vectors are corrupted by noise and the learner can pay to reduce the noise level. In practice, this may happen for several reasons: for example, because features can be measured more accurately using more expensive equipment, or because data providers can be incentivized to release less private features. Assuming feature vectors are drawn i.i.d. from a fixed but unknown distribution, we measure the learner's regret against the linear predictor minimizing a notion of loss that combines the prediction error and payment. We first study the case in which the mapping between payments and noise covariance is known and prove order-optimal regret bounds in the interaction length (up to log-factors). We then derive order-optimal bounds also when the noise covariance is unknown and prove that the regret rate is worse than the case of known covariances. Our analysis leverages matrix martingale concentration, showing that the empirical loss uniformly converges to the expected one for all payments and linear predictors. Nadav Merlis, Kyoungseok Jang, Nicolò Cesa-Bianchi |
AAAI | 1 |
| 2025 | On Bits and Bandits: Quantifying the Regret-Information Trade-offabstractIn many sequential decision problems, an agent performs a repeated task. He then suffers regret and obtains information that he may use in the following rounds. However, sometimes the agent may also obtain information and avoid suffering regret by querying external sources. We study the trade-off between the information an agent accumulates and the regret it suffers. We invoke information-theoretic methods for obtaining regret lower bounds, that also allow us to easily re-derive several known lower bounds. We introduce the first Bayesian regret lower bounds that depend on the information an agent accumulates. We also prove regret upper bounds using the amount of information the agent accumulates. These bounds show that information measured in bits, can be traded off for regret, measured in reward. Finally, we demonstrate the utility of these bounds in improving the performance of a question-answering task with large language models, allowing us to obtain valuable insights. Itai Shufaro, Nadav Merlis, Nir Weinberger, Shie Mannor |
ICLR | 2 |
| 2025 | Stable Matching with Ties: Approximation Ratios and LearningabstractWe study matching markets with ties, where workers on one side of the market may have tied preferences over jobs, determined by their matching utilities. Unlike classical two-sided markets with strict preferences, no single stable matching exists that is utility-maximizing for all workers. To address this challenge, we introduce the \emph{Optimal Stable Share} (OSS)-ratio, which measures the ratio of a worker's maximum achievable utility in any stable matching to their utility in a given matching. We prove that distributions over only stable matchings can incur linear utility losses, i.e., an $\Omega (N)$ OSS-ratio, where $N$ is the number of workers. To overcome this, we design an algorithm that efficiently computes a distribution over (possibly non-stable) matchings, achieving an asymptotically tight $O (\log N)$ OSS-ratio.
When exact utilities are unknown, our second algorithm guarantees workers a logarithmic approximation of their optimal utility under bounded instability.
Finally, we extend our offline approximation results to a bandit learning setting where utilities are only observed for matched pairs. In this setting, we consider worker-optimal stable regret, design an adaptive algorithm that smoothly interpolates between markets with strict preferences and those with statistical ties, and establish a lower bound revealing the fundamental trade-off between strict and tied preference regimes. Shiyun Lin, Simon Mauras, Nadav Merlis, Vianney Perchet |
NeurIPS | 3 |
| 2024 | Multi-armed bandits with guaranteed revenue per armabstractWe consider a Multi-Armed Bandit problem with covering constraints, where the primary goal is to ensure that each arm receives a minimum expected reward while maximizing the total cumulative reward. In this scenario, the optimal policy then belongs to some unknown feasible set. Unlike much of the existing literature, we do not assume the presence of a safe policy or a feasibility margin, which hinders the exclusive use of conservative approaches. Consequently, we propose and analyze an algorithm that switches between pessimism and optimism in the face of uncertainty. We prove both precise problem-dependent and problem-independent bounds, demonstrating that our algorithm achieves the best of the two approaches—depending on the presence or absence of a feasibility margin—in terms of constraint violation guarantees. Furthermore, our results indicate that playing greedily on the constraints actually outperforms pessimism when considering long-term violations rather than violations on a per-round basis. Dorian Baudry, Nadav Merlis, Mathieu Molina, Hugo Richard, Vianney Perchet |
AISTATS | 2 |
| 2024 | Reinforcement Learning with Lookahead InformationabstractWe study reinforcement learning (RL) problems in which agents observe the reward or transition realizations at their current state _before deciding which action to take_. Such observations are available in many applications, including transactions, navigation and more. When the environment is known, previous work shows that this lookahead information can drastically increase the collected reward. However, outside of specific applications, existing approaches for interacting with unknown environments are not well-adapted to these observations. In this work, we close this gap and design provably-efficient learning algorithms able to incorporate lookahead information. To achieve this, we perform planning using the empirical distribution of the reward and transition observations, in contrast to vanilla approaches that only rely on estimated expectations. We prove that our algorithms achieve tight regret versus a baseline that also has access to lookahead information -- linearly increasing the amount of collected reward compared to agents that cannot handle lookahead information. Nadav Merlis |
NeurIPS | 1 |
| 2024 | The Value of Reward Lookahead in Reinforcement LearningabstractIn reinforcement learning (RL), agents sequentially interact with changing environments while aiming to maximize the obtained rewards. Usually, rewards are observed only _after_ acting, and so the goal is to maximize the _expected_ cumulative reward. Yet, in many practical settings, reward information is observed in advance -- prices are observed before performing transactions; nearby traffic information is partially known; and goals are oftentimes given to agents prior to the interaction. In this work, we aim to quantifiably analyze the value of such future reward information through the lens of _competitive analysis. In particular, we measure the ratio between the value of standard RL agents and that of agents with partial future-reward lookahead. We characterize the worst-case reward distribution and derive exact ratios for the worst-case reward expectations. Surprisingly, the resulting ratios relate to known quantities in offline RL and reward-free exploration. We further provide tight bounds for the ratio given the worst-case dynamics. Our results cover the full spectrum between observing the immediate rewards before acting to observing all the rewards before the interaction starts. Nadav Merlis, Dorian Baudry, Vianney Perchet |
NeurIPS | 1 |
| 2024 | Improved Algorithms for Contextual Dynamic PricingabstractIn contextual dynamic pricing, a seller sequentially prices goods based on contextual information. Buyers will purchase products only if the prices are below their valuations.
The goal of the seller is to design a pricing strategy that collects as much revenue as possible. We focus on two different valuation models. The first assumes that valuations linearly depend on the context and are further distorted by noise. Under minor regularity assumptions, our algorithm achieves an optimal regret bound of $\tilde{\mathcal{O}}(T^{2/3})$, improving the existing results. The second model removes the linearity assumption, requiring only that the expected buyer valuation is $\beta$-H\"older in the context. For this model, our algorithm obtains a regret $\tilde{\mathcal{O}}(T^{d+2\beta/d+3\beta})$, where $d$ is the dimension of the context space. Matilde Tullii, Solenne Gaucher, Nadav Merlis, Vianney Perchet |
NeurIPS | 3 |
| 2023 | On Preemption and Learning in Stochastic SchedulingabstractWe study single-machine scheduling of jobs, each belonging to a job type that determines its duration distribution. We start by analyzing the scenario where the type characteristics are known and then move to two learning scenarios where the types are unknown: non-preemptive problems, where each started job must be completed before moving to another job; and preemptive problems, where job execution can be paused in the favor of moving to a different job. In both cases, we design algorithms that achieve sublinear excess cost, compared to the performance with known types, and prove lower bounds for the non-preemptive case. Notably, we demonstrate, both theoretically and through simulations, how preemptive algorithms can greatly outperform non-preemptive ones when the durations of different job types are far from one another, a phenomenon that does not occur when the type durations are known. Nadav Merlis, Hugo Richard, Flore Sentenac, Corentin Odic, Mathieu Molina, Vianney Perchet |
ICML | 1 |
| 2023 | Reinforcement Learning with History Dependent Dynamic ContextsabstractWe introduce Dynamic Contextual Markov Decision Processes (DCMDPs), a novel reinforcement learning framework for history-dependent environments that generalizes the contextual MDP framework to handle non-Markov environments, where contexts change over time. We consider special cases of the model, with a focus on logistic DCMDPs, which break the exponential dependence on history length by leveraging aggregation functions to determine context transitions. This special structure allows us to derive an upper-confidence-bound style algorithm for which we establish regret bounds. Motivated by our theoretical results, we introduce a practical model-based algorithm for logistic DCMDPs that plans in a latent space and uses optimism over history-dependent features. We demonstrate the efficacy of our approach on a recommendation task (using MovieLens data) where user behavior dynamics evolve in response to recommendations. Guy Tennenholtz, Nadav Merlis, Lior Shani, Martin Mladenov, Craig Boutilier |
ICML | 2 |
| 2022 | Reinforcement Learning with a TerminatorabstractWe present the problem of reinforcement learning with exogenous termination. We define the Termination Markov Decision Process (TerMDP), an extension of the MDP framework, in which episodes may be interrupted by an external non-Markovian observer. This formulation accounts for numerous real-world situations, such as a human interrupting an autonomous driving agent for reasons of discomfort. We learn the parameters of the TerMDP and leverage the structure of the estimation problem to provide state-wise confidence bounds. We use these to construct a provably-efficient algorithm, which accounts for termination, and bound its regret. Motivated by our theoretical analysis, we design and implement a scalable approach, which combines optimism (w.r.t. termination) and a dynamic discount factor, incorporating the termination probability. We deploy our method on high-dimensional driving and MinAtar benchmarks. Additionally, we test our approach on human data in a driving setting. Our results demonstrate fast convergence and significant improvement over various baseline approaches. Guy Tennenholtz, Nadav Merlis, Lior Shani, Shie Mannor, Uri Shalit, Gal Chechik, Assaf Hallak, Gal Dalal |
NeurIPS | 2 |
| 2021 | Reinforcement Learning with Trajectory FeedbackabstractThe standard feedback model of reinforcement learning requires revealing the reward of every visited state-action pair. However, in practice, it is often the case that such frequent feedback is not available. In this work, we take a first step towards relaxing this assumption and require a weaker form of feedback, which we refer to as \emph{trajectory feedback}. Instead of observing the reward obtained after every action, we assume we only receive a score that represents the quality of the whole trajectory observed by the agent, namely, the sum of all rewards obtained over this trajectory. We extend reinforcement learning algorithms to this setting, based on least-squares estimation of the unknown reward, for both the known and unknown transition model cases, and study the performance of these algorithms by analyzing their regret. For cases where the transition model is unknown, we offer a hybrid optimistic-Thompson Sampling approach that results in a tractable algorithm. Yonathan Efroni, Nadav Merlis, Shie Mannor |
AAAI | 2 |
| 2021 | Lenient Regret for Multi-Armed BanditsabstractWe consider the Multi-Armed Bandit (MAB) problem, where an agent sequentially chooses actions and observes rewards for the actions it took. While the majority of algorithms try to minimize the regret, i.e., the cumulative difference between the reward of the best action and the agent's action, this criterion might lead to undesirable results. For example, in large problems, or when the interaction with the environment is brief, finding an optimal arm is infeasible, and regret-minimizing algorithms tend to over-explore. To overcome this issue, algorithms for such settings should instead focus on playing near-optimal arms. To this end, we suggest a new, more lenient, regret criterion that ignores suboptimality gaps smaller than some ε. We then present a variant of the Thompson Sampling (TS) algorithm, called ε-TS, and prove its asymptotic optimality in terms of the lenient regret. Importantly, we show that when the mean of the optimal arm is high enough, the lenient regret of ε-TS is bounded by a constant. Finally, we show that ε-TS can be applied to improve the performance when the agent knows a lower bound of the suboptimality gaps. Nadav Merlis, Shie Mannor |
AAAI | 1 |
| 2021 | Confidence-Budget Matching for Sequential Budgeted LearningabstractA core element in decision-making under uncertainty is the feedback on the quality of the performed actions. However, in many applications, such feedback is restricted. For example, in recommendation systems, repeatedly asking the user to provide feedback on the quality of recommendations will annoy them. In this work, we formalize decision-making problems with querying budget, where there is a (possibly time-dependent) hard limit on the number of reward queries allowed. Specifically, we focus on multi-armed bandits, linear contextual bandits, and reinforcement learning problems. We start by analyzing the performance of ‘greedy’ algorithms that query a reward whenever they can. We show that in fully stochastic settings, doing so performs surprisingly well, but in the presence of any adversity, this might lead to linear regret. To overcome this issue, we propose the Confidence-Budget Matching (CBM) principle that queries rewards when the confidence intervals are wider than the inverse square root of the available budget. We analyze the performance of CBM based algorithms in different settings and show that it performs well in the presence of adversity in the contexts, initial states, and budgets. Yonathan Efroni, Nadav Merlis, Aadirupa Saha, Shie Mannor |
ICML | 2 |
| 2021 | Ensemble Bootstrapping for Q-LearningabstractQ-learning (QL), a common reinforcement learning algorithm, suffers from over-estimation bias due to the maximization term in the optimal Bellman operator. This bias may lead to sub-optimal behavior. Double-Q-learning tackles this issue by utilizing two estimators, yet results in an under-estimation bias. Similar to over-estimation in Q-learning, in certain scenarios, the under-estimation bias may degrade performance. In this work, we introduce a new bias-reduced algorithm called Ensemble Bootstrapped Q-Learning (EBQL), a natural extension of Double-Q-learning to ensembles. We analyze our method both theoretically and empirically. Theoretically, we prove that EBQL-like updates yield lower MSE when estimating the maximal mean of a set of independent random variables. Empirically, we show that there exist domains where both over and under-estimation result in sub-optimal performance. Finally, We demonstrate the superior performance of a deep RL variant of EBQL over other deep QL algorithms for a suite of ATARI games. Oren Peer, Chen Tessler, Nadav Merlis, Ron Meir |
ICML | 3 |
| 2020 | Tight Lower Bounds for Combinatorial Multi-Armed BanditsabstractThe Combinatorial Multi-Armed Bandit problem is a sequential decision-making problem in which an agent selects a set of arms on each round, observes feedback for each of these arms and aims to maximize a known reward function of the arms it chose. While previous work proved regret upper bounds in this setting for general reward functions, only a few works provided matching lower bounds, all for specific reward functions. In this work, we prove regret lower bounds for combinatorial bandits that hold under mild assumptions for all smooth reward functions. We derive both problem-dependent and problem-independent bounds and show that the recently proposed Gini-weighted smoothness parameter (Merlis and Mannor, 2019) also determines the lower bounds for monotone reward functions. Notably, this implies that our lower bounds are tight up to log-factors. Nadav Merlis, Shie Mannor |
COLT | 1 |
| 2019 | Batch-Size Independent Regret Bounds for the Combinatorial Multi-Armed Bandit ProblemabstractWe consider the combinatorial multi-armed bandit (CMAB) problem, where the reward function is nonlinear. In this setting, the agent chooses a batch of arms on each round and receives feedback from each arm of the batch. The reward that the agent aims to maximize is a function of the selected arms and their expectations. In many applications, the reward function is highly nonlinear, and the performance of existing algorithms relies on a global Lipschitz constant to encapsulate the function’s nonlinearity. This may lead to loose regret bounds, since by itself, a large gradient does not necessarily cause a large regret, but only in regions where the uncertainty in the reward’s parameters is high. To overcome this problem, we introduce a new smoothness criterion, which we term \emph{Gini-weighted smoothness}, that takes into account both the nonlinearity of the reward and concentration properties of the arms. We show that a linear dependence of the regret in the batch size in existing algorithms can be replaced by this smoothness parameter. This, in turn, leads to much tighter regret bounds when the smoothness parameter is batch-size independent. For example, in the probabilistic maximum coverage (PMC) problem, that has many applications, including influence maximization, diverse recommendations and more, we achieve dramatic improvements in the upper bounds. We also prove matching lower bounds for the PMC problem and show that our algorithm is tight, up to a logarithmic factor in the problem’s parameters. Nadav Merlis, Shie Mannor |
COLT | 1 |
| 2019 | Tight Regret Bounds for Model-Based Reinforcement Learning with Greedy PoliciesabstractState-of-the-art efficient model-based Reinforcement Learning (RL) algorithms typically act by iteratively solving empirical models, i.e., by performing full-planning on Markov Decision Processes (MDPs) built by the gathered experience. In this paper, we focus on model-based RL in the finite-state finite-horizon MDP setting and establish that exploring with greedy policies -- act by 1-step planning -- can achieve tight minimax performance in terms of regret, O(\sqrt{HSAT}). Thus, full-planning in model-based RL can be avoided altogether without any performance degradation, and, by doing so, the computational complexity decreases by a factor of S. The results are based on a novel analysis of real-time dynamic programming, then extended to model-based RL. Specifically, we generalize existing algorithms that perform full-planning to such that act by 1-step planning. For these generalizations, we prove regret bounds with the same rate as their full-planning counterparts. Yonathan Efroni, Nadav Merlis, Mohammad Ghavamzadeh, Shie Mannor |
NeurIPS | 2 |
| 2018 | Learn What Not to Learn: Action Elimination with Deep Reinforcement LearningabstractLearning how to act when there are many available actions in each state is a challenging task for Reinforcement Learning (RL) agents, especially when many of the actions are redundant or irrelevant. In such cases, it is easier to learn which actions not to take. In this work, we propose the Action-Elimination Deep Q-Network (AE-DQN) architecture that combines a Deep RL algorithm with an Action Elimination Network (AEN) that eliminates sub-optimal actions. The AEN is trained to predict invalid actions, supervised by an external elimination signal provided by the environment. Simulations demonstrate a considerable speedup and added robustness over vanilla DQN in text-based games with over a thousand discrete actions. Tom Zahavy, Matan Haroush, Nadav Merlis, Daniel J. Mankowitz, Shie Mannor |
NeurIPS | 3 |