Demo Data from EDBT 2026 / reviewers in the wild / expert
Adva Mond
dblp:227/2892
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-4805-7503ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Graph algorithms and graph theory · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Graph algorithms and graph theory › graph theory › hamiltonicity
hamiltonian cycle |
0.9 | 1 | 2025 | Minimum Degree Edge-Disjoint Hamilton Cycles in Random Directed Graphs · STOC 2025 |
Graph algorithms and graph theory
random graphs |
0.9 | 1 | 2025 | Minimum Degree Edge-Disjoint Hamilton Cycles in Random Directed Graphs · STOC 2025 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Minimum Degree Edge-Disjoint Hamilton Cycles in Random Directed Graphs
Asaf Ferber, Adva Mond |
STOC | 2 |
| 2023 | \(\boldsymbol{H}\)-Games Played on Vertex Sets of Random GraphsabstractAbstract. We introduce a new type of positional games, played on a vertex set of a graph. Given a graph [Formula: see text], two players claim vertices of [Formula: see text], where the outcome of the game is determined by the subgraphs of [Formula: see text] induced by the vertices claimed by each player (or by one of them). We study classical positional games such as Maker-Breaker, Avoider-Enforcer, Waiter-Client, and Client-Waiter games, in both their biased and unbiased versions, where the board of the game is the vertex set of the binomial random graph [Formula: see text]. Under these settings, we consider those games where the target sets are the vertex sets of all graphs containing a copy of a fixed graph [Formula: see text], called [Formula: see text]-games. We focus on the cases in which [Formula: see text] is a clique, a cycle, or a forest, and for Waiter-Client and monotone Avoider-Enforcer games our results apply to any fixed graph [Formula: see text]. We show that, similarly to the edge version of [Formula: see text]-games, there is a strong connection between the threshold probability for these games and the one for the corresponding vertex Ramsey property (that is, the property that every [Formula: see text]-vertex-coloring of [Formula: see text] spans a monochromatic copy of [Formula: see text]). Another similarity to the edge version of these games we demonstrate is that the games in which [Formula: see text] is a triangle or a forest present a different behavior compared to the general case. Gal Kronenberg, Adva Mond, Alon Naor |
SIAM J. Discret. Math. | 2 |