Demo Data from EDBT 2026 / reviewers in the wild / expert
Amit Zohar
dblp:227/3384
· DBLP profile ↗
5ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Generative modeling · 77% Video understanding and tracking · 10% Deep learning architectures and training · 10% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 33% Operating systems · 33% Runtime systems and virtual machines · 33% |
Topics — the 13 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
video generation |
1.7 | 2 | 2025 | VideoJAM: Joint Appearance-Motion Representations for Enhanced Motion Generation in Video Models · ICML 2025 Through-The-Mask: Mask-based Motion Trajectories for Image-to-Video Generation · CVPR 2025 |
Machine learning › Generative modeling › video generation
image-to-video generation |
0.9 | 1 | 2025 | Through-The-Mask: Mask-based Motion Trajectories for Image-to-Video Generation · CVPR 2025 |
Machine learning › Generative modeling › video generation
motion-conditioned video generation |
0.9 | 1 | 2025 | Through-The-Mask: Mask-based Motion Trajectories for Image-to-Video Generation · CVPR 2025 |
Machine learning › Generative modeling
motion generation |
0.9 | 1 | 2025 | VideoJAM: Joint Appearance-Motion Representations for Enhanced Motion Generation in Video Models · ICML 2025 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | Video Editing via Factorized Diffusion Distillation · ECCV (76) 2024 |
Machine learning › Generative modeling › multimodal generation
multimodal generative model |
0.8 | 1 | 2024 | Emu Edit: Precise Image Editing via Recognition and Generation Tasks · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › diffusion distillation
video diffusion distillation |
0.8 | 1 | 2024 | Video Editing via Factorized Diffusion Distillation · ECCV (76) 2024 |
Visual content generation and editing › image editing › text-guided image editing
instruction-based image editing |
0.8 | 1 | 2024 | Emu Edit: Precise Image Editing via Recognition and Generation Tasks · CVPR 2024 |
Visual content generation and editing
video editing |
0.8 | 1 | 2024 | Video Editing via Factorized Diffusion Distillation · ECCV (76) 2024 |
Runtime systems and virtual machines
garbage collection |
0.3 | 1 | 2018 | Automatic Program Synthesis of Long Programs with a Learned Garbage Collector · NeurIPS 2018 |
Operating systems › resource management
memory management |
0.3 | 1 | 2018 | Automatic Program Synthesis of Long Programs with a Learned Garbage Collector · NeurIPS 2018 |
Program synthesis and code generation
programming by example |
0.3 | 1 | 2018 | Automatic Program Synthesis of Long Programs with a Learned Garbage Collector · NeurIPS 2018 |
Computer vision › Vision and language
vision-language model |
0.2 | 1 | 2024 | Emu Edit: Precise Image Editing via Recognition and Generation Tasks · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 2.4task embedding · 1.5multi-task learning · 1.5knowledge distillation · 1.5spatio-temporal self-attention · 0.9masked cross-attention · 0.9joint appearance-motion representation · 0.9inner-guidance · 0.9neural network · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Through-The-Mask: Mask-based Motion Trajectories for Image-to-Video GenerationabstractWe consider the task of Image-to-Video (I2V) generation, which involves transforming static images into realistic video sequences based on a textual description. While recent advancements produce photorealistic outputs, they frequently struggle to create videos with accurate and consistent object motion, especially in multi-object scenarios. To address these limitations, we propose a two-stage compositional framework that decomposes I2V generation into: (i) An explicit intermediate representation generation stage, followed by (ii) A video generation stage that is conditioned on this representation. Our key innovation is the introduction of a mask-based motion trajectory as an intermediate representation, that captures both semantic object information and motion, enabling an expressive but compact representation of motion and semantics. To incorporate the learned representation in the second stage, we utilize object-level attention objectives. Specifically, we consider a spatial, per-object, masked-cross attention objective, integrating object-specific prompts into corresponding latent space regions and a masked spatio-temporal self-attention objective, ensuring frame-to-frame consistency for each object. We evaluate our method on challenging benchmarks with multi-object and high-motion scenarios and empirically demonstrate that the proposed method achieves state-of-the-art results in temporal coherence, motion realism, and text-prompt faithfulness. Additionally, we introduce SA-V-128, a new challenging benchmark for single-object and multi-object I2V generation, and demonstrate our method’s superiority on this benchmark. Project page is available at https://guyyariv.github.io/TTM/. Guy Yariv, Yuval Kirstain, Amit Zohar, Shelly Sheynin, Yaniv Taigman, Yossi Adi, Sagie Benaim, Adam Polyak |
CVPR | 3 |
| 2025 | VideoJAM: Joint Appearance-Motion Representations for Enhanced Motion Generation in Video ModelsabstractDespite tremendous recent progress, generative video models still struggle to capture real-world motion, dynamics, and physics. We show that this limitation arises from the conventional pixel reconstruction objective, which biases models toward appearance fidelity at the expense of motion coherence. To address this, we introduce VideoJAM, a novel framework that instills an effective motion prior to video generators, by encouraging the model to learn a joint appearance-motion representation. VideoJAM is composed of two complementary units. During training, we extend the objective to predict both the generated pixels and their corresponding motion from a single learned representation. During inference, we introduce Inner-Guidance, a mechanism that steers the generation toward coherent motion by leveraging the model’s own evolving motion prediction as a dynamic guidance signal. Notably, our framework can be applied to any video model with minimal adaptations, requiring no modifications to the training data or scaling of the model. VideoJAM achieves state-of-the-art performance in motion coherence, surpassing highly competitive proprietary models while also enhancing the perceived visual quality of the generations. These findings emphasize that appearance and motion can be complementary and, when effectively integrated, enhance both the visual quality and the coherence of video generation. Hila Chefer, Uriel Singer, Amit Zohar, Yuval Kirstain, Adam Polyak, Yaniv Taigman, Lior Wolf, Shelly Sheynin |
ICML | 3 |
| 2024 | Emu Edit: Precise Image Editing via Recognition and Generation TasksabstractInstruction-based image editing holds immense potential for a variety of applications, as it enables users to perform any editing operation using a natural language instruction. However, current models in this domain often struggle with accurately executing user instructions. We present Emu Edit, a multitask image editing model which sets state-of-the-art results in instruction-based image editing. To develop Emu Edit we train it to multitask across an unprecedented range of tasks, such as region-based editing, free-form editing, and Computer Vision tasks, all of which are formulated as generative tasks. Additionally, to enhance Emu Edit's multitask learning abilities, we provide it with learned task embeddings which guide the generation process towards the correct edit type. Both these elements are essential for Emu Edit's outstanding performance. Furthermore, we show that Emu Edit can generalize to new tasks, such as image inpainting, super-resolution, and compositions of editing tasks, with just a few labeled examples. This capability offers a significant advantage in scenarios where high-quality samples are scarce. Lastly, to facilitate a more rigorous and informed assessment of instructable image editing models, we release a new challenging and versatile benchmark that includes seven different image editing tasks.1 Shelly Sheynin, Adam Polyak, Uriel Singer, Yuval Kirstain, Amit Zohar, Oron Ashual, Devi Parikh, Yaniv Taigman |
CVPR | 5 |
| 2024 | Video Editing via Factorized Diffusion Distillation
Uriel Singer, Amit Zohar, Yuval Kirstain, Shelly Sheynin, Adam Polyak, Devi Parikh, Yaniv Taigman |
ECCV (76) | 2 |
| 2018 | Automatic Program Synthesis of Long Programs with a Learned Garbage CollectorabstractWe consider the problem of generating automatic code given sample input-output pairs. We train a neural network to map from the current state and the outputs to the program's next statement. The neural network optimizes multiple tasks concurrently: the next operation out of a set of high level commands, the operands of the next statement, and which variables can be dropped from memory. Using our method we are able to create programs that are more than twice as long as existing state-of-the-art solutions, while improving the success rate for comparable lengths, and cutting the run-time by two orders of magnitude. Our code, including an implementation of various literature baselines, is publicly available at https://github.com/amitz25/PCCoder Amit Zohar, Lior Wolf |
NeurIPS | 1 |