Justin Kerr

dblp:227/3422 · DBLP profile ↗
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13ranked-venue papers
1as first author
13since 2021 · last 2025
0000-0002-0536-4853ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 1 first-author · 13 since 2021Systems, architecture and hardware · 9 · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
YearPublicationVenuePosition
2025 Predict-Optimize-Distill: A Self-Improving Cycle for 4D Object Understanding
abstract
Humans can resort to long-form inspection to build intuition on predicting the 3D configurations of unseen objects. The more we observe the object motion, the better we get at predicting its 3D state immediately. Existing systems either optimize underlying representations from multi-view observations or train a feed-forward predictor from supervised datasets. We introduce Predict-Optimize-Distill (POD), a self-improving framework that interleaves prediction and optimization in a mutually reinforcing cycle to achieve better 4D object understanding with increasing observation time. Given a multi-view object scan and a long-form monocular video of human-object interaction, POD iteratively trains a neural network to predict local part poses from RGB frames, uses this predictor to initialize a global optimization which refines output poses through inverse rendering, then finally distills the results of optimization back into the model by generating synthetic self-labeled training data from novel viewpoints. Each iteration improves both the predictive model and the optimized motion trajectory, creating a virtuous cycle that bootstraps its own training data to learn about the pose configurations of an object. We also introduce a quasi-multiview mining strategy for reducing depth ambiguity by leveraging long video. We evaluate POD on 14 real-world and 5 synthetic objects with various joint types, including revolute and prismatic joints as well as multi-body configurations where parts detach or reattach independently. POD demonstrates significant improvement over a pure optimization baseline which gets stuck in local minima, particularly for longer videos. We also find that POD's performance improves with both video length and successive iterations of the self-improving cycle, highlighting its ability to scale performance with additional observations and looped refinement.
Mingxuan Wu, Justin Kerr, Chung Min Kim, Anthony Zhang, Brent Yi, Angjoo Kanazawa
ICCV3
2025 Blox-Net: Generative Design-for-Robot-Assembly Using VLM Supervision, Physics Simulation, and a Robot with Reset
abstract
Generative AI systems have shown impressive capabilities in creating text, code, and images. Inspired by the importance of research in industrial Design for Assembly, we introduce a novel problem: Generative Design-for-RobotAssembly (GDfRA). The task is to generate an assembly based on a natural language prompt (e.g., “giraffe”) and an image of available physical components, such as 3D-printed blocks. The output is an assembly, a spatial arrangement of these components, accompanied by instructions for a robot to build it. The output geometry must 1) resemble the requested object and 2) be reliably assembled by a 6 DoF robot arm with a suction gripper. We then present Blox-Net, a GDfRA system that combines generative vision language models with well-established methods in computer vision, simulation, perturbation analysis, motion planning, and physical robot experimentation to solve a class of GDfRA problems without human supervision. Blox-Net achieved a Top-1 accuracy of$\mathbf{6 3. 5 \%}$in the semantic accuracy of its designed assemblies. Six designs, after Blox-Net's automated pertubation redesign, were reliably assembled by a robot, achieving near-perfect success across$\mathbf{1 0}$consecutive assembly iterations with human intervention only during reset prior to assembly. The entire pipeline from the textual word to reliable physical assembly is performed without human intervention. Project Page: https://bloxnet.org/
Andrew Goldberg 0001, Kavish Kondap, Tianshuang Qiu, Zehan Ma, Letian Fu, Justin Kerr, Kaiyuan Chen 0001, Kuan Fang, Kenneth Y. Goldberg
ICRA6
2025 Persistent Object Gaussian Splat (POGS) for Tracking Human and Robot Manipulation of Irregularly Shaped Objects
abstract
Tracking and manipulating irregularly-shaped, previously unseen objects in dynamic environments is important for robotic applications in manufacturing, assembly, and logistics. Recently introduced Gaussian Splats [1] efficiently model object geometry, but lack persistent state estimation for taskoriented manipulation. We present Persistent Object Gaussian Splat (POGS), a system that embeds semantics, self-supervised visual features, and object grouping features into a compact representation that can be continuously updated to estimate the pose of scanned objects. POGS updates object states without requiring expensive rescanning or prior CAD models of objects. After an initial multi-view scene capture and training phase, POGS uses a single stereo camera to integrate depth estimates along with self-supervised vision encoder features for object pose estimation. POGS supports grasping, reorientation, and natural language-driven manipulation by refining object pose estimates, facilitating sequential object reset operations with human-induced object perturbations and tool servoing, where robots recover tool pose despite tool perturbations of up to 30°. POGS achieves up to 12 consecutive successful object resets and recovers from 80% of in-grasp tool perturbations.
Justin Yu, Kush Hari, Karim El-Refai, Arnav Dalal, Justin Kerr, Chung Min Kim, Richard Cheng, Muhammad Zubair Irshad, Kenneth Y. Goldberg
ICRA5
2025 Botany-Bot: Digital Twin Monitoring of Occluded and Underleaf Plant Structures with Gaussian Splats
abstract
Commercial plant phenotyping systems using fixed cameras cannot perceive many plant details due to leaf occlusion. In this paper, we present Botany-Bot, a system for building detailed “annotated digital twins” of living plants using two stereo cameras, a digital turntable inside a lightbox, an industrial robot arm, and 3D segmentated Gaussian Splat models. We also present robot algorithms for manipulating leaves to take high-resolution indexable images of occluded details such as stem buds and the underside/topside of leaves. Results from experiments suggest that Botany-Bot can segment leaves with 90.8% accuracy, detect leaves with 86.2% accuracy, lift/push leaves with 77.9% accuracy, and take detailed overside/underside images with 77.3% accuracy. Code, videos, and datasets are available at https://berkeleyautomation.github.io/Botany-Bot/.
Simeon Adebola, Chung Min Kim, Justin Kerr, Shuangyu Xie, Prithvi Akella, Jose Luis Susa Rincon, Eugen Solowjow, Kenneth Y. Goldberg
IROS3
2025 Omni-Scan: Creating Visually-Accurate Digital Twin Object Models Using a Bimanual Robot with Handover and Gaussian Splat Merging
abstract
3D Gaussian Splats (3DGSs) are 3D object models derived from multi-view images. Such “digital twins” are useful for simulations, virtual reality, E-commerce, robot policy fine-tuning, and part inspection. 3D object scanning usually requires multi-camera arrays, precise laser scanners, or robot wrist-mounted cameras, which have restricted workspaces. We propose Omni-Scan, a pipeline for producing high-quality 3D Gaussian Splat models using a bi-manual robot that grasps an object with one gripper and rotates the object with respect to one stationary camera. The object is then re-grasped by a second gripper to expose surfaces that were occluded by the first gripper. We present the Omni-Scan robot pipeline using DepthAnything, Segment Anything, as well as RAFT optical flow models to identify and isolate objects held by a robot gripper while removing the gripper and the background. We then modify the 3DGS training pipeline to support concatenated datasets with gripper occlusion, producing an omni-directional (360°) model of the object. We apply Omni-Scan to part defect inspection, finding that it can identify visual or geometric defects in 12 different industrial and household objects with an average accuracy of 83.3%. More details and interactive videos of Omni-Scan 3DGS models can be found at https://berkeleyautomation.github.io/omni-scan/.
Tianshuang Qiu, Zehan Ma, Karim El-Refai, Hiya Shah, Chung Min Kim, Justin Kerr, Kenneth Y. Goldberg
IROS6
2025 gsplat: An Open-Source Library for Gaussian Splatting
abstract
gsplat is an open-source library designed for training and developing Gaussian Splatting methods. It features a front-end with Python bindings compatible with the PyTorch library and a back-end with highly optimized CUDA kernels. gsplat offers numerous features that enhance the optimization of Gaussian Splatting models, which include optimization improvements for speed, memory, and convergence times. Experimental results demonstrate that gsplat achieves up to 10% less training time and 4x less memory than the original implementation. Utilized in several research projects, gsplat is actively maintained on GitHub. Source code is available at https://github.com/nerfstudio-project/gsplat under Apache License 2.0. We welcome contributions from the open-source community.
Vickie Ye, Ruilong Li, Justin Kerr, Matias Turkulainen, Brent Yi, Zhuoyang Pan, Otto Seiskari, Jianbo Ye, Yu (Jeffrey) Hu, Matthew Tancik, Angjoo Kanazawa
J. Mach. Learn. Res.3
2024 GARField: Group Anything with Radiance Fields
abstract
Grouping is inherently ambiguous due to the multiple levels of granularity in which one can decompose a sceneshould the wheels of an excavator be considered separate or part of the whole? We propose Group Anything with Radiance Fields (GARField), an approach for decomposing 3D scenes into a hierarchy of semantically meaningful groups from posed image inputs. To do this we embrace group ambiguity through physical scale: by optimizing a scaleconditioned 3D affinity feature field, a point in the world can belong to different groups of different sizes. We optimize this field from a set of 2D masks provided by Segment Anything (SAM) in a way that respects coarse-to-fine hierarchy, using scale to consistently fuse conflicting masks from different viewpoints. From this field we can derive a hierarchy of possible groupings via automatic tree construction or user interaction. We evaluate GARField on a variety of in-the-wild scenes and find it effectively extracts groups at many levels: clusters of objects, objects, and various subparts. GARField inherently represents multi-view consistent groupings and produces higher fidelity groups than the input SAM masks. GARField's hierarchical grouping could have exciting downstream applications such as 3D asset extraction or dynamic scene understanding. Project site: https://www.garfield.studio/
Chung Min Kim, Mingxuan Wu, Justin Kerr, Kenneth Y. Goldberg, Matthew Tancik, Angjoo Kanazawa
CVPR3
2024 Lifelong LERF: Local 3D Semantic Inventory Monitoring Using FogROS2
abstract
Inventory monitoring in homes, factories, and retail stores relies on maintaining data despite objects being swapped, added, removed, or moved. We introduce Lifelong LERF, a method that allows a mobile robot with minimal compute to jointly optimize a dense language and geometric representation of its surroundings. Lifelong LERF maintains this representation over time by detecting semantic changes and selectively updating these regions of the environment, avoiding the need to exhaustively remap. Human users can query inventory by providing natural language queries and receiving a 3D heatmap of potential object locations. To manage the computational load, we use Fog-ROS2, a cloud robotics platform, to offload resource-intensive tasks. Lifelong LERF obtains poses from a monocular RGBD SLAM backend, and uses these poses to progressively optimize a Language Embedded Radiance Field (LERF) for semantic monitoring. Experiments with 3-5 objects arranged on a tabletop and a Turtlebot with a RealSense camera suggest that Lifelong LERF can persistently adapt to changes in objects with up to 91% accuracy.
Adam Rashid, Chung Min Kim, Justin Kerr, Letian Fu, Kush Hari, Ayah Ahmad, Kaiyuan Chen 0001, Marcus Gualtieri, Christian Juette, Nan Tian, Liu Ren 0001, Kenneth Y. Goldberg
ICRA3
2024 Language-Embedded Gaussian Splats (LEGS): Incrementally Building Room-Scale Representations with a Mobile Robot
abstract
Building semantic 3D maps is valuable for searching for objects of interest in offices, warehouses, stores, and homes. We present a mapping system that incrementally builds a Language-Embedded Gaussian Splat (LEGS): a detailed 3D scene representation that encodes both appearance and semantics in a unified representation. LEGS is trained online as a robot traverses its environment to enable localization of open-vocabulary object queries. We evaluate LEGS on 4 room-scale scenes where we query for objects in the scene to assess how LEGS can capture semantic meaning. We compare LEGS to LERF [1] and find that while both systems have comparable object query success rates, LEGS trains over 3.5x faster than LERF. Results suggest that a multi-camera setup and incremental bundle adjustment can boost visual reconstruction quality in constrained robot trajectories, and suggest LEGS can localize open-vocabulary and long-tail object queries with up to 66% accuracy. See project website at: berkeleyautomation.github.io/LEGS
Justin Yu, Kush Hari, Kishore Srinivas, Karim El-Refai, Adam Rashid, Chung Min Kim, Justin Kerr, Richard Cheng, Muhammad Zubair Irshad, Ashwin Balakrishna, Thomas Kollar, Kenneth Y. Goldberg
IROS7
2023 LERF: Language Embedded Radiance Fields
abstract
Humans describe the physical world using natural language to refer to specific 3D locations based on a vast range of properties: visual appearance, semantics, abstract associations, or actionable affordances. In this work we propose Language Embedded Radiance Fields (LERFs), a method for grounding language embeddings from off-the-shelf models like CLIP into NeRF, which enable these types of open-ended language queries in 3D. LERF learns a dense, multi-scale language field inside NeRF by volume rendering CLIP embeddings along training rays, supervising these embeddings across training views to provide multi-view consistency and smooth the underlying language field. After optimization, LERF can extract 3D relevancy maps for a broad range of language prompts interactively in real-time, which has potential use cases in robotics, understanding vision-language models, and interacting with 3D scenes. LERF enables pixel-aligned, zero-shot queries on the distilled 3D CLIP embeddings without relying on region proposals or masks, supporting long-tail open-vocabulary queries hierarchically across the volume. See the project website at: https://lerf.io.
Justin Kerr, Chung Min Kim, Kenneth Y. Goldberg, Angjoo Kanazawa, Matthew Tancik
ICCV1
2023 SGTM 2.0: Autonomously Untangling Long Cables using Interactive Perception
abstract
Cables are commonplace in homes, hospitals, and industrial warehouses and are prone to tangling. This paper extends prior work on autonomously untangling long cables by introducing novel uncertainty quantification metrics and actions that interact with the cable to reduce perception uncertainty. We present Sliding and Grasping for Tangle Manipulation 2.0 (SGTM 2.0), a system that autonomously untangles cables approximately 3 meters in length with a bilateral robot using estimates of uncertainty at each step to inform actions. By interactively reducing uncertainty, SGTM 2.0 significantly reduces run-time. Physical experiments with 84 trials suggest that SGTM$2.0$can achieve 83% untangling success on cables with 1 or 2 overhand and figure-8 knots, and 70% termination detection success across these configurations, outperforming SGTM 1.0 by 43% in untangling accuracy and 200% in completion time. Supplementary material, visualizations, and videos can be found at sites.google.com/view/sgtm2.
Kaushik Shivakumar, Vainavi Viswanath, Anrui Gu, Yahav Avigal, Justin Kerr, Jeffrey Ichnowski, Richard Cheng, Thomas Kollar, Kenneth Y. Goldberg
ICRA5
2022 Learning to Localize, Grasp, and Hand Over Unmodified Surgical Needles
abstract
Robotic Surgical Assistants (RSAs) are commonly used to perform minimally invasive surgeries by expert surgeons. However, long procedures filled with tedious and repetitive tasks such as suturing can lead to surgeon fatigue, motivating the automation of suturing. As visual tracking of a thin reflective needle is extremely challenging, prior work has modified the needle with nonreflective contrasting paint. As a step towards automation of a suturing subtask without modifying the needle, we propose HOUSTON: Handover of Unmodified, Surgical, Tool-Obstructed Needles, a problem and algorithm that uses a learned active sensing policy with a stereo camera to iteratively localize and align the needle into a visible and accessible pose for the other gripper. To compensate for robot positioning and needle perception errors, the algorithm then executes a high-precision grasping motion that uses multiple cameras. Physical experiments with the da Vinci Research Kit (dVRK) suggest a success rate of 96.7% on needles used in training, and 75 - 92.9% on needles unseen in training. On sequential handovers, HOUSTON successfully executes 32.4 handovers on average before failure. To our knowledge, this work is the first to study handover of unmodified surgical needles. See https: / /tinyurl. com/houston-surgery for additional materials including details about offline datasets and model architectures.
Albert Wilcox, Justin Kerr, Brijen Thananjeyan, Jeffrey Ichnowski, Minho Hwang, Samuel Paradis, Danyal Fer, Kenneth Y. Goldberg
ICRA2
2022 All You Need is LUV: Unsupervised Collection of Labeled Images Using UV-Fluorescent Markings
abstract
Learning-based perception systems in robotics often requires large-scale image segmentation annotation. Current approaches rely on human labelers, which can be expensive, or simulation data, which can visually differ from real data. This paper proposes Labels from UltraViolet (LUV), a novel framework that enables rapid, automated, inexpensive, high quality data collection in real. LUV uses transparent, UV-fluorescent paint with programmable UV LEDs to collect paired images of a scene in standard and UV lighting. This makes it possible to autonomously extract segmentation masks and keypoints via color thresholding. We apply LUV to a suite of diverse robot perception tasks: locating fabric keypoints, cable segmentation, and surgical needle detection to evaluate its labeling quality, flexibility, and data collection rate. Results suggest that LUV is 180–2500 times faster than a human labeler across the tasks while retaining accuracy and strong task performance. Code, datasets, visualizations, and supplementary material can be found at https://sites.google.com/berkeley.edu/luv.
Brijen Thananjeyan, Justin Kerr, Joseph Gonzalez 0001, Kenneth Y. Goldberg
IROS2