EDBT 2026 Demo / reviewers in the wild / expert
Zheng-Ning Liu
dblp:227/4581 · also Zhengning Liu
· DBLP profile ↗
13ranked-venue papers
1as first author
12since 2021 · last 2024
0000-0001-6643-6016ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 1 first-author · 9 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | OpBench: an operator-level GPU benchmark for deep learning
Qingwen Gu, Zheng-Ning Liu, Kaicheng Cao, Songhai Zhang, Shi-Min Hu 0001 |
Sci. China Inf. Sci. | 3 |
| 2024 | Mesh Neural Networks Based on Dual Graph PyramidsabstractDeep neural networks (DNNs) have been widely used for mesh processing in recent years. However, current DNNs can not process arbitrary meshes efficiently. On the one hand, most DNNs expect 2-manifold, watertight meshes, but many meshes, whether manually designed or automatically generated, may have gaps, non-manifold geometry, or other defects. On the other hand, the irregular structure of meshes also brings challenges to building hierarchical structures and aggregating local geometric information, which is critical to conduct DNNs. In this paper, we present DGNet, an efficient, effective and generic deep neural mesh processing network based on dual graph pyramids; it can handle arbitrary meshes. First, we construct dual graph pyramids for meshes to guide feature propagation between hierarchical levels for both downsampling and upsampling. Second, we propose a novel convolution to aggregate local features on the proposed hierarchical graphs. By utilizing both geodesic neighbors and euclidean neighbors, the network enables feature aggregation both within local surface patches and between isolated mesh components. Experimental results demonstrate that DGNet can be applied to both shape analysis and large-scale scene understanding. Furthermore, it achieves superior performance on various benchmarks, including ShapeNetCore, HumanBody, ScanNet and Matterport3D. Code and models will be available at https://github.com/li-xl/DGNet. Xiang-Li Li, Zheng-Ning Liu, Tuo Chen, Tai-Jiang Mu, Ralph R. Martin, Shi-Min Hu 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2023 | MWFormer: Mesh Understanding with Window-based Transformer
Hao-Yang Peng, Menghao Guo 0001, Zheng-Ning Liu, Yongliang Yang 0002, Tai-Jiang Mu |
Comput. Graph. | 3 |
| 2023 | Visual attention networkabstractWhile originally designed for natural language processing tasks, the self-attention mechanism has recently taken various computer vision areas by storm. However, the 2D nature of images brings three challenges for applying self-attention in computer vision: (1) treating images as 1D sequences neglects their 2D structures; (2) the quadratic complexity is too expensive for high-resolution images; (3) it only captures spatial adaptability but ignores channel adaptability. In this paper, we propose a novel linear attention named large kernel attention (LKA) to enable self-adaptive and long-range correlations in self-attention while avoiding its shortcomings. Furthermore, we present a neural network based on LKA, namely Visual Attention Network (VAN). While extremely simple, VAN achieves comparable results with similar size convolutional neural networks (CNNs) and vision transformers (ViTs) in various tasks, including image classification, object detection, semantic segmentation, panoptic segmentation, pose estimation, etc. For example, VAN-B6 achieves 87.8% accuracy on ImageNet benchmark, and sets new state-of-the-art performance (58.2 PQ) for panoptic segmentation. Besides, VAN-B2 surpasses Swin-T 4 mIoU (50.1 vs. 46.1) for semantic segmentation on ADE20K benchmark, 2.6 AP (48.8 vs. 46.2) for object detection on COCO dataset. It provides a novel method and a simple yet strong baseline for the community. The code is available at https://github.com/Visual-Attention-Network . Menghao Guo 0001, Chengze Lu, Zheng-Ning Liu, Ming-Ming Cheng, Shi-Min Hu 0001 |
Comput. Vis. Media | 3 |
| 2023 | JNeRF: An efficient heterogeneous NeRF model zoo based on JittorabstractNeural radiance fields (NeRFs) for novel-view synthesis have attracted the attention of researchers in computer vision and graphics.Unlike traditional methods using explicit expressions, NeRFs represent a scene as an implicit neural radiance field.When rendering, NeRF queries the color density at every position in the scene through a neural network.NeRF brings a wide range of possibilities for real-world 3D reconstruction and rendering, but problems remain to be solved.Previous works have improved NeRF's sampling technique, position encoding method, network structure, etc., but these improvements are difficult to be combined as the different modules are not well decoupled.Recent works have significantly sped up the core GPU computation of NeRF, leaving the deep learning framework as a major computational cost.Thus, it has been suggested to replace the frameworks by pure CUDA programs, but this limits maintainability and extendability.Therefore, we propose JNeRF, a unified, efficient, framework-friendly NeRF model zoo based on Jittor. Zheng-Ning Liu, Dong-Yang Li, Hao-Yang Peng |
Comput. Vis. Media | 2 |
| 2023 | Beyond Self-Attention: External Attention Using Two Linear Layers for Visual TasksabstractAttention mechanisms, especially self-attention, have played an increasingly important role in deep feature representation for visual tasks. Self-attention updates the feature at each position by computing a weighted sum of features using pair-wise affinities across all positions to capture the long-range dependency within a single sample. However, self-attention has quadratic complexity and ignores potential correlation between different samples. This article proposes a novel attention mechanism which we call external attention, based on two external, small, learnable, shared memories, which can be implemented easily by simply using two cascaded linear layers and two normalization layers; it conveniently replaces self-attention in existing popular architectures. External attention has linear complexity and implicitly considers the correlations between all data samples. We further incorporate the multi-head mechanism into external attention to provide an all-MLP architecture, external attention MLP (EAMLP), for image classification. Extensive experiments on image classification, object detection, semantic segmentation, instance segmentation, image generation, and point cloud analysis reveal that our method provides results comparable or superior to the self-attention mechanism and some of its variants, with much lower computational and memory costs. Menghao Guo 0001, Zheng-Ning Liu, Tai-Jiang Mu, Shi-Min Hu 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2022 | SegNeXt: Rethinking Convolutional Attention Design for Semantic SegmentationabstractWe present SegNeXt, a simple convolutional network architecture for semantic segmentation. Recent transformer-based models have dominated the field of se- mantic segmentation due to the efficiency of self-attention in encoding spatial information. In this paper, we show that convolutional attention is a more efficient and effective way to encode contextual information than the self-attention mech- anism in transformers. By re-examining the characteristics owned by successful segmentation models, we discover several key components leading to the perfor- mance improvement of segmentation models. This motivates us to design a novel convolutional attention network that uses cheap convolutional operations. Without bells and whistles, our SegNeXt significantly improves the performance of previous state-of-the-art methods on popular benchmarks, including ADE20K, Cityscapes, COCO-Stuff, Pascal VOC, Pascal Context, and iSAID. Notably, SegNeXt out- performs EfficientNet-L2 w/ NAS-FPN and achieves 90.6% mIoU on the Pascal VOC 2012 test leaderboard using only 1/10 parameters of it. On average, SegNeXt achieves about 2.0% mIoU improvements compared to the state-of-the-art methods on the ADE20K datasets with the same or fewer computations. Menghao Guo 0001, Chengze Lu, Qibin Hou, Zheng-Ning Liu, Ming-Ming Cheng, Shi-Min Hu 0001 |
NeurIPS | 4 |
| 2022 | Attention mechanisms in computer vision: A surveyabstractHumans can naturally and effectively find salient regions in complex scenes. Motivated by this observation, attention mechanisms were introduced into computer vision with the aim of imitating this aspect of the human visual system. Such an attention mechanism can be regarded as a dynamic weight adjustment process based on features of the input image. Attention mechanisms have achieved great success in many visual tasks, including image classification, object detection, semantic segmentation, video understanding, image generation, 3D vision, multimodal tasks, and self-supervised learning. In this survey, we provide a comprehensive review of various attention mechanisms in computer vision and categorize them according to approach, such as channel attention, spatial attention, temporal attention, and branch attention; a related repository https://github.com/MenghaoGuo/Awesome-Vision-Attentions is dedicated to collecting related work. We also suggest future directions for attention mechanism research. Menghao Guo 0001, Tian-Xing Xu, Jiang-Jiang Liu 0001, Zheng-Ning Liu, Peng-Tao Jiang, Tai-Jiang Mu, Song-Hai Zhang, Ralph R. Martin, Ming-Ming Cheng, Shi-Min Hu 0001 |
Comput. Vis. Media | 4 |
| 2022 | Subdivision-based Mesh Convolution NetworksabstractConvolutionalneural networks (CNNs) have made great breakthroughs in two-dimensional (2D) computer vision. However, their irregular structure makes it hard to harness the potential of CNNs directly on meshes. A subdivision surface provides a hierarchical multi-resolution structure in which each face in a closed 2-manifold triangle mesh is exactly adjacent to three faces. Motivated by these two observations, this article presents SubdivNet , an innovative and versatile CNN framework for three-dimensional (3D) triangle meshes with Loop subdivision sequence connectivity. Making an analogy between mesh faces and pixels in a 2D image allows us to present a mesh convolution operator to aggregate local features from nearby faces. By exploiting face neighborhoods, this convolution can support standard 2D convolutional network concepts, e.g., variable kernel size, stride, and dilation. Based on the multi-resolution hierarchy, we make use of pooling layers that uniformly merge four faces into one and an upsampling method that splits one face into four. Thereby, many popular 2D CNN architectures can be easily adapted to process 3D meshes. Meshes with arbitrary connectivity can be remeshed to have Loop subdivision sequence connectivity via self-parameterization, making SubdivNet a general approach. Extensive evaluation and various applications demonstrate SubdivNet’s effectiveness and efficiency. Shi-Min Hu 0001, Zheng-Ning Liu, Menghao Guo 0001, Junxiong Cai, Tai-Jiang Mu, Ralph R. Martin |
ACM Trans. Graph. | 2 |
| 2021 | PCT: Point cloud transformerabstractThe irregular domain and lack of ordering make it challenging to design deep neural networks for point cloud processing. This paper presents a novel framework named Point Cloud Transformer (PCT) for point cloud learning. PCT is based on Transformer, which achieves huge success in natural language processing and displays great potential in image processing. It is inherently permutation invariant for processing a sequence of points, making it well-suited for point cloud learning. To better capture local context within the point cloud, we enhance input embedding with the support of farthest point sampling and nearest neighbor search. Extensive experiments demonstrate that the PCT achieves the state-of-the-art performance on shape classification, part segmentation, semantic segmentation, and normal estimation tasks. Menghao Guo 0001, Junxiong Cai, Zheng-Ning Liu, Tai-Jiang Mu, Ralph R. Martin, Shi-Min Hu 0001 |
Comput. Vis. Media | 3 |
| 2021 | Can attention enable MLPs to catch up with CNNs?abstractIn the first week of May 2021, researchers from four different institutions: Google, Menghao Guo 0001, Zheng-Ning Liu, Tai-Jiang Mu, Dun Liang, Ralph R. Martin, Shi-Min Hu 0001 |
Comput. Vis. Media | 2 |
| 2021 | High-Quality Textured 3D Shape Reconstruction with Cascaded Fully Convolutional NetworksabstractWe present a learning-based approach to reconstructing high-resolution three-dimensional (3D) shapes with detailed geometry and high-fidelity textures. Albeit extensively studied, algorithms for 3D reconstruction from multi-view depth-and-color (RGB-D) scans are still prone to measurement noise and occlusions; limited scanning or capturing angles also often lead to incomplete reconstructions. Propelled by recent advances in 3D deep learning techniques, in this paper, we introduce a novel computation- and memory-efficient cascaded 3D convolutional network architecture, which learns to reconstruct implicit surface representations as well as the corresponding color information from noisy and imperfect RGB-D maps. The proposed 3D neural network performs reconstruction in a progressive and coarse-to-fine manner, achieving unprecedented output resolution and fidelity. Meanwhile, an algorithm for end-to-end training of the proposed cascaded structure is developed. We further introduce Human10, a newly created dataset containing both detailed and textured full-body reconstructions as well as corresponding raw RGB-D scans of 10 subjects. Qualitative and quantitative experimental results on both synthetic and real-world datasets demonstrate that the presented approach outperforms existing state-of-the-art work regarding visual quality and accuracy of reconstructed models. Zheng-Ning Liu, Yan-Pei Cao 0001, Zheng-Fei Kuang, Leif Kobbelt, Shi-Min Hu 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2018 | Learning to Reconstruct High-Quality 3D Shapes with Cascaded Fully Convolutional Networks
Yan-Pei Cao 0001, Zheng-Ning Liu, Zheng-Fei Kuang, Leif Kobbelt, Shi-Min Hu 0001 |
ECCV (9) | 2 |