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Zheng-Fei Kuang

dblp:227/4618 · DBLP profile ↗
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4ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Artificial intelligence and machine learning · 2Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot navigation and mapping · 36% 3D vision · 35% Segmentation and scene understanding · 16%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.512021
High-Quality Textured 3D Shape Reconstruction with Cascaded Fully Convolutional Networks · IEEE Trans. Vis. Comput. Graph. 2021
Geometric modeling and processing › 3d reconstruction › dense 3d reconstruction
RGB-D reconstruction
0.512021
High-Quality Textured 3D Shape Reconstruction with Cascaded Fully Convolutional Networks · IEEE Trans. Vis. Comput. Graph. 2021
Computer vision › 3D vision › 3d reconstruction
dense 3d reconstruction
0.412019
Probabilistic Projective Association and Semantic Guided Relocalization for Dense Reconstruction · ICRA 2019
Computer vision › Segmentation and scene understanding
scene understanding
0.412019
Probabilistic Projective Association and Semantic Guided Relocalization for Dense Reconstruction · ICRA 2019
Robotics › Robot navigation and mapping
semantic mapping
0.412019
Probabilistic Projective Association and Semantic Guided Relocalization for Dense Reconstruction · ICRA 2019
Robotics › Robot navigation and mapping
SLAM
0.412019
Probabilistic Projective Association and Semantic Guided Relocalization for Dense Reconstruction · ICRA 2019
Computer vision › 3D vision
3d shape reconstruction
0.312018
Learning to Reconstruct High-Quality 3D Shapes with Cascaded Fully Convolutional Networks · ECCV (9) 2018
Machine learning › Deep learning architectures and training › feedforward neural network
cascaded network
0.312018
Learning to Reconstruct High-Quality 3D Shapes with Cascaded Fully Convolutional Networks · ECCV (9) 2018
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.112021
High-Quality Textured 3D Shape Reconstruction with Cascaded Fully Convolutional Networks · IEEE Trans. Vis. Comput. Graph. 2021
Robotics › Robot navigation and mapping › SLAM
loop closure detection
0.112019
Probabilistic Projective Association and Semantic Guided Relocalization for Dense Reconstruction · ICRA 2019

Methods — techniques the papers use, named apart from their topics

coarse-to-fine reconstruction · 1.0cascaded 3d convolutional network · 1.0randomized ferns · 0.4convolutional neural network · 0.4fully convolutional network · 0.3
YearPublicationVenuePosition
2021 High-Quality Textured 3D Shape Reconstruction with Cascaded Fully Convolutional Networks
abstract
We present a learning-based approach to reconstructing high-resolution three-dimensional (3D) shapes with detailed geometry and high-fidelity textures. Albeit extensively studied, algorithms for 3D reconstruction from multi-view depth-and-color (RGB-D) scans are still prone to measurement noise and occlusions; limited scanning or capturing angles also often lead to incomplete reconstructions. Propelled by recent advances in 3D deep learning techniques, in this paper, we introduce a novel computation- and memory-efficient cascaded 3D convolutional network architecture, which learns to reconstruct implicit surface representations as well as the corresponding color information from noisy and imperfect RGB-D maps. The proposed 3D neural network performs reconstruction in a progressive and coarse-to-fine manner, achieving unprecedented output resolution and fidelity. Meanwhile, an algorithm for end-to-end training of the proposed cascaded structure is developed. We further introduce Human10, a newly created dataset containing both detailed and textured full-body reconstructions as well as corresponding raw RGB-D scans of 10 subjects. Qualitative and quantitative experimental results on both synthetic and real-world datasets demonstrate that the presented approach outperforms existing state-of-the-art work regarding visual quality and accuracy of reconstructed models.
Zheng-Ning Liu, Yan-Pei Cao 0001, Zheng-Fei Kuang, Leif Kobbelt, Shi-Min Hu 0001
IEEE Trans. Vis. Comput. Graph.3
2020 WallNet: Reconstructing General Room Layouts from RGB Images
Zheng-Fei Kuang, Tai-Jiang Mu
Graph. Model.2
2019 Probabilistic Projective Association and Semantic Guided Relocalization for Dense Reconstruction
abstract
We present a real-time dense mapping system which uses the predicted 2D semantic labels for optimizing the geometric quality of reconstruction. With a combination of Convolutional Neural Networks (CNNs) for 2D labeling and a Simultaneous Localization and Mapping (SLAM) system for camera trajectory estimation, recent approaches have succeeded in incrementally fusing and labeling 3D scenes. However, the geometric quality of the reconstruction can be further improved by incorporating such semantic prediction results, which is not sufficiently exploited by existing methods. In this paper, we propose to use semantic information to improve two crucial modules in the reconstruction pipeline, namely tracking and loop detection, for obtaining mutual benefits in geometric reconstruction and semantic recognition. Specifically for tracking, we use a novel probabilistic projective association approach to efficiently pick out candidate correspondences, where the confidence of these correspondences is quantified concerning similarities on all available short-term invariant features. For the loop detection, we incorporate these semantic labels into the original encoding through Randomized Ferns to generate a more comprehensive representation for retrieving candidate loop frames. Evaluations on a publicly available synthetic dataset have shown the effectiveness of our approach that considers such semantic hints as a reliable feature for achieving higher geometric quality.
Sheng Yang 0007, Zheng-Fei Kuang, Yan-Pei Cao 0001, Yukun Lai, Shi-Min Hu 0001
ICRA2
2018 Learning to Reconstruct High-Quality 3D Shapes with Cascaded Fully Convolutional Networks
Yan-Pei Cao 0001, Zheng-Ning Liu, Zheng-Fei Kuang, Leif Kobbelt, Shi-Min Hu 0001
ECCV (9)3