Keisuke Shiro

dblp:227/5308 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Health and well-being technologies · 45% Wearable and physiological sensing · 39% Learning and educational technologies · 16%
Computer graphics and multimedia
2 papers
Audio and music processing · 79% Computer animation and physical simulation · 21%
Artificial intelligence
1 paper
Legged, aerial and field robots · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › audio analysis
timbre analysis
0.412020
SonoSpace: Visual Feedback of Timbre with Unsupervised Learning · ACM Multimedia 2020
Health and well-being technologies › fitness technology
sports training system
0.412019
InterPoser: Visualizing Interpolated Movements for Bouldering Training · VR 2019
Learning and educational technologies › music education
music learning
0.112020
SonoSpace: Visual Feedback of Timbre with Unsupervised Learning · ACM Multimedia 2020
Computer animation and physical simulation › motion synthesis
motion interpolation
0.112019
InterPoser: Visualizing Interpolated Movements for Bouldering Training · VR 2019
Robotics › Legged, aerial and field robots › aerial robots › rotorcraft
multirotor
0.112018
Augmented jump: a backpack multirotor system for jumping ability augmentation · UbiComp 2018

Methods — techniques the papers use, named apart from their topics

variational autoencoder · 0.9unsupervised learning · 0.9video feedback · 0.8motion transfer · 0.8user study · 0.7multirotor thrust control · 0.7
YearPublicationVenuePosition
2020 SonoSpace: Visual Feedback of Timbre with Unsupervised Learning
abstract
One of the most difficult things in practicing musical instruments is improving timbre. Unlike pitch and rhythm, timbre is a high-dimensional and sensuous concept, and learners cannot evaluate their timbre by themselves. To efficiently improve their timbre control, learners generally need a teacher to provide feedback about timbre. However, hiring teachers is often expensive and sometimes difficult. Our goal is to develop a low-cost learning system that substitutes the teacher. We found that a variational autoencoder (VAE), which is an unsupervised neural network model, provides a 2-dimensional user-friendly mapping of timbre. Our system, SonoSpace, maps the learner's timbre into a 2D latent space extracted from an advanced player's performance. Seeing this 2D latent space, the learner can visually grasp the relative distance between their timbre and that of the advanced player. Although our system was evaluated mainly with an alto saxophone, SonoSpace could also be applied to other instruments, such as trumpets, flutes, and drums.
Naoki Kimura, Keisuke Shiro, Yota Takakura, Hiromi Nakamura, Jun Rekimoto
ACM Multimedia2
2019 InterPoser: Visualizing Interpolated Movements for Bouldering Training
abstract
Bouldering is an urban form of rock climbing that requires precise and complex movement. Similarly to other sports, the simplest way to learn bouldering skill is to mimic professional's motion. However, ordinary beginner boulders cannot learn to coaches, so that they learn by themselves or tutorial videos. Even if they managed, bouldering has a communication difficulty between a trainee and a trainer, that is, climbers cannot mimic the trainer's movement in parallel. Accordingly, we considered a video feedback system would be useful for beginners and suggested InterPoser: a novel visualization system for intermediate motion between a beginner climber and a more experienced. InterPoser receives two videos of different subjects climbing the sample problem and generates an intermediate movement. In addition, this motion is transferred into realistic images of the climber. The proposed system is expected to support beginner to acquire more detailed observation and understanding of the motion.
Keisuke Shiro, Kazme Egawa, Takashi Miyaki, Jun Rekimoto
VR1
2018 OmniGaze: A Display-covered Omnidirectional Camerafor Conveying Remote User's Presence
abstract
This paper introduces a telepresence system called OmniGaze, which displays a remote user's presence using a spherical display on an omnidirectional camera. In a telepresence system, gaze has a variety of important functions such as presenting the direction of attention and making simple eye gestures. An omnidirectional camera is an effective tool for gaze communication because it provides a wider range of view for remote users. OmniGaze is a telepresence system which leverages an omnidirectional camera. We designed a modular spherical LED matrix display that covers an omnidirectional camera and projects a spherical animation to visually convey remote user's gaze information. Telecommunication by gaze interaction differs from face-to-face communication in various aspects, so we conducted a user study to investigate practical applications of our system. This paper presents feedback and findings pertaining to the proposed gaze animation technique, advantages and disadvantages of asymmetric communication, and design implications. We also discuss applying our system to communication of humans and automated robots.
Keisuke Shiro, Atsushi Okada, Takashi Miyaki, Jun Rekimoto
HAI1
2018 Augmented jump: a backpack multirotor system for jumping ability augmentation
abstract
This paper introduces Augmented Jump, a backpack multirotor system for jumping ability augmentation. Augmented Jump hovers and supports users' weight by a constant upward power of thrust. Users can jump higher and stay in the air for a longer time than usual with Augmented Jump. We designed and developed our first proof-of-concept prototype that can be controlled as an octocopter and support user's weight by 50kg at maximum. In our experiments, it is found that the system enabled the user to perform jumping in simulated 75% reduced gravity. From user study, the results showed that our system was effective for extending the height and the duration of jumping.
Takumi Takahashi, Keisuke Shiro, Akira Matsuda, Ryo Komiyama, Hayato Nishioka, Kazunori Hori, Yoshio Ishiguro, Takashi Miyaki, Jun Rekimoto
UbiComp2