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Weiwen Hu

dblp:227/7495 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Video understanding and tracking · 28% Reinforcement learning · 26% 3D vision · 16%
Computer graphics and multimedia
1 paper
Rendering · 77% Geometric modeling and processing · 23%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › object goal navigation
multi-object navigation
0.612022
Learning Active Camera for Multi-Object Navigation · NeurIPS 2022
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.612022
Multi-View Mesh Reconstruction with Neural Deferred Shading · CVPR 2022
Machine learning › Reinforcement learning
policy learning
0.612022
Learning Active Camera for Multi-Object Navigation · NeurIPS 2022
Rendering
neural rendering
0.612022
Multi-View Mesh Reconstruction with Neural Deferred Shading · CVPR 2022
Computer vision › Video understanding and tracking
action recognition
0.512021
ASCNet: Self-supervised Video Representation Learning with Appearance-Speed Consistency · ICCV 2021
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning
0.512021
ASCNet: Self-supervised Video Representation Learning with Appearance-Speed Consistency · ICCV 2021
Computer vision › Video understanding and tracking › video representation learning
self-supervised video representation learning
0.512021
ASCNet: Self-supervised Video Representation Learning with Appearance-Speed Consistency · ICCV 2021
Machine learning › Reinforcement learning
exploration
0.212022
Learning Active Camera for Multi-Object Navigation · NeurIPS 2022
Machine learning › Reinforcement learning › reward design
reward shaping
0.212022
Learning Active Camera for Multi-Object Navigation · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

neural deferred shading · 1.1gradient descent · 1.1differentiable rasterization · 1.1reward shaping · 0.6reinforcement learning · 0.6markov decision process · 0.6speed consistency · 0.5contrastive loss · 0.5appearance consistency · 0.5
YearPublicationVenuePosition
2022 Multi-View Mesh Reconstruction with Neural Deferred Shading
abstract
We propose an analysis-by-synthesis method for fast multi-view 3D reconstruction of opaque objects with arbitrary materials and illumination. State-of-the-art methods use both neural surface representations and neural rendering. While flexible, neural surface representations are a significant bottleneck in optimization runtime. Instead, we represent surfaces as triangle meshes and build a differentiable rendering pipeline around triangle rasterization and neural shading. The renderer is used in a gradient descent optimization where both a triangle mesh and a neural shader are jointly optimized to reproduce the multi-view images. We evaluate our method on a public 3D reconstruction dataset and show that it can match the reconstruction accuracy of traditional baselines and neural approaches while surpassing them in optimization runtime. Additionally, we investigate the shader and find that it learns an interpretable representation of appearance, enabling applications such as 3D material editing.
Markus Worchel, Weiwen Hu, Oliver Schreer, Ingo Feldmann, Peter Eisert
CVPR3
2022 Learning Active Camera for Multi-Object Navigation
abstract
Getting robots to navigate to multiple objects autonomously is essential yet difficult in robot applications. One of the key challenges is how to explore environments efficiently with camera sensors only. Existing navigation methods mainly focus on fixed cameras and few attempts have been made to navigate with active cameras. As a result, the agent may take a very long time to perceive the environment due to limited camera scope. In contrast, humans typically gain a larger field of view by looking around for a better perception of the environment. How to make robots perceive the environment as efficiently as humans is a fundamental problem in robotics. In this paper, we consider navigating to multiple objects more efficiently with active cameras. Specifically, we cast moving camera to a Markov Decision Process and reformulate the active camera problem as a reinforcement learning problem. However, we have to address two new challenges: 1) how to learn a good camera policy in complex environments and 2) how to coordinate it with the navigation policy. To address these, we carefully design a reward function to encourage the agent to explore more areas by moving camera actively. Moreover, we exploit human experience to infer a rule-based camera action to guide the learning process. Last, to better coordinate two kinds of policies, the camera policy takes navigation actions into account when making camera moving decisions. Experimental results show our camera policy consistently improves the performance of multi-object navigation over four baselines on two datasets.
Peihao Chen, Dongyu Ji, Kunyang Lin, Weiwen Hu, Wenbing Huang 0001, Thomas H. Li, Mingkui Tan, Chuang Gan 0001
NeurIPS4
2021 ASCNet: Self-supervised Video Representation Learning with Appearance-Speed Consistency
abstract
We study self-supervised video representation learning, which is a challenging task due to 1) lack of labels for explicit supervision; 2) unstructured and noisy visual information. Existing methods mainly use contrastive loss with video clips as the instances and learn visual representation by discriminating instances from each other, but they need a careful treatment of negative pairs by either relying on large batch sizes, memory banks, extra modalities or customized mining strategies, which inevitably includes noisy data. In this paper, we observe that the consistency between positive samples is the key to learn robust video representation. Specifically, we propose two tasks to learn appearance and speed consistency, respectively. The appearance consistency task aims to maximize the similarity between two clips of the same video with different playback speeds. The speed consistency task aims to maximize the similarity between two clips with the same playback speed but different appearance information. We show that optimizing the two tasks jointly consistently improves the performance on downstream tasks, e.g., action recognition and video retrieval. Remarkably, for action recognition on the UCF-101 dataset, we achieve 90.8% accuracy without using any extra modalities or negative pairs for unsupervised pretraining, which outperforms the ImageNet supervised pretrained model. Codes and models will be available.
Deng Huang, Weiwen Hu, Xu Liu 0022, Dongliang He, Xiangmiao Wu, Mingkui Tan, Errui Ding
ICCV3