EDBT 2026 Demo / reviewers in the wild / expert
Anji Liu
dblp:227/8622
· DBLP profile ↗
35ranked-venue papers
10as first author
33since 2021 · last 2026
0000-0001-8640-0061ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 32 · 10 first-author · 30 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author · 8 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Steering Visuomotor Policy in Open Worlds via Cross-View Goal AlignmentabstractWe aim to develop a goal specification method that is semantically clear, spatially sensitive, domain-agnostic, and intuitive for human users to guide agent interactions in 3D environments. Specifically, we propose a novel cross-view goal alignment framework that allows users to specify target objects using segmentation masks from their camera views rather than the agent’s observations. We highlight that behavior cloning alone fails to align the agent’s behavior with human intent when the human and agent camera views differ significantly. To address this, we introduce two auxiliary objectives: cross-view consistency loss and target visibility loss, which explicitly enhance the agent's spatial reasoning ability. According to this, we develop ROCKET-2, a state-of-the-art agent trained in Minecraft, achieving an improvement in the efficiency of inference 3x to 6x. We demonstrate that ROCKET-2 can directly interpret goals from human camera views, enabling better human-agent interaction. Remarkably, ROCKET-2 demonstrates zero-shot generalization capabilities: despite being trained exclusively on the Minecraft dataset, it can adapt and generalize to other 3D environments like Doom, DMLab, and Unreal through a simple action space mapping. Shaofei Cai, Zhancun Mu, Anji Liu, Yitao Liang |
AAAI | 3 |
| 2026 | ESTroM: Element-Flow Architecture for Processing Sparse Tractable Probabilistic ModelsabstractProbabilistic Circuits (PCs) models are emerging popular tractable probabilistic models. Their internal connections are represented in the form of directed acyclic graphs (DAGs) with sum nodes and product nodes, ensuring their internal parameter efficiency and model expressiveness in terms of probabilistic inference. Despite these algorithmic advantages, executing PC still faces graph structure deployment issues. PyJuice on GPU with the block-sparse parallel computation methods causes a parallelism-sparsity gap, while DAG-style processing does not take advantage of the repetitive characteristics of PC internal nodes, resulting in low throughput. To address this challenge, this work proposes the ESTroM, an efficient architecture that provides novel graph-element (nodes/edges) parallelism with sparsity-aware compilation. Through analysis of the sum/product node computational requirements, ESTroM core uses compressed matrices for sum/product nodes DAG representations, edge-based dataflow for product node processing, and node-based dataflow for sum node processing. With intra-core rewind and intercore multicast optimizations, we develop a prototype ESTrom chip and a demonstrative system for a PC-based neural lossless compression application. Our ablation experiments show ESTrom offers a speed improvement of$2.11 \sim 3.79 \times$compared to the state-of-the-art DAG processing unit (DPU)-v2 with the same computing resources. Under various typical PC structures, ESTrom achieves a speedup of$18.7 \times$compared to DPU-v2 and$3.9 \times$compared to NVIDIA RTX 4090 GPU with PyJuice framework. In terms of neural lossless compression, ESTroM demonstrates a$1.39 \times$improvement in compression ratio compared to the industrial-standard Z-standard (Zstd) algorithms with the highest compression level, while offering$16.3 \sim 65.2 \times$improvement in compression speed compared to Zstd on Intel Xeon Gold 6230. In a nutshell, this work develops novel graph element parallelism and element-flow architecture theory with practical prototype chips and systems, revealing a new hardware-perspective path for the “scaling law” of emerging tractable probabilistic models. Anjunyi Fan, Xuejie Liu, Anji Liu, Qiuping Wu, Jiaqi Yang 0009, Yuchao Qin, Guy Van den Broeck, Yitao Liang, Bonan Yan |
HPCA | 3 |
| 2025 | ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context PromptingabstractVision-language models (VLMs) have excelled in multimodal tasks, but adapting them to embodied decision-making in open-world environments presents challenges. One critical issue is bridging the gap between discrete entities in low-level observations and the abstract concepts required for effective planning. A common solution is building hierarchical agents, where VLMs serve as high-level reasoners that break down tasks into executable sub-tasks, typically specified using language. However, language suffers from the inability to communicate detailed spatial information. We propose visual-temporal context prompting, a novel communication protocol between VLMs and policy models. This protocol leverages object segmentation from past observations to guide policy-environment interactions. Using this approach, we train ROCKET-1, a low-level policy that predicts actions based on concatenated visual observations and segmentation masks, supported by real-time object tracking from SAM-2. Our method unlocks the potential of VLMs, enabling them to tackle complex tasks that demand spatial reasoning. Experiments in Minecraft show that our approach enables agents to achieve previously unattainable tasks, with a 76% absolute improvement in open-world interaction performance. Codes are available at https://craftjarvis.github.io/ROCKET-1. Shaofei Cai, Kewei Lian, Zhancun Mu, Xiaojian Ma 0001, Anji Liu, Yitao Liang |
CVPR | 6 |
| 2025 | Enhancing and Evaluating Probabilistic Circuits for High-Resolution Lossless Image CompressionabstractWe propose a set of modifications that improve training time and likelihood estimation of hierarchical mixture models implemented via Probabilistic Circuits (PCs). Our proposal reduces the complexity of mutual information estimation in the structure learning step of PCs from quadratic to linear in the number of inputs, without sacrificing likelihood estimation performance on image datasets. We repurpose invertible transformations from the lossless compression community to improve likelihood estimation by a factor of up to 25% on benchmark image datasets, making PCs competitive with current standard codecs on low-resolution datasets. Despite our improvements, experiments with low- and high-resolution image datasets indicate that the advantage of lossless neural compression and PCs over standard codecs, such as WebP, disappears as the image size increases, motivating future work on practical lossless neural compression. Daniel Severo 0001, Jingtong Su, Anji Liu, Brian Karrer, Guy Van den Broeck, Matthew J. Muckley, Karen Ullrich |
DCC | 3 |
| 2025 | Open-World Skill Discovery from Unsegmented Demonstration Videos
Jingwen Deng, Shaofei Cai, Anji Liu, Yitao Liang |
ICCV | 4 |
| 2025 | GROOT-2: Weakly Supervised Multimodal Instruction Following AgentsabstractDeveloping agents that can follow multimodal instructions remains a fundamental challenge in robotics and AI. Although large-scale pre-training on unlabeled datasets has enabled agents to learn diverse behaviors, these agents often struggle with following instructions. While augmenting the dataset with instruction labels can mitigate this issue, acquiring such high-quality annotations at scale is impractical.
To address this issue, we frame the problem as a semi-supervised learning task and introduce \agent, a multimodal instructable agent trained using a novel approach that combines weak supervision with latent variable models. Our method consists of two key components: constrained self-imitating, which utilizes large amounts of unlabeled demonstrations to enable the policy to learn diverse behaviors, and human intention alignment, which uses a smaller set of labeled demonstrations to ensure the latent space reflects human intentions. \agent’s effectiveness is validated across four diverse environments, ranging from video games to robotic manipulation, demonstrating its robust multimodal instruction-following capabilities. Shaofei Cai, Bowei Zhang 0007, Haowei Lin, Xiaojian Ma 0001, Anji Liu, Yitao Liang |
ICLR | 6 |
| 2025 | Discrete Copula DiffusionabstractDiscrete diffusion models have recently shown significant progress in modeling complex data, such as natural languages and DNA sequences. However, unlike diffusion models for continuous data, which can generate high-quality samples in just a few denoising steps, modern discrete diffusion models still require hundreds or even thousands of denoising steps to perform well. In this paper, we identify a fundamental limitation that prevents discrete diffusion models from achieving strong performance with fewer steps -- they fail to capture dependencies between output variables at each denoising step. To address this issue, we provide a formal explanation and introduce a general approach to supplement the missing dependency information by incorporating another deep generative model, termed the copula model. Our method does not require fine-tuning either the diffusion model or the copula model, yet it enables high-quality sample generation with significantly fewer denoising steps. When we apply this approach to autoregressive copula models, the combined model outperforms both models individually in unconditional and conditional text generation. Specifically, the hybrid model achieves better (un)conditional text generation using 8 to 32 times fewer denoising steps than the diffusion model alone. In addition to presenting an effective discrete diffusion generation algorithm, this paper emphasizes the importance of modeling inter-variable dependencies in discrete diffusion. Anji Liu, Oliver Broadrick, Mathias Niepert, Guy Van den Broeck |
ICLR | 1 |
| 2025 | Learning to Discretize Denoising Diffusion ODEsabstractDiffusion Probabilistic Models (DPMs) are generative models showing competitive performance in various domains, including image synthesis and 3D point cloud generation. Sampling from pre-trained DPMs involves multiple neural function evaluations (NFEs) to transform Gaussian noise samples into images, resulting in higher computational costs compared to single-step generative models such as GANs or VAEs. Therefore, reducing the number of NFEs while preserving generation quality is crucial. To address this, we propose LD3, a lightweight framework designed to learn the optimal time discretization for sampling. LD3 can be combined with various samplers and consistently improves generation quality without having to retrain resource-intensive neural networks. We demonstrate analytically and empirically that LD3 improves sampling efficiency with much less computational overhead. We evaluate our method with extensive experiments on 7 pre-trained models, covering unconditional and conditional sampling in both pixel-space and latent-space DPMs. We achieve FIDs of 2.38 (10 NFE), and 2.27 (10 NFE) on unconditional CIFAR10 and AFHQv2 in 5-10 minutes of training. LD3 offers an efficient approach to sampling from pre-trained diffusion models. Code is available at https://github.com/vinhsuhi/LD3. Vinh Tong, Dung-Trung Hoang, Anji Liu, Guy Van den Broeck, Mathias Niepert |
ICLR | 3 |
| 2025 | Tractable Transformers for Flexible Conditional GenerationabstractNon-autoregressive (NAR) generative models are valuable because they can handle diverse conditional generation tasks in a more principled way than their autoregressive (AR) counterparts, which are constrained by sequential dependency requirements. Recent advancements in NAR models, such as diffusion language models, have demonstrated superior performance in unconditional generation compared to AR models (e.g., GPTs) of similar sizes. However, such improvements do not always lead to improved conditional generation performance. We show that a key reason for this gap is the difficulty in generalizing to conditional probability queries unseen during training. As a result, strong unconditional generation performance does not guarantee high-quality conditional generation. This paper proposes Tractable Transformers (Tracformer), a Transformer-based generative model that is more robust to different conditional generation tasks. Unlike existing models that rely solely on global contextual features derived from full inputs, Tracformers incorporate a sparse Transformer encoder to capture both local and global contextual information. This information is routed through a decoder for conditional generation. Empirical results demonstrate that Tracformers achieve state-of-the-art conditional generation performance on text modeling compared to recent diffusion and AR model baselines. Anji Liu, Xuejie Liu, Dayuan Zhao, Mathias Niepert, Yitao Liang, Guy Van den Broeck |
ICML | 1 |
| 2025 | Plug-and-Play Context Feature Reuse for Efficient Masked GenerationabstractMasked generative models (MGMs) have emerged as a powerful framework for image synthesis, combining parallel decoding with strong bidirectional context modeling. However, generating high-quality samples typically requires many iterative decoding steps, resulting in high inference costs. A straightforward way to speed up generation is by decoding more tokens in each step, thereby reducing the total number of steps. However, when many tokens are decoded simultaneously, the model can only estimate the univariate marginal distributions independently, failing to capture the dependency among them. As a result, reducing the number of steps significantly compromises generation fidelity. In this work, we introduce ReCAP (Reused Context-Aware Prediction), a plug-and-play module that accelerates inference in MGMs by constructing low-cost steps via reusing feature embeddings from previously decoded context tokens. ReCAP interleaves standard full evaluations with lightweight steps that cache and reuse context features, substantially reducing computation while preserving the benefits of fine-grained, iterative generation. We demonstrate its effectiveness on top of three representative MGMs (MaskGIT, MAGE, and MAR), including both discrete and continuous token spaces and covering diverse architectural designs. In particular, on ImageNet256 class-conditional generation, ReCAP achieves up to 2.4$\times$ faster inference than the base model with minimal performance drop, and consistently delivers better efficiency–fidelity trade-offs under various generation settings. Xuejie Liu, Anji Liu, Guy Van den Broeck, Yitao Liang |
NeurIPS | 2 |
| 2025 | Mitigating Reward Over-optimization in Direct Alignment Algorithms with Importance SamplingabstractRecently, Direct Alignment Algorithms (DAAs) such as Direct Preference Optimization (DPO) have emerged as alternatives to the standard Reinforcement Learning from Human Feedback (RLHF) for aligning large language models (LLMs) with human values.
Surprisingly, while DAAs do not use a separate proxy reward model as in RLHF, their performance can still deteriorate over the course of training -- an over-optimization phenomenon found in RLHF where the learning policy exploits the overfitting to inaccuracies of the reward model to achieve high rewards.
One attributed source of over-optimization in DAAs is the under-constrained nature of their offline optimization, which can gradually shift probability mass toward non-preferred responses not presented in the preference dataset. This paper proposes a novel importance-sampling approach to mitigate the distribution shift problem of offline DAAs.
This approach, called (IS-DAAs), multiplies the DAA objective with an importance ratio that accounts for the reference policy distribution. IS-DAAs additionally avoid the high variance issue associated with importance sampling by clipping the importance ratio to a maximum value. Our extensive experiments demonstrate that IS-DAAs can effectively mitigate over-optimization, especially under low regularization strength, and achieve better performance than other methods designed to address this problem. Phuc Minh Nguyen, Ngoc-Hieu Nguyen, Duy M. H. Nguyen, Anji Liu, An Mai, Binh T. Nguyen 0001, Daniel Sonntag, Khoa D. Doan |
NeurIPS | 4 |
| 2025 | Rao-Blackwell Gradient Estimators for Equivariant Denoising DiffusionabstractIn domains such as molecular and protein generation, physical systems exhibit inherent symmetries that are critical to model. Two main strategies have emerged for learning invariant distributions: designing equivariant network architectures and using data augmentation to approximate equivariance. While equivariant architectures preserve symmetry by design, they often involve greater complexity and pose optimization challenges. Data augmentation, on the other hand, offers flexibility but may fall short in fully capturing symmetries. Our framework enhances both approaches by reducing training variance and providing a provably lower-variance gradient estimator. We achieve this by interpreting data augmentation as a Monte Carlo estimator of the training gradient and applying Rao–Blackwellization. This leads to more stable optimization, faster convergence, and reduced variance, all while requiring only a single forward and backward pass per sample. We also present a practical implementation of this estimator—incorporating the loss and sampling procedure—through a method we call Orbit Diffusion. Theoretically, we guarantee that our loss admits equivariant minimizers. Empirically, Orbit Diffusion achieves state-of-the-art results on GEOM-QM9 for molecular conformation generation, improves crystal structure prediction, and advances text-guided crystal generation on the Perov-5 and MP-20 benchmarks. Additionally, it enhances protein designability in protein structure generation. Code is available at https://github.com/vinhsuhi/Orbit-Diffusion.git. Vinh Tong, Trung-Dung Hoang, Anji Liu, Guy Van den Broeck, Mathias Niepert |
NeurIPS | 3 |
| 2025 | JARVIS-1: Open-World Multi-Task Agents With Memory-Augmented Multimodal Language ModelsabstractAchieving human-like planning and control with multimodal observations in an open world is a key milestone for more functional generalist agents. Existing approaches can handle certain long-horizon tasks in an open world. However, they still struggle when the number of open-world tasks could potentially be infinite and lack the capability to progressively enhance task completion as game time progresses. We introduceJARVIS-1, an open-world agent that can perceive multimodal input (visual observations and human instructions), generate sophisticated plans, and perform embodied control, all within the popular yet challenging open-world Minecraft universe. Specifically, we developJARVIS-1 on top of pre-trained multimodal language models, which map visual observations and textual instructions to plans. The plans will be ultimately dispatched to the goal-conditioned controllers. We outfitJARVIS-1 with a multimodal memory, which facilitates planning using both pre-trained knowledge and its actual game survival experiences.JARVIS-1 is the existing most general agent in Minecraft, capable of completing over 200 different tasks using control and observation space similar to humans. These tasks range from short-horizon tasks, e.g., “chopping trees” to long-horizon ones, e.g., “obtaining a diamond pickaxe”.JARVIS-1 performs exceptionally well in short-horizon tasks, achieving nearly perfect performance. In the classic long-term task ofObtainDiamondPickaxe,JARVIS-1 surpasses the reliability of current state-of-the-art agents by 5 times and can successfully complete longer-horizon and more challenging tasks. Furthermore, we show thatJARVIS-1 is able toself-improvefollowing a life-long learning paradigm thanks to multimodal memory, sparking a more general intelligence and improved autonomy. Shaofei Cai, Anji Liu, Yonggang Jin, Jinbing Hou, Bowei Zhang 0007, Haowei Lin, Zhaofeng He 0001, Zilong Zheng, Yaodong Yang 0001, Xiaojian Ma 0001, Yitao Liang |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2024 | ProAgent: Building Proactive Cooperative Agents with Large Language ModelsabstractBuilding agents with adaptive behavior in cooperative tasks stands as a paramount goal in the realm of multi-agent systems. Current approaches to developing cooperative agents rely primarily on learning-based methods, whose policy generalization depends heavily on the diversity of teammates they interact with during the training phase. Such reliance, however, constrains the agents' capacity for strategic adaptation when cooperating with unfamiliar teammates, which becomes a significant challenge in zero-shot coordination scenarios. To address this challenge, we propose ProAgent, a novel framework that harnesses large language models (LLMs) to create proactive agents capable of dynamically adapting their behavior to enhance cooperation with teammates. ProAgent can analyze the present state, and infer the intentions of teammates from observations. It then updates its beliefs in alignment with the teammates' subsequent actual behaviors. Moreover, ProAgent exhibits a high degree of modularity and interpretability, making it easily integrated into various of coordination scenarios. Experimental evaluations conducted within the Overcooked-AI environment unveil the remarkable performance superiority of ProAgent, outperforming five methods based on self-play and population-based training when cooperating with AI agents. Furthermore, in partnered with human proxy models, its performance exhibits an average improvement exceeding 10% compared to the current state-of-the-art method. For more information about our project, please visit https://pku-proagent.github.io. Ceyao Zhang, Kaijie Yang, Siyi Hu 0001, Guanghe Li, Yihang Sun, Zhaowei Zhang 0001, Anji Liu, Song-Chun Zhu, Xiaojun Chang, Junge Zhang, Feng Yin 0001, Yitao Liang, Yaodong Yang 0001 |
AAAI | 9 |
| 2024 | Combining Supervised Learning and Reinforcement Learning for Multi-Label Classification Tasks with Partial LabelsabstractTraditional supervised learning heavily relies on human-annotated datasets, especially in data-hungry neural approaches.However, various tasks, especially multi-label tasks like document-level relation extraction, pose challenges in fully manual annotation due to the specific domain knowledge and large class sets.Therefore, we address the multi-label positiveunlabelled learning (MLPUL) problem, where only a subset of positive classes is annotated.We propose Mixture Learner for Partially Annotated Classification (MLPAC), an RL-based framework combining the exploration ability of reinforcement learning and the exploitation ability of supervised learning.Experimental results across various tasks, including documentlevel relation extraction, multi-label image classification, and binary PU learning, demonstrate the generalization and effectiveness of our framework. Zixia Jia, Shichuan Zhang, Anji Liu, Zilong Zheng |
ACL (1) | 4 |
| 2024 | Smart Help: Strategic Opponent Modeling for Proactive and Adaptive Robot Assistance in HouseholdsabstractDespite the significant demand for assistive technology among vulnerable groups (e.g., the elderly, children, and the disabled) in daily tasks, research into advanced AI-driven assistive solutions that genuinely accommodate their diverse needs remains sparse. Traditional human-machine interaction tasks often require machines to simply help with-out nuanced consideration of human abilities and feelings, such as their opportunity for practice and learning, sense of self-improvement, and self-esteem. Addressing this gap, we define a pivotal and novel challenge Smart Help, which aims to provide proactive yet adaptive support to human agents with diverse disabilities and dynamic goals in vari-ous tasks and environments. To establish this challenge, we leverage AI2-THOR [32] to build a new interactive 3D real-istic household environment for the Smart Help task. We in-troduce an innovative opponent modeling module that pro-vides a nuanced understanding of the main agent's capa-bilities and goals, in order to optimize the assisting agent's helping policy. Rigorous experiments validate the efficacy of our model components and show the superiority of our holistic approach against established baselines. Our findings illustrate the potential of AI-imbued assistive robots in improving the well-being of vulnerable groups. Zidong Wang 0011, Siwen Xie, Anji Liu, Lifeng Fan |
CVPR | 4 |
| 2024 | GROOT: Learning to Follow Instructions by Watching Gameplay VideosabstractWe study the problem of building a controller that can follow open-ended instructions in open-world environments. We propose to follow reference videos as instructions, which offer expressive goal specifications while eliminating the need for expensive text-gameplay annotations. A new learning framework is derived to allow learning such instruction-following controllers from gameplay videos while producing a video instruction encoder that induces a structured goal space. We implement our agent GROOT in a simple yet effective encoder-decoder architecture based on causal transformers. We evaluate GROOT against open-world counterparts and human players on a proposed Minecraft SkillForge benchmark. The Elo ratings clearly show that GROOT is closing the human-machine gap as well as exhibiting a 70% winning rate over the best generalist agent baseline. Qualitative analysis of the induced goal space further demonstrates some interesting emergent properties, including the goal composition and complex gameplay behavior synthesis. Shaofei Cai, Bowei Zhang 0007, Xiaojian Ma 0001, Anji Liu, Yitao Liang |
ICLR | 5 |
| 2024 | Image Inpainting via Tractable Steering of Diffusion ModelsabstractDiffusion models are the current state of the art for generating photorealistic images. Controlling the sampling process for constrained image generation tasks such as inpainting, however, remains challenging since exact conditioning on such constraints is intractable. While existing methods use various techniques to approximate the constrained posterior, this paper proposes to exploit the ability of Tractable Probabilistic Models (TPMs) to exactly and efficiently compute the constrained posterior, and to leverage this signal to steer the denoising process of diffusion models. Specifically, this paper adopts a class of expressive TPMs termed Probabilistic Circuits (PCs). Building upon prior advances, we further scale up PCs and make them capable of guiding the image generation process of diffusion models. Empirical results suggest that our approach can consistently improve the overall quality and semantic coherence of inpainted images across three natural image datasets (i.e., CelebA-HQ, ImageNet, and LSUN) with only ~10% additional computational overhead brought by the TPM. Further, with the help of an image encoder and decoder, our method can readily accept semantic constraints on specific regions of the image, which opens up the potential for more controlled image generation tasks. In addition to proposing a new framework for constrained image generation, this paper highlights the benefit of more tractable models and motivates the development of expressive TPMs. Anji Liu, Mathias Niepert, Guy Van den Broeck |
ICLR | 1 |
| 2024 | Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and PlanningabstractDespite the recent successes of multi-agent reinforcement learning (MARL) algorithms, efficiently adapting to co-players in mixed-motive environments remains a significant challenge. One feasible approach is to hierarchically model co-players’ behavior based on inferring their characteristics. However, these methods often encounter difficulties in efficient reasoning and utilization of inferred information. To address these issues, we propose Hierarchical Opponent modeling and Planning (HOP), a novel multi-agent decision-making algorithm that enables few-shot adaptation to unseen policies in mixed-motive environments. HOP is hierarchically composed of two modules: an opponent modeling module that infers others’ goals and learns corresponding goal-conditioned policies, and a planning module that employs Monte Carlo Tree Search (MCTS) to identify the best response. Our approach improves efficiency by updating beliefs about others’ goals both across and within episodes and by using information from the opponent modeling module to guide planning. Experimental results demonstrate that in mixed-motive environments, HOP exhibits superior few-shot adaptation capabilities when interacting with various unseen agents, and excels in self-play scenarios. Furthermore, the emergence of social intelligence during our experiments underscores the potential of our approach in complex multi-agent environments. Yizhe Huang, Anji Liu, Fanqi Kong, Yaodong Yang 0001, Song-Chun Zhu |
ICML | 2 |
| 2024 | Scaling Tractable Probabilistic Circuits: A Systems PerspectiveabstractProbabilistic Circuits (PCs) are a general framework for tractable deep generative models, which support exact and efficient probabilistic inference on their learned distributions. Recent modeling and training advancements have enabled their application to complex real-world tasks. However, the time and memory inefficiency of existing PC implementations hinders further scaling up. This paper proposes PyJuice, a general GPU implementation design for PCs that improves prior art in several regards. Specifically, PyJuice is 1-2 orders of magnitude faster than existing systems (including very recent ones) at training large-scale PCs. Moreover, PyJuice consumes 2-5x less GPU memory, which enables us to train larger models. At the core of our system is a compilation process that converts a PC into a compact representation amenable to efficient block-based parallelization, which significantly reduces IO and makes it possible to leverage Tensor Cores available in modern GPUs. Empirically, PyJuice can be used to improve state-of-the-art PCs trained on image (e.g., ImageNet32) and language (e.g., WikiText, CommonGen) datasets. We further establish a new set of baselines on natural image and language datasets by benchmarking existing PC structures but with much larger sizes and more training epochs, with the hope of incentivizing future research. Code is available at https://github.com/Tractables/pyjuice. Anji Liu, Kareem Ahmed, Guy Van den Broeck |
ICML | 1 |
| 2024 | A Tractable Inference Perspective of Offline RLabstractA popular paradigm for offline Reinforcement Learning (RL) tasks is to first fit the offline trajectories to a sequence model, and then prompt the model for actions that lead to high expected return. In addition to obtaining accurate sequence models, this paper highlights that tractability, the ability to exactly and efficiently answer various probabilistic queries, plays an important role in offline RL. Specifically, due to the fundamental stochasticity from the offline data-collection policies and the environment dynamics, highly non-trivial conditional/constrained generation is required to elicit rewarding actions. While it is still possible to approximate such queries, we observe that such crude estimates undermine the benefits brought by expressive sequence models. To overcome this problem, this paper proposes Trifle (Tractable Inference for Offline RL), which leverages modern tractable generative models to bridge the gap between good sequence models and high expected returns at evaluation time. Empirically, Trifle achieves $7$ state-of-the-art scores and the highest average scores in $9$ Gym-MuJoCo benchmarks against strong baselines. Further, Trifle significantly outperforms prior approaches in stochastic environments and safe RL tasks with minimum algorithmic modifications. Xuejie Liu, Anji Liu, Guy Van den Broeck, Yitao Liang |
NeurIPS | 2 |
| 2024 | OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following AgentsabstractThis paper presents OmniJARVIS, a novel Vision-Language-Action (VLA) model for open-world instruction-following agents in Minecraft. Compared to prior works that either emit textual goals to separate controllers or produce the control command directly, OmniJARVIS seeks a different path to ensure both strong reasoning and efficient decision-making capabilities via unified tokenization of multimodal interaction data. First, we introduce a self-supervised approach to learn a behavior encoder that produces discretized tokens for behavior trajectories $\tau = \{o_0, a_0, \dots\}$ and an imitation learning policy decoder conditioned on these tokens. These additional behavior tokens will be augmented to the vocabulary of pretrained Multimodal Language Models. With this encoder, we then pack long-term multimodal interactions involving task instructions, memories, thoughts, observations, textual responses, behavior trajectories, etc into unified token sequences and model them with autoregressive transformers. Thanks to the semantically meaningful behavior tokens, the resulting VLA model, OmniJARVIS, can reason (by producing chain-of-thoughts), plan, answer questions, and act (by producing behavior tokens for the imitation learning policy decoder). OmniJARVIS demonstrates excellent performances on a comprehensive collection of atomic, programmatic, and open-ended tasks in open-world Minecraft. Our analysis further unveils the crucial design principles in interaction data formation, unified tokenization, and its scaling potentials. The dataset, models, and code will be released at https://craftjarvis.org/OmniJARVIS. Shaofei Cai, Zhancun Mu, Haowei Lin, Ceyao Zhang, Xuejie Liu, Qing Li 0003, Anji Liu, Xiaojian Ma 0001, Yitao Liang |
NeurIPS | 8 |
| 2023 | Out-of-Distribution Generalization by Neural-Symbolic Joint TrainingabstractThis paper develops a novel methodology to simultaneously learn a neural network and extract generalized logic rules. Different from prior neural-symbolic methods that require background knowledge and candidate logical rules to be provided, we aim to induce task semantics with minimal priors. This is achieved by a two-step learning framework that iterates between optimizing neural predictions of task labels and searching for a more accurate representation of the hidden task semantics. Notably, supervision works in both directions: (partially) induced task semantics guide the learning of the neural network and induced neural predictions admit an improved semantic representation. We demonstrate that our proposed framework is capable of achieving superior out-of-distribution generalization performance on two tasks: (i) learning multi-digit addition, where it is trained on short sequences of digits and tested on long sequences of digits; (ii) predicting the optimal action in the Tower of Hanoi, where the model is challenged to discover a policy independent of the number of disks in the puzzle. Anji Liu, Hongming Xu 0003, Guy Van den Broeck, Yitao Liang |
AAAI | 1 |
| 2023 | Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon PredictionabstractWe study the problem of learning goal-conditioned policies in Minecraft, a popular, widely accessible yet challenging open-ended environment for developing human-level multi-task agents. We first identify two main challenges of learning such policies: 1) the indistinguishability of tasks from the state distribution, due to the vast scene diversity, and 2) the non-stationary nature of environment dynamics caused by partial observability. To tackle the first challenge, we propose Goal-Sensitive Backbone (GSB) for the policy to encourage the emergence of goal-relevant visual state representations. To tackle the second challenge, the policy is further fueled by an adaptive horizon prediction module that helps alleviate the learning uncertainty brought by the non-stationary dynamics. Experiments on 20 Minecraft tasks show that our method significantly outperforms the best baseline so far; in many of them, we double the performance. Our ablation and exploratory studies then explain how our approach beat the counterparts and also unveil the surprising bonus of zero-shot generalization to new scenes (biomes). We hope our agent could help shed some light on learning goal-conditioned, multi-task agents in challenging, open-ended environments like Minecraft. The code is released at https://github.com/CraftJarvis/MC-Controller. Shaofei Cai, Xiaojian Ma 0001, Anji Liu, Yitao Liang |
CVPR | 4 |
| 2023 | Scaling Up Probabilistic Circuits by Latent Variable Distillation
Anji Liu, Honghua Zhang, Guy Van den Broeck |
ICLR | 1 |
| 2023 | Understanding the Distillation Process from Deep Generative Models to Tractable Probabilistic CircuitsabstractProbabilistic Circuits (PCs) are a general and unified computational framework for tractable probabilistic models that support efficient computation of various inference tasks (e.g., computing marginal probabilities). Towards enabling such reasoning capabilities in complex real-world tasks, Liu et al. (2022) propose to distill knowledge (through latent variable assignments) from less tractable but more expressive deep generative models. However, it is still unclear what factors make this distillation work well. In this paper, we theoretically and empirically discover that the performance of a PC can exceed that of its teacher model. Therefore, instead of performing distillation from the most expressive deep generative model, we study what properties the teacher model and the PC should have in order to achieve good distillation performance. This leads to a generic algorithmic improvement as well as other data-type-specific ones over the existing latent variable distillation pipeline. Empirically, we outperform SoTA TPMs by a large margin on challenging image modeling benchmarks. In particular, on ImageNet32, PCs achieve 4.06 bits-per-dimension, which is only 0.34 behind variational diffusion models (Kingma et al., 2021). Xuejie Liu, Anji Liu, Guy Van den Broeck, Yitao Liang |
ICML | 2 |
| 2023 | Describe, Explain, Plan and Select: Interactive Planning with LLMs Enables Open-World Multi-Task AgentsabstractIn this paper, we study the problem of planning in Minecraft, a popular, democratized yet challenging open-ended environment for developing multi-task embodied agents. We've found two primary challenges of empowering such agents with planning: 1) planning in an open-ended world like Minecraft requires precise and multi-step reasoning due to the long-term nature of the tasks, and 2) as vanilla planners do not consider the achievability of the current agent when ordering parallel sub-goals within a complicated plan, the resulting plan could be inefficient. To this end, we propose ``$\underline{D}$escribe, $\underline{E}$xplain, $\underline{P}$lan and $\underline{S}$elect'' ($\textbf{DEPS}$), an interactive planning approach based on Large Language Models (LLMs). Our approach helps with better error correction from the feedback during the long-haul planning, while also bringing the sense of proximity via goal $\textbf{Selector}$, a learnable module that ranks parallel sub-goals based on the estimated steps of completion and improves the original plan accordingly. Our experiments mark the milestone of the first zero-shot multi-task agent that can robustly accomplish 70+ Minecraft tasks and nearly double the overall performances. Further testing reveals our method's general effectiveness in popularly adopted non-open-ended domains as well (i.e., ALFWorld and tabletop manipulation). The ablation and exploratory studies detail how our design beats the counterparts and provide a promising update on the $\texttt{ObtainDiamond}$ grand challenge with our approach. Shaofei Cai, Guanzhou Chen 0003, Anji Liu, Xiaojian Ma 0001, Yitao Liang |
NeurIPS | 4 |
| 2022 | Lossless Compression with Probabilistic Circuits
Anji Liu, Stephan Mandt, Guy Van den Broeck |
ICLR | 1 |
| 2022 | Sparse Probabilistic Circuits via Pruning and GrowingabstractProbabilistic circuits (PCs) are a tractable representation of probability distributions allowing for exact and efficient computation of likelihoods and marginals. There has been significant recent progress on improving the scale and expressiveness of PCs. However, PC training performance plateaus as model size increases. We discover that most capacity in existing large PC structures is wasted: fully-connected parameter layers are only sparsely used. We propose two operations: pruning and growing, that exploit the sparsity of PC structures. Specifically, the pruning operation removes unimportant sub-networks of the PC for model compression and comes with theoretical guarantees. The growing operation increases model capacity by increasing the dimensions of latent states. By alternatingly applying pruning and growing, we increase the capacity that is meaningfully used, allowing us to significantly scale up PC learning. Empirically, our learner achieves state-of-the-art likelihoods on MNIST-family image datasets and an Penn Tree Bank language data compared to other PC learners and less tractable deep generative models such as flow-based models and variational autoencoders (VAEs). Meihua Dang, Anji Liu, Guy Van den Broeck |
NeurIPS | 2 |
| 2022 | Efficient Meta Reinforcement Learning for Preference-based Fast AdaptationabstractLearning new task-specific skills from a few trials is a fundamental challenge for artificial intelligence. Meta reinforcement learning (meta-RL) tackles this problem by learning transferable policies that support few-shot adaptation to unseen tasks. Despite recent advances in meta-RL, most existing methods require the access to the environmental reward function of new tasks to infer the task objective, which is not realistic in many practical applications. To bridge this gap, we study the problem of few-shot adaptation in the context of human-in-the-loop reinforcement learning. We develop a meta-RL algorithm that enables fast policy adaptation with preference-based feedback. The agent can adapt to new tasks by querying human's preference between behavior trajectories instead of using per-step numeric rewards. By extending techniques from information theory, our approach can design query sequences to maximize the information gain from human interactions while tolerating the inherent error of non-expert human oracle. In experiments, we extensively evaluate our method, Adaptation with Noisy OracLE (ANOLE), on a variety of meta-RL benchmark tasks and demonstrate substantial improvement over baseline algorithms in terms of both feedback efficiency and error tolerance. Zhizhou Ren, Anji Liu, Yitao Liang, Jian Peng 0001, Jianzhu Ma |
NeurIPS | 2 |
| 2022 | Tractable and Expressive Generative Models of Genetic Variation Data
Meihua Dang, Anji Liu, Xinzhu Wei, Sriram Sankararaman, Guy Van den Broeck |
RECOMB | 2 |
| 2021 | Tractable Regularization of Probabilistic CircuitsabstractProbabilistic Circuits (PCs) are a promising avenue for probabilistic modeling. They combine advantages of probabilistic graphical models (PGMs) with those of neural networks (NNs). Crucially, however, they are tractable probabilistic models, supporting efficient and exact computation of many probabilistic inference queries, such as marginals and MAP. Further, since PCs are structured computation graphs, they can take advantage of deep-learning-style parameter updates, which greatly improves their scalability. However, this innovation also makes PCs prone to overfitting, which has been observed in many standard benchmarks. Despite the existence of abundant regularization techniques for both PGMs and NNs, they are not effective enough when applied to PCs. Instead, we re-think regularization for PCs and propose two intuitive techniques, data softening and entropy regularization, that both take advantage of PCs' tractability and still have an efficient implementation as a computation graph. Specifically, data softening provides a principled way to add uncertainty in datasets in closed form, which implicitly regularizes PC parameters. To learn parameters from a softened dataset, PCs only need linear time by virtue of their tractability. In entropy regularization, the exact entropy of the distribution encoded by a PC can be regularized directly, which is again infeasible for most other density estimation models. We show that both methods consistently improve the generalization performance of a wide variety of PCs. Moreover, when paired with a simple PC structure, we achieved state-of-the-art results on 10 out of 20 standard discrete density estimation benchmarks. Open-source code and experiments are available at https://github.com/UCLA-StarAI/Tractable-PC-Regularization. Anji Liu, Guy Van den Broeck |
NeurIPS | 1 |
| 2021 | A Compositional Atlas of Tractable Circuit Operations for Probabilistic InferenceabstractCircuit representations are becoming the lingua franca to express and reason about tractable generative and discriminative models. In this paper, we show how complex inference scenarios for these models that commonly arise in machine learning---from computing the expectations of decision tree ensembles to information-theoretic divergences of sum-product networks---can be represented in terms of tractable modular operations over circuits. Specifically, we characterize the tractability of simple transformations---sums, products, quotients, powers, logarithms, and exponentials---in terms of sufficient structural constraints of the circuits they operate on, and present novel hardness results for the cases in which these properties are not satisfied. Building on these operations, we derive a unified framework for reasoning about tractable models that generalizes several results in the literature and opens up novel tractable inference scenarios. Antonio Vergari, YooJung Choi 0001, Anji Liu, Stefano Teso, Guy Van den Broeck |
NeurIPS | 3 |
| 2020 | Watch the Unobserved: A Simple Approach to Parallelizing Monte Carlo Tree Search
Anji Liu, Jianshu Chen, Mingze Yu, Xuewen Zhou |
ICLR | 1 |
| 2018 | Balance gate controlled deep neural network
Anji Liu, Yuanjun Laili |
Neurocomputing | 1 |