Akshit Saradagi

dblp:227/8696 · DBLP profile ↗
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8ranked-venue papers
0as first author
8since 2021 · last 2025
0000-0003-3794-0306ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 8 since 2021Systems, architecture and hardware · 8 · 8 since 2021
YearPublicationVenuePosition
2025 Multi-Agent Path Finding Using Conflict-Based Search and Structural-Semantic Topometric Maps
abstract
As industries increasingly adopt large robotic fleets, there is a pressing need for computationally efficient, practical, and optimal conflict-free path planning for multiple robots. Conflict-Based Search (CBS) is a popular method for multi-agent path finding (MAPF) due to its completeness and optimality; however, it is often impractical for real-world applications, as it is computationally intensive to solve and relies on assumptions about agents and operating environments that are difficult to realize. This article proposes a solution to overcome computational challenges and practicality issues of CBS by utilizing structural-semantic topometric maps. Instead of running CBS over large grid-based maps, the proposed solution runs CBS over a sparse topometric map containing structural-semantic cells representing intersections, pathways, and dead ends. This approach significantly accelerates the MAPF process and reduces the number of conflict resolutions handled by CBS while operating in continuous time. In the proposed method, robots are assigned time ranges to move between topometric regions, departing from the traditional CBS assumption that a robot can move to any connected cell in a single time step. The approach is validated through real-world multi-robot path-finding experiments and benchmarking simulations. The results demonstrate that the proposed MAPF method can be applied to real-world non-holonomic robots and yields significant improvement in computational efficiency compared to traditional CBS methods while improving conflict detection and resolution in cases of corridor symmetries.
Scott Fredriksson, Yifan Bai 0002, Akshit Saradagi, George Nikolakopoulos
ICRA3
2025 LLM-Informed Iterative Planning for Object Search and Relocation in Indoor Environments
abstract
The process of object search and relocation in an indoor environment, while intuitive for humans, remains a complex challenge for robots. Enabling robots to perform this task autonomously could have a substantial impact towards automation in both domestic and industrial settings. In this article, assuming a familiar environment, a set of target objects with their desired locations, and a robot with limited carrying capacity, we propose a novel methodology for object search and relocation. Given the human-like intuition exhibited by modern large language models (LLMs), they can be leveraged to guide object localization based on environmental context. Our approach integrates LLM-based prediction with graph-based path planning to create a human-like iterative search and relocation framework. The framework consists of an LLM predictor that suggests likely object locations (along with a likelihood score) and an adaptive path planner that dynamically updates the robot’s future path as new information becomes available during the search process. Prior relevant literature that employs LLM inference in indoor environments primarily focuses on assigning new or misplaced objects to appropriate locations. The aspect of enabling a search for a set of missing objects and planning their relocation to desired locations sets this article apart from prior literature. We compare our method to a patrol-based baseline with respect to the distance traversed by the robot in completing the search and relocation mission. In a medium sized indoor environment we demonstrate that it outperforms the baseline on an average by 31.2%.
Taxiarchis-Foivos Blounas, Akshit Saradagi, George Nikolakopoulos
IROS2
2024 Environmental Awareness Dynamic 5G QoS for Retaining Real Time Constraints in Robotic Applications
abstract
The fifth generation (5G) cellular network technology is mature and increasingly utilized in many industrial and robotics applications, while an important functionality is the advanced Quality of Service (QoS) features. Despite the prevalence of 5G QoS discussions in the related literature, there is a notable absence of real-life implementations and studies concerning their application in time-critical robotics scenarios. This article considers the operation of time-critical applications for 5G-enabled unmanned aerial vehicles (UAVs) and how their operation can be improved by the possibility to dynamically switch between QoS data flows with different priorities. As such, we introduce a robotics oriented analysis on the impact of the 5G QoS functionality on the performance of 5G-enabled UAVs. Furthermore, we introduce a novel framework for the dynamic selection of distinct 5G QoS data flows that is autonomously managed by the 5G-enabled UAV. This problem is addressed in a novel feedback loop fashion utilizing a probabilistic finite state machine (PFSM). Finally, the efficacy of the proposed scheme is experimentally validated with a 5G-enabled UAV in a real-world 5G stand-alone (SA) network. https://www.youtube.com/watch?v=lWtMOlVMEFI&t=1s
Gerasimos Damigos, Akshit Saradagi, Sara Sandberg, George Nikolakopoulos
ICRA2
2024 Robotic Exploration through Semantic Topometric Mapping
abstract
In this article, we introduce a novel strategy for robotic exploration in unknown environments using a semantic topometric map. As it will be presented, the semantic topometric map is generated by segmenting the grid map of the currently explored parts of the environment into regions, such as intersections, pathways, dead-ends, and unexplored frontiers, which constitute the structural semantics of an environment. The proposed exploration strategy leverages metric information of the frontier, such as distance and angle to the frontier, similar to existing frameworks, with the key difference being the additional utilization of structural semantic information, such as properties of the intersections leading to frontiers. The algorithm for generating semantic topometric mapping utilized by the proposed method is lightweight, resulting in the method’s online execution being both rapid and computationally efficient. Moreover, the proposed framework can be applied to both structured and unstructured indoor and outdoor environments, which enhances the versatility of the proposed exploration algorithm. We validate our exploration strategy and demonstrate the utility of structural semantics in exploration in two complex indoor environments by utilizing a Turtlebot3 as the robotic agent. Compared to traditional frontier-based methods, our findings indicate that the proposed approach leads to faster exploration and requires less computation time.
Scott Fredriksson, Akshit Saradagi, George Nikolakopoulos
ICRA2
2024 A CBF-Adaptive Control Architecture for Visual Navigation for UAV in the Presence of Uncertainties
abstract
In this article, we propose a control solution for the safe transfer of a quadrotor UAV between two surface robots positioning itself only using the visual features on the surface robots, which enforces safety constraints for precise landing and visual locking, in the presence of modeling uncertainties and external disturbances. The controller handles the ascending and descending phases of the navigation using a visual locking control barrier function (VCBF) and a parametrizable switching descending CBF (DCBF) respectively, eliminating the need for an external planner. The control scheme has a backstepping approach for the position controller with the CBF filter acting on the position kinematics to produce a filtered virtual velocity control input, which an adaptive controller tracks to overcome modeling uncertainties and external disturbances. The experimental validation is carried out with a UAV that navigates from the base to the target using an RGB camera.
Viswa Narayanan Sankaranarayanan, Akshit Saradagi, Sumeet G. Satpute, George Nikolakopoulos
ICRA2
2024 Belief Scene Graphs: Expanding Partial Scenes with Objects through Computation of Expectation
abstract
In this article, we propose the novel concept of Belief Scene Graphs, which are utility-driven extensions of partial 3D scene graphs, that enable efficient high-level task planning with partial information. We propose a graph-based learning methodology for the computation of belief (also referred to as expectation) on any given 3D scene graph, which is then used to strategically add new nodes (referred to as blind nodes) that are relevant to a robotic mission. We propose the method of Computation of Expectation based on Correlation Information (CECI), to reasonably approximate real Belief/Expectation, by learning histograms from available training data. A novel Graph Convolutional Neural Network (GCN) model is developed, to learn CECI from a repository of 3D scene graphs. As no database of 3D scene graphs exists for the training of the novel CECI model, we present a novel methodology for generating a 3D scene graph dataset based on semantically annotated real-life 3D spaces. The generated dataset is then utilized to train the proposed CECI model and for extensive validation of the proposed method. We establish the novel concept of Belief Scene Graphs (BSG), as a core component to integrate expectations into abstract representations. This new concept is an evolution of the classical 3D scene graph concept and aims to enable high-level reasoning for task planning and optimization of a variety of robotics missions. The efficacy of the overall framework has been evaluated in an object search scenario, and has also been tested in a real-life experiment to emulate human common sense of unseen-objects.For a video of the article, showcasing the experimental demonstration, please refer to the following link: https://youtu.be/hsGlSCa12iY
Mario Alberto Valdes Saucedo, Akash Patel, Akshit Saradagi, Christoforos Kanellakis, George Nikolakopoulos
ICRA3
2024 Behavior Tree Based Decentralized Multi-agent Coordination for Balanced Servicing of Time Varying Task Queues
abstract
In this article, we present a reactive multi-agent coordination architecture for the management of material flows between production/pickup stages and delivery/drop-off stages, in scenarios such as underground mines and automated factory floors. The pickup and delivery stages are modelled as variable task queues, with no a priori information about the inflow into the production queues. The proposed solution coordinates the movement of a group of mobile agents operating between the two stages in a reactive and scalable manner, so that the material is transported from multiple production queues to multiple delivery queues in a balanced/equalized manner. In such a scenario, centralized planners suffer from low reactivity and poor scaling, as the number of agents and number of queues increases. To overcome this problem, we propose a decentralized approach comprising of two separate auction-based task distribution systems for the production and delivery stages, along with behavior-tree based management of agent autonomy and task bidding. Each auction system tracks the length of production/delivery queues and solves the optimal task assignment, based on the bids submitted by the agents. The agents participate in one of the two auction systems at any given time, based on the status of the behavior tree executing the two-stage tasks. We analytically show that the proposed decentralized auctioning approach along with agent autonomy and bidding managed by behavior trees, offers better scalability and reactiveness compared to the centralized approach. The proposed methodology is experimentally validated in a lab environment, in three illustrative material flow management scenarios, using TurtleBot3 robots as agents.
Niklas Dahlquist, Akshit Saradagi, George Nikolakopoulos
IROS2
2024 Time-varying Control Barrier Function for Safe and Precise Landing of a UAV on a Moving Target
abstract
In this article, we present a control barrier function (CBF)-based control strategy for safe and precise landing of an unmanned aerial vehicle (UAV) on a moving target. The CBF is time-varying, as it depends on the velocity of the landing platform and captures three crucial safety constraints: (a) collision avoidance with the landing platform, (b) precise vertical descent on a narrow landing platform, and (c) ground clearance throughout the landing maneuver. The proposed CBF’s parameters can be adjusted to set the desired width and height of the descending cone. A quadratic programbased CBF safety filter is designed, which takes a nominal position tracking control input and yields a minimally invasive control input that enforces the safety constraints throughout the landing maneuver. The controller’s feasibility is analyzed and its performance is validated through multiple experiments using a quadrotor UAV and an unmanned ground vehicle.
Viswa Narayanan Sankaranarayanan, Akshit Saradagi, Sumeet G. Satpute, George Nikolakopoulos
IROS2