Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Tongyu Liu

dblp:227/9554 · DBLP profile ↗
← Back
9ranked-venue papers
4as first author
5since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 7 · 4 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
7 papers
Data integration and cleaning · 52% Machine learning and data management · 24% Data mining · 22%
Artificial intelligence
3 papers
Generative modeling · 100%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
generative adversarial network
1.222024
Tabular data synthesis with generative adversarial networks: design space and optimizations · VLDB J. 2024
Relational Data Synthesis using Generative Adversarial Networks: A Design Space Exploration · Proc. VLDB Endow. 2020
Data mining › crowdsourcing
crowdsourced annotation
1.132020
A game-based framework for crowdsourced data labeling · VLDB J. 2020
CrowdGame: A Game-Based Crowdsourcing System for Cost-Effective Data Labeling · SIGMOD Conference 2019
Cost-Effective Data Annotation using Game-Based Crowdsourcing · Proc. VLDB Endow. 2018
Machine learning › Generative modeling › diffusion model
controllable generation
0.812024
Controllable Tabular Data Synthesis Using Diffusion Models · Proc. ACM Manag. Data 2024
Machine learning › Generative modeling
diffusion model
0.812024
Controllable Tabular Data Synthesis Using Diffusion Models · Proc. ACM Manag. Data 2024
Machine learning › Generative modeling › diffusion model
tabular data generation
0.812024
Controllable Tabular Data Synthesis Using Diffusion Models · Proc. ACM Manag. Data 2024
Data integration and cleaning › data generation › synthetic data generation
tabular data synthesis
0.812024
Tabular data synthesis with generative adversarial networks: design space and optimizations · VLDB J. 2024
Machine learning and data management
data annotation
0.722019
CrowdGame: A Game-Based Crowdsourcing System for Cost-Effective Data Labeling · SIGMOD Conference 2019
Cost-Effective Data Annotation using Game-Based Crowdsourcing · Proc. VLDB Endow. 2018
Machine learning and data management › training data quality
machine learning over dirty data
0.512021
Adaptive Data Augmentation for Supervised Learning over Missing Data · Proc. VLDB Endow. 2021
Data integration and cleaning
missing data
0.512021
Adaptive Data Augmentation for Supervised Learning over Missing Data · Proc. VLDB Endow. 2021
Data integration and cleaning
entity matching
0.412019
CrowdGame: A Game-Based Crowdsourcing System for Cost-Effective Data Labeling · SIGMOD Conference 2019
Data integration and cleaning › data generation
synthetic data generation
0.212024
Controllable Tabular Data Synthesis Using Diffusion Models · Proc. ACM Manag. Data 2024
Algorithmic game theory and mechanism design
incentive mechanism
0.112020
A game-based framework for crowdsourced data labeling · VLDB J. 2020
Knowledge graphs
relation extraction
0.112019
CrowdGame: A Game-Based Crowdsourcing System for Cost-Effective Data Labeling · SIGMOD Conference 2019

Methods — techniques the papers use, named apart from their topics

generative adversarial network · 2.9sampling · 1.5diffusion model · 1.5incentive mechanism design · 0.9game theory · 0.9adaptive data augmentation · 0.5game-based crowdsourcing · 0.4task selection algorithms · 0.3minimax strategy · 0.3bayesian estimation · 0.3
YearPublicationVenuePosition
2026 Enhancing GNN-Based Cloth Simulation with Macro-spatial and Local Dynamic Priors
Tao Peng 0006, Chuang Yin, Li Li 0094, Junping Liu, Tongyu Liu
ICIC (6)7
2026 Fusion of microstructural images and constituent properties for elastic property prediction in unidirectional composites: a hybrid ResNet34-MLP approach
Tao Peng 0006, Tongyu Liu, Junping Liu, Xinrong Hu, Li Li 0094
Neural Comput. Appl.2
2024 Controllable Tabular Data Synthesis Using Diffusion Models
abstract
Controllable tabular data synthesis plays a crucial role in numerous applications by allowing users to generate synthetic data with specific conditions. These conditions can include synthesizing tuples with predefined attribute values or creating tuples that exhibit a particular correlation with an external table. However, existing approaches lack the flexibility to support new conditions and can be time-consuming when dealing with multiple conditions. To overcome these limitations, we propose a novel approach that leverages diffusion models to first learn an unconditional generative model. Subsequently, we introduce lightweight controllers to guide the unconditional generative model in generating synthetic data that satisfies different conditions. The primary research challenge lies in effectively supporting controllability using lightweight solutions while ensuring the realism of the synthetic data. To address this challenge, we design an unconditional diffusion model tailored specifically for tabular data. Additionally, we propose a new sampling method that enables correlation-aware controls throughout the data generation process. We conducted extensive experiments across various applications for controllable tabular data synthesis, which show that our approach outperforms the state-of-the-art methods.
Tongyu Liu, Ju Fan, Nan Tang 0001, Guoliang Li 0001, Xiaoyong Du 0001
Proc. ACM Manag. Data1
2024 Tabular data synthesis with generative adversarial networks: design space and optimizations
Tongyu Liu, Ju Fan, Guoliang Li 0001, Nan Tang 0001, Xiaoyong Du 0001
VLDB J.1
2021 Adaptive Data Augmentation for Supervised Learning over Missing Data
abstract
Real-world data is dirty, which causes serious problems in (supervised) machine learning (ML). The widely used practice in such scenario is to first repair the labeled source (a.k.a. train) data using rule-, statistical- or ML-based methods and then use the "repaired" source to train an ML model. During production, unlabeled target (a.k.a. test) data will also be repaired, and is then fed in the trained ML model for prediction. However, this process often causes a performance degradation when the source and target datasets are dirty with different noise patterns , which is common in practice. In this paper, we propose an adaptive data augmentation approach, for handling missing data in supervised ML. The approach extracts noise patterns from target data, and adapts the source data with the extracted target noise patterns while still preserving supervision signals in the source. Then, it patches the ML model by retraining it on the adapted data, in order to better serve the target. To effectively support adaptive data augmentation, we propose a novel generative adversarial network (GAN) based framework, called DAGAN, which works in an unsupervised fashion. DAGAN consists of two connected GAN networks. The first GAN learns the noise pattern from the target, for target mask generation. The second GAN uses the learned target mask to augment the source data, for source data adaptation. The augmented source data is used to retrain the ML model. Extensive experiments show that our method significantly improves the ML model performance and is more robust than the state-of-the-art missing data imputation solutions for handling datasets with different missing value patterns.
Tongyu Liu, Ju Fan, Yinqing Luo, Nan Tang 0001, Guoliang Li 0001, Xiaoyong Du 0001
Proc. VLDB Endow.1
2020 Relational Data Synthesis using Generative Adversarial Networks: A Design Space Exploration
Ju Fan, Tongyu Liu, Guoliang Li 0001, Junyou Chen, Yuwei Shen, Xiaoyong Du 0001
Proc. VLDB Endow.2
2020 A game-based framework for crowdsourced data labeling
Jingru Yang, Ju Fan, Zhewei Wei, Guoliang Li 0001, Tongyu Liu, Xiaoyong Du 0001
VLDB J.5
2019 CrowdGame: A Game-Based Crowdsourcing System for Cost-Effective Data Labeling
abstract
Large-scale data labeling has become a major bottleneck for many applications, such as machine learning and data integration. This paper presents CrowdGame, a crowdsourcing system that harnesses the crowd to gather data labels in a cost-effective way. CrowdGame focuses on generating high-quality labeling rules to largely reduce the labeling cost while preserving quality. It first generates candidate rules, and then devises a game-based crowdsourcing approach to select rules with high coverage and accuracy. CrowdGame applies the generated rules for effective data labeling. We have implemented CrowdGame and provided a user-friendly interface for users to deploy their labeling applications. We will demonstrate CrowdGame in two representative data labeling scenarios, entity matching and relation extraction.
Tongyu Liu, Jingru Yang, Ju Fan, Zhewei Wei, Guoliang Li 0001, Xiaoyong Du 0001
SIGMOD Conference1
2018 Cost-Effective Data Annotation using Game-Based Crowdsourcing
abstract
Large-scale data annotation is indispensable for many applications, such as machine learning and data integration. However, existing annotation solutions either incur expensive cost for large datasets or produce noisy results. This paper introduces a cost-effective annotation approach, and focuses on the labeling rule generation problem that aims to generate high-quality rules to largely reduce the labeling cost while preserving quality. To address the problem, we first generate candidate rules, and then devise a game-based crowdsourcing approach C ROWD G AME to select high-quality rules by considering coverage and precision. C ROWD G AME employs two groups of crowd workers: one group answers rule validation tasks (whether a rule is valid) to play a role of rule generator, while the other group answers tuple checking tasks (whether the annotated label of a data tuple is correct) to play a role of rule refuter. We let the two groups play a two-player game: rule generator identifies high-quality rules with large coverage and precision, while rule refuter tries to refute its opponent rule generator by checking some tuples that provide enough evidence to reject rules covering the tuples. This paper studies the challenges in C ROWD G AME . The first is to balance the trade-off between coverage and precision. We define the loss of a rule by considering the two factors. The second is rule precision estimation. We utilize Bayesian estimation to combine both rule validation and tuple checking tasks. The third is to select crowdsourcing tasks to fulfill the game-based framework for minimizing the loss. We introduce a minimax strategy and develop efficient task selection algorithms. We conduct experiments on entity matching and relation extraction, and the results show that our method outperforms state-of-the-art solutions.
Jingru Yang, Ju Fan, Zhewei Wei, Guoliang Li 0001, Tongyu Liu, Xiaoyong Du 0001
Proc. VLDB Endow.5