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Sango Matsuzaki

dblp:228/1258 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 58% Robot navigation and mapping · 21% Reinforcement learning · 21%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › social navigation
crowd navigation
0.612022
Learning Crowd-Aware Robot Navigation from Challenging Environments via Distributed Deep Reinforcement Learning · ICRA 2022
Machine learning › Reinforcement learning › deep reinforcement learning
deep reinforcement learning for navigation
0.612022
Learning Crowd-Aware Robot Navigation from Challenging Environments via Distributed Deep Reinforcement Learning · ICRA 2022
Robotics › Motion planning and robot control
robot learning
0.612022
Learning Crowd-Aware Robot Navigation from Challenging Environments via Distributed Deep Reinforcement Learning · ICRA 2022
Robotics › Motion planning and robot control
collision avoidance
0.512021
Dynamic Window Approach with Human Imitating Collision Avoidance · ICRA 2021
Robotics › Motion planning and robot control › motion planning › reactive motion generation
dynamic window approach
0.512021
Dynamic Window Approach with Human Imitating Collision Avoidance · ICRA 2021

Methods — techniques the papers use, named apart from their topics

distributed reinforcement learning · 0.6deep reinforcement learning · 0.6ape-x · 0.6imitation learning · 0.5deep learning · 0.5
YearPublicationVenuePosition
2025 Finding the Easy Way Through-the Probabilistic Gap Planner for Social Robot Navigation
abstract
In Social Robot Navigation, autonomous agents need to resolve many sequential interactions with other agents. State-of-the art planners can efficiently resolve the next, imminent interaction cooperatively and do not focus on longer planning horizons. This makes it hard to maneuver scenarios where the agent needs to select a good strategy to find gaps or channels in the crowd. We propose to decompose trajectory planning into two separate steps: Conflict avoidance for finding good, macroscopic trajectories, and cooperative collision avoidance (CCA) for resolving the next interaction optimally. We propose the Probabilistic Gap Planner (PGP) as a conflict avoidance planner. PGP modifies an established probabilistic collision risk model to include a general assumption of cooperativity. PGP biases the short-term CCA planner to head towards gaps in the crowd. In extensive simulations with crowds of varying density, we show that using PGP in addition to state-of-the-art CCA planners improves the agents’ performance: On average, agents keep more space to others, create less tension, and cause fewer collisions. This typically comes at the expense of slightly longer paths. PGP runs in real-time on WaPOCHI mobile robot by Honda R&D.
Malte Probst, Raphael Wenzel, Tim Puphal, Monica Dasi, Nico Steinhardt, Sango Matsuzaki, Misa Komuro
RO-MAN6
2022 Learning Crowd-Aware Robot Navigation from Challenging Environments via Distributed Deep Reinforcement Learning
abstract
This paper presents a deep reinforcement learning (DRL) sframework for safe and efficient navigation in crowded environments. Here, the robot learns cooperative behavior using a new reward function that penalizes robot actions interfering with the pedestrian's movement. Also, we propose a simulated pedestrian policy reflecting data from actual pedestrian movements. Furthermore, we introduce a collision detection that considers the pedestrian's personal space to generate affinity robot behavior. To efficiently explore this simulation environment, we propose distributed learning using Ape-X [1]. We deployed the robot in a real environment and verified its crowd-aware navigation performance compared with an actual human in terms of path length, travel time, and the number of abrupt avoidances.
Sango Matsuzaki, Yuji Hasegawa
ICRA1
2021 Dynamic Window Approach with Human Imitating Collision Avoidance
abstract
The autonomous navigation in the crowded environment is a challenging task due to the sensor occlusion and the complex nature of the abstract social interactions. And yet, humans are capable of navigating in such complex environment. In this paper, we propose an effective navigation method that combines the learning-based and model-based methods in a way that a cost function that includes human imitation factor learned via deep learning is integrated into the dynamic window approach (DWA) [1]. The experiments conducted on simulations show that by training the robot to imitate the human trajectory, our navigation method is safer and more efficient than the state-of-the-art methods. Additionally, we successfully deployed a physical robot in an actual environment, and we validate that our navigation quality shares similar tendency with human in the path length, travel time, and the collision avoidance.
Sango Matsuzaki, Shinta Aonuma, Yuji Hasegawa
ICRA1