EDBT 2026 Demo / reviewers in the wild / expert
Cheng-Chun Hsu
dblp:228/1377
· DBLP profile ↗
7ranked-venue papers
4as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Robot manipulation · 49% 3D vision · 18% Segmentation and scene understanding · 15% | |
| Databases, data mining, and information retrieval
2 papers |
Recommender systems · 77% Web and social media mining · 23% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 19 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › grasping
articulated object manipulation |
1.2 | 2 | 2023 | Ditto in the House: Building Articulation Models of Indoor Scenes through Interactive Perception · ICRA 2023 Ditto: Building Digital Twins of Articulated Objects from Interaction · CVPR 2022 |
Robotics › Robot manipulation › learning from demonstration
imitation learning for manipulation |
0.9 | 1 | 2025 | SPOT: SE(3) Pose Trajectory Diffusion for Object-Centric Manipulation · ICRA 2025 |
Robotics › Robot manipulation › object manipulation
object-centric manipulation |
0.9 | 1 | 2025 | SPOT: SE(3) Pose Trajectory Diffusion for Object-Centric Manipulation · ICRA 2025 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.7 | 1 | 2023 | Ditto in the House: Building Articulation Models of Indoor Scenes through Interactive Perception · ICRA 2023 |
Computer vision › 3D vision
3d reconstruction |
0.6 | 1 | 2022 | Ditto: Building Digital Twins of Articulated Objects from Interaction · CVPR 2022 |
Computer vision › 3D vision
3d scene understanding |
0.6 | 1 | 2022 | Ditto: Building Digital Twins of Articulated Objects from Interaction · CVPR 2022 |
Computer vision › 3D vision › 3d reconstruction › object reconstruction
articulated object reconstruction |
0.6 | 1 | 2022 | Ditto: Building Digital Twins of Articulated Objects from Interaction · CVPR 2022 |
Robotics › Robot manipulation
grasping |
0.6 | 1 | 2022 | Ditto: Building Digital Twins of Articulated Objects from Interaction · CVPR 2022 |
Robotics › Robot manipulation › robot sensing › perception for manipulation
interactive perception |
0.6 | 1 | 2022 | Ditto: Building Digital Twins of Articulated Objects from Interaction · CVPR 2022 |
Multimedia analysis and retrieval › multimodal learning
multimodal representation learning |
0.5 | 1 | 2021 | Dress With Style: Learning Style From Joint Deep Embedding of Clothing Styles and Body Shapes · IEEE Trans. Multim. 2021 |
Computer vision › Image recognition and object detection › object detection
domain adaptive object detection |
0.4 | 1 | 2020 | Every Pixel Matters: Center-Aware Feature Alignment for Domain Adaptive Object Detector · ECCV (9) 2020 |
Machine learning › Representation and self-supervised learning › representation matching
feature alignment |
0.4 | 1 | 2020 | Every Pixel Matters: Center-Aware Feature Alignment for Domain Adaptive Object Detector · ECCV (9) 2020 |
Computer vision › Image recognition and object detection
object detection |
0.4 | 1 | 2020 | Every Pixel Matters: Center-Aware Feature Alignment for Domain Adaptive Object Detector · ECCV (9) 2020 |
Computer vision › Segmentation and scene understanding
instance segmentation |
0.4 | 1 | 2019 | Weakly Supervised Instance Segmentation using the Bounding Box Tightness Prior · NeurIPS 2019 |
Machine learning › Learning paradigms
multiple instance learning |
0.4 | 1 | 2019 | Weakly Supervised Instance Segmentation using the Bounding Box Tightness Prior · NeurIPS 2019 |
Computer vision › Segmentation and scene understanding › instance segmentation
weakly supervised instance segmentation |
0.4 | 1 | 2019 | Weakly Supervised Instance Segmentation using the Bounding Box Tightness Prior · NeurIPS 2019 |
Recommender systems
fashion recommendation |
0.3 | 1 | 2018 | What Dress Fits Me Best?: Fashion Recommendation on the Clothing Style for Personal Body Shape · ACM Multimedia 2018 |
Robotics › Robot manipulation
diffusion policy |
0.3 | 1 | 2025 | SPOT: SE(3) Pose Trajectory Diffusion for Object-Centric Manipulation · ICRA 2025 |
Robotics › Robot manipulation › object perception
affordance detection |
0.2 | 1 | 2023 | Ditto in the House: Building Articulation Models of Indoor Scenes through Interactive Perception · ICRA 2023 |
Methods — techniques the papers use, named apart from their topics
graph propagation · 1.0deep multimodal representation learning · 1.0diffusion policy · 0.9SE(3) pose trajectory representation · 0.9interactive perception · 0.7articulation inference · 0.7affordance prediction · 0.7physical simulation · 0.6implicit neural representation · 0.6center-aware feature alignment · 0.4multiple instance learning · 0.4deep neural network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SPOT: SE(3) Pose Trajectory Diffusion for Object-Centric ManipulationabstractWe introduce SPOT, an object-centric imitation learning framework. The key idea is to capture each task by an object-centric representation, specifically the SE(3) object pose trajectory relative to the target. This approach decouples embodiment actions from sensory inputs, facilitating learning from various demonstration types, including both action-based and action-less human hand demonstrations, as well as crossembodiment generalization. Additionally, object pose trajectories inherently capture planning constraints from demonstrations without the need for manually-crafted rules. To guide the robot in executing the task, the object trajectory is used to condition a diffusion policy. We systematically evaluate our method on simulation and real-world tasks. In real-world evaluation, using only eight demonstrations shot on an iPhone, our approach completed all tasks while fully complying with task constraints. Project page: https://nvlabs.github.io/object_centric_diffusion Cheng-Chun Hsu, Bowen Wen, Jie Xu 0028, Yashraj S. Narang, Xiaolong Wang 0004, Yuke Zhu, Joydeep Biswas, Stanley T. Birchfield |
ICRA | 1 |
| 2023 | Ditto in the House: Building Articulation Models of Indoor Scenes through Interactive PerceptionabstractVirtualizing the physical world into virtual models has been a critical technique for robot navigation and planning in the real world. To foster manipulation with articulated objects in everyday life, this work explores building articulation models of indoor scenes through a robot's purposeful inter-actions in these scenes. Prior work on articulation reasoning primarily focuses on siloed objects of limited categories. To extend to room-scale environments, the robot has to efficiently and effectively explore a large-scale 3D space, locate articulated objects, and infer their articulations. We introduce an interactive perception approach to this task. Our approach, named Ditto in the House, discovers possible articulated objects through affordance prediction, interacts with these objects to produce articulated motions, and infers the articulation properties from the visual observations before and after each interaction. It tightly couples affordance prediction and articulation inference to improve both tasks. We demonstrate the effectiveness of our approach in both simulation and real-world scenes. Code and additional results are available at https://ut-austin-rpl.github.io/HouseDitto/ Cheng-Chun Hsu, Zhenyu Jiang 0002, Yuke Zhu |
ICRA | 1 |
| 2022 | Ditto: Building Digital Twins of Articulated Objects from InteractionabstractDigitizing physical objects into the virtual world has the potential to unlock new research and applications in embodied AI and mixed reality. This work focuses on recreating interactive digital twins of real-world articulated objects, which can be directly imported into virtual environments. We introduce Ditto to learn articulation model estimation and 3D geometry reconstruction of an articulated object through interactive perception. Given a pair of visual observations of an articulated object before and after interaction, Ditto reconstructs part-level geometry and estimates the articulation model of the object. We employ implicit neural representations for joint geometry and articulation modeling. Our experiments show that Ditto effectively builds digital twins of articulated objects in a category-agnostic way. We also apply Ditto to real-world objects and deploy the recreated digital twins in physical simulation. Code and additional results are available at https://ut-austin-rpl.github.io/Ditto/ Zhenyu Jiang 0002, Cheng-Chun Hsu, Yuke Zhu |
CVPR | 2 |
| 2021 | Dress With Style: Learning Style From Joint Deep Embedding of Clothing Styles and Body ShapesabstractBody shape is about proportion, and fashion style is all about dressing those proportions to look their very best. Figuring out the styles to suit a body shape can be a daunting task for many people. It is, therefore, essential to develop a framework for learning the compatibility of body shapes and clothing styles. Though fashion designers and fashion stylists have analyzed the correlation between human body shapes and fashion styles for a long time, this issue did not receive much attention in multimedia science. In this paper, we present a novel style recommender, on the basis of the user's body attributes. The rich amount of fashion styling knowledge from social big data is exploited for this purpose. We first construct a joint embedding of clothing styles and human body measurements with deep multimodal representation learning on a reference dataset that has been sorted to meet the fashion rules. We then discover the relevant semantic features by propagation and selection in clothing style and body shape graphs. Experiments demonstrate the effectiveness of the proposed framework when compared with several baseline methods. Shintami Chusnul Hidayati, Ting Wei Goh, Ji-Sheng Gary Chan, Cheng-Chun Hsu, John See, Lai-Kuan Wong, Kai-Lung Hua, Yu Tsao 0001, Wen-Huang Cheng |
IEEE Trans. Multim. | 4 |
| 2020 | Every Pixel Matters: Center-Aware Feature Alignment for Domain Adaptive Object Detector
Cheng-Chun Hsu, Yi-Hsuan Tsai, Yen-Yu Lin, Ming-Hsuan Yang 0001 |
ECCV (9) | 1 |
| 2019 | Weakly Supervised Instance Segmentation using the Bounding Box Tightness PriorabstractThis paper presents a weakly supervised instance segmentation method that consumes training data with tight bounding box annotations. The major difficulty lies in the uncertain figure-ground separation within each bounding box since there is no supervisory signal about it. We address the difficulty by formulating the problem as a multiple instance learning (MIL) task, and generate positive and negative bags based on the sweeping lines of each bounding box. The proposed deep model integrates MIL into a fully supervised instance segmentation network, and can be derived by the objective consisting of two terms, i.e., the unary term and the pairwise term. The former estimates the foreground and background areas of each bounding box while the latter maintains the unity of the estimated object masks. The experimental results show that our method performs favorably against existing weakly supervised methods and even surpasses some fully supervised methods for instance segmentation on the PASCAL VOC dataset. Cheng-Chun Hsu, Kuang-Jui Hsu, Chung-Chi Tsai, Yen-Yu Lin, Yung-Yu Chuang |
NeurIPS | 1 |
| 2018 | What Dress Fits Me Best?: Fashion Recommendation on the Clothing Style for Personal Body ShapeabstractClothing is an integral part of life. Also, it is always an uneasy task for people to make decisions on what to wear. An essential style tip is to dress for the body shape, i.e., knowing one's own body shape (e.g., hourglass, rectangle, round and inverted triangle) and selecting the types of clothes that will accentuate the body's good features. In the literature, although various fashion recommendation systems for clothing items have been developed, none of them had explicitly taken the user's basic body shape into consideration. In this paper, therefore, we proposed a first framework for learning the compatibility of clothing styles and body shapes from social big data, with the goal to recommend a user about what to wear better in relation to his/her essential body attributes. The experimental results demonstrate the superiority of our proposed approach, leading to a new aspect for research into fashion recommendation. Shintami Chusnul Hidayati, Cheng-Chun Hsu, Yu-Ting Chang, Kai-Lung Hua, Jianlong Fu, Wen-Huang Cheng |
ACM Multimedia | 2 |