Zhipeng Fan 0001

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10ranked-venue papers
2as first author
9since 2021 · last 2024
0000-0001-9386-717XORCID · verified

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Graphics, computer vision, multimedia, augmented reality and games · 9 · 2 first-author · 8 since 2021Artificial intelligence and machine learning · 8 · 2 first-author · 7 since 2021
YearPublicationVenuePosition
2024 Progressive Channel-Shrinking Network
abstract
Currently, salience-based channel pruning makes continuous breakthroughs in network compression. In the realization, the salience mechanism is used as a metric of channel salience to guide pruning. Therefore, salience-based channel pruning can dynamically adjust the channel width at run-time, which provides a flexible pruning scheme. However, there are two problems emerging: a gating function is often needed to truncate the specific salience entries to zero, which destabilizes the forward propagation; dynamic architecture brings more cost for indexing in inference which bottlenecks the inference speed. In this article, we propose a Progressive Channel-Shrinking (PCS) method to compress the selected salience entries at run-time instead of roughly approximating them to zero. We also propose a Running Shrinking Policy to provide a testing-static pruning scheme that can reduce the memory access cost for filter indexing. We evaluate our method on ImageNet and CIFAR10 datasets over two prevalent networks: ResNet and VGG, and demonstrate that our PCS outperforms all baselines and achieves state-of-the-art in terms of compression-performance tradeoff. Moreover, we observe a significant and practical acceleration of inference. The code is available athttps://github.com/JianhongPan-VLG/Progressive.Channel-Shrinking.Network.
Jianhong Pan, Siyuan Yang 0001, Lin Geng Foo, Qiuhong Ke, Hossein Rahmani 0001, Zhipeng Fan 0001, Jun Liu 0036
IEEE Trans. Multim.6
2023 System-Status-Aware Adaptive Network for Online Streaming Video Understanding
abstract
Recent years have witnessed great progress in deep neural networks for real-time applications. However, most existing works do not explicitly consider the general case where the device's state and the available resources fluctuate over time, and none of them investigate or address the impact of varying computational resources for online video understanding tasks. This paper proposes a System-status-aware Adaptive Network (SAN) that considers the device's real-time state to provide high-quality predictions with low delay. Usage of our agent's policy improves efficiency and robustness to fluctuations of the system status. On two widely used video understanding tasks, SAN obtains state-of-the-art performance while constantly keeping processing delays low. Moreover, training such an agent on various types of hardware configurations is not easy as the labeled training data might not be available, or can be computationally prohibitive. To address this challenging problem, we propose a Meta Self-supervised Adaptation (MSA) method that adapts the agent's policy to new hardware configurations at test-time, allowing for easy deployment of the model onto other unseen hardware platforms.
Lin Geng Foo, Jia Gong, Zhipeng Fan 0001, Jun Liu 0036
CVPR3
2023 DiffPose: Toward More Reliable 3D Pose Estimation
abstract
Monocular 3D human pose estimation is quite challenging due to the inherent ambiguity and occlusion, which often lead to high uncertainty and indeterminacy. On the other hand, diffusion models have recently emerged as an effective tool for generating high-quality images from noise. In-spired by their capability, we explore a novel pose estimation framework (DiffPose) that formulates 3D pose estimation as a reverse diffusion process. We incorporate novel designs into our DiffPose to facilitate the diffusion process for 3D pose estimation: a pose-specific initialization of pose uncertainty distributions, a Gaussian Mixture Model-based forward diffusion process, and a context-conditioned re-verse diffusion process. Our proposed DiffPose significantly outperforms existing methods on the widely used pose estimation benchmarks Human3.6M and MPI-INF-3DHP. Project page: https://gongjia0208.github.io/Diffpose/.
Jia Gong, Lin Geng Foo, Zhipeng Fan 0001, Qiuhong Ke, Hossein Rahmani 0001, Jun Liu 0036
CVPR3
2023 GradMDM: Adversarial Attack on Dynamic Networks
abstract
Dynamic neural networks can greatly reduce computation redundancy without compromising accuracy by adapting their structures based on the input. In this paper, we explore the robustness of dynamic neural networks against energy-oriented attacks targeted at reducing their efficiency. Specifically, we attack dynamic models with our novel algorithm GradMDM. GradMDM is a technique that adjusts the direction and the magnitude of the gradients to effectively find a small perturbation for each input, that will activate more computational units of dynamic models during inference. We evaluate GradMDM on multiple datasets and dynamic models, where it outperforms previous energy-oriented attack techniques, significantly increasing computation complexity while reducing the perceptibility of the perturbations https://github.com/lingengfoo/GradMDM.
Jianhong Pan, Lin Geng Foo, Qichen Zheng, Zhipeng Fan 0001, Hossein Rahmani 0001, Qiuhong Ke, Jun Liu 0036
IEEE Trans. Pattern Anal. Mach. Intell.4
2023 3D Talking Face With Personalized Pose Dynamics
abstract
Recently, we have witnessed a boom in applications for 3D talking face generation. However, most existing 3D face generation methods can only generate 3D faces with a static head pose, which is inconsistent with how humans perceive faces. Only a few articles focus on head pose generation, but even these ignore the attribute of personality. In this article, we propose a unified audio-driven approach to endow 3D talking faces with personalized pose dynamics. To achieve this goal, we establish an original person-specific dataset, providing corresponding head poses and face shapes for each video. Our framework is composed of two separate modules: PoseGAN and PGFace. Given an input audio, PoseGAN first produces a head pose sequence for the 3D head, and then, PGFace utilizes the audio and pose information to generate natural face models. With the combination of these two parts, a 3D talking head with dynamic head movement can be constructed. Experimental evidence indicates that our method can generate person-specific head pose sequences that are in sync with the input audio and that best match with the human experience of talking heads.
Saifeng Ni, Zhipeng Fan 0001, Ming Zeng 0008, Madhukar Budagavi, Xiaohu Guo
IEEE Trans. Vis. Comput. Graph.3
2022 REMOTE: Reinforced Motion Transformation Network for Semi-supervised 2D Pose Estimation in Videos
abstract
Existing approaches for 2D pose estimation in videos often require a large number of dense annotations, which are costly and labor intensive to acquire. In this paper, we propose a semi-supervised REinforced MOtion Transformation nEtwork (REMOTE) to leverage a few labeled frames and temporal pose variations in videos, which enables effective learning of 2D pose estimation in sparsely annotated videos. Specifically, we introduce a Motion Transformer (MT) module to perform cross frame reconstruction, aiming to learn motion dynamic knowledge in videos. Besides, a novel reinforcement learning-based Frame Selection Agent (FSA) is designed within our framework, which is able to harness informative frame pairs on the fly to enhance the pose estimator under our cross reconstruction mechanism. We conduct extensive experiments that show the efficacy of our proposed REMOTE framework.
Xianzheng Ma, Hossein Rahmani 0001, Zhipeng Fan 0001, Bin Yang 0026, Jun Chen 0001, Jun Liu 0036
AAAI3
2022 Meta Agent Teaming Active Learning for Pose Estimation
abstract
The existing pose estimation approaches often require a large number of annotated images to attain good estimation performance, which are laborious to acquire. To reduce the human efforts on pose annotations, we propose a novel Meta Agent Teaming Active Learning (MATAL) framework to actively select and label informative images for effective learning. Our MATAL formulates the image selection procedure as a Markov Decision Process and learns an optimal sampling policy that directly maximizes the performance of the pose estimator based on the reward. Our framework consists of a novel state-action representation as well as a multi-agent team to enable batch sampling in the active learning procedure. The framework could be effectively optimized via Meta-Optimization to accelerate the adaptation to the gradually expanded labeled data during deployment. Finally, we show experimental results on both human hand and body pose estimation benchmark datasets and demonstrate that our method significantly outperforms all baselines continuously under the same amount of annotation budget. Moreover, to obtain similar pose estimation accuracy, our MATAL framework can save around 40% labeling efforts on average compared to state-of-the-art active learning frameworks.
Jia Gong, Zhipeng Fan 0001, Qiuhong Ke, Hossein Rahmani 0001, Jun Liu 0036
CVPR2
2022 GradAuto: Energy-Oriented Attack on Dynamic Neural Networks
Jianhong Pan, Qichen Zheng, Zhipeng Fan 0001, Hossein Rahmani 0001, Qiuhong Ke, Jun Liu 0036
ECCV (4)3
2021 Motion Adaptive Pose Estimation from Compressed Videos
abstract
Human pose estimation from videos has many real-world applications. Existing methods focus on applying models with a uniform computation profile on fully decoded frames, ignoring the freely-available motion signals and motion-compensation residuals from the compressed stream. A novel model, called Motion Adaptive Pose Net is proposed to exploit the compressed streams to efficiently decode pose sequences from videos. The model incorporates a Motion Compensated ConvLSTM to propagate the spatially aligned features, along with an adaptive gate to dynamically determine if the computationally expensive features should be extracted from fully decoded frames to compensate the motion-warped features, solely based on the residual errors. Leveraging the informative yet readily available signals from compressed streams, we propagate the latent features through our Motion Adaptive Pose Net efficiently Our model outperforms the state-of-the-art models in pose-estimation accuracy on two widely used datasets with only around half of the computation complexity.
Zhipeng Fan 0001, Jun Liu 0036, Yao Wang 0001
ICCV1
2020 Adaptive Computationally Efficient Network for Monocular 3D Hand Pose Estimation
Zhipeng Fan 0001, Jun Liu 0036, Yao Wang 0001
ECCV (4)1