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Zixin Zhong

dblp:228/6822 · DBLP profile ↗
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13ranked-venue papers
5as first author
11since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 5 first-author · 8 since 2021Computer networks · 1 · 1 since 2021Theory of computation · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 76% Learning theory · 13% Optimization for machine learning · 10%
Theoretical computer science
3 papers
Approximation and online algorithms · 28% Algorithms and data structures · 28% Algorithmic game theory and mechanism design · 16%

Topics — the 25 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
bandit
4.272024
Almost Minimax Optimal Best Arm Identification in Piecewise Stationary Linear Bandits · NeurIPS 2024
Almost Optimal Variance-Constrained Best Arm Identification · IEEE Trans. Inf. Theory 2023
Stochastic Gradient Succeeds for Bandits · ICML 2023
Machine learning › Reinforcement learning › multi-armed bandit › pure exploration
best arm identification
2.442024
Almost Minimax Optimal Best Arm Identification in Piecewise Stationary Linear Bandits · NeurIPS 2024
Almost Optimal Variance-Constrained Best Arm Identification · IEEE Trans. Inf. Theory 2023
Probabilistic Sequential Shrinking: A Best Arm Identification Algorithm for Stochastic Bandits with Corruptions · ICML 2021
Machine learning › Reinforcement learning › multi-armed bandit › combinatorial bandits
cascading bandits
0.922021
Thompson Sampling Algorithms for Cascading Bandits · J. Mach. Learn. Res. 2021
Best Arm Identification for Cascading Bandits in the Fixed Confidence Setting · ICML 2020
Machine learning › Reinforcement learning › bandit
linear bandits
0.812024
Almost Minimax Optimal Best Arm Identification in Piecewise Stationary Linear Bandits · NeurIPS 2024
Machine learning › Learning theory
minimax optimality
0.812024
Almost Minimax Optimal Best Arm Identification in Piecewise Stationary Linear Bandits · NeurIPS 2024
Machine learning › Learning theory
sample complexity
0.812024
Almost Minimax Optimal Best Arm Identification in Piecewise Stationary Linear Bandits · NeurIPS 2024
Approximation and online algorithms › online algorithms
bandit algorithms
0.812024
Optimal Clustering with Bandit Feedback · J. Mach. Learn. Res. 2024
Algorithms and data structures
clustering
0.812024
Optimal Clustering with Bandit Feedback · J. Mach. Learn. Res. 2024
Approximation and online algorithms
online algorithms
0.812024
Optimal Clustering with Bandit Feedback · J. Mach. Learn. Res. 2024
Algorithms and data structures › clustering
online clustering
0.812024
Optimal Clustering with Bandit Feedback · J. Mach. Learn. Res. 2024
Machine learning › Reinforcement learning › bandit
combinatorial semi-bandits
0.712023
Probably Anytime-Safe Stochastic Combinatorial Semi-Bandits · ICML 2023
Machine learning › Optimization for machine learning
convergence analysis
0.712023
Stochastic Gradient Succeeds for Bandits · ICML 2023
Machine learning › Reinforcement learning › bandit
stochastic gradient bandit
0.712023
Stochastic Gradient Succeeds for Bandits · ICML 2023
Machine learning › Optimization for machine learning › convergence guarantees
stochastic gradient descent convergence
0.712023
Stochastic Gradient Succeeds for Bandits · ICML 2023
Information theory › information-theoretic limits
information-theoretic lower bounds
0.712023
Almost Optimal Variance-Constrained Best Arm Identification · IEEE Trans. Inf. Theory 2023
Algorithmic game theory and mechanism design
online decision making
0.712023
Probably Anytime-Safe Stochastic Combinatorial Semi-Bandits · ICML 2023
Computational complexity › learning theory
sample complexity
0.712023
Almost Optimal Variance-Constrained Best Arm Identification · IEEE Trans. Inf. Theory 2023
Machine learning › Reinforcement learning › multi-armed bandit
stochastic and adversarial bandits
0.512021
Probabilistic Sequential Shrinking: A Best Arm Identification Algorithm for Stochastic Bandits with Corruptions · ICML 2021
Machine learning › Reinforcement learning
thompson sampling
0.512021
Thompson Sampling Algorithms for Cascading Bandits · J. Mach. Learn. Res. 2021
Recommender systems
online recommendation
0.512021
Thompson Sampling Algorithms for Cascading Bandits · J. Mach. Learn. Res. 2021
Mathematical optimization
combinatorial optimization
0.212024
Optimal Clustering with Bandit Feedback · J. Mach. Learn. Res. 2024
Algorithmic game theory and mechanism design
regret minimization
0.212023
Probably Anytime-Safe Stochastic Combinatorial Semi-Bandits · ICML 2023
Machine learning › Learning theory
randomized algorithms
0.112021
Probabilistic Sequential Shrinking: A Best Arm Identification Algorithm for Stochastic Bandits with Corruptions · ICML 2021
Machine learning › Trustworthy machine learning
robustness
0.112021
Probabilistic Sequential Shrinking: A Best Arm Identification Algorithm for Stochastic Bandits with Corruptions · ICML 2021
Machine learning › Learning theory
concentration inequalities
0.112020
Best Arm Identification for Cascading Bandits in the Fixed Confidence Setting · ICML 2020

Methods — techniques the papers use, named apart from their topics

information-theoretic lower bounds · 1.7information-theoretic lower bound · 1.4variance-aware lower and upper confidence bound · 1.3parameter-free algorithm · 1.3UCB · 1.3stopping rules · 0.8lower bound analysis · 0.8context alignment · 0.8change point detection · 0.8adaptive sequential testing · 0.8growth condition analysis · 0.7successive halving · 0.5probabilistic sequential shrinking · 0.5gaussian updates · 0.5beta-bernoulli updates · 0.5
YearPublicationVenuePosition
2026 Stable region enhanced online learning method for intermediate verification latency and concept drift
Zixin Zhong, Liyan Song, Fengzhen Tang, Bo Yuan 0006
Pattern Recognit.1
2024 Addressing Intermediate Verification Latency in Online Learning Through Immediate Pseudo-labeling and Oriented Synthetic Correction
abstract
In non-stationary data streams, the challenges of concept drift are further compounded by the issue of Intermediate Verification Latency (IVL), which can impede timely model adaptation. IVL refers to the finite delay between the arrival of data features and their corresponding labels. This delay could pose a significant challenge in adapting models to new concepts, ultimately hindering predictive performance. However, existing IVL approaches exhibit certain limitations. Some approaches passively wait for delayed labels, thereby overlooking temporarily unlabeled data. Other approaches employ pseudo-labeling for immediate model updates, but may risk losing valuable information when reverting model states to rectify previous pseudo-labeling mistakes. To overcome these limitations, we propose a novel approach called Micro-cluster based Immediate Pseudo-Labeling with Oriented Synthetic Correction (MIPLOSC). MIPLOSC leverages micro-cluster systems to effectively capture data distributions, thus facilitating its two core components: immediate pseudo-labeling and oriented synthetic correction. The immediate pseudo-labeling mechanism facilitates immediate utilization of temporarily unlabeled data, and the oriented synthetic correction mechanism enables finergrained rectification from previous erroneous pseudo-labels and concept drift, minimizing the loss of learned information. Experimental studies validated the effectiveness of MIPLOSC in addressing IVL, demonstrating its superiority over competing methods in both space consumption and predictive performance across varying degrees of label delay.
Zixin Zhong, Liyan Song, Fengzhen Tang, Bo Yuan 0006
IJCNN1
2024 Almost Minimax Optimal Best Arm Identification in Piecewise Stationary Linear Bandits
abstract
We propose a novel piecewise stationary linear bandit (PSLB) model, where the environment randomly samples a context from an unknown probability distribution at each changepoint, and the quality of an arm is measured by its return averaged over all contexts. The contexts and their distribution, as well as the changepoints are unknown to the agent. We design Piecewise-Stationary $\varepsilon$-Best Arm Identification$^+$ (PS$\varepsilon$BAI$^+$), an algorithm that is guaranteed to identify an $\varepsilon$-optimal arm with probability $\ge 1-\delta$ and with a minimal number of samples. PS$\varepsilon$BAI$^+$ consists of two subroutines, PS$\varepsilon$BAI and Naïve $\varepsilon$-BAI (N$\varepsilon$BAI), which are executed in parallel. PS$\varepsilon$BAI actively detects changepoints and aligns contexts to facilitate the arm identification process. When PS$\varepsilon$BAI and N$\varepsilon$BAI are utilized judiciously in parallel, PS$\varepsilon$BAI$^+$ is shown to have a finite expected sample complexity. By proving a lower bound, we show the expected sample complexity of PS$\varepsilon$BAI$^+$ is optimal up to a logarithmic factor. We compare PS$\varepsilon$BAI$^+$ to baseline algorithms using numerical experiments which demonstrate its efficiency. Both our analytical and numerical results corroborate that the efficacy of PS$\varepsilon$BAI$^+$ is due to the delicate change detection and context alignment procedures embedded in PS$\varepsilon$BAI.
Yunlong Hou 0001, Vincent Y. F. Tan, Zixin Zhong
NeurIPS3
2024 Optimal Clustering with Bandit Feedback
abstract
This paper considers the problem of online clustering with bandit feedback. A set of arms (or items) can be partitioned into various groups that are unknown. Within each group, the observations associated to each of the arms follow the same distribution with the same mean vector. At each time step, the agent queries or pulls an arm and obtains an independent observation from the distribution it is associated to. Subsequent pulls depend on previous ones as well as the previously obtained samples. The agent's task is to uncover the underlying partition of the arms with the least number of arm pulls and with a probability of error not exceeding a prescribed constant $\delta$. The problem proposed finds numerous applications from clustering of variants of viruses to online market segmentation. We present an instance-dependent information-theoretic lower bound on the expected sample complexity for this task, and design a computationally efficient and asymptotically optimal algorithm, namely Bandit Online Clustering (BOC). The algorithm includes a novel stopping rule for adaptive sequential testing that circumvents the need to exactly solve any NP-hard weighted clustering problem as its subroutines. We show through extensive simulations on synthetic and real-world datasets that BOC's performance matches the lower bound asymptotically, and significantly outperforms a non-adaptive baseline algorithm.
Zixin Zhong, Vincent Y. F. Tan
J. Mach. Learn. Res.2
2023 Probably Anytime-Safe Stochastic Combinatorial Semi-Bandits
abstract
Motivated by concerns about making online decisions that incur undue amount of risk at each time step, in this paper, we formulate the probably anytime-safe stochastic combinatorial semi-bandits problem. In this problem, the agent is given the option to select a subset of size at most $K$ from a set of $L$ ground items. Each item is associated to a certain mean reward as well as a variance that represents its risk. To mitigate the risk that the agent incurs, we require that with probability at least $1-\delta$, over the entire horizon of time $T$, each of the choices that the agent makes should contain items whose sum of variances does not exceed a certain variance budget. We call this probably anytime-safe constraint. Under this constraint, we design and analyze an algorithm PASCombUCB that minimizes the regret over the horizon of time $T$. By developing accompanying information-theoretic lower bounds, we show that under both the problem-dependent and problem-independent paradigms, PASCombUCB is almost asymptotically optimal. Experiments are conducted to corroborate our theoretical findings. Our problem setup, the proposed PASCombUCB algorithm, and novel analyses are applicable to domains such as recommendation systems and transportation in which an agent is allowed to choose multiple items at a single time step and wishes to control the risk over the whole time horizon.
Yunlong Hou 0001, Vincent Y. F. Tan, Zixin Zhong
ICML3
2023 Stochastic Gradient Succeeds for Bandits
abstract
We show that the stochastic gradient bandit algorithm converges to a globally optimal policy at an $O(1/t)$ rate, even with a constant step size. Remarkably, global convergence of the stochastic gradient bandit algorithm has not been previously established, even though it is an old algorithm known to be applicable to bandits. The new result is achieved by establishing two novel technical findings: first, the noise of the stochastic updates in the gradient bandit algorithm satisfies a strong “growth condition” property, where the variance diminishes whenever progress becomes small, implying that additional noise control via diminishing step sizes is unnecessary; second, a form of “weak exploration” is automatically achieved through the stochastic gradient updates, since they prevent the action probabilities from decaying faster than $O(1/t)$, thus ensuring that every action is sampled infinitely often with probability $1$. These two findings can be used to show that the stochastic gradient update is already “sufficient” for bandits in the sense that exploration versus exploitation is automatically balanced in a manner that ensures almost sure convergence to a global optimum. These novel theoretical findings are further verified by experimental results.
Jincheng Mei, Zixin Zhong, Bo Dai 0001, Alekh Agarwal, Csaba Szepesvári, Dale Schuurmans
ICML2
2023 Almost Optimal Variance-Constrained Best Arm Identification
abstract
We design and analyze Variance-Aware-Lower and Upper Confidence Bound (VA-LUCB), a parameter-free algorithm, for identifying the best arm under the fixed-confidence setup and under a stringent constraint that the variance of the chosen arm is strictly smaller than a given threshold. An upper bound on VA-LUCB’s sample complexity is shown to be characterized by a fundamental variance-aware hardness quantity$H_{\mathrm {VA}}$. By proving an information-theoretic lower bound, we show that sample complexity of VA-LUCB is optimal up to a factor logarithmic in$H_{\mathrm {VA}}$. Extensive experiments corroborate the dependence of the sample complexity on the various terms in$H_{\mathrm {VA}}$. By comparing VA-LUCB’s empirical performance to a close competitor RiskAverse-UCB-BAI by David et al. (2018) our experiments suggest that VA-LUCB has the lowest sample complexity for this class of risk-constrained best arm identification problems, especially for the riskiest instances.
Yunlong Hou 0001, Vincent Y. F. Tan, Zixin Zhong
IEEE Trans. Inf. Theory3
2023 Fast Beam Alignment via Pure Exploration in Multi-Armed Bandits
abstract
The beam alignment (BA) problem consists in accurately aligning the transmitter and receiver beams to establish a reliable communication link in wireless communication systems. Existing BA methods search the entire beam space to identify the optimal transmit-receive beam pair. This incurs a significant latency when the number of antennas is large. In this work, we develop a bandit-based fast BA algorithm to reduce BA latency for millimeter-wave (mmWave) communications. Our algorithm is named Two-Phase Heteroscedastic Track-and-Stop (2PHT&S). We first formulate the BA problem as a pure exploration problem in multi-armed bandits in which the objective is to minimize the required number of time steps given a certain fixed confidence level. By taking advantage of the correlation structure among beams that the information from nearby beams is similar and the heteroscedastic property that the variance of the reward of an arm (beam) is related to its mean, the proposed algorithm groups all beams into several beam sets such that the optimal beam set is first selected and the optimal beam is identified in this set after that. Theoretical analysis and simulation results on synthetic and semi-practical channel data demonstrate the clear superiority of the proposed algorithm vis-à-vis other baseline competitors.
Yi Wei 0004, Zixin Zhong, Vincent Y. F. Tan
IEEE Trans. Wirel. Commun.2
2022 Fast Beam Alignment via Pure Exploration in Multi-armed Bandits
abstract
The beam alignment (BA) problem consists in accurately aligning the transmitter and receiver beams to establish a reliable communication link in wireless communication systems. Existing BA methods search the entire beam space to identify the optimal transmit-receive beam pair. This incurs a significant latency when the number of antennas is large. In this work, we develop a bandit-based fast BA algorithm to reduce BA latency for millimeter-wave (mmWave) communications. Our algorithm is named Two Phase Heteroscedastic Track-and-Stop (2PHT&S). We first formulate the BA problem as a pure exploration problem in multi-armed bandits in which the objective is to minimize the required number of time steps given a certain fixed confidence setting. By taking advantage of the correlation structure among beams that the information from nearby beams are similar and the heteroscedastic property that the variance of the reward of an arm (beam) is linearly related to its mean, the proposed algorithm groups all beams into several sets of beams such that the optimal beam set is first selected, and the optimal beam is identified from this set after that. Theoretical analysis and simulation results demonstrate the superiority of the proposed algorithm vis-à-vis other baseline competitors.
Yi Wei 0004, Zixin Zhong, Vincent Y. F. Tan, Chan Wang
ISIT2
2021 Probabilistic Sequential Shrinking: A Best Arm Identification Algorithm for Stochastic Bandits with Corruptions
abstract
We consider a best arm identification (BAI) problem for stochastic bandits with adversarial corruptions in the fixed-budget setting of T steps. We design a novel randomized algorithm, Probabilistic Sequential Shrinking(u) (PSS(u)), which is agnostic to the amount of corruptions. When the amount of corruptions per step (CPS) is below a threshold, PSS(u) identifies the best arm or item with probability tending to 1 as T{\rightarrow}$\infty$. Otherwise, the optimality gap of the identified item degrades gracefully with the CPS.We argue that such a bifurcation is necessary. In PSS(u), the parameter u serves to balance between the optimality gap and success probability. The injection of randomization is shown to be essential to mitigate the impact of corruptions. To demonstrate this, we design two attack strategies that are applicable to any algorithm. We apply one of them to a deterministic analogue of PSS(u) known as Successive Halving (SH) by Karnin et al. (2013). The attack strategy results in a high failure probability for SH, but PSS(u) remains robust. In the absence of corruptions, PSS(2)’s performance guarantee matches SH’s. We show that when the CPS is sufficiently large, no algorithm can achieve a BAI probability tending to 1 as T{\rightarrow}$\infty$. Numerical experiments corroborate our theoretical findings.
Zixin Zhong, Wang Chi Cheung, Vincent Y. F. Tan
ICML1
2021 Thompson Sampling Algorithms for Cascading Bandits
abstract
Motivated by the important and urgent need for efficient optimization in online recommender systems, we revisit the cascading bandit model proposed by Kveton et al. (2015a). While Thompson sampling (TS) algorithms have been shown to be empirically superior to Upper Confidence Bound (UCB) algorithms for cascading bandits, theoretical guarantees are only known for the latter. In this paper, we first provide a problem-dependent upper bound on the regret of a TS algorithm with Beta-Bernoulli updates; this upper bound is tighter than a recent derivation under a more general setting by Huyuk and Tekin (2019). Next, we design and analyze another TS algorithm with Gaussian updates, TS-Cascade. TS-Cascade achieves the state-of-the-art problem-independent regret bound for cascading bandits. Complementarily, we consider a linear generalization of the cascading bandit model, which allows efficient learning in large-scale cascading bandit problem instances. We introduce and analyze a TS algorithm, which enjoys a regret bound that depends on the dimension of the linear model but not the number of items. Finally, by using information-theoretic techniques and a judicious construction of cascading bandit instances, we derive a nearly-matching lower bound on the expected regret for the standard model. Our paper establishes the first theoretical guarantees on TS algorithms for a stochastic combinatorial bandit problem model with partial feedback. Numerical experiments demonstrate the superiority of the proposed TS algorithms compared to existing UCB-based ones.
Zixin Zhong, Wang Chi Chueng, Vincent Y. F. Tan
J. Mach. Learn. Res.1
2020 Best Arm Identification for Cascading Bandits in the Fixed Confidence Setting
abstract
We design and analyze CascadeBAI, an algorithm for finding the best set of K items, also called an arm, within the framework of cascading bandits. An upper bound on the time complexity of CascadeBAI is derived by overcoming a crucial analytical challenge, namely, that of probabilistically estimating the amount of available feedback at each step. To do so, we define a new class of random variables (r.v.’s) which we term as left-sided sub-Gaussian r.v.’s; this class is a relaxed version of the sub-Gaussian r.v.’s. This enables the application of a sufficiently tight Bernstein-type concentration inequality. We show, through the derivation of a lower bound on the time complexity, that the performance of CascadeBAI is optimal in some practical regimes. Finally, extensive numerical simulations corroborate the efficacy of CascadeBAI as well as the tightness of our upper bound on its time complexity.
Zixin Zhong, Wang Chi Cheung, Vincent Y. F. Tan
ICML1
2019 A Thompson Sampling Algorithm for Cascading Bandits
abstract
We design and analyze TS-Cascade, a Thompson sampling algorithm for the cascading bandit problem. In TS-Cascade, Bayesian estimates of the click probability are constructed using a univariate Gaussian; this leads to a more efficient exploration procedure vis-ã-vis existing UCB-based approaches. We also incorporate the empirical variance of each item’s click probability into the Bayesian updates. These two novel features allow us to prove an expected regret bound of the form $\tilde{O}(\sqrt{KLT})$ where $L$ and $K$ are the number of ground items and the number of items in the chosen list respectively and $T\ge L$ is the number of Thompson sampling update steps. This matches the state-of-the-art regret bounds for UCB-based algorithms. More importantly, it is the first theoretical guarantee on a Thompson sampling algorithm for any stochastic combinatorial bandit problem model with partial feedback. Empirical experiments demonstrate superiority of TS-Cascade compared to existing UCB-based procedures in terms of the expected cumulative regret and the time complexity.
Wang Chi Cheung, Vincent Y. F. Tan, Zixin Zhong
AISTATS3