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Jonas Schult

dblp:228/6936 · DBLP profile ↗
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7ranked-venue papers
3as first author
6since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Segmentation and scene understanding · 64% 3D vision · 24% Deep learning architectures and training · 9%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 36% Visual content generation and editing · 32% Virtual and augmented reality · 32%

Topics — the 16 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
3d point cloud segmentation
1.422024
AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation · ICLR 2024
3D Segmentation of Humans in Point Clouds with Synthetic Data · ICCV 2023
Computer vision › Segmentation and scene understanding › panoptic segmentation
4d panoptic segmentation
0.812024
Mask4Former: Mask Transformer for 4D Panoptic Segmentation · ICRA 2024
Computer vision › Segmentation and scene understanding › interactive segmentation
click-based interactive segmentation
0.812024
AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation · ICLR 2024
Computer vision › Segmentation and scene understanding › 3d segmentation
interactive 3d segmentation
0.812024
AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation · ICLR 2024
Computer vision › 3D vision › point cloud processing
LiDAR point cloud processing
0.812024
Mask4Former: Mask Transformer for 4D Panoptic Segmentation · ICRA 2024
Visual content generation and editing
3d content creation
0.812024
ControlRoom3D: Room Generation Using Semantic Proxy Rooms · CVPR 2024
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation
0.712023
Mask3D: Mask Transformer for 3D Semantic Instance Segmentation · ICRA 2023
Computer vision › Segmentation and scene understanding
instance segmentation
0.712023
3D Segmentation of Humans in Point Clouds with Synthetic Data · ICCV 2023
Machine learning › Deep learning architectures and training
transformer
0.712023
Mask3D: Mask Transformer for 3D Semantic Instance Segmentation · ICRA 2023
Computer vision › Segmentation and scene understanding
3d semantic segmentation
0.412020
DualConvMesh-Net: Joint Geodesic and Euclidean Convolutions on 3D Meshes · CVPR 2020
Geometric modeling and processing › mesh processing › mesh signal processing
mesh convolution
0.412020
DualConvMesh-Net: Joint Geodesic and Euclidean Convolutions on 3D Meshes · CVPR 2020
Geometric modeling and processing
mesh processing
0.412020
DualConvMesh-Net: Joint Geodesic and Euclidean Convolutions on 3D Meshes · CVPR 2020
Human-AI interaction
interactive machine learning
0.212024
AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation · ICLR 2024
Computer vision › 3D vision
3d scene understanding
0.212023
3D Segmentation of Humans in Point Clouds with Synthetic Data · ICCV 2023
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding › human-centric scene understanding
human-scene interaction
0.212023
3D Segmentation of Humans in Point Clouds with Synthetic Data · ICCV 2023
Computer vision › 3D vision
point cloud processing
0.212023
Mask3D: Mask Transformer for 3D Semantic Instance Segmentation · ICRA 2023

Methods — techniques the papers use, named apart from their topics

transformer · 2.1spatial-temporal query encoding · 1.5attention · 1.5mesh simplification · 0.9geodesic convolution · 0.9euclidean convolution · 0.9spatio-temporal instance queries · 0.8semantic proxy room · 0.82d diffusion model · 0.8synthetic data generation · 0.7mask prediction · 0.7instance query · 0.7
YearPublicationVenuePosition
2024 ControlRoom3D: Room Generation Using Semantic Proxy Rooms
abstract
Manually creating 3D environments for AR/VR applications is a complex process requiring expert knowledge in 3D modeling software. Pioneering works facilitate this process by generating room meshes conditioned on textual style descriptions. Yet, many of these automatically generated 3D meshes do not adhere to typical room layouts, compromising their plausibility, e.g., by placing several beds in one bedroom. To address these challenges, we present ControlRoom3D, a novel method to generate high-quality room meshes. Central to our approach is a user-defined 3D semantic proxy room that outlines a rough room layout based on semantic bounding boxes and a textual description of the overall room style. Our key insight is that when rendered to 2D, this 3D representation provides valuable geometric and semantic information to control powerful 2D models to generate 3D consistent textures and geometry that aligns well with the proxy room. Backed up by an extensive study including quantitative metrics and qualitative user evaluations, our method generates diverse and globally plausible 3D room meshes, thus empowering users to design 3D rooms effortlessly without specialized knowledge.
Jonas Schult, Sam S. Tsai, Lukas Höllein, Bichen Wu, Jialiang Wang 0001, Chih-Yao Ma, Felix Wimbauer, Peizhao Zhang, Bastian Leibe, Peter Vajda, Ji Hou
CVPR1
2024 AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation
abstract
During interactive segmentation, a model and a user work together to delineate objects of interest in a 3D point cloud. In an iterative process, the model assigns each data point to an object (or the background), while the user corrects errors in the resulting segmentation and feeds them back into the model. The current best practice formulates the problem as binary classification and segments objects one at a time. The model expects the user to provide positive clicks to indicate regions wrongly assigned to the background and negative clicks on regions wrongly assigned to the object. Sequentially visiting objects is wasteful since it disregards synergies between objects: a positive click for a given object can, by definition, serve as a negative click for nearby objects. Moreover, a direct competition between adjacent objects can speed up the identification of their common boundary. We introduce AGILE3D, an efficient, attention-based model that (1) supports simultaneous segmentation of multiple 3D objects, (2) yields more accurate segmentation masks with fewer user clicks, and (3) offers faster inference. Our core idea is to encode user clicks as spatial-temporal queries and enable explicit interactions between click queries as well as between them and the 3D scene through a click attention module. Every time new clicks are added, we only need to run a lightweight decoder that produces updated segmentation masks. In experiments with four different 3D point cloud datasets, AGILE3D sets a new state-of-the-art. Moreover, we also verify its practicality in real-world setups with real user studies. Project page: https://ywyue.github.io/AGILE3D.
Yuanwen Yue, Sabarinath Mahadevan, Jonas Schult, Francis Engelmann, Bastian Leibe, Konrad Schindler, Theodora Kontogianni
ICLR3
2024 Mask4Former: Mask Transformer for 4D Panoptic Segmentation
abstract
Accurately perceiving and tracking instances over time is essential for the decision-making processes of autonomous agents interacting safely in dynamic environments. With this intention, we propose Mask4Former for the challenging task of 4D panoptic segmentation of LiDAR point clouds. Mask4Former is the first transformer-based approach unifying semantic instance segmentation and tracking of sparse and irregular sequences of 3D point clouds into a single joint model. Our model directly predicts semantic instances and their temporal associations without relying on hand-crafted non-learned association strategies such as probabilistic clustering or voting-based center prediction. Instead, Mask4Former introduces spatio-temporal instance queries that encode the semantic and geometric properties of each semantic tracklet in the sequence. In an in-depth study, we find that promoting spatially compact instance predictions is critical as spatiotemporal instance queries tend to merge multiple semantically similar instances, even if they are spatially distant. To this end, we regress 6-DOF bounding box parameters from spatiotemporal instance queries, which are used as an auxiliary task to foster spatially compact predictions. Mask4Former achieves a new state-of-the-art on the SemanticKITTI test set with a score of 68.4 LSTQ.
Kadir Yilmaz, Jonas Schult, Alexey Nekrasov 0001, Bastian Leibe
ICRA2
2023 3D Segmentation of Humans in Point Clouds with Synthetic Data
abstract
Segmenting humans in 3D indoor scenes has become increasingly important with the rise of human-centered robotics and AR/VR applications. To this end, we propose the task of joint 3D human semantic segmentation, instance segmentation and multi-human body-part segmentation. Few works have attempted to directly segment humans in cluttered 3D scenes, which is largely due to the lack of annotated training data of humans interacting with 3D scenes. We address this challenge and propose a framework for generating training data of synthetic humans interacting with real 3D scenes. Furthermore, we propose a novel transformer-based model, Human3D, which is the first end-to-end model for segmenting multiple human instances and their body-parts in a unified manner. The key advantage of our synthetic data generation framework is its ability to generate diverse and realistic human-scene interactions, with highly accurate ground truth. Our experiments show that pre-training on synthetic data improves performance on a wide variety of 3D human segmentation tasks. Finally, we demonstrate that Human3D outperforms even task-specific state-of-the-art 3D segmentation methods.
Ayça Takmaz, Jonas Schult, Irem Kaftan, Mertcan Akçay, Bastian Leibe, Robert W. Sumner, Francis Engelmann, Siyu Tang 0001
ICCV2
2023 Mask3D: Mask Transformer for 3D Semantic Instance Segmentation
abstract
Modern 3D semantic instance segmentation approaches predominantly rely on specialized voting mechanisms followed by carefully designed geometric clustering techniques. Building on the successes of recent Transformer-based methods for object detection and image segmentation, we propose the first Transformer-based approach for 3D semantic instance segmentation. We show that we can leverage generic Transformer building blocks to directly predict instance masks from 3D point clouds. In our model - called Mask3D - each object instance is represented as an instance query. Using Transformer decoders, the instance queries are learned by iteratively attending to point cloud features at multiple scales. Combined with point features, the instance queries directly yield all instance masks in parallel. Mask3D has several advantages over current state-of-the-art approaches, since it neither relies on (1) voting schemes which require hand-selected geometric properties (such as centers) nor (2) geometric grouping mechanisms requiring manually-tuned hyper-parameters (e.g. radii) and (3) enables a loss that directly optimizes instance masks. Mask3D sets a new state-of-the-art on ScanNet test (+6.2mAP), S3DIS 6-fold (+10.1 mAP), STPLS3D (+11.2 mAP) and ScanNet200 test (+12.4 mAP).
Jonas Schult, Francis Engelmann, Alexander Hermans, Or Litany, Siyu Tang 0001, Bastian Leibe
ICRA1
2021 Mix3D: Out-of-Context Data Augmentation for 3D Scenes
abstract
We present Mix3D, a data augmentation technique for segmenting large-scale 3D scenes. Since scene context helps reasoning about object semantics, current works focus on models with large capacity and receptive fields that can fully capture the global context of an input 3D scene. However, strong contextual priors can have detrimental implications like mistaking a pedestrian crossing the street for a car. In this work, we focus on the importance of balancing global scene context and local geometry, with the goal of generalizing beyond the contextual priors in the training set. In particular, we propose a “mixing” technique which creates new training samples by combining two augmented scenes. By doing so, object instances are implicitly placed into novel out-of-context environments, therefore making it harder for models to rely on scene context alone, and instead infer semantics from local structure as well. We perform detailed analysis to understand the importance of global context, local structures and the effect of mixing scenes. In experiments, we show that models trained with Mix3D profit from a significant performance boost on indoor (ScanNet, S3DIS) and outdoor datasets (SemanticKITTI). Mix3D can be trivially used with any existing method, e.g., trained with Mix3D, MinkowskiNet outperforms all prior state-of-the-art methods by a significant margin on the ScanNet test benchmark (78.1% mIoU). Code is available at: https://nekrasov.dev/mix3d/
Alexey Nekrasov 0001, Jonas Schult, Or Litany, Bastian Leibe, Francis Engelmann
3DV2
2020 DualConvMesh-Net: Joint Geodesic and Euclidean Convolutions on 3D Meshes
abstract
We propose DualConvMesh-Nets (DCM-Net) a family of deep hierarchical convolutional networks over 3D geometric data that combines two types of convolutions. The first type, Geodesic convolutions, defines the kernel weights over mesh surfaces or graphs. That is, the convolutional kernel weights are mapped to the local surface of a given mesh. The second type, Euclidean convolutions, is independent of any underlying mesh structure. The convolutional kernel is applied on a neighborhood obtained from a local affinity representation based on the Euclidean distance between 3D points. Intuitively, geodesic convolutions can easily separate objects that are spatially close but have disconnected surfaces, while Euclidean convolutions can represent interactions between nearby objects better, as they are oblivious to object surfaces. To realize a multi-resolution architecture, we borrow well-established mesh simplification methods from the geometry processing domain and adapt them to define mesh-preserving pooling and unpooling operations. We experimentally show that combining both types of convolutions in our architecture leads to significant performance gains for 3D semantic segmentation, and we report competitive results on three scene segmentation benchmarks. Models and code will be made publicly available.
Jonas Schult, Francis Engelmann, Theodora Kontogianni, Bastian Leibe
CVPR1