Jabez Leong Kit

dblp:228/7796 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Legged, aerial and field robots · 50% Reinforcement learning · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
0.912025
RACE: A Fast and Lightweight Urban Exploration and Search Strategy for Multi-Robot Systems · ICRA 2025
Robotics › Legged, aerial and field robots
field robotics
0.912025
RACE: A Fast and Lightweight Urban Exploration and Search Strategy for Multi-Robot Systems · ICRA 2025
Machine learning › Reinforcement learning › exploration
multi-robot exploration
0.912025
RACE: A Fast and Lightweight Urban Exploration and Search Strategy for Multi-Robot Systems · ICRA 2025
Robotics › Legged, aerial and field robots › field robotics › disaster response
urban search and rescue
0.912025
RACE: A Fast and Lightweight Urban Exploration and Search Strategy for Multi-Robot Systems · ICRA 2025

Methods — techniques the papers use, named apart from their topics

rapidly-exploring random tree · 0.9ant colony optimization · 0.9
YearPublicationVenuePosition
2025 RACE: A Fast and Lightweight Urban Exploration and Search Strategy for Multi-Robot Systems
abstract
Multi-Robot Systems (MRS) are increasingly de-ployed for hazardous tasks in urban environments. Among many tasks, search and rescue remains challenging as it deals with exploration in an unknown indoor constrained environ-ment. For example, without global knowledge of the map of a building floor, it is not advantageous to choose one path over another at a corridor junction. Also, if the assigned frontiers are far from the robot, backtracking along a corridor will cost more than moving forward. Since exploration along corridors is similar to solving a maze, this paper examines classical maze-solving algorithms that are known to be computationally fast and lightweight, such as the Right Hand Rule (RHR), Random Mouse (RM), and more. The authors have identified two gaps that need to be addressed before these algorithms can be applied to physical MRS. Firstly, these algorithms are not designed for the cooperation of multiple agents in exploration. Secondly, they are often applied to only a low-fidelity simulation environment, which requires some work to make these algorithms transferable to work in the commonly used occupancy grid map environment. In this paper, the authors introduced RACE, a fast and lightweight collective urban exploration and search algorithm based on a modified and condensed version of the Ant Colony Optimization (ACO) algorithm. The proposed solution is successfully verified in a low-fidelity simulation, evaluated against other exploration and search algorithms like RHR and RM. An innovative approach of RACE Simulation to Physical implementation is presented and a physical system evaluation is performed to evaluate RACE against a Rapidly-Exploring Random Tree algorithm. Finally, the proposed solution is further verified with a physical experiment, in which a quadrupedal robot is assigned to explore part of a floor of SUTD, spanning approximately$(55m \times 40m)$. RACE also showed potential in handling challenging closed-loop and dead-end environments.
Jabez Leong Kit, Gim Song Soh
ICRA1