EDBT 2026 Demo / reviewers in the wild / expert
Riku Arakawa
dblp:228/8306
· DBLP profile ↗
24ranked-venue papers
17as first author
19since 2021 · last 2026
0000-0001-7868-4754ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 22 · 15 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | CalmReminder: A Design Probe for Parental Engagement with Children with Hyperactivity, Augmented by Real-Time Motion Sensing with a WatchabstractFamilies raising children with ADHD often experience heightened stress and reactive parenting. While digital interventions promise personalization, many remain one-size-fits-all and fail to reflect parents’ lived practices. We present CalmReminder, a watch-based system that detects children’s calm moments and delivers just-in-time prompts to parents. Through a four-week deployment with 16 families (twelve completed) of children with ADHD, we compared notification strategies ranging from hourly to random to only when the child was inferred to be calm. Our sensing-based notifications were frequently perceived as arriving during calm moments. More importantly, parents adopted the system in diverse ways: using notifications for praise, mindfulness, activity planning, or conversation. These findings show that parents are not passive recipients but active designers, reshaping interventions to fit their parenting styles. We contribute a calm detection pipeline, empirical insights into families’ flexible appropriation of notifications, and design implications for intervention systems that foster agency. Riku Arakawa, Shreya Bali, Anupama Sitaraman, Woosuk Seo, Sam Shaaban, Oliver Lindhiem, Traci M. Kennedy, Mayank Goel |
CHI | 1 |
| 2026 | Evidotes: Integrating Scientific Evidence and Anecdotes to Support Uncertainties Triggered by Peer Health PostsabstractPeer health posts surface new uncertainties, such as questions and concerns for readers. Prior work focused primarily on improving relevance and accuracy fails to address users’ diverse information needs and emotions triggered. Instead, we propose directly addressing these by information augmentation. We introduce Evidotes, an information support system that augments individual posts with relevant scientific and anecdotal information retrieved using three user-selectable lenses (dive deeper, focus on positivity, and big picture). In a mixed-methods study with 17 chronic illness patients, Evidotes improved self-reported information satisfaction (3.2 → 4.6) and reduced self-reported emotional cost (3.4 → 1.9) compared to participants’ baseline browsing. Moreover, by co-presenting sources, Evidotes unlocked information symbiosis: anecdotes made research accessible and contextual, while research helped filter and generalize peer stories. Our work enables an effective integration of scientific evidence and human anecdotes to help users better manage health uncertainty. Shreya Bali, Riku Arakawa, Peace Odiase, Sherry Tongshuang Wu, Mayank Goel |
CHI | 2 |
| 2026 | HiFiGaze: Improving Eye Tracking Accuracy Using Screen Content KnowledgeabstractWe present a new and accurate approach for gaze estimation on consumer computing devices. We take advantage of continued strides in the quality of user-facing cameras found in e.g., smartphones, laptops, and desktops — 4K or greater in high-end devices — such that it is now possible to capture the 2D reflection of a device’s screen in the user’s eyes. This alone is insufficient for accurate gaze tracking due to the near-infinite variety of screen content. Crucially, however, the device knows what is being displayed on its own screen — in this work, we show this information allows for robust segmentation of the reflection, the location and size of which encodes the user’s screen-relative gaze target. We explore several strategies to leverage this useful signal, quantifying performance in a user study. Our best performing model reduces mean tracking error by ~18% compared to a baseline appearance-based model. A supplemental study reveals an additional 10-20% improvement if the gaze-tracking camera is located at the bottom of the device. Taejun Kim, Vimal Mollyn, Riku Arakawa, Chris Harrison 0001 |
CHI | 3 |
| 2025 | Scaling Context-Aware Task Assistants that Learn from Demonstration and Adapt through Mixed-Initiative Dialogue
Riku Arakawa, Prasoon Patidar, Will Page, Jill Fain Lehman, Mayank Goel |
UIST | 1 |
| 2025 | IMUCoCo: Enabling Flexible On-Body IMU Placement for Human Pose Estimation and Activity RecognitionabstractWe introduce IMU over Continuous Coordinates (IMUCoCo), a novel framework that maps signals from a variable number of IMUs placed on the body surface into a unified feature space based on their spatial coordinates.These features can be plugged into downstream models for pose estimation and activity recognition.Our evaluations demonstrate that IMUCoCo supports accurate pose estimation in a wide range of typical and atypical sensor placements.Overall, IMUCoCo supports significantly more flexible use of IMUs for motion sensing than the state-of-the-art, allowing users to place their sensors-laden devices according to their needs and preferences.The framework also supports the ability to change device locations depending on the context and suggests placement depending on the use case. Haozhe Zhou, Riku Arakawa, Yuvraj Agarwal, Mayank Goel |
UIST | 2 |
| 2025 | UbiLearn: Supporting English-as-a-Foreign-Language Learners in Reflecting on Conversations Using a Smartwatch MHCI033abstractWhat new opportunities can the current ubiquitous computing and AI technologies provide to support English-as-a-Foreign-Language (EFL) learners? To answer the question, we began with a formative study with EFL learners, uncovering multiple challenges during conversations with others and their desire to review such scenes later. We implemented a smartwatch prototype, UbiLearn , which features hand gesture recognition for in-situ multi-context annotation to save moments when learners face difficulty. The annotation is used to generate personalized educational material powered by speech and natural language processing. Through a series of studies, we demonstrated the feasibility and preferred usability of UbiLearn, leading to learners’ enhanced learning satisfaction. Moreover, the annotation data promoted the role of instructors by enabling the tracking of learners’ in-situ proficiency outside their tutoring sessions. We conclude by highlighting emerging opportunities for learners enabled by mobile and AI technologies, along with key considerations. Riku Arakawa, Manami Nakagawa, Hiromu Yakura |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2025 | ConverSearch: Supporting Experts in Human Behavior Analysis of Conversational Videos with a Multimodal Scene Search ToolabstractMultimodal scene search of conversations is essential for unlocking valuable insights into social dynamics and enhancing our communication. While experts in conversational analysis have their own knowledge and skills to find key scenes, a lack of comprehensive, user-friendly tools that streamline the processing of diverse multimodal queries impedes efficiency and objectivity. To address this gap, we developed ConverSearch , a visual-programming-based tool based on insights for effective interface and implementation design derived from a formative study with experts. The tool allows experts to integrate various machine learning algorithms to capture human behavioral cues without the need for coding. Our user study, employing the System Usability Scale (SUS) and satisfaction metrics, demonstrated high user preference, reflecting the tool’s ease of use and effectiveness in supporting scene search tasks. Additionally, through a deployment trial within industrial organizations, we confirmed the tool’s objectivity, reusability, and potential to enhance expert workflows. This suggests the advantages of expert-AI collaboration in domains requiring human contextual understanding and demonstrates how customizable, transparent tools yielding reusable artifacts can support expert-driven tasks in complex, multimodal environments. Riku Arakawa, Kiyosu Maeda, Hiromu Yakura |
ACM Trans. Interact. Intell. Syst. | 1 |
| 2024 | Quantifying The Effect Of Simulator-Based Data Augmentation For Speech Recognition On Augmented Reality GlassesabstractAugmented reality (AR) glasses have an immense potential for enhancing conversations by leveraging speech recognition to display real-time transcription or translation, for example, to assist people with hearing impairments or for people conversing in a non-native language. For deployment in real environments, such systems, however, need to be able to separate the speech of interest from noise and other speakers. In this paper, we evaluate the effectiveness of leveraging a room simulator to generate large amounts of simulated training data for such front-end sound separation models, to complement the ideal, but costly, collection of real-world data recorded on the device. Using both recorded and simulated impulse responses (IRs), we demonstrate that the use of simulation data is an effective method for training models that can ultimately enhance speech recognition performance in real-world settings. Furthermore, we show that performance can be further improved by adding microphone directivity in the room simulation, and by fusing synthetic data with a small amount of real IRs. Our results also suggest that existing room simulators would benefit from incorporating the head shadow effect, given its significant impact on multi-microphone recordings on AR glasses. Riku Arakawa, Mathieu Parvaix, Chiong Lai, Hakan Erdogan, Alex Olwal |
ICASSP | 1 |
| 2024 | PrISM-Observer: Intervention Agent to Help Users Perform Everyday Procedures Sensed using a SmartwatchabstractWe routinely perform procedures (such as cooking) that include a set of atomic steps. Often, inadvertent omission or misordering of a single step can lead to serious consequences, especially for those experiencing cognitive challenges such as dementia. This paper introduces PrISM-Observer, a smartwatch-based, context-aware, real-time intervention system designed to support daily tasks by preventing errors. Unlike traditional systems that require users to seek out information, the agent observes user actions and intervenes proactively. This capability is enabled by the agent’s ability to continuously update its belief in the user’s behavior in real-time through multimodal sensing and forecast optimal intervention moments and methods. We first validated the steps-tracking performance of our framework through evaluations across three datasets with different complexities. Then, we implemented a real-time agent system using a smartwatch and conducted a user study in a cooking task scenario. The system generated helpful interventions, and we gained positive feedback from the participants. The general applicability of PrISM-Observer to daily tasks promises broad applications, for instance, including support for users requiring more involved interventions, such as people with dementia or post-surgical patients. Riku Arakawa, Hiromu Yakura, Mayank Goel |
UIST | 1 |
| 2023 | CatAlyst: Domain-Extensible Intervention for Preventing Task Procrastination Using Large Generative ModelsabstractCatAlyst uses generative models to help workers’ progress by influencing their task engagement instead of directly contributing to their task outputs. It prompts distracted workers to resume their tasks by generating a continuation of their work and presenting it as an intervention that is more context-aware than conventional (predetermined) feedback. The prompt can function by drawing their interest and lowering the hurdle for resumption even when the generated continuation is insufficient to substitute their work, while recent human-AI collaboration research aiming at work substitution depends on a stable high accuracy. This frees CatAlyst from domain-specific model-tuning and makes it applicable to various tasks. Our studies involving writing and slide-editing tasks demonstrated CatAlyst’s effectiveness in helping workers swiftly resume tasks with a lowered cognitive load. The results suggest a new form of human-AI collaboration where large generative models publicly available but imperfect for each individual domain can contribute to workers’ digital well-being. Riku Arakawa, Hiromu Yakura, Masataka Goto |
CHI | 1 |
| 2023 | IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and EarbudsabstractTracking body pose on-the-go could have powerful uses in fitness, mobile gaming, context-aware virtual assistants, and rehabilitation. However, users are unlikely to buy and wear special suits or sensor arrays to achieve this end. Instead, in this work, we explore the feasibility of estimating body pose using IMUs already in devices that many users own — namely smartphones, smartwatches, and earbuds. This approach has several challenges, including noisy data from low-cost commodity IMUs, and the fact that the number of instrumentation points on a user’s body is both sparse and in flux. Our pipeline receives whatever subset of IMU data is available, potentially from just a single device, and produces a best-guess pose. To evaluate our model, we created the IMUPoser Dataset, collected from 10 participants wearing or holding off-the-shelf consumer devices and across a variety of activity contexts. We provide a comprehensive evaluation of our system, benchmarking it on both our own and existing IMU datasets. Vimal Mollyn, Riku Arakawa, Mayank Goel, Chris Harrison 0001, Karan Ahuja |
CHI | 2 |
| 2023 | uKnit: A Position-Aware Reconfigurable Machine-Knitted Wearable for Gestural Interaction and Passive Sensing using Electrical Impedance TomographyabstractA scarf is inherently reconfigurable: wearers often use it as a neck wrap, a shawl, a headband, a wristband, and more. We developed uKnit, a scarf-like soft sensor with scarf-like reconfigurability, built with machine knitting and electrical impedance tomography sensing. Soft wearable devices are comfortable and thus attractive for many human-computer interaction scenarios. While prior work has demonstrated various soft wearable capabilities, each capability is device- and location-specific, being incapable of meeting users’ various needs with a single device. In contrast, uKnit explores the possibility of one-soft-wearable-for-all. We describe the fabrication and sensing principles behind uKnit, demonstrate several example applications, and evaluate it with 10-participant user studies and a washability test. uKnit achieves 88.0%/78.2% accuracy for 5-class worn-location detection and 80.4%/75.4% accuracy for 7-class gesture recognition with a per-user/universal model. Moreover, it identifies respiratory rate with an error rate of 1.25 bpm and detects binary sitting postures with an average accuracy of 86.2%. Tianhong Catherine Yu, Riku Arakawa, James McCann, Mayank Goel |
CHI | 2 |
| 2022 | VocabEncounter: NMT-powered Vocabulary Learning by Presenting Computer-Generated Usages of Foreign Words into Users' Daily LivesabstractWe demonstrate that recent natural language processing (NLP) techniques introduce a new paradigm of vocabulary learning that benefits from both micro and usage-based learning by generating and presenting the usages of foreign words based on the learner’s context. Then, without allocating dedicated time for studying, the user can become familiarized with how the words are used by seeing the example usages during daily activities, such as Web browsing. To achieve this, we introduce VocabEncounter, a vocabulary-learning system that suitably encapsulates the given words into materials the user is reading in near real time by leveraging recent NLP techniques. After confirming the system’s human-comparable quality of generating translated phrases by involving crowdworkers, we conducted a series of user studies, which demonstrated its effectiveness on learning vocabulary and its favorable experiences. Our work shows how NLP-based generation techniques can transform our daily activities into a field for vocabulary learning. Riku Arakawa, Hiromu Yakura, Sosuke Kobayashi |
CHI | 1 |
| 2022 | RGBDGaze: Gaze Tracking on Smartphones with RGB and Depth DataabstractTracking a user’s gaze on smartphones offers the potential for accessible and powerful multimodal interactions. However, phones are used in a myriad of contexts and state-of-the-art gaze models that use only the front-facing RGB cameras are too coarse and do not adapt adequately to changes in context. While prior research has showcased the efficacy of depth maps for gaze tracking, they have been limited to desktop-grade depth cameras, which are more capable than the types seen in smartphones, that must be thin and low-powered. In this paper, we present a gaze tracking system that makes use of today’s smartphone depth camera technology to adapt to the changes in distance and orientation relative to the user’s face. Unlike prior efforts that used depth sensors, we do not constrain the users to maintain a fixed head position. Our approach works across different use contexts in unconstrained mobile settings. The results show that our multimodal ML model has a mean gaze error of 1.89 cm; a 16.3% improvement over using RGB data alone (2.26 cm error). Our system and dataset offer the first benchmark of gaze tracking on smartphones using RGB+Depth data under different use contexts. Riku Arakawa, Mayank Goel, Chris Harrison 0001, Karan Ahuja |
ICMI | 1 |
| 2022 | BeParrot: Efficient Interface for Transcribing Unclear Speech via RespeakingabstractTranscribing speech from audio files to text is an important task not only for exploring the audio content in text form but also for utilizing the transcribed data as a source to train speech models, such as automated speech recognition (ASR) models. A post-correction approach has been frequently employed to reduce the time cost of transcription where users edit errors in the recognition results of ASR models. However, this approach assumes clear speech and is not designed for unclear speech (such as speech with high levels of noise or reverberation), which severely degrades the accuracy of ASR and requires many manual corrections. To construct an alternative approach to transcribe unclear speech, we introduce the idea of respeaking, which has primarily been used to create captions for television programs in real time. In respeaking, a proficient human respeaker repeats the heard speech as shadowing, and their utterances are recognized by an ASR model. While this approach can be effective for transcribing unclear speech, one problem is that respeaking is a highly cognitively demanding task and extensive training is often required to become a respeaker. We address this point with BeParrot, the first interface designed for respeaking that allows novice users to benefit from respeaking without extensive training through two key features: parameter adjustment and pronunciation feedback. Our user study involving 60 crowd workers demonstrated that they could transcribe different types of unclear speech 32.2 % faster with BeParrot than with a conventional approach without losing the accuracy of transcriptions. In addition, comments from the workers supported the design of the adjustment and feedback features, exhibiting a willingness to continue using BeParrot for transcription tasks. Our work demonstrates how we can leverage recent advances in machine learning techniques to overcome the area that is still challenging for computers themselves with the help of a human-in-the-loop approach. Riku Arakawa, Hiromu Yakura, Masataka Goto |
IUI | 1 |
| 2022 | CalmResponses: Displaying Collective Audience Reactions in Remote CommunicationabstractWe propose a system displaying audience eye gaze and nod reactions for enhancing synchronous remote communication. Recently, we have had increasing opportunities to speak to others remotely. In contrast to offline situations, however, speakers often have difficulty observing audience reactions at once in remote communication, which makes them feel more anxious and less confident in their speeches. Recent studies have proposed methods of presenting various audience reactions to speakers. Since these methods require additional devices to measure audience reactions, they are not appropriate for practical situations. Moreover, these methods do not present overall audience reactions. In contrast, we design and develop CalmResponses, a browser-based system which measures audience eye gaze and nod reactions only with a built-in webcam and collectively presents them to speakers. The results of our two user studies indicated that the number of fillers in speaker’s speech decreases when audiences’ eye gaze is presented, and their self-rating score increases when audiences’ nodding is presented. Moreover, comments from audiences suggested benefits of CalmResponses for them in terms of co-presence and privacy concerns. Kiyosu Maeda, Riku Arakawa, Jun Rekimoto |
IMX | 2 |
| 2021 | Mindless Attractor: A False-Positive Resistant Intervention for Drawing Attention Using Auditory PerturbationabstractExplicitly alerting users is not always an optimal intervention, especially when they are not motivated to obey. For example, in video-based learning, learners who are distracted from the video would not follow an alert asking them to pay attention. Inspired by the concept of Mindless Computing, we propose a novel intervention approach, Mindless Attractor, that leverages the nature of human speech communication to help learners refocus their attention without relying on their motivation. Specifically, it perturbs the voice in the video to direct their attention without consuming their conscious awareness. Our experiments not only confirmed the validity of the proposed approach but also emphasized its advantages in combination with a machine learning-based sensing module. Namely, it would not frustrate users even though the intervention is activated by false-positive detection of their attentive state. Our intervention approach can be a reliable way to induce behavioral change in human–AI symbiosis. Riku Arakawa, Hiromu Yakura |
CHI | 1 |
| 2021 | Digital Speech Makeup: Voice Conversion Based Altered Auditory Feedback for Transforming Self-RepresentationabstractMakeup (i.e., cosmetics) has long been used to transform not only one’s appearance but also their self-representation. Previous studies have demonstrated that visual transformations can induce a variety of effects on self-representation. Herein, we introduce Digital Speech Makeup (DSM), the novel concept of using voice conversion (VC) based auditory feedback to transform human self-representation. We implemented a proof-of-concept system that leverages a state-of-the-art algorithm for near real-time VC and bone-conduction headphones for resolving speech disruptions caused by delayed auditory feedback. Our user study confirmed that conversing for a few dozen minutes using the system influenced participants’ speech ownership and implicit bias. Furthermore, we reviewed the participants’ comments about the experience of DSM and gained additional qualitative insight into possible future directions for the concept. Our work represents the first step towards utilizing VC to design various interpersonal interactions, centered on influencing the users’ psychological state. Riku Arakawa, Zendai Kashino, Shinnosuke Takamichi, Adrien Verhulst, Masahiko Inami |
ICMI | 1 |
| 2021 | Reaction or Speculation: Building Computational Support for Users in Catching-Up Series Based on an Emerging Media Consumption PhenomenonabstractA growing number of people are using catch-up TV services rather than watching simultaneously with other audience members at the time of broadcast. However, computational support for such catching-up users has not been well explored. In particular, we are observing an emerging phenomenon in online media consumption experiences in which speculation plays a vital role. As the phenomenon of speculation implicitly assumes simultaneity in media consumption, there is a gap for catching-up users, who cannot directly appreciate the consumption experiences. This conversely suggests that there is potential for computational support to enhance the consumption experiences of catching-up users. Accordingly, we conducted a series of studies to pave the way for developing computational support for catching-up users. First, we conducted semi-structured interviews to understand how people are engaging with speculation during media consumption. As a result, we discovered the distinctive aspects of speculation-based consumption experiences in contrast to social viewing experiences sharing immediate reactions that have been discussed in previous studies. We then designed two prototypes for supporting catching-up users based on our quantitative analysis of Twitter data in regard to reaction- and speculation-based media consumption. Lastly, we evaluated the prototypes in a user experiment and, based on its results, discussed ways to empower catching-up users with computational supports in response to recent transformations in media consumption. Riku Arakawa, Hiromu Yakura |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2020 | INWARD: A Computer-Supported Tool for Video-Reflection Improves Efficiency and Effectiveness in Executive CoachingabstractVideo-Reflection is a common approach to realize reflection in the field of executive coaching for professional development, which presents a video recording of the coaching session to a coachee in order to make the coachee reflectively think about oneself. However, it requires a great deal of time to watch the full length of the video and is highly dependent on the skills of the coach. We expect that the quality and efficiency of video-reflection can be improved with the support of computers. In this paper, we introduce INWARD, a computational tool that leverages human behavior analysis and video-based interaction techniques. The results of a user study involving 20 coaching sessions with five coaches indicate that INWARD enables efficient video-reflection and, by leveraging meta-reflection, realizes the ameliorated outcome of executive coaching. Moreover, discussions based on comments from the participants support the effectiveness of INWARD and suggest further possibilities of computer-supported approaches. Riku Arakawa, Hiromu Yakura |
CHI | 1 |
| 2020 | PenSight: Enhanced Interaction with a Pen-Top CameraabstractWe propose mounting a downward-facing camera above the top end of a digital tablet pen. This creates a unique and practical viewing angle for capturing the pen-holding hand and the immediate surroundings which can include the other hand. The fabrication of a prototype device is described and the enabled interaction design space is explored, including dominant and non-dominant hand pose recognition, tablet grip detection, hand gestures, capturing physical content in the environment, and detecting users and pens. A deep learning computer vision pipeline is developed for classification, regression, and keypoint detection to enable these interactions. Example applications demonstrate usage scenarios and a qualitative user evaluation confirms the potential of the approach. Fabrice Matulic, Riku Arakawa, Brian K. Vogel, Daniel Vogel 0001 |
CHI | 2 |
| 2020 | Mimicker-in-the-Browser: A Novel Interaction Using Mimicry to Augment the Browsing ExperienceabstractHumans are known to have a better subconscious impression of other humans when their movements are imitated in social interactions. Despite this influential phenomenon, its application in human-computer interaction is currently limited to specific areas, such as an agent mimicking the head movements of a user in virtual reality, because capturing user movements conventionally requires external sensors. If we can implement the mimicry effect in a scalable platform without such sensors, a new approach for designing human-computer interaction will be introduced. Therefore, we have investigated whether users feel positively toward a mimicking agent that is delivered by a standalone web application using only a webcam. We also examined whether a web page that changes its background pattern based on head movements can foster a favorable impression. The positive effect confirmed in our experiments supports mimicry as a novel design practice to augment our daily browsing experiences. Riku Arakawa, Hiromu Yakura |
ICMI | 1 |
| 2020 | BulkScreen: Saliency-Based Automatic Shape Representation of Digital Images with a Vertical Pin-Array ScreenabstractDigital images appearing on displays in everyday activities (e.g., photos on a smartphone) are automatically and instantly rendered without manual intervention such that we can seamlessly appreciate them. In contrast, shape displays require manual designs of outputs upon actuation of input images to render 3D shapes. In this work, we aim to achieve automatic and on-the-spot actuation of digital images so that we can seamlessly see 3D physical images. To this end, we developed BulkScreen, an image projection system that can automatically render 3D shapes of input images on a vertical pin-array screen. Our approach is based on a deep-neural-network saliency estimation coupled with our post-processing algorithm. We believe this spontaneous actuation mechanism facilitates applications with shape displays such as real-time picture browsing and display advertisement, building on the benefit of representing physical shapes; tangibility. Riku Arakawa, Yudai Tanaka, Hiromu Kawarasaki, Kiyosu Maeda |
TEI | 1 |
| 2019 | REsCUE: A framework for REal-time feedback on behavioral CUEs using multimodal anomaly detectionabstractExecutive coaching has been drawing more and more attention for developing corporate managers. While conversing with managers, coach practitioners are also required to understand internal states of coachees through objective observations. In this paper, we present REsCUE, an automated system to aid coach practitioners in detecting unconscious behaviors of their clients. Using an unsupervised anomaly detection algorithm applied to multimodal behavior data such as the subject's posture and gaze, REsCUE notifies behavioral cues for coaches via intuitive and interpretive feedback in real-time. Our evaluation with actual coaching scenes confirms that REsCUE provides the informative cues to understand internal states of coachees. Since REsCUE is based on the unsupervised method and does not assume any prior knowledge, further applications beside executive coaching are conceivable using our framework. Riku Arakawa, Hiromu Yakura |
CHI | 1 |